Viridian Gate Online: Schism: A litRPG Adventure (The Heartfire Healer Series Book 2)

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Viridian Gate Online: Schism: A litRPG Adventure (The Heartfire Healer Series Book 2) Page 34

by E. C. Godhand


  Still, even in spite of the pay, it was good work. Fulfilling.

  My little slice of paradise had a small kitchen, a nearly microscopic bathroom, and a living room that doubled as my bedroom, office, dining room, and pretty much everything else. I’m something of a minimalist, I suppose. Someone less generous might say I was poor. Everything I owned was old, worn, and just this side of broken: a dented stove, a bulky white fridge that’d certainly seen better days, a used brown sofa I’d picked up from Goodwill a couple of years ago. The couch was heavily stained, the cushions deeply creased and sagging. A full mattress in the same condition bordered the far wall, near the door to the bathroom.

  The TV was nice at least—a hulking seventy-five-inch Shintaro with a nano-crystal screen and multi-zone backlighting. My VR headset, a matte black helmet with a sleek viewing screen, sat on the floor next to the massive television. I smiled looking at it. Lots of good memories.

  For a moment, I stood there staring, swaying slightly on my feet. I frowned, trying to decide what to do next. As an EMT I know what shock looks like, and I had it bad, but there wasn’t anything I could do. I briefly considered going around my apartment and unplugging the appliances, just to make sure the place didn’t catch fire and burn to the ground. No point in that, though. A house fire was the least of my concerns at this point.

  So instead, I shrugged numbly, readjusted my bathrobe, shuffled over to the cramped kitchen, and poured myself a cup of day-old joe, strong enough to knock teeth out.

  The coffee was tepid at best, so I stuck the mug in the barely serviceable microwave, hit the auto start, and headed over to the front door. The only door. The only way in or out, save the windows, but I was four stories up, so that wasn’t a huge concern. I checked the lock for what was probably the hundredth time. Still shut nice and tight. The deadbolt was engaged, the hanging chain in place. Then, I rechecked the shoddy wooden chair I’d jammed up under the knob—in case someone decided the lock wasn’t enough of a deterrent.

  That was fine, too.

  The microwave sounded, beep-beep-beep, letting me know my formerly lukewarm coffee was ready to go.

  I retrieved my cup, now steaming, took a few tentative sips, and headed over to the far window overlooking the street below. I didn’t open the blinds—didn’t want anyone to see my apartment was occupied, since that might mark me as a target—but instead peeked through one of the plastic slats. A quick gander. It was getting dark, and the streetlights were starting to kick on; not that the streetlights needed to be on, what with the fires raging all over the city. Sooty orange-and-yellow light littered the skyline, plumes of smoke drifting, rising, visible even against the darkening sky.

  A man in a hockey mask strode by on the street below, a pump action shotgun clutched in his hands, a bag of looted toilet paper slung across his back in a duffel bag. The strobing lights of an empty police cruiser washed over him in splashes of red and blue. Toilet paper. His prize loot is toilet paper. Maybe the world deserves to die. I shook my head, then took another sip of coffee, letting the bitter liquid wash down my throat and hit my belly with a surge of delicious warmth and caffeine.

  I turned away from the window and fixed my gaze on the brand-new, state-of-the-art NexGenVR capsule—a coffin of glossy black plastic and sleek chrome. Really, it looked more like a high-tech suntanning bed, but, all things considered, it sure felt like a coffin. A host of tubes snaked away from the capsule to a hefty generator powered by a renewable hydro-cell. The capsules drew far too much power to operate on the city grid, so they needed their own private source, and that generator could keep my VR capsule up and running for a solid month. Not that I needed a month.

  Seventy-two hours would do it.

  I paused and ran a hand over the surface of the capsule, feeling the smooth plastic. Honestly, I was lucky to have the thing—a good friend of mine from college was a program developer at Osmark Tech, and she’d hooked me up big time. Of course, that’d been before the news about Astraea. I tapped the surface, fingers drumming out a staccato rhythm as I took another sip of coffee. Almost time. I brought the cup away and realized my hand was trembling. Yep, almost time. But not yet. I still had a little longer. Long enough to finish my joe—it’d be the last cup of coffee I’d ever have, so I figured I should really enjoy it.

  I turned, refusing to look at the capsule, feeling a wave of guilt rise from my gut and claw its way upwards. I shoved the feeling away and ambled over to the couch, plopping down on the well-worn cushions just like I had a million times before. Just survivor’s guilt, I reminded myself; there was no reason to feel that way. I hadn’t done anything wrong. This was the end, and I needed to do what I could for me. I didn’t have a girlfriend. My parents were across the country, and with air services shut down they’d never make it out here. Not in time for it to matter. We’d already Interfaced and said our goodbyes.

  I took another swig and glanced down, realizing my cup was already half empty. I swirled the mug, watching the black liquid dance. Better make it last.

  “Sophia,” I said.

  “Yes, Jack, how can I help you?” The voice, polite, vaguely British, and female, resounded from a small black speaker shaped like a hockey puck attached to the side of the television. Sophia was a limited AI controller—an automation system that ran my home.

  “Turn up the thermostat to seventy-two and please put on Cartoon Network.”

  “Of course, Jack, my pleasure.” The heat kicked on a second later, a rush of warm air flooding in through the vents while the TV blinked to brilliant life. They had classic reruns on: Courage the Cowardly Dog shrieked, his eyes bulging out as a talking tree spouted sage advice. I wasn’t in the mood for Courage, but neither did I feel motivated to look for something else, something better. Most of the stations would be covering the flaming death-ball anyway, and I sure as heck didn’t feel like watching any more of that circus.

  So, I sat and watched Courage’s shenanigans, chuckling tiredly as I slowly polished off my drink. Enjoyed every sip. After half an hour, though, my cup was empty and the anxiety was coming back with a vengeance. “Sophia, find me news coverage,” I said reluctantly. The channel switched in a blink. Courage was replaced by a pair of news anchors, one a forty-something guy with too-white teeth and well-coiffed hair, the other a cute black woman with a short bob cut and a pink blazer.

  “We here at Channel 9 will continue to monitor the news right up until the very end, folks,” said the woman in the blazer. A countdown timer in the corner of the screen spun merrily away: nine days, four hours, and thirty-two minutes left until impact. “Scientists from NASA,” she continued professionally, “along with astronauts and researchers from the US-European think tank AIDA—Asteroid Impact and Deflection Assessment—are working around the clock on a viable solution to either destroy or divert asteroid 213 Astraea, the nine-mile-wide chunk of rock and ice currently predicted to land in the North Atlantic near the coast of Greenland.

  “Although few specific details have been released about AIDA’s plans, our sources say the best hope we have is to nudge Astraea into the stable orbit of the Moon. With that said, we are told scientists and government officials overseeing the project do not seem optimistic at the prospect. Local A.R.C. lottery winners are being directed to rally at the Osmark Football stadium as quickly as possible. But any travelers, be warned, looters are out in force and you will need credentials, two forms of identification, and Lottery vouchers to get past the Guardsmen holding the stadium. All vouchers are nontransferable and are invalid without proper identification.”

  “In other news,” said the man with the well-coiffed hair, “Osmark Technologies is still accepting people at their secure facility in the Silicon Valley. Those slots are limited, however, and are filling up quickly, so if you’re prepared to make the leap into Viridian Gate Online, you shouldn’t delay any longer. The company is urging private citizens with access to NexGenVR capsules to stream live as soon as possible. According to our sources
inside Osmark Technologies, complete interface integration usually takes seventy-two hours, but apparently it can take longer, so they are advising people not to wait.

  “For those without A.R.C. vouchers and no plans to upload into Viridian Gate Online, the National Guard is recommending you get to a secure basement and store at least one gallon of water per person per day for a minimum of five days. Also ensure you have any necessary life-saving medications on hand since emergency services will likely be off-line for quite some time after—”

  “Turn it off, Sophia,” I said, with a wave of my hand. The TV died with a single final flash of light. Then darkness. A preview of the world to come: one big bang, then black.

  I set my mug down on a stained and scratched coffee table and rubbed slick palms along the legs of my sweatpants. My hands trembled noticeably. No point putting it off any longer—there was nothing left for me to do now, and if I had any chance of surviving Astraea, it was going to be inside that capsule.

  I stood with a groan, went over to the NexGenVR, and reverently touched the machine, keying the manual power button on the control console. Immediately, it hummed to life, accompanied by a strobe of neon-blue light the color of a bug zapper. I swallowed hard, my hands now shaking so badly I wasn’t sure if I’d be able to operate the controls. Thankfully, Sophia would help with the rest. I flipped open the lid and placed a modified version of the familiar VR helmet on my head, before carefully lowering myself onto the stiff memory-foam mattress lining the capsule’s interior.

  The lid automatically closed, leaving me in a cramped space filled with a pulsing light. My heart labored in my chest, thumping against my ribs, beating a million miles a minute. At this rate, I’d have a coronary, which would put me down long before that stupid meteor ever got here. No, I’ll be fine. All I needed to do now was give Sophia the command, tell her to initiate Viridian Gate Online, and that would be that.

  Except, I couldn’t make my lips form the words.

  Once I did, I’d be committed. And I might die. That was one thing they weren’t telling people on the news: one in six who attempted full integration died during the process. And those that did “survive” would live on as virtual avatars in a virtual world. Was that really even living? I didn’t know. I also didn’t know if I had the guts to pull the trigger—this was like playing Russian roulette.

  I shuddered. Shivered. My brow broke out in claustrophobic sweat.

  Yeah, this process might kill me. Might, I reminded myself. When Astraea hit, though, I’d be one hundred percent dead. No question in my mind about that. “Sophia,” I said, voice quivering, “please run Viridian Gate Online.”

  “Of course, Jack,” she replied calmly. “Please lie as still as possible.”

  The machine let out a click-buzz—the lid locking mechanism—followed by the whoosh-whoosh-whoosh of a whirling MRI. Abruptly, everything went black as the VR headset engaged, but the black was soon replaced by a white loading screen. A video popped up in front of me, filling my vision, featuring a man with shaggy hair and wire-rim glasses, wearing black slacks and a dark navy turtleneck.

  “Hello, I’m the CEO of Osmark Technologies, Robert Osmark, and I’d like to personally welcome you to Viridian Gate Online,” he said, “the most advanced full-immersion video game in the world. Viridian Gate Online is truly the first of its kind. And that’s not the typical hyperbolic language so cavalierly tossed around in tech circles. No, I can assure you, I truly mean this is the first of its kind.

  “Our revolutionary work with massive memristive neuromorphic computing systems has created a paradigm shift in AI technologies, and the result is an experience second to none. Moreover, through Osmark’s patented NexGenVR capsule you will experience a whole new world as though you were there in the flesh. Even the pain is real.”

  There was a pause—Robert froze with a stupid grin on his face. “Patch 1.3 update announcement,” Sophia intoned.

  The screen blinked and Robert resumed speaking. “If you are watching this,” he said gravely, “it means you have a very real, very hard choice to make ahead of you. The imminent arrival of asteroid 213 Astraea has changed everything. Though it’s possible, likely even, that human life will continue in some form or capacity after the asteroid’s impact, many, if not all of you watching this, will die. That’s a somber, hard truth, and at this stage it’s a truth which shouldn’t be sugarcoated. But there is another way. A way that you might live—and I’m extending that invitation to everyone watching this.

  “Our NexGenVR capsules work by injecting microscopic nanobots into your bloodstream. The nanobots migrate north and map out your mind in precise detail. These extraordinary mechanical marvels survey each of the major portions of your brain—the cerebrum, the cerebellum, and the brainstem—and chart each of your neural pathways, which is no small feat. They’re the secret behind our system’s full integration: they actually stimulate the nerves in your brain, allowing you to experience the game with lifelike sensation. The information gleaned by the nanobots is then uploaded to one of several deep-earth servers, located in secure bunkers all across the globe.

  “Truthfully, that’s far more candid than I ever expected to be about how the process works, but this is the end of the world.” He offered a tired, lopsided smile. “The system is perfectly safe—under the right conditions. During our clinical trials, we discovered that if this uploading process continues for longer than seventy-two consecutive hours, the body shuts down and the physical brain goes into a state of catatonia. After that, without proper life-support measures, the body simply dies.”

  He folded his hands, lips pressed into a tight line. “But that map the nanobots uploaded,” he continued after a beat, “will continue to exist indefinitely within the game server. And that map is, for all intents and purposes, you. It’s your thoughts, emotions, experiences, personality. A digital copy of you within the game world of Viridian Gate Online. Originally, we installed neural inhibitors into all the capsules, which automatically logged players out after six hours of game play, but Patch 1.3 has changed all that. The neural inhibitors have all been disabled and, after twenty-four hours of in-game time, the logout button will permanently disappear, leaving you stranded in the game.

  “If you choose to upload yourself to Viridian Gate Online, you have a chance at surviving Astraea, at least in a digital form. Now, let me take a moment to address some of the concerns circulating around the internet rumor mill. First, I can personally assure everyone listening to this message that Patch 1.3 is our last major update—the game is locked and all essential functions are now being administered by the AI controllers.

  “Second, contrary to what some fearmongers have reported online, once you are uploaded, no hacker or Osmark Tech employee will be able to delete your profile. All permanent user profiles are immediately encrypted using asymmetric key cryptography and then circulated continuously and randomly through all of our linked databases, ensuring no person will ever be able to access your digital identity. Not even I could manage to do it. And really, this is as much for our protection as yours—we don’t want a way to delete players because that’s a two-edged sword, which could easily be wielded against us.

  “No, I can assure you, once you’ve successfully transitioned to a digitized form, you’ll be safe and secure for as long as V.G.O. exists. With that said, I won’t lie to you, this process isn’t without risks. Not everyone successfully transitions. There is a one in six chance you will die during the process. One in six. But for the vast majority of you, there is a one hundred percent chance you will die if you fail to take the risk. By watching this warning, you hereby remove all liability of damages from Osmark Technologies, its corporate owners, and its subsidiary entities. Would you still like to proceed?”

  His terrible question hung in the air, heavy like a storm cloud. Did I want to proceed? Would existing in a video game really be better than dying? Than seeing what came next?

  “Yes,” I said. “Proceed.” Th
e machine kicked into overdrive, the whirling picking up in intensity. WHOOSH, WHOOSH, WHOOSH, WHOOSH.

  “Traveler,” boomed a hard-edged male voice, “prepare to enter Viridian Gate Online!”

  <<<>>>

  Quest Alert: Continue Reading Cataclysm

  Continue with Jack to find out what happens next!

  Quest Class: Rare, Class-Based

  Quest Difficulty: Easy

  Success: Read on to continue the adventure!

  Reward: 15,000 EXP; Title: The Wanderer

  Accept: Yes / No?

  <<<>>>

  Dedication

  To the memory of a dear friend who was very loved.

  “Worrying doesn’t take away today’s troubles, it takes away tomorrow’s peace.”

  - Paul Campbell, Jr.

  Viridian Gate Online: Expanded Universe

  Viridian Gate Online: Cataclysm (Book 1)

  Viridian Gate Online: Crimson Alliance (Book 2)

  Viridian Gate Online: The Jade Lord (Book 3)

  Viridian Gate Online: Imperial Legion (Book 4)

  Viridian Gate Online: The Lich Priest (Book 5)

  Viridian Gate Online: Doom Forge (Book 6)

  Viridian Gate Online: Darkling Siege (Book 7)

  Viridian Gate Online: Side Quests (Anthology)

  Viridian Gate Online: The Artificer (Imperial Initiative 1)

  Viridian Gate Online: Nomad Soul (The Illusionist Book 1)

  Viridian Gate Online: Dead Man’s Tide (The Illusionist Book 2)

  Viridian Gate Online: Inquisitor’s Foil (The Illusionist Book 3)

  Viridian Gate Online: Firebrand (The Firebrand Book 1)

  Viridian Gate Online: Embers of Rebellion (The Firebrand Book 2)

 

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