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Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days

Page 20

by Jake Knapp


  in FitStar sprint, 189

  focus on learning from, 169

  in Foundation Medicine sprint, 185

  Goldilocks quality in, 170

  in Graco sprint, 27–28

  Interviewer in, 188, 190

  Makers in, 187

  mindset and, 168–69

  in One Medical sprint, 199

  picking right tools for, 183–86

  in Priority Inbox sprint, 3

  Rumbles and, 143–47

  in Savioke sprint, 9, 10, 11–12, 185

  sketching and, 104–6

  in SquidCo sprint, 30–31

  Stitcher in, 183, 187, 189

  storyboard scenes and, 188, 189–90

  trial run in, 183, 189–90

  universal application of, 169

  using existing objects or spaces in, 186

  Writer in, 187–88

  questions:

  in interviews, 212–14

  obvious, Facilitators and, 90

  questions, finding answers to, 138, 141, 147

  in Blue Bottle sprint, 23

  in FitStar sprint, 171

  in Flatiron Health sprint, 62–63, 88

  in Foundation Medicine sprint, 176–77

  in Graco sprint, 27–28

  and learning from interviews, 222–23

  in One Medical sprint, 180

  role of sprints in, 15, 16–17, 67

  in Savioke sprint, 9, 10, 178

  in Slack sprint, 175, 216–17, 222–23

  Starting at the End and, 55–58

  surface and, 28

  see also How Might We notes

  reaction, feedback vs., 169–70

  Relay robot, 7, 14, 56

  eyes of, 97–98

  guest satisfaction and, 10

  guests’ responses to, 13

  “personality” of, 11, 13, 71, 178, 179

  risk-taking, 156, 166

  robot helpers, human interaction with, 8–9, 10

  Rogers, Jan, 46–47

  Rogers, Loran, 46, 48

  rooms, for sprints, 41–45

  Rumbles, 143–47, 223

  in Blue Bottle sprint, 146

  Deciders in, 145, 146

  fake brands in, 145–46

  Note-and-Vote in, 146–47

  single-prototype vs., 145, 147

  in Slack sprint, 144, 145

  Savioke Labs sprint, 7–15, 26, 33, 64, 66, 71, 119, 145, 153, 157, 178–79, 185, 223

  better guest experience as goal of, 56, 84

  schedule, clearing space for sprints in, 10, 39, 40–41

  screener surveys, in recruiting test customers, 119–21

  Scribe, in speed critique, 135–36

  Seattle, Wash., 229

  Sharpies, 75n

  simplicity, in maps, 66

  sketching, 16, 60, 102, 103–18

  abstract ideas and, 106–7

  in Blue Bottle sprint, 24, 103–4, 108, 113

  Crazy 8s exercise in, 109, 111–13

  in Move Loot sprint, 113

  prototypes and, 104–6

  of rough ideas, 109, 111

  solution sketches in, see solution sketches

  taking notes in, 109, 110

  as working alone together, 107–9

  Slack sprint, 129–31, 143–44, 149–58, 175, 216, 217, 220–21, 222, 223

  expansion into new markets as challenge for, 129–30

  Smithsonian Institute, 228

  snacks, for sprints, 45

  solution sketches, 109, 114–18

  anonymity of, 114–15

  in Blue Bottle sprint, 116–17

  deciding on, see deciding

  as explanatory, 114

  importance of words in, 115

  maybe-laters in, 142, 155

  single-scene, 114, 117

  in Slack sprint, 130

  sticky notes and, 114

  storyboard format in, 114, 116

  titles for, 115

  winners in, 141–42

  speed critique:

  in deciding process, 131, 135–37

  Scribe in, 135–36

  sprints:

  checklists for, 232–49

  clearing calendars for, 10, 39, 40–41

  concept of, 3

  daily schedule in, 39, 40–41, 90–91

  deciding process in, see deciding

  façades in, see façades

  as five-day process, 5–6, 9, 16, 40–41

  frequently asked questions about, 251–57

  learning from, see interviews, learning from

  no-devices rule in, 41, 110

  origin of, 2–5

  prototypes in, see prototypes, prototyping

  questions to be answered in, see questions, finding answers to; tests, real-world

  risk-taking in, 166

  Rumbles in, 143–47

  setting priorities in, 54–55

  storyboards in, see storyboarding

  time allocation in, 38–41

  timers for, 46–48

  uncovering dangerous assumptions through, 56–57

  universal application of, 229–30

  versatility of, 5–6, 229–30

  wide application of, 5–6

  working alone together in, 107–9

  work rooms for, 41–45

  Squarespace, 186

  SquidCo sprint, 30–31, 32, 139

  Starting at the End, 5, 53–58

  in Apollo 13 rescue, 53–54

  in Blue Bottle sprint, 55–56, 57

  in Flatiron Health sprint, 62–63

  long-term goals and, 55–57, 61, 62–63, 67

  questions to be answered in, 55–58, 62–63, 67

  in Savioke sprint, 56

  setting priorities in, 54–55

  startups, 231

  sprints and, 4–5, 15–16, 27

  Starwood, 9

  sticky notes:

  poster-size, 43, 44

  solution sketches and, 114

  see also How Might We notes

  Stitcher, 187, 189

  storyboarding, 125, 148–58

  “artist” for, 151, 154–55, 156

  assigning prototyping tasks from, 188, 189–90

  in Blue Bottle sprint, 153, 157, 188

  competitors’ products in, 154

  copywriting in, 155–56

  Decider in, 156

  detail in, 156

  in Flatiron Health sprint, 153

  maybe-laters in, 155

  opening scene in, 152–53

  resisting new ideas in, 155

  risk-taking in, 156

  in Savioke sprint, 153, 157

  in Slack sprint, 149–53, 156

  solution sketches as, 114, 116

  test-time limits and, 157

  story-centered design, 5

  strategy, 70

  straw polls, 87–88

  in deciding process, 131, 138–40

  successes, flawed, 223–24

  supervotes, 143, 144

  in deciding process, 131, 140–42, 143

  surface, as contact point between product and customer, 28

  target, 82, 83–88

  in Blue Bottle sprint, 84–85, 101

  Decider and, 31, 32, 85–88

  in Flatiron Health sprint, 85–87, 88

  How Might We notes and, 87

  key customers in, 85–86

  key event in, 85–86

  maps and, 84, 85–86

  in Savioke sprint, 84

  straw polls and, 87–88

  Tcho, 97

  team processes, 1

  teams, 29–37, 218

  in Blue Bottle sprint, 22–24, 33

  challenges and, 68

  choosing members of, 33, 34–36

  Deciders in, see Deciders

  division of labor in, 101–2

  experts and, see Ask the Experts

  Facilitators in, see Facilitators

  ideal size of, 33

  interviews observed by, see interviews, learning f
rom

  in Ocean’s Eleven, 29–30

  in Savioke sprint, 9–11, 33

  in SquidCo sprint, 30–31

  troublemakers in, 35

  tech/logistic experts, 34

  “Tenacious Tour, The” (Slack solution sketch), 144, 175, 217, 220–21, 222

  tests, real-world, 5, 16, 231

  in Blue Bottle sprint, 25

  competitors’ products in, 154

  Deciders and, 31, 32

  in FitStar sprint, 173–74

  in Graco sprint, 27–28

  interview in, see interviews

  recruiting customers for, 119–23, 197

  in Savioke sprint, 10, 11–13, 15

  time units in, 157

  Tharp, Marie, 83–84

  3D printing, 27, 185, 186

  tight deadlines, 109

  time, allocation of, for sprints, 38–41

  timers, in deciding process, 136, 138

  Time Timers, 46–48

  Tolkien, J. R. R., 59

  Toy Story (film), 149

  trade-offs, in sprint process, 31

  troublemakers, in teams, 35

  Tse, Alison, 12, 178, 179

  Turner, Nat, 60–62

  23andMe, 6

  Twitter, 6

  Vision, 175

  WalrusCo sprint, 69

  Warren, Charles, 89

  Washington Post, 15

  Waugh, Chris, 180–81

  website usability, 197

  Weinberg, Zach, 60–61

  whiteboards, 72, 89

  in sprint room, 42–44

  Wieden+Kennedy, 230

  Williams, Ev, 6, 224

  Willow Garage, 8

  Wojcicki, Anne, 6

  words, in solution sketches, 115

  working alone together, 107–9

  Wright, Orville and Wilbur, 227–28, 231

  Writer, 187–88

  writing, importance of, 115

  Yale University, 107

  Yaskawa, Izumi, 11

  YouTube, 6

  Zeratsky, John, 5, 7, 9, 22, 24, 30, 60, 76, 140, 189

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  Jacket design by Jessica Hische

  Author photographs by Graham Hancock

  Library of Congress Cataloging-in-Publication Data is available.

  ISBN 978-1-5011-2174-6

  ISBN 978-1-5011-2177-7 (ebook)

 

 

 


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