Archmage
Page 13
“But you did not empty Felbarr, or Adbar, or Mithral Hall,” Marchion Devastul declared in a bold tone that stopped the conversation short.
“We bringed four thousand,” Emerus replied after a few moments of silence.
“Why four? Why not the twenty thousand of Adbar, the seven thousand of Felbarr, the five thousand of Mithral Hall?” Devastul asked. “Those are the correct numbers, yes? You could have marched past Mirabar with thirty thousand dwarves, yet you arrive with four thousand—and you ask me to empty my city of the great value of craftsdwarves? Are the forges of Adbar cool? Are the hammers of Felbarr silent? Are the picks silent and untended in the mines of Mithral Hall? Is this a quest for Gauntlgrym, or a ruse to gain economic advantage over a rival city?”
“Bah, but ye really are the descendant of Elastul,” Bruenor snorted. “Good to see the line’s only gotten stupider.”
Several fists banged on the table, and more than one of Devastul’s guards edged in closer, and for a few heartbeats, it seemed as if a fistfight was about to break out. But then came a calming voice, one that carried more than a bit of magical weight in its timbre.
“Even were all the dwarves of Mirabar to join us, the city would remain defended, the mines tended, and the forges hot,” Catti-brie interjected. “What you speak of would be the abandonment of three established cities, something that would be foolish, of course. Adbar, Felbarr, and Mithral Hall have responsibilities to the other kingdoms of Luruar.”
“The alliance of Luruar is in ruins,” the sceptrana snidely put in, but Catti-brie just talked over her.
“Sundabar has been reduced to rubble. But she will be rebuilt with no small help from the dwarves of the Silver Marches,” she said. “The orcs are chased away, but no doubt roaming bands will return to the south to cause mischief—and they will be met and defeated by the elves of the Glimmerwood and the dwarves of Delzoun long before they near the work at Sundabar, or the gates of Silverymoon, or the markets of Nesmé.”
That last reference brought a bit of a wince to the marchion, and even to the sceptrana, Bruenor noticed, for while they could so flippantly insult the dwarven citadels, or any of the other kingdoms of the Silver Marches, that little town of Nesmé had become a critical trading post for Mirabar. It was quite clever of Catti-brie to bring the ruined city into the conversation, the dwarf realized.
“Yes, Nesmé,” she continued. “The city was flattened by the orcs, with eight of every ten citizens killed. But the survivors have vowed to rebuild, and principal among their backers are Silverymoon and Mithral Hall, even now, even after the march of the dwarves has depleted the numbers in Mithral Hall. You would be wise to help us in those efforts, Marchion of Mirabar, for surely you desire to see the markets of Nesmé opened soon, even this very season, in some manner.”
The man had no flippant replies this time, and even nodded slightly.
“It is time to stand together, for all our sakes,” Catti-brie said.
“Yet you run off to the Sword Coast,” the marchion replied.
“To Gauntlgrym,” Catti-brie was fast to answer, before any of the dwarves could respond. “I’ve been there. I’ve seen the Forge, and have met the beast that fires it. Know, Marchion, that when Gauntlgrym is reclaimed and renewed, the weapons and armor, and all else that flows from the primordial forges will alter the balance of trade in Faerûn.”
All on the Mirabar side of the table stiffened at that prospect, which surely seemed bleak to a city that had made its great wealth through its mining and crafting.
“The dwarves left behind in the Silver Marches are as important to the reclamation of Gauntlgrym as those marching with Bruenor and Emerus,” Catti-brie said. “They know it, and we had to hold lotteries to determine which of the volunteers would be granted a place on the march, and which disappointed dwarves would have to remain behind to hold down the homeland in the months or years of transition. Once Gauntlgrym is renewed, Mithral Hall, Citadel Felbarr, and Citadel Adbar will diminish greatly, will become outposts of the Delzoun mining empire.”
Not Adbar, Bruenor thought, but did not say. He was fairly certain that young King Harnoth would not soon swallow enough of his overblown pride—or perhaps it was just his enduring scars and grief—to subjugate his family’s accomplished citadel to the greater Delzoun alliance. Felbarr and Mithral Hall would indeed become satellite cities of Gauntlgrym. Queen Dagnabbet remained a loyal Battlehammer above all else. Bruenor was quite certain she would surrender the throne of Mithral Hall to him if he insisted. And the dwarves of Citadel Felbarr would never think of anyone but Emerus as their true king, so long as the old dwarf drew breath.
“Quite a claim,” Marchion Devastul retorted. “And will the Lords of Waterdeep bow to this empire? Will the great armies of Cormyr—?”
“Gauntlgrym will be no enemy of Waterdeep, or any of the other civilized kingdoms, and those in power will be glad to have the flow of greater goods in their markets,” Catti-brie said. “Will Mirabar?”
“We have our own—” the marchion started to somewhat timidly reply, but Catti-brie clearly had the advantage and wasn’t about to relinquish it.
“Or will Mirabar now choose to allow her dwarves to partake in the glorious reclamation of Gauntlgrym?” Catti-brie cut him short. “And in so doing, claim her place as a great ally of the fledgling city of the Delzoun dwarves—a fortress that will become the principal buyer of Mirabar’s ore, likely, and one that will offer to the marchion fine deals on finer goods. For the memories of dwarves are long indeed, and your help now will not be forgotten in the centuries to come.”
She let it hang there, and the marchion said nothing for a long while. Catti-brie had obviously given Devastul something to think about in an entirely new light. Finally, he announced, “I will take your offer to the Council of Sparkling Stones.”
And with that, the meeting adjourned.
Bruenor and Emerus exchanged knowing smiles, and as they left the chamber side by side, the former King of Felbarr whispered in Bruenor’s ear, “Yer girl’s deserving a beard.”
The group arrived back at the main encampment just before Drizzt rode in at the head of the fifty dwarves of Icewind Dale, who soon recounted their grim tale to Bruenor and the others.
That night, four thousand and fifty dwarf voices lifted in unison and carried across the hills and valleys, drifting over Mirabar’s high wall with such power that the stones reverberated in the melancholy. They sang for Stokely Silverstream and the Battlehammer dwarves of Icewind Dale, for the loss of Kelvin’s Cairn, and for the vengeance they would wreak upon the marauding dark elves.
Nearly two thousand dwarves lived in Mirabar. The next morning, more than half of them marched out of the city’s gate to join in the quest for Gauntlgrym.
Now more than five thousand strong, all well armed, well armored, and seasoned in battle, the army of Delzoun marched to the west, banging shields, clapping flagons, and singing songs of war.
CHAPTER 6
Chaos
ALONE, HIS BRILLIANTLY DECORATED AND MORE BRILLIANTLY enchanted robes of the archmage whipping about him, Gromph Baenre moved briskly along the avenues of Menzoberranzan. He turned for the Stenchstreets, a place he hadn’t visited in many years, a place now alive with sounds.
Demons danced all around him and fights filled every alleyway—demon against drow or demon against demon. The archmage had summoned more than his share of demons over the centuries, and he could see that these creatures were under no one’s control. His foolish sister was just bringing in Abyssal beasts, even major demons, and setting them free to roam Menzoberranzan.
Demons usually went for the weakest targets, and so House Baenre would be little threatened by the beasts, while the lesser Houses, including those who might wish to band together to cause mischief against House Baenre, surely would. Quenthel’s plan to keep the city in line behind House Baenre seemed solid enough.
But at what cost?
The Stenchstreets, and many of the
lesser neighborhoods of Menzoberranzan, had become an orgy of destruction and debauchery. Even here, where there was little organization among the Houseless rogues, the dark elves had gathered together in defensive groups—what choice did they have?
Gromph pressed into the same common room where Malagdorl Armgo and his entourage had defeated Marilith. A score of drow males started and jumped at his arrival, falling into defensive formations across from the doorway.
He could see the hatred and fear on their faces as they came to recognize him. He could see their uncertainty, their desire to attack him colliding with a very tangible, and very realistic, terror. Oh, how they wanted to kill him! They wanted to rush ahead and stab the Baenre, any Baenre, for this scourge of demons that had been loosed upon them.
But Gromph was the archmage, and they knew that such an attempt would cost them more than their lives, and indeed, would have them begging for the sweet mercy of death.
“Archmage,” one young warrior said, standing straight and bringing his weapon to his side. “We feared it was Bilwhr returning.”
“Bilwhr?”
“A great and cruel demon—” the young drow began.
“I know who Bilwhr is,” Gromph said dryly, and with clear annoyance—both at the impudent fool thinking to school him on the names of the great demons, and at the fact that such a fiend had arrived in Menzoberranzan. Bilwhr was a type of demon commonly called nalfeshnee, named for the greatest of that particular bent of fiend. Huge and incredibly powerful, nalfeshnees ranked high among the servitors of the demon lords, and of all the demons he had ever dealt with, this type was perhaps Gromph’s least favorite. For in addition to all the other failings found in demons, these deluded behemoths actually believed themselves just and abiding by the laws of the universe. Indeed, they served as the judges for souls first entering the Abyss and truly believed that what they meted out could be called “justice.”
In Gromph’s mind, the only thing worse than a psychotic demonic destroyer was a deluded psychotic demonic destroyer.
In other words, a nalfeshnee.
“You have seen Bilwhr?” he asked calmly.
The young drow nodded. “Twice a drow’s height and too wide to come through the door, though the beast would surely make its own door with little effort.”
“It had the face of a gigantic ape,” said another.
“And the body of a great rothé …” a third offered.
“A boar,” another corrected. “Or half a boar, for it walked on two legs, not four, and with hands that could grip and crush a stone, it seemed.”
More than seemed, Gromph thought, but didn’t bother to say. He knew the power of a nalfeshnee quite well, and had seen one reshape a piece of cold iron with its bare hands.
“Bilwhr is determining who must be taken away,” the young drow added.
“To the Abyss?” Gromph asked.
“To death, at least,” the drow answered. “The beast has killed three already.”
“At least three,” another put in. “Three that we have seen.”
Gromph was hardly surprised. The other demons, rampaging though they were, weren’t accumulating much of a body count of drow, from all he could tell, though many kobold and goblin slaves had been devoured. Marilith had left a score of drow wounded in her wake by all accounts, but she had only killed the one fighting beside Malagdorl, and that had clearly been a fight to the death or banishment.
But of course, the situation had to devolve to this, especially with a nalfeshnee demon roaming the ways.
“Where is …?” Gromph started to ask, but before he could finish, there came a loud thump and a tremor that shook the mushroom-stalk rafters of the common room.
Bilwhr.
The archmage held up his hand to calm the group, all looking around and clutching their weapons desperately. With a sigh, the archmage went back to the door.
The building shook again under the weight of a thunderous footstep.
Bilwhr.
With a sigh, Gromph motioned for the commoners to stay in place, and he went out into the street.
“The beast,” one drow said, an unnecessary warning, when another heavy footfall shook the walls.
“He is the archmage,” the young drow reminded the rest. He led the way, tentatively, toward the window on the street side of the common room.
They heard the moans of the manes, lesser demons they knew to be flocking in front of mighty Bilwhr. These were the spirits of the dead consigned to the Abyss in their afterlife, like semi-intelligent zombies formed of Abyssal muck and cursed to serve the major demons throughout eternity, cursed to battle and be destroyed, only to rise again and serve again. They were the fodder of the Abyss in every manner, and so that proved true now. Before the dark elves arrived at the window, they saw such a flash of fiery power that they stumbled back and covered their stinging eyes.
Just outside, the archmage’s fireball roiled and burned, taking the rotting flesh from the manes and leaving them as puddles of goo on the stones of the Stenchstreets.
“You are in violation!” they heard Bilwhr roar, and they cowered back even more.
A flash of lightning crackled outside, the thunder of the blast shaking the building once more, and then the mushroom stalk rafters verily bounced under the weight of the charging demon. The young drow saw the huge beast, fully ten feet tall and four tons of power, pass by the window, its small wings flapping furiously behind it—though those strange appendages could never hope to lift the bulky Bilwhr from the ground.
Another lightning bolt sounded, then a great burst of wind shook the building, followed by a tremendous crash.
The wall by the door split and the demon—part of it, at least—crashed through. One arm, one shoulder, and the simian head struggled and twisted, splintering planks.
“Kill it!” the young drow cried, waving his sword and leading the charge. He fell back, as did his companions, only a stride later, though, as black tentacles grew out of the floor, waggling and grabbing, mostly at the struggling demon. So great was Bilwhr’s strength, though, that the beast got its thick boar legs planted and simply stood upright, tearing tentacles and floorboards and splintering the wall as if it was no more than brittle paper.
“You dare!” it bellowed, and the dark elves cried out and whimpered and rushed back for cover.
The great demon aimed its ire not at them, but at Gromph, and it burst back out into the street, staggering under the stubborn pull of the remaining tentacles.
Bilwhr had just disappeared from view when there came a blast beyond anything the young drow and his companions had ever experienced, an explosion so violent that it sent them all flying about the room, crashing through furniture and into walls. The front wall by the door all but collapsed under the power of the magical explosion, and shuddered violently as huge pieces of demon splattered against it.
One such chunk of Bilwhr—half an arm, a shoulder, and enough of the back to include one small leathery wing—came flying through the opening to bounce across the floor, and there it melted into black slime.
“The archmage,” the young drow said reverently, and the others nodded numbly, jaws open, eyes unblinking as they continued to stare out the window or through the hole in the wall.
GROMPH RETREATED TO his summoning chamber in the main tower of Sorcere on the plateau of Tier Breche, the drow academy. In a magical bag of holding, the archmage carried dozens of tomes, along with all of the scrolls and notes he could find regarding spells of summoning and demonology.
In the chamber, secured by powerful runes and magic circles, Gromph buried his face in the knowledge. Soon, he once more felt the insight he had noted in his time with Kimmuriel, when first he had considered countering demon with demon, and that led him to one particular black-bound book, In the Swirling Smoke of Abyss. In there, he found listings of the demons, the lords, the major demons, the minor demons, with all the known true names.
On a hunch—one implanted by Kimmuriel, tho
ugh Gromph couldn’t know that—the archmage ruffled through some parchments that spoke of the Faerzress, the magical radiation that gave the Underdark its life and magical energy, and that also served as the barrier and door to the lower planes.
It was beginning to come clear to Gromph. His psionic training seemed to blend effortlessly with his insights regarding the spells of summoning. He unrolled many of those scrolls now, and in their words he recognized new possibilities.
He knew that he was close, that soon he could bring in a balor, even—that monster among many other major demons—and fully control the beast.
But not yet.
He found the appropriate references, the appropriate names, and stepped back from his summoning circle. First he enacted some personal wards and surrounded himself with protective glyphs. He was aiming for lesser demons, but powerful creatures nonetheless, and so he would take no chances.
Gromph began to chant, and he fell into his meditation, as Kimmuriel had taught him. He couldn’t believe the level of intensity. He felt as if he were in the Abyss, so clear did the image of the place, with its swirling fogs, come into his mind. He could smell the stench.
And he found, too, his targets, and so he beckoned them, then compelled them.
Many, many heartbeats later, Gromph opened his amber eyes to find that he was back in the summoning room of Sorcere. No longer was it a quiet place of meditation, however. The very stones of the walls shook with the sound of the thrumming wings of several large, hovering demons. They looked like gigantic flies, fully eight feet from the tip of their horn-like proboscis to the stinger that protruded from the back of their abdomens. Their faces were humanlike, save the nose, a curious facet of this particular manifestation of chaos that had led many demonologists to believe that these demons, chasme by name, were created by some vile bonding of demon spirit and wayward soul.
However they came to be, and whatever they were, summing a chasme was no small feat, and summoning a handful, as Gromph had just done, might, as far as the archmage knew, prove unprecedented.