Motor Matt's Quest; or Three Chums in Strange Waters
Genre: Other4
Published: 2015
View: 1504
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CHARACTERS THAT APPEAR IN THIS STORY. Motor Matt, a lad who is at home with every variety of motor, and whose never-failing nerve serves to carry him through difficulties that would daunt any ordinary young fellow. Because of his daring as a racer with bicycle, motor-cycle and automobile he is known as "Mile-a-minute Matt." Motor-boats, air ships and submarines come naturally in his line, and consequently he lives in an atmosphere of adventure in following up his "hobby." Dick Ferral, a young sea dog from Canada, with all a sailor\'s superstitions, but in spite of all that a royal chum, ready to stand by the friend of his choice through thick and thin. Carl Pretzel, a cheerful and rollicking German boy, stout of frame as well as of heart, who is led by a fortunate accident to link his fortunes with those of Motor Matt. Hays Jordan, United States consul at Belize. A man of pluck and determination, who furnishes valuable information about his friend, Jeremiah Coleman, and even more valuable personal services during the rescue of Coleman. Jeremiah Coleman, another United States consul who has been spirited away by Central American revolutionists in the hope of driving a sharp bargain with the United States Government for the release of a captured filibuster named James Sixty. Tirzal, a half-breed mahogany-cutter who serves Jordan in the capacity of spy, and who has been a pilot along the coast. Speake, Gaines and Clackett, part of the crew of the Grampus. Cassidy, mate of the Grampus who, because of a fancied grievance, takes the wrong trail at the forks of the road. An old friend whom Matt found to be an enemy and then made a friend again. Abner Fingal, skipper of the notorious schooner, North Star, and brother of James Sixty, to whose evil nature Motor Matt owes most of his present troubles. Captain Nemo, Jr., skipper of the submarine, Grampus, and who falls victim to a sudden illness. Because of the captain\'s sickness, Matt is placed in command of the Grampus. Ysabel Sixty, an old acquaintance who plays an important part in the story.Pages of Motor Matt's Quest; or Three Chums in Strange Waters :