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Clarkesworld Magazine Issue 166

Page 19

by Neil Clarke


  Since the first publication of your fiction, “In Which Joe and Laurie Save Rock n’ Roll” in Tesseracts Eleven, you’ve had at least twenty-five short stories out, several novels, you’ve coedited an anthology, and you worked on two episodes for Orphan Black: The Next Chapter at Serial Box. Do you feel like your writing has changed in any specific or notable ways?

  God, is it only twenty-five? I feel like such a slacker. I feel like it should be more. I guess if we’re counting the work I do for my clients, it’s probably more, but those will never see the light of day. Every year when the eligibility posts come out, I always feel like everyone else is writing so much more than me. I’ve never really tallied up the stats like that, in part because I knew they would expose my slacker-dom. It’s like looking at a credit card statement. I’ve still never placed a short story in F&SF, or Lightspeed, or Asimov’s, or Strange Horizons, or Tor.com. I sort of assume no one knows I exist because of that. I’m always surprised when someone says they know my work. I’m not popular. I’m not cool. I’m an acquired taste. I’m niche. I’m like some weird bootleg mixtape your cousin shares with you and you’re listening to it on a long drive thinking, why the hell would he give this to me? Who the fuck does he think I am? But eventually after a thousand miles you might like it. That’s how I think of myself.

  In terms of how my process has changed, I would say that I make decisions faster, now. Part of that is neurochemical. I used to dither, worrying that the reader needed to know how characters got from A to B. Unless getting from A to B furthers plot, develops character, or builds the world, they don’t. No one cares. Jump cuts exist for a reason. Most of what I cut are the throat-clearing pages when I’m getting in my own way. Now I’m more deliberate about staying out of my own way from the beginning.

  You have How to Future coming out with Kogan Page Inspire, “A practical, tactical guide to exploring possible landscapes of the future . . . ” which you did with Changeist cofounder Scott Smith. What are you working on now, or what do you have coming up that you want people to know about?

  Well, the conclusion to the Machine Dynasty series, ReV, is coming out in July. How to Future is coming out in September. At the moment I’m working on a novel for Tor, with Miriam Weinberg, that’s sort of a cross between Uncanny Valley and And Then There Were None. It’s very funny, and very violent. I enjoy reading it out loud. Plus, work for my clients. Some short story commissions. I tend not to write short stories unless I’m invited. When I’m not working on that I have a fantasy novel I’m working on, just for myself. I’m not sure if people will be interested in it, since it’s a change for me. It’s set in a royal archive carved from a giant quartz termination growing off the side of a mountain, and it’s about an interpreter for a Chosen One radicalizing the secret police while working toward her degree. Also, there are a lot of dogs in it.

  About the Author

  Arley Sorg is a 2014 graduate of the Odyssey Writing Workshop. He writes SF/F/H, reviews for Cascadia Subduction Zone Magazine, and is associate editor at both Locus and Lightspeed magazines.

  Overthrowing the Royal We:

  A Conversation with Kate Elliott

  Arley Sorg

  Kate Elliott has far more books out than you probably know. Née Alis A. Rasmussen, she was born in Des Moines, IA, studied at University College of North Wales—Bangor and at Mills College in Oakland, CA, earning a BA in English. Her debut novel, The Labyrinth Gate, was published in 1988. In 1990, came the Highroad trilogy, A Passage of Stars, Revolution’s Shore, and The Price of Ransom.

  Rasmussen took the pen name Kate Elliott in 1992 with the well-received novel Jaran. The series continued with His Conquering Sword and An Earthly Crown in 1993, and The Law of Becoming in 1994. In 1996, she wrote World Fantasy Award finalist The Golden Key with Melanie Rawn and Jennifer Roberson. Nebula Award finalist King’s Dragon started the seven book Crown of Starsseries in 1997, with the final entry, Crown of Stars, published in 2006. The Crossroads trilogy started with Spirit Gate in 2006 and the Spiritwalker trilogy started in 2010 with Cold Magic.

  Andre Norton Award nominee, Court of Fives, was followed by Poisoned Blade in 2016, and Locus Award finalist Buried Heart in 2017; novellas Night Flower (2015) and Bright Thrones (2017) were added to the narrative later. Romantic Times Award winner Black Wolves was released in 2015 and the collection, The Very Best of Kate Elliott came out in that same year, while 2019 saw the publication of Throne of Eldraine: The Wildered Quest, a Magic the Gathering book.

  Rasmussen used to do medieval sword fighting; she met her husband in a sword fight. In 2002 they moved to Hawaii, where she took up outrigger canoe paddling. She started writing at age nine and she never stopped. Her latest series, The Sun Chronicles, begins with Unconquerable Sun, due in July 2020: “Gender-spun Alexander the Great on an interstellar scale.”

  Unconquerable Sun marks a return to space opera at novel length. Is the timing purely about the whims of the creative muse, or are there other aspects to it? Why space opera and why now?

  Unconquerable Sun will be my twenty-seventh published novel. Since seven of my first eight published novels were science fiction, I started out thinking of myself as an SF writer more than as a fantasy writer. After this beginning, however, I became best known for the Crown of Stars epic fantasy series. Its success kept me in fantasy for quite a while longer. To be clear, I love both SF and F; to me they all nestle under the larger umbrella of speculative fiction. So, writing space opera now is really me going back to my roots in SF.

  Are there important differences in craft or process with regards to writing space opera vs. writing fantasy?

  It’s long been my opinion that science fiction and fantasy are about the present as filtered through the lens of some manner of fantastical and/or speculative element/s. In that sense I don’t perceive them as fundamentally different from each other because both are settings for speculative fiction. A series set so far in the future, as with Unconquerable Sun’s story-world, is essentially a secondary world even if there are many real-world references and a tenuous connection to Earth’s history and cultures. Probably the biggest difference is that I can get away with explaining less in space opera because it uses more modern terminology and familiar modes of daily life.

  In terms of writing a multipoint-of-view narrative with a complex plot and epic aesthetic, SF and F feel very much the same. Space battles are harder to write, though, because they are even more unwieldy in terms of distance and time than fleet battles set on (say) Earth’s oceans.

  In a 2018 Locus interview, you talked about your extensive research of Greco-Roman Egypt, particularly in the context of Court of Fives, and your description of Unconquerable Sun was: “A genderbent Alexander the Great-inspired space opera.” Does the new series bear significant similarities to Court of Fives?

  As a story, no, not really. With a single point of view, Court of Fives is more tightly focused and less sprawling as a story. The main character is a girl who is a competitive athlete. The story also addresses issues of colonialism in an historical context built from the history of Greco-Roman Egypt while focusing on a girl whose mother is indigenous and father is of the conquering culture. In contrast, Sun (like Alexander the Great) is very much born into the center of power. The dominant (conquering) culture in the Court of Fives world is patriarchal, as the ancient Greeks were. That aspect also could not be more different from the Unconquerable Sun universe, which is often hierarchical and competitive, but definitely not patriarchal.

  Having said that, I’ll note that the initial idea for Unconquerable Sun came about because of all the research I did for Court of Fives into the history and culture of Ptolemaic Egypt. Ptolemy became king and pharaoh of Egypt in the aftermath of the death of Alexander the Great during the Successor wars when A’s generals (including Ptolemy) fought over his empire. A core element of the Successor wars was their veneration of Alexander—or at least the way they all used the memory of his legendary status to support their
own personal campaigns and ambitions. That meant the core element of any story about this period of history—both his reign and its aftermath—is Alexander himself. His story, with its far-flung marches and famous battles, also felt absolutely ripe for a space opera treatment, with a similar field of play but also a chance to reconfigure many of the cultural dynamics.

  Thinking about it that way took me down yet another road. We in the USA know from our own electoral experiences how distrustful our culture can be of the very idea of female leadership. Women too rarely get a turn in fiction as charismatic, brilliant leaders with an unquestioned capacity to lead. In the end, I decided I wanted to write that story.

  What were the most challenging aspects of writing Unconquerable Sun?

  When you set out to create an analog story from a real historical set of events, the first and biggest thing you run up against is that the real story is far too complex and filled with far too many actual individuals to be useable “as is” in a fictional secondary world narrative. I have had to choose (and am still in the process of choosing) which real historical individuals get a direct analog, who can be combined with another one or two to create a composite character, and who has to be cut from the story altogether because otherwise there would be way too many people.

  Most of us live in rich networks of family and acquaintances and can keep most everyone straight in our heads. That’s not true in the same way in fiction. Each new character has to be introduced and the reader must be given a way to remember who they are and why they matter. So, if your novel has ten characters, the reader can keep them straight and be involved in their stories. If your novel has one hundred characters, of whom seventy have speaking parts, it starts getting more difficult to dig into characterization and reader investment in those characters.

  As a novelist I create character hierarchies so the reader will get to know a few people well, a few more middling well, and retain some basics about the rest or at least know which of the mains a minor character’s presence is associated with. Keeping character count fathomable has definitely been challenging.

  Alongside with those choices I have to decide which elements of the historical and legendary life of Alexander the Great I will keep analogs of, and which I will punt to the side because there isn’t room. The most challenging aspect of writing this trilogy is the dynamic between creating an analog story that is also a unique story. I want the story to be recognizably inspired by Alexander the Great, to play narratively with specific aspects of his character and history, but at the same time I don’t intend for it to be his story in a mirror in a different setting, because Sun’s narrative needs to be its own distinctive history.

  The book features Princess Sun, who has grown up in the shadow of her mother, and there’s a conspiracy to remove her as heir. She must rely on her wits and her companions to survive. What is Princess Sun like as a character; do you relate to her in specific ways?

  Sun is a difficult character to write because people like the Alexander the Greats of this world have a mindset I find hard to write from the inside. Previous novels have tackled characters of this type—Camjiata in the Spiritwalker trilogy and Bakhtiian in the Jaran books, to name two—but in my other work they’re never seen from their own point of view but only from the outside. This allows a part of them—maybe the insatiable longing or the bottomless ambition—to remain mysterious by being one step away from the reader. Tackling it head-on in Sun has been quite challenging.

  I don’t particularly relate to Sun in the sense of being a single-minded ambitious charismatic leader, but I do love her decisiveness and her impatience for wheel spinning, so I can relate to that.

  Are there other characters you’ve written that you feel much closer to, or narratives that are more personal for you?

  I can’t really write a character well if I don’t feel close to them in some way, and that includes villains. There’s always an element of my own personality I can draw on to embody a character even if I don’t have much else in common with them. For a villain it might be a part of me that I don’t like, say possessiveness or bigotry, but which I recognize in myself and can expand to create the impetus to drive that character’s actions. To make the primary antagonist in Court of Fives (Lord Gargaron) work I had to understand him and what he wanted and why he wanted it. That level of understanding in a way that makes me feel “close” to him; I get him, because if I can’t “get” a character I can’t write them well. For a character meant to be sympathetic I might highlight strengths as well as flaws; I have plenty of both and I use them to try to build characters who seem like real people with real personalities and real wants and needs.

  There are times I foreground a more specifically personal element. For example, in Court of Fives I made main character Jes an athlete because I wanted to write a story about a girl who was an athlete because I am an athlete and, as a teen, I didn’t see stories about girls like me. In other ways Jes is completely unlike me, and her background and the way her story unfolds in the trilogy is meant to be unique and specific to her.

  Caring about a character’s story and wanting to bring it to life on the page matters most to me. I write because I’m interested in a story and characters regardless of whether that story has a directly personal element for me, if that makes sense. Writing a story is what makes it personal for me.

  Writing about a princess immediately evokes class, and we are, I’d argue, a somewhat class-conscious society. How do you write a narrative about a member of royalty and make that character someone whose story a reader will want to follow?

  The toxic idea that some people are at an essential level better or purer or more deserving than others runs deeply through many cultures, and specifically it still permeates American culture. Our nation was founded by overthrowing monarchical rule, but at the same time the founders deliberately wrote inequality into the law. Given that history, it is interesting to see how royalty is employed in narrative, and how a supposedly forward-thinking genre like SF encoded and encodes bias and prejudice into its stories.

  I don’t fully agree with people who claim fantasy writers all write about royalty because they love kings and princes because the fantasy genre is at root conservative (in the older sense of conservative toward past traditions). Science fiction has its own issues in this regard. For example, if the idea of meritocracy is founded on inequality of opportunity then it isn’t really a meritocracy and can’t be lauded as such. So why do so many SFF writers include royalty in their stories? Partly I think maybe because we’ve all read so many stories centered on royalty that it seems natural and proper as a focus for narrative. But that’s just one possible element. Obviously, I can’t answer for anyone except myself.

  I have in the past written stories including major characters who are royalty. In some cases, as with Crown of Stars, to write a version of medieval Europe I used governing systems that were present at that time (although with major changes in gender relations, and with a nod to the fact that early medieval Europe had a great deal of local variety in how people were governed or how they might even govern themselves). I have also written stories about rebellion against an entrenched aristocratic order as well as narratives that specifically confront it as a system. I don’t think I’ve ever written a story in which there were no hierarchies at all. Hierarchy of one kind or another is a very human story.

  In the case of Unconquerable Sun, the story of Alexander the Great is dependent in large part on his status as a member of the Argead royal house of the kingdom of Macedon. If one is going to write about a military campaign and rulership (and obviously no one needs to), there are great stories to be told about peasant youth or slave soldiers who rise up to become generals and then rulers. That’s not the Alexander story, however, and it’s been interesting to see which aspects of the story I have felt were embedded and which I felt I could alter, swap, cut, or transform. The position of heir to an established lineage is one I felt necessary to the story, even thou
gh my space opera Macedon analog is called the Republic of Chaonia. Is it really a republic or is it, as one low-ranking non-Chaonian soldier claims, “a tyrannical military dictatorship”? In other words, part of the story is about how people from different cultures see each other.

  As for class, there’s a lot about the ancient world that can’t be directly compared to modern definitions and sociological understandings. Nevertheless, in the book there are plot-internal discussions of social disparities, since those do exist in Chaonia, while alternative sorts of disparities exist in other cultures like (say) the Phene Empire. Which, by the way, is not ruled by an emperor or a royal family who has inherited its status.

  Court of Fives was deliberately a YA series. Are there aspects of YA writing that you’ve brought to Unconquerable Sun? And what do these distinctions mean to you?

  My experience of YA was that my editors wanted the story to be single main character focused. That meant I had to limit my typical desire to sprawl out the plot to vaster fields of action. Court of Fives is tightly plotted around one character’s story and vision, with an emphasis on pacing.

  Unconquerable Sun is adult SF. In book one the main characters are young—about twenty—which is a reflection of the story of Alexander the Great. The worldbuilding definitely sprawls more, which makes it more adult-genre-ish. I worked really hard with my editor Miriam Weinberg to make the pacing strong and relentless, skills I had improved on through writing the YA trilogy.

  One of the things fans love about your books is the worldbuilding. What makes worldbuilding engaging for readers? Or, how do you write great worldbuilding? And what are some of the worldbuilding elements that stand out for you in the new book?

 

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