Gotrek & Felix- the Second Omnibus - William King

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Gotrek & Felix- the Second Omnibus - William King Page 104

by Warhammer


  Barak Varr

  ‘Torrent Gate’, the dwarf port lying on the mouth of Blood River. Being not only a lowland fortress but a haven for ocean-going vessels, more traditional dwarfs consider the locals a little touched.

  Bear’s Milk

  A strong alcoholic beverage popular with the knights of the Black Bear Order. It consists of fermented bears’ milk mixed with vodka.

  Belegar

  Nominal ruler of Karag Eight Peaks, he led the expedition to reclaim the lost stronghold.

  Bjorni Bjornsson

  Bjorni is a squat, muscular, repulsively ugly dwarf with a gruesome collection of warts on his face and a particularly huge and hairy one right on the end of his nose. He is crude, lewd and tells some exceptionally tall tales about his sexual conquests, though admittedly he does enjoy surprising success with women, a fact which never ceases to amaze Felix Jaeger. He is first encountered by Ulrika at Karak Kadrin and introduces himself by propositioning her. Though she rejects him, he joins the party on their quest anyway and is one of the seven slayers who go to confront the dragon Skjalandir in its lair.

  Black Coach

  Unmarked coach that travels the Bögenhafen road on Geheimnisnacht, said to be driven by daemons.

  Blind Pig, The

  A tavern on Commerce Street, Nuln, owned by Heinz. Gotrek and Felix were employed as bouncers and it is here that the gutter runners stage their daring attack.

  Blutdorf

  A small and particularly squalid village located between Fredericksburg and Nuln.

  Blutdorf Keep

  Rundown castle overlooking Blutdorf, inhabited by the wizard Albericht Kruger.

  Boneripper

  Thanquol obtains a succession of unfortunate rat-ogre bodyguards from Clan Moulder, at great cost. Finally, he has a mechanical version constructed by a warlock-engineer, but even this proves unreliable.

  Borek the Scholar

  Also known as Borek Forkbeard because he has a huge forked beard which reaches all the way to the floor before being looped back up into his belt

  He is the ancient dwarf scholar who organises an expedition to the Chaos Wastes to try and find the lost citadel of Karag Dum. It was Borek and his brother Vareg, who brought the last message from Karag Dum before it was swallowed by the Wastes, and though he tried to return at the time, the first mission failed and he was one of only three survivors.

  Bounty Bay

  Location where the combined fleets of Estalia finally defeated Redhand’s pirate fleet. Redhand is believed to have escaped.

  Bran Mac Kerog

  The bear-like chieftain of the mountain men of Carn Mallog whose main passion seems to be greed.

  Brocht

  Huge circular stone tower.

  Broken Pickaxe, The

  Inn situated in the small town of Gelt. Gotrek, Felix and their party stay there en route to the Dragon Mountain.

  C

  Cabbage

  A gnoblar in the service of the ogre Gutsnorter.

  Captain Ahabsson

  Captain of the Storm Hammer. He has a hook to replace his lost hand, and a letter of marque from Barak Varr.

  Carn Mallog

  A settlement of brochts on a ridge top and home to Bran Mac Kerog’s mountain men. They are massive structures designed to resist siege and are engraved with runes similar to the tattoo patterns which adorn the faces of the warriors.

  Caspian Rodor

  Former grandmaster of the Order of the Black Bear. When he died, Rodor had his body sealed up in a cask of Wynters XVI. On the anniversary of his death, it became the tradition for every man in the order to take a ceremonial drink from his grave-cask.

  Cauldron of a Thousand Poxes

  A hideously powerful artefact for brewing diseases. Reputedly stolen from a temple of the Plague God, Nurgle and reconsecrated to the service of the Horned Rat.

  Chang Squik

  Of Clan Eshin, the assassins. Trained for years in the delivery of silent death. 3rd Degree adept in the way of the Crimson Talon and black belt in the Path of the Deadly Paw. Pupil of the infamous skaven assassin, Deathmaster Snikch.

  Chaos Wastes

  A hellish land to the far north beyond Kislev and Blackblood Pass. The armies of the four ruinous powers of Chaos reside there.

  Chimera

  A fantastic beast with the head of a lion, the body of a goat, and a serpent’s tail. They are sometimes captured and used as mounts, or to fight as beasts of war.

  Count Andriev

  Ulrika’s distant cousin, a collector of antiques and curiosities. He hires the slayer and his companions to protect his collection and in particular, the Eye of Khemri.

  Countess Gabriella of Nachthafen

  A beautiful woman of indeterminate age. Sister-in-law to Rudgar. She also appears to have a mysterious connection to Krieger.

  Count Hrothgar

  Nobleman and member of the Order. He wants the Children of Ulric dead.

  Crannog Mere

  A strange floating village built in the middle of a lake. The somewhat primitive houses appear to be either on stilts or situated atop small artificial islands and are linked by causeways of mud and logs. The only way of getting out to them is by way of a narrow, winding causeway, cunningly concealed just below the waterline so that it can only be seen from close at hand.

  Crassik

  Litter-brother of Siskritt the skaven.

  Crimson Ones

  Elite palace guard in the employ of the corrupt caliph of Ras Karim. They are not entirely human.

  Culum

  A massive and extremely well muscled Albion tribesman who challenges Gotrek to an arm wrestling competition. He is related to Murdo MacBaldoch in some way and married to Klara.

  Cult of Slayers

  Dwarf cult which has its spiritual home in Karak Kadrin, where the Shrine of Grimnir is located.

  D

  Darkstone Ring

  Stone circle lying between Blutroch and the Standing Stones Inn, to the north of the Bögenhafen road.

  Detlef Sierck

  Greatest playwright in the Empire, and known associate of the vampire Genevieve.

  Dieter

  A stern, grey-haired man, who looks after the von Diehl entourage. He employs Gotrek and Felix as mercenaries.

  Dog and Donkey, The

  A tavern in Guntersbad, and the scene of Gotrek and Snorri’s epic drinking contest.

  Dragon Crag

  Another name for Karak Azgal.

  Dragon Mountain

  Under this peak, in an extensive cave system, is where the dragon Skjalandir has made his home.

  Dragon Vale

  The valley leading to the Dragon Mountain, which has been devastated by Skjalandir since it has made its home there.

  Drakenhof Castle

  A huge castle in Sylvania, it is said to be built on a particularly ill-omened site, a nexus of terrible dark energies, and is a sacred place to the Arisen.

  Drexler, Doktor

  A physician and scholar in Nuln. He studied medicine in Kah Sabar, Araby. Felix is referred to him by his brother when he starts displaying what could be possible symptoms of the Plague.

  E

  Echter

  A witch hunter Thanquol locks horns with when his mind is temporarily trapped in Boneripper’s body.

  Elissa

  Barmaid at the Blind Pig in Nuln and Felix’s love interest for awhile.

  Emperor’s Griffon

  Tavern in the Human quarter of Karak Kadrin.

  Enrik Kozinski

  The Duke of Praag. A middle-aged man with greying hair, his tendency to see the works of Chaos around him has led to rumours that he shares his father’s insanity. His curt manner and fiery temperament belie a gentle and caring manner.

  Eye of Khemri

  A small, oval-shaped pendant carved from obsidian with a central eye surrounded by odd pictograms of animal-

  headed people. The stone itself is gripped in a silver hand setting wit
h pointed talons. Found in the rubble of Khemri and also known as the Eye of Nagash.

  Eye of the Lord

  A magical artefact, kept by Kelmain and Lhoigor. A gigantic crystal orb encased in metal, it is used to predict the future.

  F

  Falhedar il Toorissi

  The tyrannical caliph of Ras Karim. He controls his unruly subjects through use of the Serpent Crown, a magic artefact that allows him to subdue the wills of other men.

  Faragrim

  A senile dwarf prospector who Gotrek and Felix bump into in the Border Princes.

  Fedrich Gerlach

  Innkeep at the Skewered Dragon, Middenheim.

  Felix Jaeger

  Born the younger son of a wealthy Altdorf merchant, Gustav Jaeger and his wife Renata, Felix Jaeger always had dreams of becoming a famous poet and scholar. Unfortunately, his promising career was cut short when he found himself expelled from University after accidentally killing a fellow student in a duel. He then became involved in the infamous Window Tax Riots where he met Gotrek Gurnisson under somewhat fortuitous circumstances, when the slayer pulled him out from under the hooves of one of the mounted cavalry officers sent in to break up the fray. Unfortunately, the slayer then took exception to nearly being trampled himself, so set about breaking a few heads. Unsurprisingly, both soon found themselves wanted by the authorities.

  Later that evening in the Axe and Hammer tavern, Felix heard of the slayer’s quest to find a worthy doom, and being slightly worse for wear at the time, swore a blood oath to follow the dwarf and record his demise in a suitably epic poem, never dreaming just what this would entail.

  The duo’s adventures have seen them journey extensively throughout the Empire, battling the forces of Chaos wherever they find them. Felix acquired the mystical dragon-hilted blade, Karaghul, in a troll’s treasure hoard under Karak Eight Peaks and has used it to great effect against the numerous enemies he has fought since, particularly the dragon Skjalandir. Since teaming up with the slayer, he has also thwarted a Skaven invasion, an assassination plot and a great Chaos incursion, and battled true Terror in the lost dwarf city of Karag Dum. He has also found time to meet and fall in love with Ulrika Magdova Straghov, though the affair has been a bitter-sweet experience.

  Tall, broad-shouldered and blond, probably the most notable thing about Felix’s handsome features is the long, thin scar which mars his cheek, a legacy of his student dueling days. He wears a tattered, red Sudenland wool cloak and though his clothes are of good quality, they have all seen better days; much like the poet himself, in fact.

  Flanders Draahl

  A knight of the Order of the Black Bear. A trained duellist, he carries a rapier rather than a longsword, and wears a hauberk of leather and ringmail rather than plate armour.

  Forbidden Garden, The

  A house of ill-repute in the port of Ras Karim.

  Forgast Gaptooth

  A Slayer acquaintance of Snorri who killed a troll in a most unusual way.

  Fort von Diehl

  Settlement founded by the von Diehl family and their retainers, following their exile from the Empire.

  Frau Winter

  Sorceress, part of the von Diehl entourage, and mistress to Kirsten.

  Fredericksburg

  Town in Averland, near Blackfire Pass.

  Fritz von Halstadt

  Head of Nuln’s secret police and a chief magistrate. A tall, gaunt man, von Halstadt is a deadly swordsman and obsessed with the Elector Countess he serves.

  G

  Garg Gorgul

  Huge ogre encountered by Gotrek and Felix below Karag Eight Peaks.

  Geheimnisnacht

  ‘Night of Mystery’, considered extremely unlucky by citizens of the Empire. Both moons are full on this night.

  Gnoblars

  These malicious little greenskins are related to goblins, and indeed rather resemble them. They can be mostly found living alongside ogres, where they serve as servants, soldiers and (more often than they would like) food.

  Golden Brotherhood

  A secret order devoted to seeking Chaos and destroying it. Max Schreiber is a member.

  Golden Gull

  Katja Murillo’s ship, sunk by Uragh Goldtusk while she was searching for Redhand’s treasure.

  Golden Hammer, The

  An upmarket restaurant in Nuln which Otto Jaeger takes Felix to, and where Felix sees and recognises Fritz von Halstadt.

  Gospodar Muster

  A force of 5,000 mounted warriors, led by the Ice Queen herself, that go to aid Praag in its fight against the forces of Arek Daemonclaw.

  Gotrek Gurnisson

  Gotrek, son of Gurni was born and raised in the corridors of Karaz-a-Karak and like all citizens of the King’s Council, did his military service in the depths below the Everpeak as a youth. Details of the intervening years between then and his meeting with Felix Jaeger are vague, though it is known that he was part of the first ill-fated attempt to find the lost city of Karag Dum. One of only three survivors to return from the Chaos Wastes, when he did so, he was carrying the awesome star-metal rune axe which never leaves his side.

  After swearing blood kinship with Felix Jaeger and making him his Rememberer, the pair set out on their travels, the slayer actively seeking his doom, the man simply there to record it. Losing his eye in an epic battle against some greenskins at Fort von Diehl has been perhaps the most noticeable injury the slayer has sustained and though there have been a few close calls, much to his chagrin, Gotrek inevitably lives on to fight another day.

  A typical slayer, Gotrek sports the bright orange crest and numerous tattoos which mark him as such. He is huge by dwarvish standards and though he only comes up to his companion’s chest, he outweighs him by a substantial margin, all of it muscle. A gold chain runs from nostril to ear and a leather patch covers his ruined eye. He can drink almost as well as he can fight, which is saying something indeed, and he hates trees, boats and elves with a vengeance.

  ‘...there was no denying that the trollslayer presented a formidable appearance. Although Gotrek only came up to Felix’s chest, and a great deal of that height was made up of the huge dyed crest of red hair atop his shaved and tattooed skull, he was broader at the shoulders than a blacksmith. In one massive paw, he held a rune-covered axe that most men would have struggled to lift with both hands. When he shifted his massive head, the gold chain that ran from his nose to his ear jingled.’

  From Trollslayer, by William King

  Gottfried von Diehl

  Baron of the Vennland Marches, exiled after a conflict with their Sigmarite neighbours. He leads his people on a doomed expedition out of the Empire south into the Border Princes.

  Green Man, The

  A fortified inn on the road to Drakenhof.

  Greypaw Hollow

  A small skaven settlement located under a forest.

  Grim Hogan

  A Kislevite knight of the Order of the Black Bear.

  Grimme

  A dwarf slayer, first encountered by Felix in the Shrine of Grimnir. He speaks very little, seeming to be too overwhelmed by some personal grief to allow any kind of connection with others. He is one of the seven slayers who go to beard the dragon in its den.

  Grudi Halfhand

  Dwarf slayer, son of Olgep Wynters, Master Brewer. He lost his left hand in an unnamed battle, and has a hook in its place. Grudi and Snorri join up with the knights of the Black Bear on their expedition to reclaim the Wynters Brewery.

  Gulf of Araby

  Expanse of water lying between the southern coast of Araby and the Southlands.

  Grume of the Night Fang

  A massive and foul-smelling Khorne warlord who is in league with the Tzeentch sorcerers, Kelmain and Lhoigor. He wants to kill Gotrek and claim his axe for his own, and carries the fearsome Skull Mace of Malarak to help him achieve his goal.

  Guntersbad

  A small town on the road to Talabheim.

  Gurag

  A
monstrously obese orc shaman who pits his powers and his wits against Teclis, with surprising results.

  Gutsnorter

  An ogre, and relative of Vork Kineater.

  H

  Halim il Saredi

  A revolutionary who wishes to overthrow the cruel caliph of Ras Karim.

  Hall of the Well

  The main hall housing Thangrim’s people in Karag Dum. The settlement is protected by Runes of Concealment.

  Hammer of Fate

  The mighty magical warhammer used by King Thangrim, said to be one of the artefacts bequeathed to the dwarfs by the Ancestor-Gods.

  Hanged Man, The

  Inn located in Blutdorf, just as unpleasant as the rest of the village.

  Hans Muller

  The Divine One. A filthy, unkempt and quite, quite mad mage whose Spell of Translocation went wrong so he ended up the Ruined City in the Chaos Wastes where he meets Gotrek, Felix and Snorri.

  Hargrim

  Son of Thangrim Firebeard, a massive broad-shouldered dwarf and leader of the Tunnel Fighters at Karag Dum.

  Hate Child

  A parable told by the monks of the Schrammel monastery. It concerns a noble count called Benoist, and the consequences of his liaison with a woman called Yvette.

  Haunted Citadel

  An abandoned slann fortress in the swamps near Crannog Mere.

  Heart of Fire

  A magical gem secreted in the depths of the temple where Redhand’s treasure was hidden. It was believed to control the eruptions of the island’s volcano.

  Hef (i)

  Trapper, hired by the von Diehl family to guide them across the Border Princes. Felix first encounters him in the trading post where Hef is harassing Kirsten.

  Hef (ii)

  One of two twin sewerjack knifemen who work with Gotrek & Felix in the Nuln sewers (see also Spider).

  Heinz

  Owner of the Blind Pig and old mercenary friend of Gotrek. He spent ten years as a Halberdier and rose to the rank of captain during Karl Franz’s campaigns against orcs to the East. Sports a bad leg after being stamped on by a Bretonnian charger at the Battle of Red Orc Pass.

  Henkin Warsch

  A traveller who crosses paths with Gotrek and Felix at Schrammel, near the infamous monastery there.

  Henrik Richter

  A bandit chief who has forged the bands of outlaws together in a bid to defeat the invading horde led by Ugrek Manflayer.

 

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