by Warhammer
Heskit One Eye
Master Warp Engineer of Clan Skyre, he leads the attack on Nuln’s College of Engineering in an attempt to steal a steam tank.
Hieronymous Ostwald, Count
Secretary to Her Serene Highness, Countess Emmanuelle. Friend of Drexler’s.
Hippogryph
A fabulous beast with the forequarters of a griffon, and the rear quarters of a horse, found in the wildest reaches of the Old World. They are occasionally captured and forced to fight in arenas, or tamed for use as riding beasts.
Holdborn, Sergeant
An officious dwarf sergeant at Karak Azgal.
I
Indestructible
Malakai’s first flying ship. Big as a sailing ship, the fuselage was over a hundred paces long and the ship itself could fly at ten leagues an hour. It crashed and was destroyed utterly.
Iron Door, The
Tavern in Karak Kadrin. A reputed hangout for Slayers, renegades, and other lowlifes.
Ivan Stragov
Ulrika’s father. A huge burly man with a long white beard and a shaved head except for a top knot. He is a Kislevite March Warden, in command of a thousand men.
Ivan took care of Borek, Gotrek and Snorri on their return from the Chaos Wastes on their first mission to find Karag Dum and thus earned their respect and friendship.
Ivory Road
A long trading road that runs between Barak Varr, the dwarf sea port, and Cathay, far to the east. It is a dangerous trip, not be undertaken without an armed escort.
Ixix
Goblin shaman, serving under Ugrek Manflayer, considered mad even by greenskin standards.
Izak Grottle
Obese Clan Moulder Packmaster, Grottle’s appetite for food is rivalled only by his appetite for power.
J
Johann Zauberlich
A wizard and companion to Aldred Keppler. When not adventuring, he is a lecturer at the University of Nuln.
Jules Gascoigne
A Bretonnian scout originating from Quenelles. He was hired by Aldred Keppler to guide their party to Karag Eight Peaks.
Jurgen, Frater
Librarian of the Schrammel monastery.
Justine
A Chaos Warrior of Khorne, leader of the beastmen that destroyed Kleindorf.
K
Kaadiq
Court sorcerer of the caliph of Ras Karim. He has a magic silver flute, which enables him to charm beasts and animals to do his bidding.
Karag Dum
Lost dwarfhold in the Chaos Wastes and formerly one of the greatest dwarf cities, the mightiest in the northern lands in fact. Lost during the last great incursion of Chaos before the reign of Magnus the Pious.
Karaghul
Magic sword, originally wielded by the Templar Raphael. It was discovered by Felix, in Thulgul the troll’s treasure hoard.
Karak Eight Peaks
Ancient dwarf stronghold that fell to the goblins three thousand years ago.
Karak Kadrin
‘Slayer Keep’, a dwarf stronghold that overlooks the Peak Pass in the Worlds Edge Mountains. Karak Kadrin has never fallen, partly due to the presence of the Shrine of Grimnir which attracts Slayers from across the Old World.
Karak Varn
A Dwarf steamship that sank in a tale told by Urli aboard the Storm Hammer. Nobody knows why it sank.
Karl-Franz
Leader of the most powerful human nation in the Old World, the Empire, he leads fearlessly leads his armies into battle against their enemies – greenskins, beastmen, and worse.
Kat
A young girl with a distinctive white streak in her black hair. She was found by Gotrek & Felix in the ruins of Kleindorf.
Katja Murillo
Captain of the Golden Gull, and captive of Uragh Goldtusk when she first meets Felix. Tall, with raven-black, curly hair that falls to her shoulders, and with a low, husky voice. Despite being somewhat attracted, Felix cannot help but be suspicious of her.
Kelmain Blackstaff
An albino Tzeentchian sorcerer of immense power, he is also the identical twin of Lhoigor. Both he and his brother served as advisors to Arek Daemonclaw and also had a hand in the corruption of the dragon, Skjalandir. Kelmain carries a staff of ebony and silver, which he found in ruins in the Chaos Wastes. He and Lhoigor are also responsible for opening the Paths of Old Ones and unwittingly putting the whole of the Old World in jeopardy by doing so.
Khimar
In the South Lands, a local term for a chimera.
Kingdom of the Dragon
A mysterious land – possibly mythical – rumoured to lie far, far to the east.
Kirsten
Indentured to Frau Winter, part of the von Diehl entourage. Felix rescues her from the attentions of Hef, Kell and Lars in the trading post and she becomes his first love.
Kislev
Reputed to be a land of ice and snow where winter never lifts. In actuality, it is a land of rolling plains and thick forests of pine which has a brief but intense summer and a long, cold winter. Famed for its horsemen.
Klara
Culum’s pretty and somewhat inquisitive wife. Her attempt to wheedle information out of Felix only succeeds in earning him the enmity of her husband.
Kleindorf
Small village on the Flensburg road, deep in the Drakwald.
Knoblauch, Frater
Gatekeeper at the Schrammel monastery.
Krakul Zapskratch
An itinerant warlock engineer who at one time passes through the skaven outpost of Greypaw Hollow. It is here where he takes on a job for Grey Seer Thanquol – constructing a mechanical Boneripper.
‘Had it been standing, the creature would have been three times the size of its master, a towering construction of steel, bone and wire fuelled by a warpstone heart and driven by the arcane mechanics of Clan Skryre techno-sorcery. In shape, it retained a morbid resemblance to a living rat-ogre, and the warlock-engineers had even used the bones of Thanquol’s first Boneripper when assembling their creation.’
From Mindstealer by C L Werner
Kregaerak
The location near where the Karak Varn was washed up.
L
Lars
Trapper. Felix manages to enamour himself of Lars by smashing his teeth during a fight in the trading post.
Lhoigor Goldenrod
A tall, vulpine albino sorcerer of immense power, he is evenly matched with his identical twin, Kelmain. Both Lhoigor and his brother come from the strange Weirdblood tribe and from birth they were marked by the favour of the Changer of Ways, by being born with teeth and claws so they could have meat as their first meal. Lhoigor carries a gold-sheathed staff which was unearthed in the Ruins of Ulangor in the Chaos Wastes.
Lonely Tower
Built on top of an old coal mine, this is the secret location where Malakai and his engineers build the Spirit of Grungni. It comes under attack by Grey Seer Thanquol and his minions as they try to steal the airship.
Lord of Dragons
One of the Undying Ones, ghostly elven wizards who sacrificed themselves in order to save Ulthuan and their people. He and his brethren are mighty mages, responsible for maintaining the web of spells that keeps the island continent of Ulthuan afloat and it is he who brings the danger facing the island to Teclis’s attention.
Lothar Kryptman
Alchemist, living in Fredericksburg. A weirdroot addict, he assists Gotrek & Felix after their encounter in the Sleeping Dragon.
Lothern
Great elvish harbour city where the Phoenix King holds court. Teclis and his brother Tyrion have a mansion built on the side of the highest hill overlooking the city.
Lurkers Within
Ancient spider daemons who guard the Haunted Citadel in Albion. They are naturally resistant to magic.
Lurking Horror
A fantastic beast that is rumoured to be quite fantastical.
Lurk Snitchtongue
Thanquol’s henchling and a former Claw
leader. He has a warpstone powered communication amulet hammered into his skull by his master and sneaks aboard the Spirit of Grungni at his master’s command. An encounter with a warp-storm while onboard leaves him somewhat changed though.
M
Magda Freyadotter
Cleric of Valaya, member of Belegar’s expedition to Karag Eight Peaks. She warns Gotrek and his party of the dangers awaiting them beneath the Peaks.
Magdalena
Mysterious silver-haired girl with golden eyes, a captive of Count Hrothgar.
Magrig One Eye
The fearsome guardian of the Temple of the Old Ones. He was the mightiest of the giants of old before his brain became clouded and he acquired the lust for manflesh. He lost an eye in a ferocious battle to the death with his brother and is worshipped as a god by the local orc tribes.
Magritta
City-state on the southern coast of Estalia. Built upon the Bay of Quietude, it commands one of the greatest fleets in the Old World, much to the chagrin of its Tilean neighbours.
Malakai Makaisson
Thought to be the best engineer who ever lived. He was drummed out of the Guild of Engineers after the first airship fiasco and became a slayer. He built the Spirit of Grungni and is responsible for devising many other ingenious munitions and weapons also.
He is another shaven-headed dwarf, with the customary red dyed crest and a short white beard. When flying the airship, he wears a short leather jerkin with sheepskin collar, a leather cap with long ear flaps and a cut-out for his crest to fit through and thick optical lenses engraved with crosshairs.
Malakai appears to have been a prolific inventer, and well travelled, with devices allegedly invented by him turning up all over the Empire and the dwarf realms. The powered skiff used by the dwarfs of Wynters Breery being a case in point.
He is originally from Dwimmerdim Vale, way up north – an isolated place, which is thought to account for his somewhat odd accent.
Malgrim
Chief engineer of the Storm Hammer.
Mannfred von Carstein
The most cunning and dangerous of the von Carstein vampires.
Manfred von Diehl
Nephew and heir to Gottfried von Diehl, considered a brilliant, if blasphemous playwright among the cognoscenti of Altdorf.
Maximillian Schreiber
Max is a powerful mage and as such, he has become an invaluable ally to Gotrek and Felix in their recent adventures. He was expelled from the Imperial College of Magicians for showing an unhealthy interest in Chaos but found a sympathetic sponsor for his research in the form of the Elector Count of Middenheim. A tall, good-looking man with a well-trimmed beard, he is about ten years older than Felix. He and the other man also share a mutual interest in the same woman, Ulrika Straghov, and this has led to a few complications recently. Max is also a member of the mysterious Golden Brotherhood, an order dedicated to fighting Chaos, though the details are vague.
Mead and Mazer, The
Schrammel’s only inn.
Megalean Chain
A group of islands lying in or near the Gulf of Araby.
Middenheim
The City of the White Wolf. The central heights of this mountain top city are dominated by the Elector Count’s Palace and the mighty Temple of Ulric. It started life as a fortress but then a fair sized community sprung up around the heights as well.
Migrunsson, Engineer
Dwarf engineer involved in the fight to reclaim Karak Azgal from the orcs.
Mikal’s Ford
Site of the mustering of the Kislevite forces.
Mobi
Dwarf marine aboard the Storm Hammer. He is short even for a dwarf, and very wide.
Morakai
Thangrim Firebeard’s other son who died out in the wastes in the cave surrounded by the bodies of the twenty beastmen he’d killed.
Morrslieb
One of the two moons of the Old World (the other being Mannslieb). Morrslieb is smaller than its brother, and characterised by a sickly green glow. It is generally considered to be a sign of ill omen.
Murdo MacBaldoch
The old but surprisingly tough chieftain of Crannog Mere. He is also a member of the Order of Truthsayers of Albion and a canny man. He wears trews and a pleated cloak of a tartan colour that blends into the undergrowth and sports the same strange tattoos that all his people do, tattoos that bear a marked resemblance to some of the engravings in the Paths of the Old Ones.
N
Naktit
Scout-rat in the employ of Warlord Pakstab.
Narli
Ancient dwarf marine aboard the Storm Hammer. His face was like a diseased prune and his beard came almost to his feet.
Nuln
Large city-state in the southern Empire and former capital. Ruled by Countess Emmanuelle von Liebewitz.
O
Ogham Rings
Great stone circles, which attract dark magical energy in Albion and somehow render it harmless.
Olaf
Cultist sent to kill Felix in Praag. A short, stocky man with a high rasping voice. He accompanied Sergei and was considered the brains of the pair.
Old Ones
A race of gods older than the gods. Some claim they created the world, others that they never existed at all.
Olgar Olgersson
Also known as Olgar Goldgrabber because of his miserly tendencies. He funds the expedition to the Chaos Wastes.
Olgep Wynters
A dwarf master brewer.
Oracle of Truthsayers
A tall woman, sharp faced but still beautiful. She is a respected wise woman throughout Albion and lives with her guardians in sacred caves up in the mountains. She has been gifted with visions though had to pay a heavy price for the power. Teclis is told to seek her out and ask her advice on how to close the Paths of the Old Ones.
Order of the Black Bear
An order of Empire knights based in Averheim.
P
Pakstab, Warlord
The leader of the skaven settlement of Greypaw Hollow.
Paths of the Old Ones
An ancient network of strange interdimensional corridors with nexus points in places all over the world. A very dangerous place indeed.
Pavel
Tzeentchian cultist, sent to assassinate Enrik.
Pigbarter
A filthy little port city on the estuary of the River Ruin, whose primary is currency is swine.
Praag
City in northern Kislev on the River Lynsk. Kislev’s second most powerful City State.
Q
Quadira
Citadel on the Gulf of Araby, where Gotrek and Felix board the Storm Hammer.
R
Ranagor
A renowned breeder of gryphons who raised Teclis’s beast from an egg she found on the slopes of Mount Brood.
Ras Karim
A port some hundred leagues east of Copher. Historically, the caliph of this city has two crowns at his disposal – the maleficent Serpent Crown, and the more benevolent Lion Crown. The choice of crown says much about its bearer’s style of rulership.
Red Rose, The
Large brothel in Praag, visited by Felix, Gotrek and the other slayers during their ‘investigations’.
Redhand
Pirate captain and former scourge of the southern seas. At one time, Redhand’s fleet sailed as they pleased and even stormed the walls of Magritta. Redhand’s fate is unknown.
Rememberer
Someone who travels with a Slayer to record the heroic manner of his death. For reasons that can only be guessed at, they are usually human.
Roche
Adolphus Krieger’s hulking, pockmarked henchman. His family has served Krieger for generations.
Rodrik
A huge, golden-maned knight and bodyguard to Countess Gabriella. Son of Rudgar.
Rudgar
Count of Waldenhof. A tall, florid aristocrat and brother-in-law to the Countess Gabriell
a.
Ruined City
An ancient city in the Chaos Wastes where everything is built on a giant scale. There is a massive ziggurat in the middle of it which is home to harpies and something far worse.
Rumblebelly
An ogre ‘chef’.
S
Schrammel
A small village somewhere in the isolated wildness of the Empire.
Schrammel Monastery
The site of this monastery – now in ruins – lies an hour’s walk from the village of Schrammel, somewhere in the Empire. Supposedly run by the followers of Solkan, the God of Law, in reality the monastery‘s allegiance lay with a darker master.
Sergei
Cultist sent with Olaf to kill Felix in Praag. A tall, heavily built man with a deep voice. His lack of wits make him no less dangerous.
Shienara
One of Teclis’s female companions. She and her twin, Malyria, are courtesans.
Shrine of Grimnir
Located in the dwarf hold of Karak Kadrin, this shrine is dedicated to Grimnir, the most bloodthirsty of the dwarf ancestor gods. Once a dwarf has taken his slayer oath, his name is carved into the great pillar in the temple – the pillar of woe – so all will know of their passing from life.
‘You say Grimnir is bloodthirsty,’ Ulrika asked. ‘Does he accept living sacrifices then?’
‘Only the lives of his slayers. He takes their death in payment for their sins. And their hair.’
Borek must have noticed the startled look pass across Felix’s face, for he added: ‘Most slayers take their vow before the great altar of Grimnir down there, that is where they shave their heads, then they burn their hair in the great furnace. Outside is the street of the skin artists , where they have their first tattoos inked into their flesh.’
From Dragonslayer, by William King
Siobhain
One of the Oracle’s Guardians and an accomplished warrior. She is almost as tall as Felix and tattoos cover her face and arms in the style of her people.
Siskritt
A skaven sent on a mission to Sartosa to steal a magic talisman.
Skabrand
An ogre settlement located in the southern reaches of the Mountains of Mourn.
Skewered Dragon, The
A bar in Middenheim.
Skitch
Izak Grottle’s henchling. A hunchback who wears glasses, Skitch is reputed to be the best ratmaster of his day.
Skjalandir
A huge and ancient dragon, it is first encountered by the Spirit of Grungni whilst travelling to Kislev. Its long sleep had been disturbed by Kelmain and Lhoigor, who drove warpstone charms into its flesh, corrupting it. Skjalandir made its nest in a system of caverns below the Dragon Mountain along the Old High Road.