The Ravenous Siege (Epic of Haven Trilogy Book 2)
Page 46
Ádhamh: the first man of Aiénor sent by The THREE who is SEVEN to sire the people of Terriah
Aius: General and commander of the Nocturnal Raven Army; previously was the last steward of Dardanos and father of Astyræ
Alon: woodcutter of the Western Wreath colony; yellow-bearded; brother of Oren
Amaian: group of people who refused the un-light of the Raven Queen; now live in a protected land deep within the Greywood
Angrah: dragon of the Nocturnal Raven Army with byzantium colored scales, vile green eyes, and a serpent-like body; moves and talks in symmetric synchronicity with her brother dragon, Abaddon
Arborists: tree-like stewards of the great burning Tree of Light and keepers of ancient magic and prophecies
Ardghal: Sprite, silver-winged arch-herald messenger of the Queen, "Herald of High Valor"
Arianrhod: ancient magical bow given to Astyræ "Silver Moon"
Armas: Captain of the Capital Guard, leader of Haven's Northern forces against the Nocturnal Raven Army
Aspen: Arborist, brother of Ispen
Astyræ: beautiful, mysterious woman from the Western Wreath with violet eyes and yellow pupils who accompanies Cal on his quest
Bakaren: old woman from Asier, member of the council of elders
Barkas: Captain of the Capital Guard during King Illium's reign; crew member aboard the ship Wilderness
Benhiram: guardsman dispatched to the Capital by Armas to report on the war in the North
Blodeuwedd: Sprite, armorist who made both the sword, Gwarwyn, and bow, Arianrhod
Brádách: woodcutter who walks with a limp after he buried his axe in his own foot
Branwen: raven-haired, beautiful wife of Caedmon, the dragon slayer; the evil of Šárka corrupted her and turned her into Nogcwren, the Raven Queen
Caedmon: hero dragon slayer of the ancient Kingdom of Terriah who wielded the magic sword, Gwarwyn; his wife was Branwen before she became the Raven Queen
Calarmindon Bright Fame: goes by Cal; groomsman who is called by the THREE who is SEVEN to seek a new light for the Kingdom of Haven; he was given the sword Gwarwyn
Cascarie: past King of Haven, father of King Illium
Celrod: round-bellied schoolmaster of Westriver, fellow imprisoned cell-mate and escapee with Michael
Chaiphus: Chancellor to the Priest King Jhames, pious and arrogant
Clivesis: Poet of Kalein, he is the keeper of wisdom and stories
Črotmir: Commander of a company of soldiers in the Nocturnal Raven Army
Deryn: Sprite, blue-winged warrior who is Cal's companion and guardian on his journey to find a new light
Determination: three-masted, silver-sailed ship that brought the first colony to the Western Wreath
Dreamer: Cal's first horse; she was attacked and scarred by an Owele which set Cal upon his quest, but she ran away into the wilds of the North
Edur: Owele who guides and protects Cal, "Snow"
Éimhear: High Queen of the Sprites, mother of Queen Iolanthe, Niniané, and Gormlaith; now entombed at the site of the royal tree, Fionnuala
Elder John: Poet of Kalein, humble fisherman helped by his mule Ransom
Elmer: Arborist, green-haired and leafy-bearded brother of Engelmann
Engelmann: Arborist, green-haired and mossy-bearded teacher of Michael and leader of the hopeful remnant in Haven, "The Hopeful"
Eógan: Sprite, golden-winged healer, "Shepherd of the Weary"
Erik: Corporal in the Northern cavalry under Captain Armas
Farran: Cal's dapple-grey courser horse that he rides on the Western Wreath, "Iron"
Faolan: Sprite, silver-winged Captain of the Host, "Little Wolf"
Fryon: older of two Westriver brothers imprisoned unjustly, fellow escapee and companion of Michael
Georgina: young farm girl of Haven; follower of Engelmann and remnant companion of Margarid
Goran: woodcutter of the Western Wreath colony; mountain of a man with a big heart and a big appetite
Gormlaith: Sprite, daughter of the High Queen Éimhear
Gvidus: woodcutter of the Western Wreath colony; large-bellied and jovial man
Gwarwyn: magical, leaf-shaped sword rescued by Cal from the depths of the Falls of Sarangrael; the hilt blooms as he performs valiant deeds, "Beautiful Dawn"
Harmier: merchant of Haven, follower of Engelmann and remnant companion of Margarid
Hollis: Chieftain of the Northern woodcutters; wears a white lion fur and wields his great axe named Viőarr; fiery-haired uncle of Keily
Illium: King of Haven at the time the first branch fell; sailed to the Western Wreath to find a new light 73 years ago and never returned, "Light Seeker", "The Lost King"
Iolanthe: Sprite, violet-winged Queen of the Sprites who are hidden underneath the Hilgari Mountains in the North; daughter of the High Queen Éimhear, "Violet Flower"
Isme: herald of the Raven Queen, ashen-faced nobleman who threatens the council of Asier
Ispen: Arborist, brother of Aspen
Jhames: Priest King and de facto ruler of Haven who will do anything to retain his power and position as ruler, "His Brightness"
Johnrey: Corporal in the Northern cavalry under Captain Armas
Julen: Lord of the amber city of Asier, leader of the council of elders of Asier
Kahri: seamstress of Haven, follower of Engelmann and remnant companion of Margarid
Kaestor: past King of Haven, father of King Cascarie and grandsire of King Illium; went mad after his daughter Talfryn died; "The Mad King"
Keily: barmaid of the Gnarly Knob tavern in Piney Creek, courageous archer in the Northern militia, daughter of Shameus and niece of Hollis; love interest of Yasen
Kemen: young hunter and messenger of Asier, nephew of Zuriñe
Klieo: Poet of Kalein; historian and keeper of the library
Marcum: tall and long-haired lieutenant; second-in-command of the Northern forces under Armas
Margarid: also Mar, one of the first pupils to follow Engelmann, auburn-haired leader of remnant of Haven, love interest of Michael
Means: Captain of the first colony ship, Determination
Meledae: Poet of Kalein; healer and horse caretaker
Michael: cousin and closest friend of Cal; pupil of Engelmann; leader of a prison remnant of Haven; love interest of Margarid
Moa: Cal's black Percheron horse he rode while at the northern woodcutter camp, "Mother"
Morana: evil sorceress of the Isle Dušana who lures men in to take control of their bodies and then devour their souls; was once the Sprite princess Niniané
Nasrin: citizen of Westriver; the wild rose woman
Niniané: daughter of the Sprite High Queen Éimhear, she was betrayed and became Morana, the evil sorceress of the Isle Dušana
Nocturnals: green-eyed servants in the Raven Army
Nogcwren: the Raven Queen, evil sorceress who desires to enslave all of Aiénor to her un-light; controls the Raven Army of Nocturnals; was once known as Branwen, the wife of Caedmon the dragon slayer before evil corrupted her, "Raveness"
Oren: woodcutter of the Western Wreath colony, yellow-bearded brother of Alon
Oskar: Northern Woods woodcutter who died on the journey to the Western Wreath, best friend of Goran
Oweles: large owl-like watchers and servants of the THREE who is SEVEN; protect and guide Cal on his quest
Payam: mariner aboard the ship Wilderness and fellow explorer on King Illium's quest
Poets: rival religious sect of the Priests, they believe in the powers of beauty and hope; live in the Poet colony of Kalein hidden in the Hilgari Mountains
Portus: tanner of Haven, follower of Engelmann and remnant companion of Margarid
Priests: ruling religious sect of Haven, they believe in the powers of resolve and piety and live in fear of the great tree dying and the loss of light
Pyrrhus: knight of the Western Wreath colony, arrogantly loses his arm as Cal is defending Lady Astyræ from his cruel
ty, "Fire Knight"
Ransom: Poet Elder John's mule
Remiel: Owele who guides and protects the Haven remnant, "Mercy of God"
Resolve: two-masted, amber-sailed ship that sunk during the first colony's trip to the Western Wreath
Rolf: woodcutter of the Western Wreath colony, older man with a strong work-ethic
Rolph: citizen of Piney Creek; friend of Shameus
Roshan: young lad from Piney Creek; northern battle survivor companion of Marcum and Keily
Šárka: sorceress of the ancient Kingdom of Terriah who destroyed the Jacaranda trees by burning them; her evil corrupted Branwen, turning her into Nogcwren (the Raven Queen)
Seig: Governor of the Western Wreath colony; exhibits bravado and seeks glory; overall leader of the colony's guardsmen and woodcutters
Shameus: owner of the Gnarly Knob in Piney Creek; killed by Nocturnals in the far north while on a scouting mission to defend his home; father of Keily
Sharon: young lass from Piney Creek; dies trying to escape Nocturnal Army with Keily
Silvus: Northern Woods woodcutter; commands Yasen's riders in his absence under Hollis
Soren: Chief of the Watchers and member of the council of elders of Asier
Sprites: magical, fairy-like race born from the last remaining Jacaranda trees of Aiénor
Tahd: Captain of the guardsmen of the Western Wreath colony; obediently serves as second-in-command under Governor Seig
Talfryn: daughter of King Kaestor; died while traveling to the Bay of Eurwen
The THREE who is SEVEN: God of the world of Aiénor who gave the world the tree of light; sent the Oweles to help Cal seek a new light, "Great Father"
Timorets: long-bearded brewer; imprisoned cellmate and fellow escapee of Michael
Tolk: Poet of Kalein, leader and eldest member; present at Cal's baby dedication
Wielund: blacksmith of the Western Wreath colony; friend of Cal
Wilderness: ship that carried King Illium and his crew to the Western Wreath to seek a new light
Yasen: Chieftain of the woodcutters of the Western Wreath colony; lost one eye to a demon bear; has an eyepatch that his love interest Keily made for him, "North Wolf"
Zuriñe: old man, member of the council of elders of Asier; uncle of Kemen
PLACES:
Abondale: southern borough of the city of Haven
Abonris: mighty river that runs through the city of Haven
Aerebus: dark castle on Western Wreath, birthplace of the dragons Abaddon and Angrah
Ágoni gi: areas within the Greywood where the Jacaranda trees died, leaving teardrop-shaped shards of glass in the barren ground, "the beautifully barren"
Aiénor: the known world in which the Kingdom of Haven resides
Argiñe: river that flows next to the city of Asier on the Western Wreath
Asier: once great city on the Western Wreath
Aureole: mountain on eastern edge of the city of Haven that contains the hallowed, great burning tree in a garden at its top
Bay of Eurwen: bay south of the city of Haven where the men of the first colony set sail
Bright Harbor: town south of the city of Haven where shipyards are located
Capital: the royal homestead castle and keep where the Priest King resides
Citadel: towering structure within the Capital that houses the important officials of Haven
Clarus: once a city on the Western Wreath, now home to nomads, wanderers, and leftovers
Dardanos: abandoned city on the Western Wreath; located at the southernmost point of the Greywood and within the heart of the Itzal Valley; childhood home of the Lady Astyræ
Dark Sea: cold, deep sea surrounding the Kingdom of Haven and separating it from the Western Wreath
Eiluned: calm pool surrounded by the rocky cliffs of the Hilgari; where Elder John likes to fish
Enguerrand: long abandoned prison tower in the Greywood where Cal finds Astyræ
Fionnuala: the royal Jacaranda tree that birthed the High Queen Éimhear; buried beneath the glass of its crystalized remains, Éimhear is is said to be entombed
Gnarly Knob: tavern in the northern borough of Piney Creek
Greywood: wilderness forest in the central part of the Western Wreath; the men of the first colony landed here to bring back firewood for the citizens of Haven
Haven: walled city containing the great burning tree
Hekate': mountain range in the southern part of the Western Wreath
Hilgari: mountain range located north of Piney Creek
Isle Dušana: island in the Dark Sea; home of the evil sorceress Morana
Islwyn: hidden Sprite home in the heart of the Hilgari containing the last remaining Jacaranda trees
Itsaso: ancient name for the Dark Sea
Itzal Valley: valley that houses the abandoned city of Dardanos on the Western Wreath
Kalein: Poet colony hidden in the Hilgari; part of the palace of Petros in the forgotten kingdom of Terriah, "Beauty is Calling"
Maris: ancient lighthouse situated at the southernmost point of the Kingdom of Haven; guards the mouth of the Bay of Eurwen
Melania: field of battle outside of the Northern Wall; renamed for the soil that was defiled by the blood of battle and by the dragons' fire, "Black Fields"
Menashe: damp tunnel going under the river Abonris from the Citadel to the prison keep, "Kaestor's Doom"
Northern Territory: land north of Haven where Hollis and his band of woodcutters harvest the last trees of the Kingdom of Haven
Northern Altar of the Priest: stone monument at the terminus of the Northern Road
Petros: stone palace and royal residence of Terriah's past kings, now inhabited by the Poet colony of Kalein
Piney Creek: northern borough of the city of Haven
Sarangrael: falls and pool found at the ending of the Abonris River that nourishes the Jacaranda trees within the hidden Sprite home of Islwyn
Shaimira: location of hidden secrets of great magic, "Guardian"
Sleth Aodh: the Sprite song of deepest lament for the loss of the trees of beauty
Terriah: ancient ruined city north of the Hilgari where the Oweles live
Western Wreath: forgotten wilderland across the Dark Sea; encircles the Kingdom of Haven
Westriver: western borough of the city of Haven, home to Cal and Michael