Star Child- Awakening
Page 1
Copyright © 2019 Petra Landon
All rights reserved. No part of this work may be reproduced, distributed, stored in a retrieval system, or transmitted in any form or by any means, including photocopying, recording, or other electronic or mechanical methods, without the express written permission of the author.
This is a work of fiction. Names, characters, businesses, places, events and incidents are either the products of the author’s imagination or used in a fictitious manner. Any resemblance to actual persons, living or dead, or actual events is purely coincidental.
Cover Design by Biserka
ISBN : 978-1076279859
First Kindle Edition — August 2019
An episodic fantasy adventure in the style of swashbuckling space westerns. Adventure, intrigue, action & romance abound in this tale of a feisty young heroine embarking on the quest of a lifetime.
www.petralandon.com/The-Zenkoti-Fables
GLOSSARY
A brief explanation of major entities in the Zenkoti universe
KINDLE | ONLINE
SAGA OF THE CHOSEN
The Prophecy
The Rainmaker
THE ARALOKA CHRONICLES
The Mercenary
The Starfarer
THE ZENKOTI FABLES
Star Child
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TABLE OF CONTENTS
Episode 1 – Call of the Stars
A stranger on Idriko
The mysterious ship
Adrift
Episode 2 – Through the Looking Glass
The Badlands
Exotic cargo
The Synth
Episode 3 – Baptism by Fire
The hold
The stowaway
Blackout
Episode 4 – A Deadly Game
Under the gun
Payroll convoy
A stunning admission
Episode 5 – The Stars send a Message
Aftermath
Portal jump
The Benevolent Ones
Episode 6 – An Echo from the Past
City in the sky
Pilgrimage
Makh’rel
Episode 7 – Enemy of the State
Synth hideout
A self-governed world
Devastation
Author’s Note
Acknowledgements
Also by Petra Landon
Glossary
Excerpt – The Prophecy
Excerpt – The Mercenary
Episode 1 : Call of the Stars
Down the rabbit hole
When Novi follows a stranger aboard a mysterious starship, she's swept up into the adventure of a lifetime …
A stranger on Idriko
Novi stood transfixed before the oversized display screen. A stray observer might conclude that the eye-catching clips of travel destinations held her attention. The reel played in a never-ending loop to entice the well-heeled tourist looking for his next vacation. But Novi was neither well-heeled nor a tourist. Rather, her raptness was a smokescreen — the deserted Vestibule left her limited options for subterfuge. Having followed her quarry to the Shuttle Vestibule, she waited for him to make the next move. So far, the man seemed content to pass the time with the Guild Corps. The guards, attired in the Corps colors of red and yellow, were happy to answer the stranger’s questions.
The sleek masks on the guards’ faces distorted their voices but Novi didn’t fault them for being careful. Though spacious and well-kept, the Shuttle Vestibule smelled of the mine. On Idriko, it was hard to escape this. The air in the Vestibule irritated her eyes and deposited a fine layer of black dust on everything, including the sealed display screen. The suspended pollutants in Idriko’s air were known to play havoc with tech. While a masked cleaner diligently made the rounds of the Vestibule to wipe away the blackish smudges, he could not keep up with the grimy deposits.
Even Novi, Idriko bred, had trouble breathing the unfiltered air. The Shuttle Vestibule was located outside the Dome that protected the settlement on the planet. The enormous opaque Dome purified the air for its denizens. And had done so since the mine began operations almost a century before. A decade ago, as the skies over Idriko turned brackish with pollution from the mine, the Dome had commenced projecting artificially clear skies to lull its denizens into a sense of normalcy.
Idriko was a mining outpost. Or, a prison colony, depending on who you asked. Novi preferred to identify her world as a mining planet. Not because she objected to the moniker of prison colony. To her, like all the Dome denizens, the prison barely registered in their daily lives, while the miners provided an ever-present reminder of the mainstay of their outpost. The economy of the Dome ran on the mine. An artificial settlement built to cater to the miners’ wants, the Dome would empty in no time if the mine ever closed down. Rumors hinted that a few decades ago, the mine had been in danger due to a shortage of laborers willing to work in the hazardous conditions. Soon, Kuzhampa had been built — a high-security prison located on Idriko. Suddenly, the mine was no longer short of workers. Like a majority of the Inner Worlds, Idriko fell under the jurisdiction of the Guild Coalition. Both Kuzhampa Prison and the Idriko Mine were owned and operated by the Guild, while the planet’s Shuttle Vestibule and the Star Portico up in space were administered and guarded by the Coalition’s military — the Guild Corps.
The Guild Coalition was the pre-eminent conglomerate on the Inner Worlds with a broad portfolio of business interests, jurisdiction over a majority of planets and a large army to enforce its writ. Once, it had also been the richest corporation. But that position had been usurped by Ventini Corporation, or Venn Corp as it was popularly known. Unlike the Guild, Venn Corp focused on one lucrative enterprise. Its innovative and cutting-edge Star Portal Labyrinth had effectively rewritten space travel within the Inner Worlds.
Novi cast another surreptitious glance at her quarry. The stranger continued to chat with the two guards. She’d been packing the last of her gear for her off-world camping trip when her employer had informed her, in his unhurried way, about the stranger asking questions. Mandolyn Wyrento was more than her employer. He was the closest thing Novi had to a paternal presence in her life. Wy had given her mother shelter and a job when she’d come seeking sanctuary nearly two decades ago. After her mother’s passing, Novi had taken over her duties at the tavern, as well as the accommodation at the back of The Watering Hole, Wy’s popular taproom and saloon in the Dome.
The double doors behind the guards slid open and passengers poured into the Vestibule. A shuttle had just landed. No one came to Idriko for pleasure. Thus, most of the disembarking passengers seemed to know their way around, though a few paused to ask the guards for directions. The Corps soldiers pointed everyone to an archway marked ‘Dome’. Inside, a self-driving capsule provided underground passage to a terminal in downtown Dome. This way, no one breathed the poisonous air on Idriko a moment longer than they must.
As the last of the disembarking passengers made their way through the gate, the sign over it flashed ‘Shuttle Ready’. The stranger pulled out his tablet to show the guards his ticket. Novi unhitched her own tablet and hurried to get into line behind him. In the cramped shuttle, she stowed her case of camping gear to claim a seat at the front, intending to be first to disembark at the Star Portico before the stranger disappeared into the crowds.
The Portico bustled with activity. Thanks to the thriving mine, Idriko boa
sted one of the busiest Star Porticos in the neighborhood. The space station was laid out as a gigantic circle with gates leading out from it like the spokes of a wheel. Travelers milled about, crowding the food court, shops and leisure services. Novi hefted her gear to follow her quarry discreetly. He seemed to know his way around the Portico, heading straight for a gate to disappear through it. Novi glanced at the display above the gate. It flashed a gate number but nothing else, not even a name. That meant the docked vessel was private, not intended to carry passengers or cargo. For a brief moment, Novi speculated that it might be a prison ship ferrying prisoners to Kuzhampa. No, she realized immediately, Guild regulations forbade crafts carrying prisoners from docking at Star Porticos.
Novi pondered walking up to the craft and asking its personnel the name of the vessel. She could follow up if she had a name. Yet, she hesitated. What was the worst that might happen, a wavering Novi reminded herself. They might refuse to give her any information. Then, she’d be no worse off than before. Sometimes, being bold and taking chances paid off. It was a lesson Novi had learned from the rough and tumble pioneers who called Idriko home.
Hitching her tablet onto her belt, Novi strode confidently through the gate. The port at the end of the narrow corridor was connected to a craft. But to Novi’s surprise, no personnel guarded it. Perhaps, the craft had automatic sensors. If so, it was a sign. Or at least, Novi took it as a sign. Reaching for the antique locket around her neck, she pressed until a soft click assured her that it was disabled. She was now a shadow, able to glide through tech sensors without detection. Girding herself, Novi stepped onto the docked vessel. Just for a moment, she tensed, readying to flee back to the anonymity of the circular Portico hall.
But there were no alarms. Nor did any personnel step forward to interrogate her. Taking a deep breath, Novi glanced around the vessel’s cramped airlock. The illustration of a delicate, brightly-colored dragonfly shimmered in the air over the open archway that led into the starship. Novi almost gasped with relief.
Of all the different starcraft plying their trade in the Inner Worlds.
Here was another sign from YanTeo, Novi told herself. A few summers ago, at Wy’s suggestion, she’d crewed on a DragonFly-design cargo-hauler for three months. The stars always seemed to beckon, making Novi restless if she spent too long on Idriko.
DragonFly starships were designed with a maintenance duct that crisscrossed the perimeter of the vessel, with access to every chamber and bay on it. She could use the duct to walk the length of the craft with no one the wiser. Novi stepped cautiously into the ship — a small entryway led into the vessel from the airlock that connected it to the Portico’s docking port. The first thing to strike her was the sheer size of the starship. The cargo-hauler she’d crewed on was smaller than this vessel. Three corridors faced her, leading into the ship. Above one was the universal symbol for Space Bay. She made for it. But something, instinct perhaps, had Novi turn back to glance at the Portico gate. High above the archway that connected the airlock to the ship’s entryway was an embossed emblem — a massive gray snarling beast with glowing eyes and exposed fangs. Under it was lettering in an unfamiliar alphabet. But Novi didn’t need to decipher the script to appreciate the peril she stood in. Heart beating much too fast for comfort, she fled into the corridor towards the Space Bay.
Shyte. Shyte. Shyte.
Pirates. Outlaws. Rebels. Corsairs. Mutineers. Heretics. Apostates. The list went on. And those were only the names the Guild called them. They called themselves the Renegades. On the Rim Worlds, they were heroes — patriots and freedom fighters who’d taken on a financial and military behemoth to defend their way of life.
Believed to reign deep in the dense rainforests on the Rim Worlds, the rarely-sighted but fearsome Yedigrul beast had been the symbol of resistance for the Renegades — an apt mascot for a small and fierce outfit that had fought the larger and better-funded Guild Corps to a standstill. Five years ago, the ambitious Guild Coalition had attempted to expand into the Rim Worlds, a set of sparsely-populated systems on the outer edges of the Asteroid Ring that defined the boundaries of the Inner Worlds. But the independent-minded RimWorlders had wanted no part of the Guild. A determined Coalition had sent in the Guild Corps to conquer the worlds militarily, expecting to enforce their writ with minimal resistance. But from the tropical forests had emerged the Renegades — a ragtag collection of bounty hunters, space pirates, outlaws, spacers and local law enforcement, united together to defend the Rim Worlds. Rumor had it that even prison ships, crewed by released prisoners, had joined the fight to expel the Guild Corps from the Rim Worlds.
Novi, like many Guild citizens, was canny enough to look past the Coalition’s slick publicity campaign to discern that the war had not gone well for the Corps. Six months ago, an uneasy truce had been declared and the Guild had retreated back to the Inner Worlds to further its ambitions. Some of Novi’s cynicism about the Guild came from Wy. An outspoken critic of many Guild policies, Wy had instilled in her a healthy skepticism of corporations — they tended to put profit above the welfare of their citizens. But some of Novi’s appreciation and awe for the exploits of the legendary Renegades was a result of her Idriko upbringing. Like other provincial citizens, Idrikons could appreciate the courage, guts and sacrifice required from a motley crew of RimWorlders to take on the might and power of a professional, well-armed and massive military force, sent in to conquer them by a determined corporation. On many Inner Worlds outposts, tales still abounded of Ryfkin Soren and his Renegades — the RimWorlders who’d checked the ambitions of the powerful Guild and delivered a humiliating defeat to the Corps. The first of its kind the Guild Corps had faced in its long and illustrious history. From what she’d heard about them, Novi suspected that the ferocious Renegades would not take kindly to a Guild citizen sneaking onto their vessel.
The vast Space Bay lay deserted, with the neatly stacked and secured crates of supplies and cargo casting mysterious shadows. Renegade or not, they certainly ran a tight ship, Novi reflected approvingly. Though not new, the craft was uncluttered and sparkling clean. This was no ordinary starship. She’d never set foot on a Star Cruiser before, but the size of the Space Bay confirmed it for her. Facing the massive space door, which gave the Bay its name, was a large console built into the wall, up on a small platform accessed by a set of stairs. She made for the space door. Adjacent to it would be an access to the maintenance duct. Thanks to its DragonFly design, Novi knew her way around the ship.
Retrieving her flashlight from her camping gear, she strapped it on her wristband, to locate the hatch cover that sealed the access. Unclipping the cover expertly in the dimly lit Bay, Novi swung her light into the access hatch. The passage lay empty and silent. Novi paused for a final second to reconsider the enormous risk of her venture. YanTeo had sent her a couple of signs but this was a Renegade vessel. Yet, the questions kept piling up for Novi. The stranger asking questions had a picture with him. Why would anyone look for Hirona after this long, she wondered? What did it have to do with a Star Cruiser that sailed with a Renegade mascot displayed proudly above the entryway? What was a craft with a Yedigrul doing on a planet under Guild jurisdiction? The man she’d followed aboard was an InnerWorlder — what was his connection to a Renegade Cruiser and Hirona? No, Novi determined, she must attempt to discover what was afoot. And whether it posed a threat to her.
Decision made, Novi swung her case in first before scrambling in. Of medium height, her petite frame fit into the passage easily. Though a taller person might have trouble squeezing through. As the hatch cover clicked shut behind her, faint light beckoned her up ahead. Pushing her case before her on all fours, Novi made for the light.
The mysterious ship
The passage ended at a walkway where inset lights provided adequate illumination. This was the maintenance duct with room to stand and move about easily. Novi unfurled from her crouch to glance around her. A jumble of wires lay coiled beside a toolbox, while tech and vent
systems lined the walkway. Stashing her case by the toolbox, Novi switched off her flashlight to go hunting for the Cruiser’s control room. This would be the nerve center of the starship — the bridge, in a traditional ship used to travel over water.
It proved surprisingly easy to locate. The widest access passage from the walkway led Novi to Cruiser Control. A hatch on the roof of the rectangular-shaped room allowed access to the maintenance duct. Novi lay flat to peer down into the chamber, careful to make no sound. With the Cruiser docked, any noise would carry easily to the room below. Light flooded into the passage from the well-lit Cruiser Control through the translucent panel cover. It was enough for Novi to see the small patch of controls on the cover. Grateful to YanTeo for watching over her, she set to work on the controls. Within moments, the cover turned transparent, enabling Novi to spy on the room below. Directly under her was the distinctly-shaped Command Seat, fully equipped as befitted a Star Cruiser. It sat empty. She strained to peer around the Seat, her line of sight somewhat restricted, and could see two people in the chamber. Seated as they were, she could only eye the tops of their heads. They worked silently, without exchanging a word.
Moving away, Novi strode down the walkway again, until the murmur of voices drew her. This time, the access hatch ended at an air vent. The gap between the vents allowed the voices to carry easily to her. Novi adjusted the vents carefully until she could peer into the chamber. Located high up on a wall, the vent provided a good vantage point. Though she could view only some of the chamber, luck seemed to favor her. Facing Novi was the stranger she’d trailed onto the Cruiser.