The Elfstones of Shannara
Page 6
Allanon was waiting for Ander when he stepped from the lighted study, and together they retraced their steps across the palace grounds and through the small side gate to the roadway beyond. Then Allanon asked to be taken to the stables. Wordlessly the two followed a back trail that took them through a small stretch of forest to the stable paddocks and from there to the stable entry. Ander dismissed the old stableman with a word of assurance, and Allanon and he stepped inside.
Oil lamps lit a double row of stalls, and the soft whicker of horses sounded in the stillness. Slowly Allanon passed down the line of stalls, eyes shifting from horse to horse as he walked to the end of the first row and started back up the second. Ander trailed after him and watched.
Finally the Druid stopped and turned back to Ander.
“That one,” he pointed. “I’ll need the use of him.”
Ander glanced uneasily at the horse Allanon had chosen. The horse was called Artaq, a huge coal-black stallion standing fully eighteen hands high. Artaq was big enough and strong enough to carry someone of Allanon’s size, and he could withstand a great deal of punishment. He was a hunting horse, built for stamina rather than for speed. Yet Ander knew him to be capable of great speed over short distances. His head was narrow and rather small, particularly when viewed in comparison to his great, barrel-chested body. He had eyes that were set rather wide and colored a startling azure. There was intelligence in those eyes; Artaq was not a horse that could be mastered by just any man.
Indeed, that was exactly the problem. Artaq was strong-willed and thoroughly unpredictable. He enjoyed playing games with his riders, games that usually ended with the riders being thrown. More than a few had been injured in those falls. If the man riding Artaq was not strong enough and quick enough to prevent it, Artaq would find a way to shake him off within seconds after he was mounted. Few men bothered to chance this. Even the King seldom rode him anymore, though once he had been a favorite.
“There are others . . .” Ander suggested hesitantly, but Allanon was already shaking his head no.
“This horse will do. What is his name?”
“Artaq,” the Elven Prince replied.
Allanon studied the horse carefully for a time, then lifted the stall latch and stepped inside. Ander moved over to watch. The Druid stood quietly before the big black, then lifted his hand in invitation. To Ander’s surprise, Artaq came over. Allanon stroked the satin neck slowly, gently, and he bent forward to whisper in the horse’s ear. Then he fitted a halter to the black and led him from his stall down the walkway to where the tack was stored. Ander shook his head and followed after. The Druid selected a saddle and bridle and strapped them snugly in place after removing the halter. With a final word of encouragement, he swung up upon the horse’s back.
Ander held his breath. Slowly Allanon walked the black down one row of stalls and back along the other. Artaq was obedient and responsive; there would be no games played with this man. Allanon brought him back to where Ander stood waiting and stepped down.
“While I am gone, Elven Prince,” he said, his black eyes fixed on Ander, “I entrust to you the care of your father. Be certain that no harm comes to him.” He paused. “I depend on you in this.”
Ander nodded, pleased that Allanon would show this kind of confidence in him. The Druid studied him a moment longer, then turned away. With the Elven Prince following once more, he walked Artaq to the rear of the stable and pushed ajar the wide double doors.
“Goodbye then, Ander Elessedil,” he offered and remounted. Easing Artaq through the open doors, he rode swiftly away into the darkness.
Ander watched after him until he was out of sight.
For the remainder of that night and for the better part of the three days that followed, Allanon rode Artaq eastward toward Paranor. His journey took him through the deep forests of the Westland to the mouth of the historic Valley of Rhenn and from there onto the sprawling emptiness of the Streleheim Plains. He traveled steadily, pausing only to rest, feed, and water Artaq, carefully keeping within covered areas of the land where possible, steering wide of caravan routes and well-traveled roadways. As yet, no one but the Elven King and his son knew that he had returned to the Four Lands. No one but they knew of the Druid histories at Paranor or of the seventh Chosen. If the evil that had broken through the Forbidding were to discover any of this, his quest would be seriously threatened. Secrecy was his greatest ally, and he intended that it might remain so.
At sunset on the second day of travel, he arrived at Paranor. He was certain that he had not been followed.
While still some distance from the ancient fortress, he left Artaq in a small grove of spruce where there was good grass and water and proceeded the rest of the way on foot. It was not as it had been in the time of the Warlock Lord. The packs of wolves that had prowled the surrounding forests were no more. The barrier of poison thorns that had walled away the Keep was gone. The woodlands were quiet and peaceful in the early evening dusk, filled with the pleasant sounds of nightfall.
Within minutes, he stood at the foot of the Druid’s Keep. The aged castle sat atop a great mass of rock, rising above the forest trees as if it had been thrust from out of the bowels of the earth by some giant’s hand. It was a breathtaking vision from a child’s fairy tale, a dazzling maze of towers and walls, spires and parapets, their weathered white stones etched starkly against the deep blue of the night sky.
Allanon paused. The history of Paranor was the history of the Druids, the history of his forebears. It began a thousand years after the Great Wars all but annihilated the race of Man and changed forever the face of the old world. It began after years of desolation and savagery as the survivors of the holocaust struggled to subsist in a lethal new world where man was no longer the dominant species. It began after the one race of Man became reborn into the new races of Men, Dwarves, Gnomes and Trolls—after the Elves reappeared. It began at Paranor, where the First Council of the Druids came together in a desperate effort to save the new world from total anarchy. Galaphile called them here—Galaphile, who was the greatest of the Druids. Here the histories of the old world, written and spoken, were set down in the Druid records, to be preserved for all the generations of man yet to come. Here the mysteries of the old sciences were explored, the fragments patched together, the secrets of a few restored to knowledge. For hundreds of years, the Druids lived and worked at Paranor, the wise men of the new world seeking to rebuild what had been lost.
But their efforts failed. One among them fell victim to ambition and ill-advised impatience, tampering with power so great and so evil that in the end it consumed him entirely. His name was Brona. In the First War of the Races, he led an army of Men against the other races, seeking to gain mastery over the Four Lands. The Druids crushed this insurrection and drove him into hiding. They believed him dead. But five hundred years later, he returned—Brona no longer, but the Warlock Lord. He trapped the unsuspecting Druids within their Keep and slaughtered them to a man—all save one. That one was Bremen, Allanon’s father. Bremen forged an enchanted Sword and gave it to the Elven King, Jerle Shannara, a talisman that the Warlock Lord could not stand against. It won for the Elves and their allies the Second War of the Races and drove the Warlock Lord again from the world of men.
When Bremen died, Allanon became the last of the Druids. He sealed the Keep forever. Paranor became history to the races, a monument of another time, a time of great men and still greater deeds.
The Druid shook his head. All that was past now; his concern must be only with the present.
He began to skirt the stone base of the castle, his eyes studying the deep crevices and jagged outcroppings. Finally he stopped, his hands reaching to the rock and touching. A portion of the stone swung inward, revealing a cleverly concealed passageway. The Druid slipped quickly through the narrow opening, and the stone sealed itself behind him.
There was total blackness within. Allanon’s hands searched until they found a cluster of wall torches set
in iron brackets hammered into the rock. Lifting one free, he worked with the flint and stone he carried in a pouch at his waist until a spark ignited the pitch that coated the torch head. Holding the burning brand before him, he allowed his eyes a moment to adjust. A passage stretched away before him, the faint outline of rough-hewn steps cut into the rock floor disappearing upward into darkness. He began to climb. The smell of dust and stale air filled his nostrils, and he wrinkled his nose in distaste. The caverns were cold, their chill sealed in permanently by tons of rock. The Druid pulled his heavy cloak about him. Hundreds of steps passed beneath his feet, and still the tunnel twisted through the black.
It ended finally at a massive wooden door. Allanon paused and bent close, his eyes studying the heavy iron bindings. After a moment, his fingers touched a combination of metal studs, and the door swung open. He stepped through.
He stood in the furnace of the Keep. It was a round, cavernous chamber that consisted wholly of a narrow walkway encircling a great dark pit. A low iron railing rimmed the pit at its edge. About the walkway, a succession of wooden and ironbound doors were set into the chamber wall, all closed and barred.
The Druid moved to the railing and, holding the torch before him, peered downward into the pit. The faint illumination of the fire danced off blackened walls crusted over with ash and rust. The furnace was cold now, the machinery that once pumped heat to the towers and halls of the castle locked and silent. But far below, beyond the pale glimmer of the torchlight, beneath massive iron dampers, the natural fires of the earth still burned. Even now, their stirrings could be felt.
He remembered another time. More than fifty years ago, he had come to Paranor and the Druid’s Keep with the little company of friends from the Dwarf village of Culhaven: the Ohmsfords, Shea and Flick; Balinor Buckhannah, Prince of Callahorn; Menion, Prince of Leah; Dunn and Dayel Elessedil; and the valiant Dwarf Hendel. He had come in search of the legendary Sword of Shannara, for the Warlock Lord had returned to the Four Lands, and only the power of the Sword could vanquish him. Allanon had come with his little band into the Keep and very nearly had not come out again. In this very room, he had battled to the death with one of the Skull Bearers. The Warlock Lord had known he was coming. It had been a trap.
His eyes lifted sharply, and he listened to the deep silence. A trap. The word disturbed him; it triggered some instinct, a sixth sense of warning. There was something wrong. Something . . .
He stood there for a moment, indecisive. Then he shook his head. He was being foolish. It was the memory, nothing more.
Carrying the torch before him, he moved along the walkway until he reached a tight spiral stairway that led upward. Without a backward glance to the pit or the furnace chamber, he climbed the stairs quickly and entered the upper halls of the Druid’s Keep.
All was as it had been fifty years earlier. Starlight filtered through high windows in thin ribbons of silver, touching softly the heavy wooden panels and polished timbers that framed up the towering corridor. Paintings and tapestries hung the length of the hall, their rich colors muted into grays and deep blues by the nightfall. Statues of stone and iron stood silent watch before massive wooden doors with handles of brass. Dust lay over everything, a thick soft carpet, and long streamers of cobweb fell from ceiling to marble floor.
Allanon moved down the hallway slowly, the torchlight burning through the haze of musty air that hung motionless through the Keep. All was silence, deep and penetrating. His footfalls echoed eerily as he walked, and small puffs of dust rose in the air behind him, stirred by the passing of his feet. Doors came and went to either side, all closed, their metal fittings glinting fire as the torchlight struck the mirrored surface. The hall he traveled intersected another, and he turned right. He walked almost to its end, stopping finally before a smallish door of white oak and iron. A huge lock secured this door. The Druid fumbled for a moment at the pouch about his waist, finally producing a large metal key. He placed the key in the lock and turned it twice. The mechanism creaked in protest, its workings rusty with disuse, but the heavy bolt drew back. The iron handle slipped free of its catch. Allanon stepped inside and closed the door behind him.
The room he had entered was small and windowless. It had once been a study. Shelves of fraying, cloth-bound books lined its four walls, the colors of the bindings long since faded, the pages dried almost to dust. Against the far wall were placed two small reading tables with chairs constructed of reed and cane, stiff and solitary, like sentries at attention. Closer to the doorway were two more comfortable-looking armchairs formed of thickly padded leather. An aged, handwoven rug lay loosely across wooden plank flooring hammered down with iron nails. The fabric of the rug was laced with heraldic designs and bits of gold leaf.
The Druid glanced about the room perfunctorily and moved to the wall on his left. Reaching behind the books at the end of the third shelf down, he located two large iron studs. When he touched these, a section of the bookcase swung silently ajar. He pushed the shelving out a bit to allow himself room to pass through, then pulled the casing closed behind him.
He stood within a vault constructed entirely of massive granite blocks cut to interlock with one another and then tightly sealed with mortar. Except for a single long wooden table and half a dozen high-backed chairs, the chamber was bare. There were no windows and no door save the one through which he had entered. The air here was stale with age, but breathable. Not surprisingly, given the chamber’s tight construction, there was an almost total absence of dust.
Using the torch he carried, Allanon lit torches bracketed in the wall to either side of the entry and two squat candles that rested on the table. Once that was done, he moved to the wall to the right of the door and began running his hands lightly over the smooth stone. After a moment, he placed the tips of his fingers and thumbs firmly in place against the granite, bridging both palms out, and lowered his head in concentration. At first nothing happened, but then suddenly a deep blue glow began to spread outward from his fingers and ran through the stone like veins through flesh. An instant later the wall erupted in soundless blue fire; then both wall and fire were gone.
Allanon stepped back. Where the granite wall had been stood row upon row of massive, leather-bound books elaborately engraved with gold. It was for this that the Druid had come to Paranor—for these were the histories of the Druids, the whole of the knowledge of the old and new world salvaged from the holocaust of the Great Wars, recorded from the time of the First Council of the Druids to the present.
Allanon reached up and carefully removed one of the heavy tomes. It was in good condition, the leather soft and pliable, the edges of the pages sharp, the binding solid. They had weathered the ages well. Five centuries earlier, after the death of Bremen, after he had come to the realization that he was the last of the Druids, he had constructed this vault to protect these histories so that they might be preserved for the generations of men and women who would one day live upon this earth and would have need of the knowledge the books contained. From time to time he returned to the Keep, dutifully recording what he had learned in his travels about the Four Lands, setting down the secrets of the ages that might otherwise be lost. Much of what was recorded here dealt with the secrets of sorcery, with power that no one, be he Druid or ordinary man, could hope to comprehend fully—much less put to practical use. The Druids had thought to keep those secrets safe from men who might use them foolishly. Yet the Druids were gone now, save for Allanon, and one day he, too, would be gone. Who then would inherit the secrets of power? It was a matter of no small concern to Allanon—a dilemma for which, as yet, he had found no agreeable solution.
He leafed quickly through the book he held and placed it back again, selecting another. He glanced at this second book, then moved to the long table and seated himself. Slowly, he began to read.
For nearly three hours, he did not stir, other than to turn the pages of the history, his face bent close to the carefully inscribed writing.
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nbsp; At the end of the first hour, he discovered the location of Safehold. But he continued to read. He was looking for something more.
At last his eyes lifted and he leaned back wearily. For a time he just sat there in the high-backed chair, staring fixedly at the rows of books that comprised the Druid histories. He had found all that he had been looking for and wished that he had not.
He thought back to his meeting with Eventine Elessedil two days earlier. He had told the Elven King that he had gone first to the Gardens of Life and that the Ellcrys had spoken with him. But he had not told the King all that she had revealed. In part, he had not done so because much of what she had shown had been confusing and unclear, her memories of a time and a life long gone altered beyond anyone’s recognition. But there had been one thing that she had shown him that he had understood all too well. Yet it had been so incredible that he felt he could not accept it without first checking the Druid histories. This he had done. Now he knew it to be true and knew it must be kept hidden—from Eventine, from everyone. He experienced a sense of despair. It was as it had been fifty years ago with young Shea Ohmsford; the truth must be left to reveal itself through an inexorable passage of events. It was not for him to decide the time and the place of its revelation. It was not for him to tamper with the natural order of things.
Yet he questioned this decision. Alone with the ghosts of his ancestors, the last of his kind, he questioned this decision. He had chosen to conceal the truth from Shea Ohmsford—indeed, from all who had comprised the little company of adventurers from Culhaven, all who had risked their lives in search of the Sword of Shannara because he had convinced them that they must—but most especially from Shea. In the end, he had come to believe that he had been wrong to do so. Was he wrong now, as well? This time, should he not be candid from the beginning?
Still lost in thought, he closed the book in front of him, rose from the table, and carried the heavy volume back to the niche from which he had taken it. He made a quick circular motion of one hand before the bank of histories, and the granite wall was restored. He stared absently at it for a moment, then turned away. Retrieving the torch he had brought with him into the Keep, he extinguished the vault’s remaining lights and triggered the release on the concealed door.