by Terry Brooks
But a sudden hammering from within a massive wooden wardrobe cabinet brought him about—a hammering that was mixed with muffled cries and the deep snarl of some animal. Wil glanced quickly at Eretria. Something was trapped within that cabinet. The Valeman hesitated only a moment. Whatever it was, it deserved a chance to get clear of the tower. He hastened to the cabinet and flipped clear the restraining latch. The doors flew back and a massive, dark form hurtled into Wil, flinging him back. Shouts rang through the smoke-filled chamber as Wil sought to ward off his attacker. Then the creature was yanked roughly aside and a familiar face came into view.
“Hebel!” Wil exclaimed, in astonishment.
“Back, Drifter!” The old man cuffed the dog sharply, extending a hand down. “What’s happening here, anyway? What am I doing in that closet, for cat’s sake?”
Wil came to his feet unsteadily. “Hebel! The Witch, Mallenroh—she changed you to wood! Don’t you remember?” He grinned in relief. “We thought you were lost! I don’t see how you . . .
Amberle took hold of his arm. “It was the magic, Wil. When Mallenroh died, so did the magic. That was why the stick men collapsed—the magic was gone. It must have happened that way with Hebel and the dog as well.”
A fresh wave of smoke poured through the open doorway, and Eretria called out anxiously.
“We have to get out of here.” Wil started for the door once more, still cradling the terrified Wisp beneath his arm. “Bring Amberle,” he called back to Hebel.
On the landing, they stopped in dismay. The entire hall was in flames. Burning stick men littered the floor. The timbers that spanned the arched ceiling sagged and cracked, the fire burning them through. Even the stone walls had begun to shimmer redly with the heat. At the front of the hall, the entry doors stood closed and barred. Hesitantly, Wil started down the stairs, searching through the flames and smoke for a path that would take them to those doors.
Then suddenly the doors flew open with a crash, hammered back against the stone by something breaking through from without. At the bottom of the narrow stairway, Wil Ohmsford and the others stopped in surprise, peering through the wall of fire. Daylight streamed through the shattered opening, and Wil thought for just an instant that he saw something shadowy move into the hall. Uncertain, he stared past the flames, trying to decide what it was that he had seen. Had he imagined that shadow . . .
A few steps back, Drifter dropped hurriedly in a crouch, snarling and whining.
And then he knew. The Reaper! He had forgotten about the Reaper.
“Wisp!” he cried frantically, shaking the Elf so hard the wizened face whipped back and forth in front of him. “How do we get out of here? Listen to me! Show me another way out!”
“Wisp . . . out . . . over there.” One arm pointed weakly.
Wil saw it—a door, to their left, perhaps twenty yards through the fire. He never hesitated. Calling to his companions to follow, he stumbled through the flames and the smoke for the door. He could almost feel the Reaper breathing over his shoulder. Somewhere back in the hall, it was coming for them.
They reached the door. Choking and gagging, Wil found the handle and twisted. This door, too, was unlocked. Pushing the others before him, he followed them through, slamming the door closed with a heave and throwing the latch bar tight.
Then they ran—down a stairwell that spiraled deep beneath the tower, through gloom lit dimly by the smokeless lights, into musty dampness that cooled their heated bodies, stumbling and lurching, footfalls echoing through the stillness. Only twice did the Valeman turn to speak as he led the others from the ruined tower, once to speak the name of their pursuer, once to warn that the Reaper had found them at last. Then no one spoke again. They simply ran.
At the bottom of the stairs, a passageway opened ahead, tunneling through the light of a scattering of the lamps and twisting from view. Down the corridor they went, Wil carrying the hunched form of Wisp, who moaned and whimpered at every step; Hebel—with Drifter beside him—and Eretria were lending support to Amberle, who still hobbled weakly upon her damaged ankle. The passageway twisted and turned through the earth, angling first one way, then another, filled with insects that skittered and dust that flew as they ran past.
Time and again Wil glanced back through the shadows. Had something moved? Had something sounded? Tears blurred his vision, and he brushed at them angrily. Where was the Reaper? It had tracked them all the way from Arborlon to this tunnel. It was here, close; he could sense it. It was here, hunting.
Ahead, the passageway ended and a second stairwell curled upward, dark and empty. At its foot, the Valeman paused until the others were next to him, then led the way quickly onto the stairs. For long minutes they wound upward through the gloom, watching the curve of the steps slip teasingly ahead, listening for the sounds of the thing that pursued them. But they heard nothing save their own movements. Silence wrapped the passage and those who climbed it.
The stairwell ended at a trapdoor, a latchbolt thrown tight into its stone seating. Wil wrenched the bolt free, placed his shoulder against the door, and heaved upward. With a muffled thud, the trapdoor toppled back; clouded, dull sunlight spilled down into the passage. Quickly the humans and the dog stumbled from the earth.
They stood again within the Hollows, misted, gray, and still. Behind them the island keep of Mallenroh, shrouded in smoke that rose high into the trees and curled down about the moat and wall, crumbled slowly into ruin.
The forest all about lay empty. The Reaper was nowhere to be seen.
XLVI
Wil glanced about uncertainly. Mist and gloom masked everything but the bright flicker of the fires that still burned within the tower of Mallenroh. Nothing else was distinguishable. The Valeman had no idea at all where they should go from there.
“Hebel, where is Spire’s Reach?” he asked hurriedly.
The old man shook his head. “Can’t be certain, Elfling. Can’t see anything.”
Wil hesitated, then knelt quickly on the forest earth and brought the cringing form of Wisp out from under his arm. Wisp had buried his face in his hands, and his furry body was curled tightly into a ball. Try as he might, the Valeman could not get the little Elf to unfold. Finally he gave up, holding Wisp by his shoulders and shaking him urgently.
“Wisp, listen to me. Wisp, you have to talk to me. Look at me, Wisp.”
The little fellow peeked reluctantly through his fingers. His body shook.
“Wisp, where is Spire’s Reach?” Wil asked quickly. “You have to take us to Spire’s Reach.”
Wisp did not respond, staring out through his parted fingers like a fascinated child for a moment, then locking his hands tight.
“Wisp!” Wil shook him again. “Wisp, answer me!”
“Wisp serves the Lady!” the Elf exclaimed suddenly. “Serves the Lady! Serves the Lady! Serves the . . .”
Wil shook him so hard his teeth rattled. “Stop it! She’s dead, Wisp! The Lady is dead! You don’t serve her anymore!”
Wisp went still and slowly the hands fell away from his face. He began to cry, great wracking sobs that shook his small frame. “Don’t hurt Wisp,” he pleaded. “Good Wisp. Don’t hurt.”
Then he collapsed in a ball, crying and rolling on the ground like a wounded animal. Wil stared down at him helplessly.
“Well done, Healer.” Eretria sighed and stepped forward. “You’ve frightened him half to death. He should be of great use now.” She gripped the Valeman’s arm and lifted him out of the way. “Let me handle this.”
Wil moved over beside Amberle and they watched in silence as the Rover girl knelt beside Wisp and cradled the sobbing Elf in her arms. Whispering softly, she held him close against her and stroked the furry head. Long moments passed and finally Wisp stopped crying. His head lifted slightly.
“Pretty thing?”
“It’s all right, Wisp.”
“Pretty thing take care of Wisp?”
“I’ll take care of you.” She gave Wil a stern look. “No one wi
ll hurt you.”
“Not hurt Wisp?” The wizened face lifted to find her own. “Promise?”
Eretria gave him a reassuring smile. “I promise. But you have to help us, Wisp. Will you do that? Will you help us?”
The little fellow nodded eagerly. “Help you, pretty thing. Good Wisp.”
“Good Wisp, indeed,” Eretria agreed. Then she bent close to him. “But we have to hurry, Wisp. The Demon—the one that followed us into the Hollows—it still hunts for us. If it finds us, it will hurt us, Wisp.”
Wisp shook his head. “Not let it hurt Wisp, pretty one.”
“No, it won’t hurt you, Wisp—not if we hurry.” She stroked his cheek. “But we have to find this mountain—Healer, what is it called?”
“Spire’s Reach,” Wil offered.
She nodded. “Spire’s Reach. Can you show us how to get there, Wisp? Can you take us there?”
Wisp glanced uncertainly at Wil, then past him to the burning tower. His eyes remained fixed on the tower for a moment, then shifted back to Eretria.
“I will take you, pretty one.”
Eretria rose and took the little fellow’s hand. “Don’t worry, now. I’ll take care of you, Wisp.”
As they moved past Wil, the Rover girl winked. “I told you that you needed me, Healer.”
They melted into the gloom of the forest. Wisp led, slipping eel-like through the mist and the tangle of the woods, Eretria’s hand gripped firmly in his own. Hebel followed with Drifter, then Wil with Amberle, his arm about her waist to lend support as she limped along gamely beside him. But almost immediately, the others began to widen the distance between them; in trying to catch up, Amberle stumbled and went down. Wil did not hesitate. He simply picked up the Elven girl and went on, cradling her in his arms. To his surprise, Amberle did not protest. He had expected that she would, so fiercely self-reliant had she been throughout their journey. But she was quiet now, her head resting on his shoulder, her arms draped loosely about his neck. Not a single word passed between them.
Wil pondered her behavior momentarily, then his mind was racing on to other matters. Already he was working on a plan for their escape—not just from the Hollows, but from the Reaper as well. For it did them no good to escape from the Hollows, if they did not escape from the Reaper as well. Certainly the Hollows were dangerous, but it was the Reaper that really frightened Wil—a relentless hunter that nothing seemed able to stop, a creature that defied the laws of reason and probability and simply pushed aside the obstacles that hindered its search for the fragile woman-child the Valeman carried. He knew he must not let it find her. Even the Elfstones, could he find a way to unlock their awesome power, might not be enough to stop this creature. They must escape it, and they must escape it quickly.
He thought that he had the means to do so. It was the fifth day of their descent into the Wilderun—the last day that Perk would fly Genewen across the valley before winging home. The Valeman dropped one hand from Amberle momentarily to feel the outline of the small object that nestled in his tunic pocket—the silver whistle that Perk had given him to summon Genewen. It was their sole link to the youthful Wing Rider, and Wil had guarded it carefully. He knew that he had promised Amberle that he would not call upon the boy if their situation were not desperate, but surely it could not be more desperate than this. If they were forced to hike back through the Hollows, back through the Wilderun, and back through the whole of the lower Westland in order to reach the safety of Arborlon, they would never make it. The Reaper would find their trail and catch them. It would be foolish to believe otherwise. They must find another way back, and the only other way he knew was to fly Genewen. The Reaper would still come after them, just as it had come after them before, but by then they would be safely beyond its reach.
Maybe, he cautioned himself. Maybe. They still needed time to escape, and what time remained was slipping rapidly away from them. There had not been much to begin with, and most of that had already been used up. The Reaper hunted them. Even though they had outmaneuvered it in the ruins of the Witch Sister’s tower, still it would find them again quickly enough. If they were to escape, they must reach Safehold, locate the Bloodfire, immerse the Ellcrys seed, gain the high slopes of Spire’s Reach, signal Perk, who could be anywhere over the Wilderun, board Genewen, if the great Roc could carry them all, and fly to safety—all before the Reaper caught up to them. That was asking a lot, Wil knew.
The forest brushed and tore at him as he followed after Eretria’s slim form, branches and vines slapping at his face. He cradled Amberle close, the strain of carrying her already beginning to wear at his arms. All about, the forest lay deep and still.
He wondered momentarily about Arborlon and the Elves. By now, the Demons must have broken through the Forbidding and flooded the Westland, and the Elven people must be engaged in the defense of their homeland. The terrible conflict that Eventine had sought to avoid must have come to pass. And what of the Ellcrys? Had Allanon found a way to protect the dying tree? Had the Druid’s power been strong enough to withstand the onslaught of the Demons? Only a rebirth of the Ellcrys could save the Elves, Allanon had said. Yet how much time remained before even that would come too late? Pointless questions, Wil Ohmsford chided himself. Questions that he could not answer, for it was not possible for him to know what was happening beyond the Hollows. Yet he found himself wishing that it were possible for Allanon to reach out to him, tell him something of what was happening in the homeland of the Elves, and let him know that there was still time—if Wil could just find a way to get back again.
Despair washed through him then, sudden, frightening in its certainty—as if he knew that even if he were to succeed here in what he sought to accomplish, still it would be too late for those who awaited his return. And if that were so . . .
Wil Ohmsford did not let the thought finish itself. That way lay madness.
The terrain began to rise, gently at first, then sharply. They were upon the slopes of Spire’s Reach. Rock slides and clumps of boulders materialized through the tangle of the woods, and a narrow trail curled upward into the mist. They pushed ahead. Gradually the mist began to fade, and the roof of the forest fell away below them. Large stretches of gray sky appeared through breaks in the trees, and the gloom of the lower forest began to dissipate in small streamers of sunlight. Slowly, carefully, the climbers worked their way up the slopes, catching brief glimpses through the thinning trees of the Hollows spread out beneath them in a sea of tangled limbs.
Then abruptly the trees opened before them and they stood upon a bluff that faced out across the Hollows to the higher walls of the Wilderun. Clusters of scrub and deadwood rose out of deep swatches of saw grass and ran back to the cliff face and a massive cavern that opened down into Spire’s Reach like a great dark throat.
Wisp led the little company to the entrance to the cavern, skirting the maze of heavy brush, then stopped just outside and turned quickly to Eretria.
“Safehold, pretty thing—there.” He pointed into the cavern. “Tunnels and tunnels that wind and twist. Safehold. Good Wisp.”
The Rover girl smiled reassuringly and glanced back to Wil. “Now what?”
Wil came forward and peered unsuccessfully into the darkness. He set Amberle upon her feet momentarily and turned to find Wisp. The little fellow moved at once behind Eretria, hiding his face within the folds of her pants.
“Wisp?” Wil called him gently, but Wisp would have nothing to do with the Valeman. Wil sighed. There was no time for this foolishness.
“Eretria, ask him about a door made of glass that will not break.”
The Rover girl bent down so that Wisp was facing her again.
“Wisp, it’s all right. I won’t let anyone hurt you. Look at me, Wisp.” The little fellow raised his head and smiled uncertainly. Eretria stroked his cheek. “Wisp, can you show us a door made of glass that will not break? Do you know of such a door?”
Wisp cocked his head. “Play games, pretty thing? Play gam
es with Wisp?”
Eretria was at a loss. She glanced quickly at Wil, who shrugged and nodded.
“Sure, we can play a game, Wisp.” Eretria smiled. “Can you show us this door?”
Wisp’s wizened face crinkled with glee. “Wisp can show.”
He bounded up, dashed into the mouth of the cavern, then back out again to grab Eretria’s hand and pull her after him. Wil shook his head hopelessly. Wisp was more than a little crazed, whether from all that had happened to him during his confinement within the Hollows or from the shock he had suffered at losing his Lady, and they were risking a great deal in believing that he could show them the chamber of the Bloodfire. Still, they had little choice. He glanced again at the blackness of the cavern.
“I’d hate to become lost in there,” Hebel muttered next to him.
Eretria seemed to be of the same opinion. “Wisp, we can’t see anything.” She pulled him to a stop. “We have to make torches.”
Wisp froze. “No torches, pretty thing. No fire. Fire burns—destroys. Hurts Wisp. Fire burns the tower of the Lady. The Lady . . . Wisp serves . . .
He broke down suddenly, tears flooding his eyes, his small arms wrapping tight about the Rover girl’s legs. “Not hurt Wisp, pretty thing!”
“No, no, Wisp,” she assured him, picking him up and holding him close to her. “No one will hurt you. But we need light, Wisp. We cannot see in this cavern without light.”
Wisp raised his tear-streaked face. “Light, pretty thing? Oh, light—there is light. Come. Over here is light.”
Mumbling half to himself, he led them to the mouth of the cavern once more. Then, moving to the near wall, he reached into a small niche in the rock and extracted a pair of the strange lamps. As he thrust them into the cavern, the glass-enclosed interiors came alive with the same smokeless light that had burned throughout the Witch Sister’s tower.
“Light.” Wisp smiled eagerly, handing the lamps to Eretria.
She took them, keeping one for herself and handing the second to Wil. The Valeman turned back to Hebel.