by Terry Brooks
“You don’t have to come any further with us if you don’t want to,” he pointed out.
“Don’t be stupid,” the old man snorted. “What if you get lost in there? You’ll need Drifter and me to get you out again, won’t you? Besides, I want a look at this Safehold place.”
Wil could see that there was little to be gained by arguing the matter further. He nodded to Eretria. The Rover girl took a firm grip on Wisp’s hand; holding the lamp she carried before them both, she started into the cave. Wil lifted Amberle in his arms and followed. Hebel and Drifter brought up the rear.
They moved ahead cautiously. Gradually their eyes began to adjust, and they could see that the cavern ran well back into the core of Spire’s Reach, its roof and walls far beyond the glow of the lamps. The floor of the cavern was uneven, but free of obstructions, and they walked deep into the blackness. At last Wisp brought them to the rear wall of the cavern. Before them were a series of openings, little more than narrow clefts in the rock, one very much like another, splitting the cavern wall and disappearing from view.
Wisp had no problem deciding which opening he wanted. Without any hesitation at all, he chose one and led the way through. He took them into a labyrinth of cuts and turns, twisting and winding along a maze of tunnels that sloped steadily downward. The others were soon hopelessly lost. Still Wisp led them on.
Then suddenly they stood before a stairway, and the character of the tunnels underwent an abrupt change. Gone were the naturally formed rock walls, roof, and floor. The stairs and surrounding passageway were formed of stone blocks, rough-hewn and massive, but unquestionably fashioned by hand. Patches of dampness glistened on the walls and roof of the passage, and trailers of water ran upon the steps. There were sounds in the darkness below. Small bodies scattered with a scratching of tiny feet and squeaks of annoyance. Flashes of sudden movement revealed the sleek, dark forms of rats.
Wisp led them down the stairs into the darkness. For hundreds of feet the stairs wore on, bending and turning at odd angles, leveling off once or twice in small rampways, then twisting deep into the mountain. All about them, just beyond the glow of the smokeless lamps, the rats scurried through the dark, their cries faint and unpleasant in the stillness. The air grew pungent with the smell of musty dampness and decay. Still they descended, watching the steps wind away before them.
Finally the steps ended. They stood within a great hall, its high arched ceiling braced with massive columns. Broken stone benches filled the chamber, arranged in widening rows about a low, circular platform. Strange markings were carved in the stone of the columns and walls, and iron stanchions and standards rusted upon the platform. Once this chamber had been a council room or meeting hall, or perhaps even a place of offerings and strange rites, Wil thought. Once another people had gathered here. He stared about momentarily, and then Wisp was leading them through the rows of benches and past the platform to a massive stone door that stood ajar at the far end of the hall. Beyond, another set of stairs led downward.
They descended this new stairway. Wil was growing more than a little concerned. They had come a long way into the mountain, and only Wisp had any idea at all where they were. If the Reaper caught them here . . .
The steps ended. They moved into another passageway. From somewhere ahead, Wil thought he heard the sound of water splashing, as if a brook were tumbling down through the stone. Wisp hurried forward eagerly, pulling at Eretria’s hand, casting anxious glances over one shoulder as if to be certain that she still followed him.
Then they were through the passage and standing in a great cavern. Gone were the stone-block walls that formed the tunnels that had led them here. This cavern was nature’s work, its walls pocked and split, its roof a mass of jagged stalactites, its floor cratered and littered with broken rock. In the darkness beyond the circle of light cast by their lamps, they could hear water rushing.
Wisp led them across the cavern, stepping nimbly through the rock, muttering as he went. Against the far wall lay stacked a mass of boulders that looked to be the result of a rock slide. Down through their midst, a narrow band of water tumbled and gathered in a pool that spread outward in a series of tiny streams, bubbling and twisting and finally disappearing into the gloom.
“Here,” Wisp announced brightly, pointing to the waterfall.
Wil lowered Amberle to her feet and stared at the little fellow blankly.
“Here,” Wisp repeated. “Door made of glass that will not break. Funny game for Wisp.”
“Wil, he means the waterfall.” Amberle spoke up suddenly. “Look closely—where the water spreads out between those rocks above the pool.”
Wil did look, seeing now what the Elven girl had seen. Where the water spilled down into the pool, it fell in a thin, even sheet between twin columns of rock, causing it to look very much as if it were a door made of glass. He moved forward several paces, watching the light cast from his lamp reflect back from the water’s surface.
“But it is not glass!” Eretria snapped. “It’s just water!”
“But would the Ellcrys remember that?” Amberle countered quickly, speaking still to the Valeman. “It has been so long for her. Much of what she once knew has become forgotten in the passing of time. On much she is confused. Perhaps she remembers this waterfall only for what it appeared to be—a door made of glass that will not break.”
Eretria looked down at Wisp. “This is the door, Wisp? You’re sure?”
Wisp nodded eagerly. “Funny game, pretty thing. Play funny game with Wisp again.”
“If this is the door, then there should be a chamber beyond . . .” Wil started forward.
“Wisp can show!” Wisp darted ahead of him, pulling Eretria as he went. “Look, look, pretty thing! Come!”
He drew the Rover girl with him until they stood just to the right of the waterfall beside the pool into which it spilled. The wizened face glanced back briefly, and the little fellow released her hand.
“Look, pretty thing.”
An instant later he had stepped into the waterfall and disappeared. The Rover girl stared after him. Almost immediately he was back again, his fur plastered down against his body, his face beaming.
“Look,” he beckoned and seized the girl’s hand once more, pulling her after him.
In a knot, the little company passed through the waterfall, still holding the smokeless lamps before them, shielding their eyes as they slipped within the rocks. An alcove lay behind the fall, with a narrow passage beyond. Dripping, they followed it back, Wisp leading them on, until they had walked to its end, where yet another cavern lay, this one much smaller and unexpectedly dry, free of the musty dampness that filled the other, its floor sloping up into the gloom in a series of broad shelves. Wil took a deep breath. If the waterfall were the door made of glass that would not break to which the Ellcrys had directed them, then it was here, in this chamber, that they would find the Bloodfire. He walked wordlessly to the rear of the cavern and back again. There were no other tunnels leading in, no other passages. Rock walls, floor, and cavern roof reflected dully in the glow of his lamp as he held it up and looked carefully about.
The chamber was empty.
At the mouth of the cavern that opened down into Spire’s Reach, a shadow passed from the tangle of brush that clogged the bluff and disappeared soundlessly into Safehold. In the wake of its passing, the forest had gone suddenly still.
A rush of wild imaginings crowded Wil Ohmsford’s mind as he stood within that empty cavern and stared helplessly about. There was no Bloodfire. After all they had endured to reach Safehold, there was no Bloodfire. It was lost, perhaps gone from the earth for centuries, gone with the old world. It was a fiction, a vain hope conceived by the Ellcrys in her dying, a magic that had disappeared with the passing of the land of faerie. Or if there was a Bloodfire, it was not here. It lay somewhere else within the Wilderun, somewhere other than these caverns, and they would never find it. It lay beyond their reach. It lay hidden.
 
; “Wil!”
Amberle’s call broke the stillness, sudden and quick. He turned to find her standing apart from him, one hand groping before her as if she were blind and sought to see.
“Wil, it is here! The Bloodfire is here! I can feel it!”
Her voice trembled with excitement. The others stared at her, watching as she hobbled forward through the cavern gloom, watching the mesmerizing play of her fingers as they stretched forth like feelers into the dark.
Eretria moved quickly over to Wil, still grasping Wisp’s hand as the little Elf cowered behind her.
“Healer, what does she . . .?”
His hand came up to silence her. He shook his head slowly and he did not speak. His eyes remained fixed on the Elven girl. She had moved now to one of the higher levels of the cavern, a small shelf that stood almost in the exact center of the chamber. Painfully, she limped forward, stepping onto the shelf. At its far edge, a large boulder sat. Amberle hobbled to the boulder and stopped, hands reaching down to stroke its surface.
“Here.” She breathed the word.
Wil started forward at once, bounding onto the shelf. Instantly the Elven girl turned back to face him.
“No! Come no closer, Wil!”
The Valeman stopped. Something in the tone of her voice forced him to stop. They faced each other wordlessly in the gloom of the cavern for an instant, and in the Elven girl’s eyes there was a look of desperation and fear. Her eyes stayed locked on his a moment longer, and then she turned away. Placing her slim body against the boulder, she shoved. As if it were made of paper, the boulder rolled back.
White fire exploded from the earth. Upward toward the roof of the cavern it lifted, the flame glistening like liquid ice. It burned white and brilliant as it rose, yet gave off no heat. Then slowly it began to turn the color of blood.
Wil Ohmsford staggered back in shock, unaware momentarily that in the rush of Fire Amberle had disappeared altogether. Then behind him he heard Wisp scream in horror.
“Burn! Wisp will burn! Hurt Wisp!” His voice became a shriek. His wizened face contorted as the fire flooded the cavern with red light. “The Lady, the Lady, the Lady—burns, she burns! Wisp . . . serves the . . . burns!”
His mind snapped. Wrenching free of Eretria, he ran from the chamber, screaming one long wail of anguish. Hebel grabbed for him and missed.
“Wisp, come back!” Eretria cried. “Wisp!”
But it was too late. They heard him pass through the waterfall and he was gone. In the crimson glare of the Bloodfire, the three who remained faced one another wordlessly.
XLVII
In the next instant Wil Ohmsford realized that he could no longer see Amberle. He hesitated, thinking that somehow his eyes were deceiving him, that the Fire was hiding her in its mix of shadows and crimson light, that she must still be standing there on that shelf of rock where she had stood a moment earlier. Yet if that were so, why was it that he couldn’t see her?
He was starting toward the Bloodfire to find out when the scream sounded—high and terrible as it lingered in the stillness.
“Wisp!” Eretria whispered in horror.
She was already moving toward the passageway when Wil caught up with her and pulled her quickly back toward the Fire. Hebel backed away with them, one hand gripping Drifter’s neck as the big dog growled in warning.
Then they heard something pass through the waterfall. Not Wisp, Wil knew; this was something else, something much bigger than Wisp. The sound of its passing told him that much. And if it was not Wisp then . . .
The hackles on the back of Drifter’s neck bristled up in fear and the big dog dropped to a crouch, snarling.
“Behind me.” Wil motioned Eretria and Hebel back.
Already he was reaching into his tunic, pulling free the pouch that held the Elfstones. Backing to the edge of the rock shelf where the Bloodfire burned, his eyes fixed on the chamber entry, he yanked open the leather drawstrings, his fingers groping frantically.
It was the Reaper.
Its shadow moved in the chamber entry, as soundless as the passing of the moon. The Reaper walked like a man, though it was much larger than any ordinary man, a massive, dark thing, larger even than Allanon. Robes and a cowl the color of damp ashes were all that could be seen of it. As it slipped from the passage, the Fire’s crimson light fell across it like blood.
Eretria’s frightened hiss cut through the silence. From a gathering of great hooked claws dangled the broken form of Wisp.
Instantly the curved dagger appeared in the Rover girl’s hand. From within the black shadow of its cowl, the Reaper stared out at her, faceless, implacable. Wil felt himself go impossibly cold, colder even than when he had first seen Mallenroh. He felt total evil in the Demon’s presence. He thought suddenly of its victims, of the Elven watch at Drey Wood, of Crispin, Dilph, and Katsin at the Pykon, of Cephelo and the Rovers at Whistle Ridge—all of them destroyed by this monster. And now it had come for him.
He began to shake, the fear within him so strong that it was like a living thing. He could not take his eyes from the Demon, could not bring himself to look away, though every fiber of his body begged him to do so. At his side, Eretria’s face was gray with terror, her dark eyes darting to find the Valeman’s. Hebel retreated a step further, and Drifter’s snarl became a frightened whine.
When the Reaper stepped clear of the chamber wall, the motion was smooth and noiseless. Wil Ohmsford braced himself. The hand that held the Elfstones came up. The Reaper stopped, its faceless hood lifting slightly. But it was not the Valeman that caused it to hesitate. It was the crimson Fire that burned beyond. There was something about the Fire that disturbed the Reaper. Silently the Demon studied the blood-red flames as they licked at the smooth surface of the rock shelf and rose to the chamber ceiling. The Fire did not appear to threaten. It simply burned, cool, smokeless, and steady, leaving no mark. The Reaper waited a moment longer, watching. Then it started forward.
The dreams came back to Wil Ohmsford in that instant, the dreams that had plagued his sleep at Havenstead and again at the fortress in the Pykon, the dreams of the thing that hunted him through mist and night, the thing from which he could not escape. The dreams came to him now as they had come to him in his sleep, and all of the feelings that had swept through him then were reborn, yet stronger and more terrifying. It was the Reaper that had pursued him, its face never seen as it stalked him from one imagined dream world to the next, always just a step away—the Reaper, now come out of nightmare into reality. But this time there was nowhere to flee, nowhere to hide, no waking out of sleep. This time there was no escape.
Allanon! Help me!
He retreated deep within himself and found the Druid’s words floating in a sea of unreasoned fear. Believe in yourself. Believe. Have confidence. I depend on you most of all. I depend on you.
He gathered the words to him. Hand steady, he called upon the magic of the Elfstones with everything that he could muster. Down into the Stones he plunged, feeling himself drop through layers of deep blue light. His vision seemed to cloud as he fell, and the scarlet glow of the Bloodfire seemed to fade to gray. He was close now, close. He could feel the fire of the Elfstones’ power.
Yet nothing happened.
He panicked then, and for an instant the fear overwhelmed him so completely that he almost broke and ran. It was only the realization that there was nowhere left to run to that made him stand fast. The barrier was still there, still within him—just as it had been within him following the encounter with the Demon in the Tirfing—as it would always be within him because he was not a true master of the Elfstones, not their rightful holder, nothing but a foolish Valeman who had presumed that he could be something more than what he was.
“Healer!” Eretria cried desperately.
Again the Valeman tried and again he failed. The power of the Elfstones would not be called forth. He could not reach it, could not command it. Sweat bathed his face, and he clenched the Elfstones so tightly
that the edges cut into his palm. Why would the power not come?
Then Eretria stepped away from him, feinting suddenly with the dagger, calling the Demon after her. The Reaper turned, the faceless cowl following her as she moved slowly down the rock shelf, as if she thought to escape back through the chamber entry. Wil recognized at once what she was doing; she was giving him time—a few precious seconds more to bring the power of the Elfstones to life. He wanted to call out to her, to tell her to come back and to warn her that he could no longer use the magic. But somehow he could not speak. Tears ran from the corners of his eyes as he strained to break the barrier that locked him from the Stones. She was going to die, he thought frantically. The Reaper was going to kill her while he stood there and watched it happen.
Lazily, the Reaper tossed aside what remained of Wisp. From beneath its robes, hooked claws stretched out into the crimson light of the Bloodfire toward the Rover girl.
Eretria!
What happened next was to be etched in his mind as if carved into rock. In a few seconds of frozen time, past and present were gathered into one; as had once happened to his grandfather, Wil Ohmsford came face to face with himself.
He seemed to hear Amberle speaking to him, her voice lifting from out of the red glow cast by the Bloodfire on the chamber rock, steady, calm, and filled with hope. She spoke to him as she had spoken to him that morning after they had fled the Pykon, when the Mermidon was carrying them safely south, far from the horror of the night gone past. She told him, as she had told him then, that despite all that had happened the power of the Elfstones was not lost, that it was still his and that he might use it.
But the power was lost. She had seen what had happened on the fortress catwalk. He had wanted desperately to destroy the Demon after what he had seen it do to the gallant Crispin! Yet he had stood there, the Elfstones clutched uselessly in his hand, unable to do anything. If the wind had not caused the catwalk to collapse, the Reaper would have had them. Surely she must see that the power was lost.