Cannus Rift – Treacherous sheer gorge north of the Devil’s Field
Fithri-Lhis – A lost city up on the ice tundra, home of Morvein
Dhelvendale – Ruined old capitol of Elsthemen
Blackthorn – Clan-fortress
Themi Sea – Eastern inland sea
White Ring – The site of the Rennkavi’s Ritual
Heldim Alir – The Way Beneath the Mountain, Memory Vaults of the Giannyk
THE TWELVE TRIBES
Oasis Ghellen – An ancient city east of Khehem, capital of the Twelve Tribes
Oasis Khehem – A dead city west of Ghellen
Chiriit Crevasses/Oasis Chirus – North of Oasis Ghellen, protected by a vicious, secretive people
Oases Lukhaan, Niirm, Drashaan – Coastal oases of the Twelve Tribes
Oases Asyana, Vrenouhem – Northwestern mountain oases
Oasis Onaani – Far southeast mountain oasis
Oasis Aj Naab, Oasis Etrii – Eastern trade oases near the Ajnabiit lands
Oasis Revenhiim – Solitary central desert oasis
Oasis Bel’raa – Southern trade oasis to the Southern Desert (Ghistani lands)
The Blood Plinth – A cave sacred to Khehem
VALENGHIA
Velkennish – Capitol city of Valenghia
Palace of the Vine – The White Palace in Velkennish
Velkennish Valley – Valley where Velkennish is located
Weeping Sepulcher / The Weeping Woman – A weeping statue in Velkennish
Cemetery of the Fallen – A veterans cemetery in Velkennish
The Falconry – Tower in the White Palace
Obelisk of the Vine – Aka the Stone of Milk and Honey, in the Obelisk Quarter of Velkennish
Obelisk Quarter – Oldest quarter in Velkennish
Avenue of the Vine – The approach to the White Palace from the south – Valenghian Royal Houses
Fluss Helmenthal – River in eastern Valenghia
Province of Leddi – Provence in eastern Valenghia
Wayfarer – A ruin in the Heathren Bog near the Aphellian Way
GHREC
Shelf of Lost Hope (Thuruman)
Sea of Ghrec
Ghreccan Desert
CENNETIA
Scovira Province – Northern Cennetia
Duomini – The City of Waterways in the Ciari River delta
Ciari River Delta – A primary river in Cennetia
Tellurium – A city in Cennetia
LHEMVIAN ISLES
Lhemvian Isles – Islands in the Archipelago of Crasos
Althumma – A city on the Lhemvian Isles
OTHER NATIONS
Aj Naab – Ajnabiit lands east of the Twelve Tribes, aka “The Wasteland”
Cennetia, Praough – Nations annexed by Valenghia
Crasos – Island to the west of Cennetia
Jadoun, Perthe – Southwest countries to Alrou-Mendera
Southern Desert – Lands south of the Twelve Tribes (Ghistani nomads)
Thuruman (Cape of Lost Hope) – Far eastern nation
Tourmaline Isles – Islands southwest of Alrou-Mendera
Unaligned Lands – To the northeast, nomadic lands
NOLDARUM’S REALM
Sanctuary of the Great Void – A citadel of learning and light
The Memorarium – Memory-chamber in the Sanctuary
Tomb of the World Shaper – Sacred resurrection tomb
The Void – The great cosmic space with souls live
THINGS
Aeon – God of the Air, like Zeus
Age of Chaos – The time of the Demon’s Rise
Agne wyrdi (Creator wyrria) – The ability to create de-novo
Albrennus Fellasti of the First Darkening – aka the Albrenni
Alrashemni Kingsmen – Elite fighters and peacekeepers sworn to the King of Alrou-Mendera
Annihilation – A Kreth-Hakir rite that breaks the mind into complete destruction
Ashwood – A pale wood common to Valenghia
Asye wyrdi – Undoer wyrria, destroys anything
Aurus excelsianni – The the soul-excelsior finch, colorful and sings
Autumn Harvestfest – Autumnal celebrations in Alrou-Mendera
Barrow-vampires – Souls that haunt barrows
Beast’s Awakening – A latent-awakened wyrria trying to spontaneously change a person’s flesh
Berlunid – Elsthemi battle-goddess
Berounhim – Caravanserai for the Twelve Tribes, their most elite warriors
Bhorlen Rangers – Elsthemi rangers in the Highmountains
Byrunstone (Bluestone) – Common bluegrey stone in Alrou-Mendera
Cendarie – Like a cedar tree
Champelion – A burgundy wine from Valenghia
Children of the Sands – Heart wyrrics, able to change future outcomes
Citrene – Citrus
Commoner’s Audience – The hearing of common petitions in Valenghia
Consummation of the Goldenmarks – The final event in the Rennkavi’s Ritual
Council of the Coalition – Council of seven nations for a peace treaty
Darkwinter Night / Darkwinter Fest – Celebrations of winter solstice
Demon’s First Rise – When the Red-Eyed Demon rose during the Albrenni / Giannyk Wars
Diamanne scorpions – southern desert scorpions, ridden by Kreth-Hakir
Dildrum the Egg-Man – Old nursery rhyme of Alrou-Mendera
Djinni – Elemental beings of the southern deserts
Dremor / Dremorande – An Elsthemi seer, with accurate visions
Elio lizard – A small green gecko with a yellow throat and a red stripe down its back
First Pact of the Coalition
First Rite of Proving – The first rite of passage in the Kreth-Hakir Order to become Initiate
Fleetrunners and High Brigade – Elite military brigades of Alrou-Mendera
Fyrrini – An ancient race, “born of salt and ash”, keepers of the Key of Fire
Ghenje – A strategy game, like Go
Giannyk – A race of giant men from the north, wyrric portal- and sigil-makers – clans of Krethwathsten, Heimhold, Hakkim Beldir
Giannyk-Albrenni Wars – Ancient wars over 5000 years ago
Goldenmarked – Marked as the Rennkavi by Leith’s wyrric sigils
Halsos – Like Hades, a god
Halsos’ Hells / Halsos’ Burnwater – Hell
Hellenthine quartzite – A smoky crystal
Heraldation – The Kreth-Hakir meeting for discussion of important events
Highsummer – Summer solstice
Honoress of the Albrenni – The Albrenni’s High Priestess
Honoring of the Fallen – Ceremony to honor those who die in battle (Alrou-Mendera)
Illianti / Sons of Illium – Famous secret group of assassins in Cennetia
Ironpine – A stout hardwood
Jenner’s Penitent – An order of monks in Lintesh at the First Abbey
Jinne wyrdi (Heart magic) – Aka jinnic wyrria, the magic of the pure heart
Kaf-Tesh – A relative of the coffee plant, native to Cennetia
Karthor – Elsthemi god of war
Keshar – A large battle-cat/saber-tooth cat, like a cougar but huge
Khehe wyrdi (Conflict magic) – Wolf and Dragon wyrria
Khehemnat Ithir – A Way of the Ancients, a portal in old Khehem
khemri-venom – Venom that gives Alrashemni fever-dreams for the Eighth Seal
Khets al’Roch – A massive black beast, lean with razor claws and fangs
Kiani-Hithrai – A battle to the death or domination, to ascend through the Kreth-Hakir
King Trevius’ Sleep – Elsthemi fae-tale
Kingskinder – Children of the Alrashemni, not yet 21
Kotar – Elsthemi god of sexual stamina
Kreth-Hakir – Mind-bending monks from the Unaligned Lands, aka “Scorpions”
Kruk-tan – The Giannyk s
cythe symbol
Lefkani – Pirating culture from the west of Ghrec
Leithren / Khehemni Lothren – High council of the Khehemni, once aligned with Leith
Louve wyrdani – Dusk warrior, one who wields Dusk wyrria
Louve wyrdi – Dusk wyrria (Jherrick’s magic)
Madrona – A red-wooded tree of the A-M lowlands
Mind of the Brethren – The Kreth-Hakir hive mind
Olea lithii – The Peace Olive, a dark and succulent fruit
Pact of the Coalition – Peace treaty of seven nations
Palladian – A costly white metal from Valenghia, more expensive than gold
Path of Initiate – becoming an Initiate among the Kreth-Hakir
Path of the Dead – Initiation rite for Dusk magic, aka “Way of the Dusk”
Pearlwood – A white wood found in Valenghia
Perthian rugs – Finest rugs in the continent
Pythian Resin – A flesh-eating resin, burns green/yellow
Rakhan –The leaders of the Alrashemni Kingsmen
Red Valor – Elite guards of Valenghia
Rennkavi’s oath – Oath Fenton created to bind his bloodline to the Rennkavi
Rikiyasti, Fithri Ile – Ancient sites of the Tundra Kings
Ripfish – Like a pikefish
Rites of Kotar – Elsthemi rites for death
Rou – Currency of A-M
Roushenn Palace Guard – Cobalt-clad guards at Roushenn Palace
Scarde wyrdi (Scorpion wyrria) – A will-wyrria used by the Kreth-Hakir
Scorchgrass – Like mesquite
Shadow-will – The darkest manifestation of one’s will
Sing-leaf – A tree with leaves that make a singing sound
Sirve wyrdi (Dawn wyrria) – Ability to access the natural world and the five senses
Sons of Illium – A secret bloodline of vigilante poisoners in Cennetia
Summons of the Kingsmen – Historical event ten years prior
Suna hebi – A vicious black viper form the southern deserts
Telmenberry – A blue-black berry from Elsthemen, like a blackberry
The Bitterlance – Term for Arlen and Delennia’s coup
The Key of Fire – the Key of the World Shaper
The Noldarum – Knowers of the World Shaper’s mysteries (a Mystery School)
Travelers – Like gypsies, put on plays and stories
Tundra-wights – Ghosts that haunt the tundras
Utrus – The Undoer, aka the Red-Eyed Demon
Wintermint – An herb like peppermint
Wolf and Dragon wyrria (Werus et Khehem) – Ancient battle-wyrria of Khehem, Conflict wyrria
World Shaper – Creationary deity
World Shaper’s Key – Light of Creation
Wyrria – Magic - a term originating in the Twelve Tribes
Wyrric – A magic user
Yegovian cider – A strong pear cider, like brandy
Yither-wood – A white citrus wood from Valenghia
Alrou-Mendera Ranks of Lords (Least to Greatest):
Dhepan – Mayor of a town/city
Vicoute/Vicenne – A lower Viscount, manages a moderate area around cities/townships
Couthis/Couthenna – A higher Count, manages large areas including multiple cities
Duchev/Duchevy – A Duke/Duchess, manages major sections of the nation
Chancellor (King’s Chancellor) – Advisers to the King
Dhenir/Dhenra – Prince/Princess of Alrou-Mendera
King/Queen – Monarch of Alrou-Mendera
Alrou-Mendera War Brigades:
High Brigade – Operate in the highest mountains in the Valenghian border
Longvalley Brigade – Operate in a well-protected valley on the Valenghian border
Fleetrunners – Messengers at the Valenghian border
Stone Valley Brigade – Special tactical unit, fierce fighters, called in where necessary
Goldenmark Page 82