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OhmN

Page 37

by M J Conlon


  Range: 150 Yards, 100% chance to identify Magically/Ability hidden people, objects, or locations

  Levitation

  1 (1)

  Duration 14 minutes, 21 minute cooldown.

  Psychic-Telekinesis

  8 (8)

  Can lift 187 lbs per Mental Energy or Stamina Point spent. No range limit.

  Phasing

  11 (11)

  Duration 14 Seconds, 1 minute cooldown.

  Psychic-Vampirism

  21 (21)

  42% chance to steal power from slain enemy.

  Psychic-Stealth

  1 (1)

  Channelled: 10 Mental Energy +1 Mental energy per second channeled to avoid all forms of detection from each targeted individual

  Psychic-Tracking

  1 (1)

  Player can climb with their base gear without Stamina or energy loss. Each additional Power Point applied to this ability allows the Player to add 10 lbs to increase maximum weight carried without incuring Stamina loss.

  Climbing

  1 (1)

  Player can track any item or individual that they have come in contact with a base cost of 5% Mental Energy.

  Psychic Portal Mastery

  1 (1)

  Effect Adds +15 (Power Level X10 + Willpower/10) to all skills related to Profession Celestial Portals.

  All bonuses to Psychic abilities applies, currently +29%

  (+10% Undead

  + 5% Premium Class Bonus +10% Premium Ability Bonus

  + 4% Merit bonus) to all Celestial Portal Profession skills.

  Mental-Immunity

  1 (1)

  Player is immune to all mental status effects, mental attacks, mental manipulations, and mental debuffs.

  Psychic-Assault

  21 (21)

  Destroy the Mind of a given target. Effect cause up to Willpower X 10 mental damage to an opponent to kill them.

  Damage calculated at 357* (((Power Level X 10 + Caster Willpower) +39% bonus).

  Psychic Healing

  10 (10)

  Player can heal himself at a rate of 118*

  Costs 10 Mental Energy per second.

  Player can heal others at a rate of 73*

  Costs 10 Mental Energy per second.

  Pyrokenesis

  21 (21)

  Channelled: Player creates Fire Damage at cost of 20 Mental Energy to start and 5 Mental Energy to continue channeling.

  Fire Damage calculated at 357* per second.

  Celestial Immunity

  3

  Player is immune to and will redirect all Celestially derived damage back to the caster.

  Spell Power /Ability Points available: 21 (0 of 21 spent)

  Resistances

  Resistance Name

  Percentage

  Poison Resistance

  Immune

  Disease Resistance

  Immune

  Bleed Resistance

  Immune

  Mental Power Resistance

  Immune

  Darkness Power Resistance

  75%

  Spirit Power Resistance

  75%

  Stun Resistance

  25%

  Fire Power Resistance

  25%

  Earth Power Resistance

  25%

  Water Power Resistance

  Immune

  Wind Power Resistance

  Immune

  Lightning Power Resistance

  75%

  Energy Power Resistance

  75%

  Umbra Power Resistance

  75%

  Divine Power Resistance

  25%

  Aether Power Resistance

  75%

  Demonic Power Resistance

  25%

  Light Power Resistance

  50%

  Nature Power Resistance

  50%

  (*Synergy Sync) Undead Package

  Undead Mertits

  Description

  Dark Vision

  Player can see in the dark.

  No Food or Drink

  Plaer will never die of dehydration or starvation.

  Restless

  Player never needs to sleep.

  Immortal

  Player will never grow old or die from old age

  Perceptive

  +1 Perception every level

  Enduring

  +1 Stamina every level

  Strong

  +1 Stength every level

  (Undead Flaws removed 5/5).

  Character Creation Details

  Name

  Description

  Effect

  Random Character Race

  Race chosen by Generator (Permanent)

  Celestial Gnome

  Last of Your Race

  You are last of your race.

  -Double prices offered for bounties against the player.

  -Double the reputation lost from your actions.

  Celestial Gnome

  +10 Willpower

  +10 Perception

  +1 Spell Power per level

  Size: 42 inches tall.

  Weight: 55 lbs.

  Merits (Purchased)

  Merit

  Description

  Cost

  Lucky

  Automatically receive +1 to Luck each level

  2 Points

  Willful

  Automatically receive +1 to Willpower each level

  2 Points

  Intelligent

  Automatically receive +1 to Intelligence each level

  2 Points

  Wise

  Automatically receive +1 to Wisdom each level

  2 Points

  Charismatic

  Automatically receive +1 to Charisma each level

  2 Points

  Psychic Power Bonus

  Increase the effectiveness of all Psychic Powers and Abilities by 4%.

  4 Points

  Merits will remain with Player thanks to purchase of Premium Package.

  Flaws (Sold):

  Flaw

  Description

  Reward

  *Flaws will transfer upon death. Flaws can be exchanged for extra lives at a 1 for 1 ratio. (Current count 3/3 exchanged).

  Reputation

  Default: Friendly

 

 

 


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