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A Beautiful Math

Page 28

by Tom Siegfried


  Altruism, 3, 77, 85–86, 87–88, 90, 92, 107, 111, 117, 161, 162

  Ancient Law (Maine), 19

  Anger, 104

  Animal House (film), 144

  Animals

  cooperation, 76–77, 85

  neuroeconomic studies, 99–100

  rationality, 241

  Anthropology.

  See also Cultural evolution

  experimental economic, 165

  game theory applications, 3, 8

  Antimatter, 8

  Arthur, Brian, 176

  Asimov, Isaac, v–vi, vii, 1, 8, 9, 30, 42, 109, 113, 125, 126–127, 163, 164, 165, 176

  Astronomy, 130

  Astrophysics, 7

  ATP, 160–162

  Au (Papua New Guinea), 117

  Aumann, Robert, 71

  Axelrod, Robert, 88, 89

  B

  Bacon, Kevin, 144–145, 149, 154–155, 157

  Ball, Philip, 128, 129, 130

  Barabási, Albert-László, 156, 157, 158, 160

  Bargaining problem, 55–56, 66

  Battle of the sexes, 61

  Bayes, Thomas, 203

  Bayes' theorem, 203

  Baylor College of Medicine, 97, 104

  Beausoleil, Raymond, 194

  Bednar, Jenna, 178–179, 180

  Behavioral Game Theory (Camerer), 69

  Behavioral game theory.

  See also Neuroeconomics

  applications, general, 2–4, 6–7, 8, 71, 108

  computational modeling of cognitive processes, 97–102

  emotions and, 95, 96–97

  fight or flight response, 94–95

  genetics and, 102, 112, 122–123

  Newtonian physics and, 12

  prediction of human behavior, 111

  and probability distributions, 141–142

  relevance to social interactions, 96–97, 108, 142, 174–175

  risk taking, 101–102

  ultimatum game, 92, 103–106, 110

  Behaviorists, 93–94

  Bell, E. T., 197

  Bell Labs, 204

  Belushi, John, 144

  Benatar, Pat, 221

  Bentham, Jeremy, 30–31, 38, 237

  Bernoulli, Daniel, 31, 40, 136, 237

  Bernouilli, Jacob, 204

  Bernoulli, Nicholas, 31

  Berns, Gregory, 94–95, 100–101

  Berra, Yogi, 176

  Biology.

  See also Evolutionary game theory

  relevance of game theory, 75–77

  Black, Ira, 122

  Black, Karen, 155

  Black holes, 8

  The Blank Slate (Pinker), 112

  Body Mass Index, 132

  Boltzmann, Ludwig, 139, 142

  Borel, Émile, 33

  Borgs, Christian, 158, 159, 160

  Bowles, Samuel, 3, 37, 59, 90, 91

  Boyd, Robert, 90, 115, 118, 119

  Brain

  anterior cingulate cortex, 104

  "cheating detection" module, 120–121

  chemistry, 94–97, 100–101

  computational modeling of cognitive processes, 97–102, 109

  conflict monitoring region, 104

  cooperation-related activity, 107

  development, 6, 8

  economics-related chemistry and processes, 94–95, 99–102, 105

  imaging, 94, 98–99, 101, 105, 242

  as impartial spectator, 23

  insula, 103–104

  lateral intraparietal cortex, 99

  mirror neurons, 107

  modularity in functions, 120–121

  nucleus accumbens, 102

  plasticity, 121–122

  trust-related activity, 103–106

  Bronowski, Jacob, 13–14

  Brouwer, Luitzen, 58

  Brush, Stephen, 136

  Buccleuch, Duke of, 15

  Buckle, Henry Thomas, 126, 137–138, 139

  Buller, David, 120–121, 243

  C

  C. elegans, 153, 157, 245

  Caltech, 11, 22, 117, 118

  Cambridge University, 73, 77, 82

  Camerer, Colin, 11–12, 22–23, 69, 92, 96–97, 104, 108, 117, 118, 119–120, 125, 141, 175

  Cancer, 162

  Capitalism, 17, 23

  Card, Orson Scott, 217

  Carnegie Institute of Technology, 51, 54–55

  Cech, Eduard, 35

  Center for Neural Science, 99

  Center for Neuroeconomics Studies, 105

  Challet, Damien, 176

  Chayes, Jennifer Tour, 158–160

  Cheating detection, 120–121

  Chemical reactions, 7, 57, 60

  Chen, Kay-Yut, 194

  Chess, 32–33, 68

  Chicken, game of, 61, 182

  Child abuse, stepchildren, 120

  Claremont Graduate University, 105, 106

  Clausius, Rudolf, 136, 139, 140

  Cliffe Leslie, Thomas Edward, 18–19

  Clock, mechanical, 128–129, 236–237

  Coalitions, 54, 58.

  See also Cooperation

  Code breaking, 191–192, 195

  Code of Nature

  Asimov's psychohistory, vii, 8–9, 109, 113–114, 164, 181, 199, 219

  cultural diversity and, 109, 178

  Darwinian evolution and, 24–26, 72, 77

  defined, 14, 164

  game theory and, 38, 49–50, 220, 223–224

  genetic endowment and, 113, 223

  law of the jungle, 19, 72, 75, 83

  modern search for, 219–220

  Morelly's philosophy, 236

  Nash equilibrium and, 52, 223

  network math and, 145, 163

  neuroeconomics and, 92, 102, 106–109

  probability theory and, 199

  quantum mechanics and, 195

  Roman Jus Gentium, 19, 236

  Smith's invisible hand, 17–21

  statistical mechanics and, 128, 163

  Coin tossing games, 140–142, 182–183, 248

  Cold War, 3

  Collective machine learning systems, 200

  Columbia University, 174

  Communication

  entropy in, 205–206

  quantifying, 204–205

  quantum, 189–192, 247

  of strategy, 193–194

  Competition, 6, 13, 24, 25, 160, 161, 166, 195

  Complexity and complex systems, 6, 24, 149, 163, 236–237.

  See also Networks

  Computational modeling of cognitive processes, 97–102, 109

  Computers

  digital, 29, 185, 219

  nanosized, 200

  quantum, 183, 185–186, 187, 191–192

  rudimentary, 197

  Comte, Auguste, 244

  Confessions of a Teenage Drama Queen (film), 155

  Conflict monitoring, brain region, 104

  Conflict strategy, 70, 104

  Cooperation

  animals, 76–77, 85

  bargaining problem, 55–56, 66

  brain activity during, 107

  evolution of, 76–77, 79–83, 85–92, 107, 161–162

  gossip about reputation and, 87, 89

  language and, 85–87

  large-scale, 86

  long-term, 71

  many-player, 60, 66

  nonkin, 85–87

  Prisoner's Dilemma, 63, 71, 88, 163

  public goods game, 64, 90–92

  punishment and, 90–92, 103

  repeated-games approach, 71, 163

  selfishness and, 106–107, 162

  snowdrift game, 163

  spatially structured, 162, 163

  tit-for-tat strategies, 87–90

  Coordinated solutions to social problems, 70–71, 190, 194, 200

  Cornell University, 166, 174

  Cosmology, 6

  Creationism, 24

  Crowd behavior, 169

  Crowe, Russell, 2

  Cruz, Penelope, 145

  Cultural diversity


  and Code of Nature, 109, 178

  and economic game theory, 117

  and rationality, 115

  and sociophysics, 177–181

  and strategy, 114–119, 178–180

  Cultural evolution, 7

  cross-cultural comparison, 113–115

  nature vs. nurture controversy, 121–124

  research funding, 165

  and strategy, 111–112, 116–117, 124, 220

  ultimatum game, 114–115

  D

  Darwin, Charles, 14, 24–26, 78, 86

  Davis, Morton, 239

  de Moivre, Abraham, 244

  Decision theory, 198, 212, 249

  Democracy, 173, 195

  Descartes, René, 129

  Descent of Man (Darwin), 24

  Dictatorship, 172, 173

  Digital cameras, 1

  Disgust, 104

  Dodds, Peter, 174

  Dopamine, 97, 101

  Dresher, Melvin, 240

  Drug addiction, 102

  Duffin, R. L., 51

  Durocher, Leo, 86

  E

  Eastwood, Clint, 83

  Economic game theory.

  See also Econophysics;

  Neuroeconomics

  applications, general, 2, 3, 6, 11, 22, 27, 34–36, 68, 71–72

  assumptions, 111, 117

  bargaining problem, 55–56

  behavioral, 22

  cultural diversity and, 117

  division of labor, 25, 108

  evolutionary analogies, 24–26, 165

  Gilligan's Island model, 37, 41, 54, 58

  Manhattan Island model, 58

  Nash equilibrium, 32, 60

  Nobel laureates, 52, 70–71

  quantum principles, 189

  physics and, 165, 167, 180–181

  representative agent model and, 108

  Robinson Crusoe (neoclassical) model, 37–39, 41, 54, 58

  Smith's system, 9, 12–14, 17–21, 25

  social preferences and, 111–112

  utility and strategy, 31, 37–43, 95, 104–105

  von Neumann–Morgenstern approach, 28, 30, 34, 35–40, 42, 47, 49–50, 51, 52–54, 60, 75, 95, 185, 217, 237

  Economic growth, trust and, 106

  Econophysics, 165, 167, 180–181

  Einstein, Albert, 2, 75, 192, 219

  Emory University, 115

  Emotions.

  See also specific emotions computational analysis of brain activity, 97–98

  games and, 95, 96–97

  negative, 104

  and rationality, 95–96, 97, 115

  Ender's Game (Card), 217–218

  Ensminger, Jean, 117–118

  Environment

  behavioral response to, 121–124

  evolutionary landscape, 83–85

  Equilibrium.

  See also Nash equilibrium

  mass-action interpretation, 57, 221, 240

  principle and examples, 56–57

  Erdös, Paul, 148, 149

  Eton College, 77

  Euler, Leonhard, 148

  Evolutionary economics, 24–26, 165

  Evolutionary game theory

  altruism problem, 85–86, 87

  applications, general, vii, 3, 6, 14, 72, 160–161

  and Code of Nature, 24–26, 72, 77

  combinatorial language, 85–86

  cooperative behavior, 76–77, 79–83, 85–92, 107, 161–162

  Darwinism and, 24–26, 72, 76, 77

  duck experiment, 73–75

  eavesdroppers, 81–83

  hawk-dove game, 79–83

  landscape, 83–85

  matrix, 80

  Nash equilibrium and, 74–75, 80, 83, 89, 124, 222, 241

  natural selection, 78

  and networks, 151, 157–158, 159–163, 222

  Paley's intelligent design, 24, 25–26, 236–237

  Prisoner's Dilemma, 87, 88, 107, 161–162

  quantum mechanics and, 195

  relevance of, 76–77

  snowdrift game, 162–163

  and social networks, 159–160, 162–163

  strategies, 78, 79, 81–82, 86–90, 107, 124–125

  utility (fitness), 78–79, 83–85, 88, 158, 161

  Evolutionary psychology

  criticisms of, 119–122, 223, 243

  game theory and, 113

  nature vs. nurture controversy, 121–122

  principles, 112–113

  F

  Fads, 171, 173

  Fairness, 63, 110, 111, 116, 119

  Farner, Doyne, 180

  Fermat, Pierre, 130, 197

  Fight or flight response, 94–95

  Fixed-point theorems, 58–59

  Flitney, Adrian, 193

  Flood, Merrill, 240

  Foundation Trilogy (Asimov), v, vii, 1, 4–5, 9, 34, 113, 246

  Fourier, John Baptiste Joseph, 132

  Free-market economy, 17–18

  Free will, 134–135, 138, 169

  French Revolution, 129

  Freud, Sigmund, 93–94, 97, 219

  G

  Galam, Serge, 166–167, 171

  Galileo, 36, 129

  Game Physics, 215

  Game theory.

  See also individual disciplines

  acceptance of, 52–54

  applications, generally, vi–viii, 2–9, 13, 21, 27, 49, 52, 53, 67, 70, 71–72, 220, 221–222;

  see also individual disciplines

  and Code of Nature, 38, 49–50, 220

  defined, vi

  and information theory, 200, 212

  minimax theorem, 43–49, 58, 239

  modeling human interactions, 68–69

  and networks, 145, 159–163

  origin, 2, 26, 27, 28, 30, 185

  potential today, 66–72, 223–224

  and prediction of outcomes, 66–67, 211–213

  principles, 2–3, 138

  probability theory and, 140–142, 198, 199–202, 208–214

  and psychology, 215

  random factors, 32, 34, 48

  rational behavior, 21, 67, 69

  relevance to real life, 67–68

  statistical physics and, vi, 4–5, 6, 7, 39–43, 128, 199–202, 221

  strategy, 30, 32–34, 42

  utility, 22, 30–31, 37–38

  Gases, kinetic theory of, 127–128, 135–140, 201

  Gauss, Carl Friedrich, 131, 244

  Gaussian distribution, 131, 139, 244, 249

  Gell-Mann, Murray, 240

  Genetics.

  See also Evolutionary psychology

  and behavioral predispositions, 102, 112, 122–123

  and Code of Nature, 113

  Gibbs, J. Willard, 142

  Gintis, Herbert, 2–3, 4, 72, 90, 91

  Glimcher, Paul, 99

  Gnau (Papua New Guinea), 117

  Google, 158

  Gossip, 72, 75, 87, 89

  Göttingen Mathematical Society, 33

  Gould, Stephen Jay, 24–26

  Graph theory, 143, 145, 148.

  See also Networks

  Graunt, John, 129

  Gravity, law of, 60, 135

  Greed, 90

  Greene, Joshua, 224

  Guare, John, 146

  Gusev, Dmitri, v

  H

  Hadza (Tanzania), 117

  Haldane, J. B. S., 77, 85

  Hall, Monty, 40

  Harambee, 118

  Harper, David, 73–74

  Harsanyi, John, 2

  Harvard University, 112

  Hawk-dove game, 79–83, 228–229, 241, 246

  Hebrew University of Jerusalem, 71

  Henrich, Joe, 114–115

  Herbie:

  Fully Loaded (film), 155

  Herschel, John, 137

  History of Civilization in England (Buckle), 137

  Hobbes, Thomas, 20, 129

  Hogg, Tad, 194

  Holt, Charles, 63

  Hopper, Dennis, 155, 157, 245


  Houser, Daniel, 66

  HP Labs, 194

  Human nature.

  See also Code of Nature

  fragmented view of, 118–119

  nature of, 112–113

  universality doctrine, 120–121

  Hume, David, 14, 31, 106, 219

  Hurwicz, Leonid, 53

  Hutcheson, Francis, 237

  I

  Ignorance, 205–208, 211–214

  Impartial spectator, 23

  Incomplete information, 66

  Indirect reciprocity, 86–88

  Infinite series, summing, 29

  Information revolution, 219

  Information theory, 8, 200, 201, 202–208, 212

  Institute for Advanced Study, 35, 55, 75–76

  Intelligent design, 6, 24, 25–26

  International relations, 70

  Internet, 146, 149, 158, 160

  Iqbal, Azhar, 195

  Irrationality, 22, 66

  quantification of, 212–214

  Ising, Ernst, 170, 173

  J

  Jaynes, Edwin, 201, 204, 206, 207

  Jealousy, 120

  Johns Hopkins University, 11

  Johnson, Neil F., 182

  Johnstone, Rufus, 82

  K

  Kakutani, Shizuo, 58

  Kenney, George, 45–46

  Kevin Bacon game, 144–146, 149

  Kinetic theory of gases, 127–128, 135–140, 168–169, 175, 210

  Knockaround Guys (film), 155

  Krueger, Alan, 18

  Kuang, Le-Man, 192, 193

  Kuhn, Harold, 60

  Kurzban, Robert, 66

  L

  La Rochefoucauld, 110

  Lamalera (Indonesia), 117

  Landscape, evolutionary, 83–85

  Language, 85–87

  Lanzhou University, 246

  Laplace, Pierre Simon, 130–131, 132, 139, 204, 248

  Law of the jungle, 19, 72, 75, 83

  Le Her, 32

  Lee, Chiu Fan, 182

  Lee, Christopher, 155

  Leibniz, Gottfried Wilhelm von, 27

  Let's Make a Deal (TV), 40–41

  Leviathan (Hobbes), 129

  Liars, Lovers, and Heroes (Sejnowski and Quartz), 122

  Life sciences, merger with physical sciences, 6, 8

  Logic, 30, 68, 118

  Lohan, Lindsay, 155

  Louis XV, 16

  M

  MacArthur Foundation, 115

  Machiguenga (Peru), 114–115, 116, 220

  Magnetic resonance imaging, 98–99, 105, 192, 242

  Magnetism, 169–173

  Maine, Henry, 19, 236

  The Maltese Falcon (film), 110

  Marx, Karl, 20

  Mass action, law of, 57

  Mass extinctions, 171

  Matching pennies game, 61, 141

  Maximum entropy principle, 201–202, 205–206, 213–214

  Maxwell, James Clerk, 127–128, 135–140, 142, 168–169, 175, 219

 

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