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On Writing

Page 16

by Stephen King


  She straddled him and prepared to make the necessary port connections, male and female adapters ready, I/O enabled, server/client, master/slave. Just a couple of high-end biological machines preparing to hot-dock with cable modems and access each other’s front-end processors.

  If I were a Henry James or Jane Austen sort of guy, writing only about toffs or smart college folks, I’d hardly ever have to use a dirty word or a profane phrase; I might never have had a book banned from America’s school libraries or gotten a letter from some helpful fundamentalist fellow who wants me to know that I’m going to burn in hell, where all my millions of dollars won’t buy me so much as a single drink of water. I did not, however, grow up among folks of that sort. I grew up as a part of America’s lower middle class, and they’re the people I can write about with the most honesty and knowledge. It means that they say shit more often than sugar when they bang their thumbs, but I’ve made my peace with that. Was never much at war with it in the first place, as a matter of fact.

  When I get one of Those Letters, or face another review that accuses me of being a vulgar lowbrow—which to some extent I am—I take comfort from the words of turn-of-the-century social realist Frank Norris, whose novels include The Octopus, The Pit, and McTeague, an authentically great book. Norris wrote about working-class guys on ranches, in city laboring jobs, in factories. McTeague, the main character of Norris’s finest work, is an unschooled dentist. Norris’s books provoked a good deal of public outrage, to which Norris responded coolly and disdainfully: “What do I care for their opinions? I never truckled. I told them the truth.”

  Some people don’t want to hear the truth, of course, but that’s not your problem. What would be is wanting to be a writer without wanting to shoot straight. Talk, whether ugly or beautiful, is an index of character; it can also be a breath of cool, refreshing air in a room some people would prefer to keep shut up. In the end, the important question has nothing to do with whether the talk in your story is sacred or profane; the only question is how it rings on the page and in the ear. If you expect it to ring true, then you must talk yourself. Even more important, you must shut up and listen to others talk.

  – 8 –

  Everything I’ve said about dialogue applies to building characters in fiction. The job boils down to two things: paying attention to how the real people around you behave and then telling the truth about what you see. You may notice that your next-door neighbor picks his nose when he thinks no one is looking. This is a great detail, but noting it does you no good as a writer unless you’re willing to dump it into a story at some point.

  Are fictional characters drawn directly from life? Obviously not, at least on a one-to-one basis—you’d better not, unless you want to get sued or shot on your way to the mailbox some fine morning. In many cases, such as roman à clef novels like Valley of the Dolls, characters are drawn mostly from life, but after readers get done playing the inevitable guessing game about who’s who, these stories tend to be unsatisfying, stuffed with shadowbox celebrities who bonk each other and then fade quickly from the reader’s mind. I read Valley of the Dolls shortly after it came out (I was a cook’s boy at a western Maine resort that summer), gobbling it up as eagerly as everyone else who bought it, I suppose, but I can’t remember much of what it was about. On the whole, I think I prefer the weekly codswallop served up by The National Enquirer, where I can get recipes and cheesecake photographs as well as scandal.

  For me, what happens to characters as a story progresses depends solely on what I discover about them as I go along—how they grow, in other words. Sometimes they grow a little. If they grow a lot, they begin to influence the course of the story instead of the other way around. I almost always start with something that’s situational. I don’t say that’s right, only that it’s the way I’ve always worked. If a story ends up that same way, however, I count it something of a failure no matter how interesting it may be to me or to others. I think the best stories always end up being about the people rather than the event, which is to say character-driven. Once you get beyond the short story, though (two to four thousand words, let’s say), I’m not much of a believer in the so-called character study; I think that in the end, the story should always be the boss. Hey, if you want a character study, buy a biography or get season tickets to your local college’s theater-lab productions. You’ll get all the character you can stand.

  It’s also important to remember that no one is “the bad guy” or “the best friend” or “the whore with a heart of gold” in real life; in real life we each of us regard ourselves as the main character, the protagonist, the big cheese; the camera is on us, baby. If you can bring this attitude into your fiction, you may not find it easier to create brilliant characters, but it will be harder for you to create the sort of one-dimensional dopes that populate so much pop fiction.

  Annie Wilkes, the nurse who holds Paul Sheldon prisoner in Misery, may seem psychopathic to us, but it’s important to remember that she seems perfectly sane and reasonable to herself—heroic, in fact, a beleaguered woman trying to survive in a hostile world filled with cockadoodie brats. We see her go through dangerous mood-swings, but I tried never to come right out and say “Annie was depressed and possibly suicidal that day” or “Annie seemed particularly happy that day.” If I have to tell you, I lose. If, on the other hand, I can show you a silent, dirty-haired woman who compulsively gobbles cake and candy, then have you draw the conclusion that Annie is in the depressive part of a manic-depressive cycle, I win. And if I am able, even briefly, to give you a Wilkes’-eye-view of the world—if I can make you understand her madness—then perhaps I can make her someone you sympathize with or even identify with. The result? She’s more frightening than ever, because she’s close to real. If, on the other hand, I turn her into a cackling old crone, she’s just another pop-up bogeylady. In that case I lose bigtime, and so does the reader. Who would want to visit with such a stale shrew? That version of Annie was old when The Wizard of Oz was in its first run.

  It would be fair enough to ask, I suppose, if Paul Sheldon in Misery is me. Certainly parts of him are . . . . but I think you will find that, if you continue to write fiction, every character you create is partly you. When you ask yourself what a certain character will do given a certain set of circumstances, you’re making the decision based on what you yourself would (or, in the case of a bad guy, wouldn’t) do. Added to these versions of yourself are the character traits, both lovely and unlovely, which you observe in others (a guy who picks his nose when he thinks no one is looking, for instance). There is also a wonderful third element: pure blue-sky imagination. This is the part which allowed me to be a psychotic nurse for a little while when I was writing Misery. And being Annie was not, by and large, hard at all. In fact, it was sort of fun. I think being Paul was harder. He was sane, I’m sane, no four days at Disneyland there.

  My novel The Dead Zone arose from two questions: Can a political assassin ever be right? And if he is, could you make him the protagonist of a novel? The good guy? These ideas called for a dangerously unstable politician, it seemed to me—a fellow who could climb the political ladder by showing the world a jolly, jes’-folks face and charming the voters by refusing to play the game in the usual way. (Greg Stillson’s campaign tactics as I imagined them twenty years ago were very similar to the ones Jesse Ventura used in his successful campaign for the governor’s seat in Minnesota. Thank goodness Ventura doesn’t seem like Stillson in any other ways.)

  The Dead Zone’s protagonist, Johnny Smith, is also an everyday, jes’-folks sort of guy, only with Johnny it’s no act. The one thing that sets him apart is a limited ability to see the future, gained as the result of a childhood accident. When Johnny shakes Greg Stillson’s hand at a political rally, he has a vision of Stillson becoming the President of the United States and subsequently starting World War III. Johnny comes to the conclusion that the only way he can keep this from happening—the only way he can save the world, in other words�
��is by putting a bullet in Stillson’s head. Johnny is different from other violent, paranoid mystics in only one way: he really can see the future. Only don’t they all say that?

  The situation had an edgy, outlaw feel to it that appealed to me. I thought the story would work if I could make Johnny a genuinely decent guy without turning him into a plaster saint. Same thing with Stillson, only backwards: I wanted him to be authentically nasty and really scare the reader, not just because Stillson is always boiling with potential violence but because he is so goddam persuasive. I wanted the reader to constantly be thinking: “This guy is out of control—how come somebody can’t see through him?” The fact that Johnny does see through him would, I thought, put the reader even more firmly in Johnny’s corner.

  When we first meet the potential assassin, he’s taking his girl to the county fair, riding the rides and playing the games. What could be more normal or likable? The fact that he’s on the verge of proposing to Sarah makes us like him even more. Later, when Sarah suggests they cap a perfect date by sleeping together for the first time, Johnny tells her he wants to wait until they’re married. I felt I was walking a fine line on that one—I wanted readers to see Johnny as sincere and sincerely in love, a straight shooter but not a tight-assed prude. I was able to cut his principled behavior a bit by giving him a childish sense of humor; he greets Sarah wearing a glow-in-the-dark Halloween mask (the mask hopefully works in a symbolic way, too; certainly Johnny is perceived as a monster when he points a gun at candidate Stillson). “Same old Johnny,” Sarah says, laughing, and by the time the two of them are headed back from the fair in Johnny’s old Volkswagen Bug, I think Johnny Smith has become our friend, just an average American guy who’s hoping to live happily ever after. The sort of guy who’d return your wallet with the money still in it if he found it on the street or stop and help you change your flat tire if he came upon you broke down by the side of the road. Ever since John F. Kennedy was shot in Dallas, the great American bogeyman has been the guy with the rifle in a high place. I wanted to make this guy into the reader’s friend.

  Johnny was hard. Taking an average guy and making him vivid and interesting always is. Greg Stillson (like most villains) was easier and a lot more fun. I wanted to nail his dangerous, divided character in the first scene of the book. Here, several years before he runs for the U.S. House of Representatives in New Hampshire, Stillson is a young travelling salesman hawking Bibles to midwest country folk. When he stops at one farm, he is menaced by a snarling dog. Stillson remains friendly and smiling—Mr. Jes’ Folks—until he’s positive no one’s home at the farm. Then he sprays teargas into the dog’s eyes and kicks it to death.

  If one is to measure success by reader response, the opening scene of The Dead Zone (my first number-one hardcover bestseller) was one of my most successful ever. Certainly it struck a raw nerve; I was deluged with letters, most of them protesting my outrageous cruelty to animals. I wrote back to these folks, pointing out the usual things: (a) Greg Stillson wasn’t real; (b) the dog wasn’t real; (c) I myself had never in my life put the boot to one of my pets, or anyone else’s. I also pointed out what might have been a little less obvious—it was important to establish, right up front, that Gregory Ammas Stillson was an extremely dangerous man, and very good at camouflage.

  I continued to build the characters of Johnny and Greg in alternating scenes until the confrontation at the end of the book, when things resolve themselves in what I hoped would be an unexpected way. The characters of my protagonist and antagonist were determined by the story I had to tell—by the fossil, the found object, in other words. My job (and yours, if you decide this is a viable approach to storytelling) is to make sure these fictional folks behave in ways that will both help the story and seem reasonable to us, given what we know about them (and what we know about real life, of course). Sometimes villains feel self-doubt (as Greg Stillson does); sometimes they feel pity (as Annie Wilkes does). And sometimes the good guy tries to turn away from doing the right thing, as Johnny Smith does . . . . as Jesus Christ himself did, if you think about that prayer (“take this cup from my lips”) in the Garden of Gethsemane. And if you do your job, your characters will come to life and start doing stuff on their own. I know that sounds a little creepy if you haven’t actually experienced it, but it’s terrific fun when it happens. And it will solve a lot of your problems, believe me.

  – 9 –

  We’ve covered some basic aspects of good storytelling, all of which return to the same core ideas: that practice is invaluable (and should feel good, really not like practice at all) and that honesty is indispensable. Skills in description, dialogue, and character development all boil down to seeing or hearing clearly and then transcribing what you see or hear with equal clarity (and without using a lot of tiresome, unnecessary adverbs).

  There are lots of bells and whistles, too—onomatopoeia, incremental repetition, stream of consciousness, interior dialogue, changes of verbal tense (it has become quite fashionable to tell stories, especially shorter ones, in the present tense), the sticky question of back story (how do you get it in and how much of it belongs), theme, pacing (we’ll touch on these last two), and a dozen other topics, all of which are covered—sometimes at exhausting length—in writing courses and standard writing texts.

  My take on all these things is pretty simple. It’s all on the table, every bit of it, and you should use anything that improves the quality of your writing and doesn’t get in the way of your story. If you like an alliterative phrase—the knights of nowhere battling the nabobs of nullity—by all means throw it in and see how it looks on paper. If it seems to work, it can stay. If it doesn’t (and to me this one sounds pretty bad, like Spiro Agnew crossed with Robert Jordan), well, that DELETE key is on your machine for a good reason.

  There is absolutely no need to be hidebound and conservative in your work, just as you are under no obligation to write experimental, nonlinear prose because The Village Voice or The New York Review of Books says the novel is dead. Both the traditional and the modern are available to you. Shit, write upside down if you want to, or do it in Crayola pictographs. But no matter how you do it, there comes a point when you must judge what you’ve written and how well you wrote it. I don’t believe a story or a novel should be allowed outside the door of your study or writing room unless you feel confident that it’s reasonably reader-friendly. You can’t please all of the readers all of the time; you can’t please even some of the readers all of the time, but you really ought to try to please at least some of the readers some of the time. I think William Shakespeare said that. And now that I’ve waved that caution flag, duly satisfying all OSHA, MENSA, NASA, and Writers’ Guild guidelines, let me reiterate that it’s all on the table, all up for grabs. Isn’t that an intoxicating thought? I think it is. Try any goddam thing you like, no matter how boringly normal or outrageous. If it works, fine. If it doesn’t, toss it. Toss it even if you love it. Sir Arthur Quiller-Couch once said, “Murder your darlings,” and he was right.

  I most often see chances to add the grace-notes and ornamental touches after my basic storytelling job is done. Once in awhile it comes earlier; not long after I began The Green Mile and realized my main character was an innocent man likely to be executed for the crime of another, I decided to give him the initials J.C., after the most famous innocent man of all time. I first saw this done in Light in August (still my favorite Faulkner novel), where the sacrificial lamb is named Joe Christmas. Thus death-row inmate John Bowes became John Coffey. I wasn’t sure, right up to the end of the book, if my J.C. would live or die. I wanted him to live because I liked and pitied him, but I figured those initials couldn’t hurt, one way or the other.5

  Mostly I don’t see stuff like that until the story’s done. Once it is, I’m able to kick back, read over what I’ve written, and look for underlying patterns. If I see some (and I almost always do), I can work at bringing them out in a second, more fully realized, draft of the story. Two examples o
f the sort of work second drafts were made for are symbolism and theme.

  If in school you ever studied the symbolism of the color white in Moby-Dick or Hawthorne’s symbolic use of the forest in such stories as “Young Goodman Brown” and came away from those classes feeling like a stupidnik, you may even now be backing off with your hands raised protectively in front of you, shaking your head and saying gee, no thanks, I gave at the office.

  But wait. Symbolism doesn’t have to be difficult and relentlessly brainy. Nor does it have to be consciously crafted as a kind of ornamental Turkish rug upon which the furniture of the story stands. If you can go along with the concept of the story as a pre-existing thing, a fossil in the ground, then symbolism must also be pre-existing, right? Just another bone (or set of them) in your new discovery. That’s if it’s there. If it isn’t, so what? You’ve still got the story itself, don’t you?

  If it is there and if you notice it, I think you should bring it out as well as you can, polishing it until it shines and then cutting it the way a jeweler would cut a precious or semiprecious stone.

  Carrie, as I’ve already noted, is a short novel about a picked-on girl who discovers a telekinetic ability within herself—she can move objects by thinking about them. To atone for a vicious shower-room prank in which she has participated, Carrie’s classmate Susan Snell persuades her boyfriend to invite Carrie to the Senior Prom. They are elected King and Queen. During the celebration, another of Carrie’s classmates, the unpleasant Christine Hargensen, pulls a second prank on Carrie, this one deadly. Carrie takes her revenge by using her telekinetic power to kill most of her classmates (and her atrocious mother) before dying herself. That’s the whole deal, really; it’s as simple as a fairy-tale. There was no need to mess it up with bells and whistles, although I did add a number of epistolary interludes (passages from fictional books, a diary entry, letters, teletype bulletins) between narrative segments. This was partly to inject a greater sense of realism (I was thinking of Orson Welles’s radio adaptation of War of the Worlds) but mostly because the first draft of the book was so damned short it barely seemed like a novel.

 

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