The Calling Card Script

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The Calling Card Script Page 12

by Paul Ashton


  Replicants. The only characters that can get away with a lack of humanity

  are the pure and unadulterated villains and nemeses – because it is pre -

  cisely their selfishness and lack of humanity that defines their role in a story.

  Shakespeare’s Coriolanus is a much-maligned but interesting ‘hero’.

  Seemingly brutal, granitic, driven by pride, military virtue and a disregard

  for the common people, he is not an easy hero to connect with. But in saying

  goodbye to his mother, wife and child when going into exile, and when they

  are later used to deter his returning vengeance, we see the chinks in his

  armour that make him as human as any other character. He is not simply

  a killing machine – he is a man who is out of place and anachronistic in a

  world that is changing around him. That is his tragedy – his heroism is in

  fighting for what he believes in, even if and when it kills him.

  DEFINITION

  Character is so important that it’s worth asking what the word means,

  where it comes from. A character is a person portrayed in a literary or

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  artistic work. The markings I am using here – and we all use every time we

  write any language of words or symbols or numbers – are characters of an

  alphabet. This is the root of it – a set of symbols arranged to express infor -

  mation. The word derives from the ancient Greek term, χαρακτήρ, a tool

  used for inscription or engraving. For your script to work, that ‘inscrip tion’

  of character must be indelible, clear, strong, expressive, literally impressing

  them into our hearts, minds and memories.

  In contemporary terms, ‘character’ is defined as a number of things:

  The qualities /features that distinguish one person from another.

  A peculiar, eccentric or unusual person.

  Status, role and capacity.

  Public estimation and reputation.

  Moral/ethical strength and fortitude.

  It’s also interesting that we provide ‘character references’ in work and

  ‘character witnesses’ in court – as though the person we describe or recom -

  mend is a kind of fiction or construct of the elements that we believe

  constitute them.

  ARCHETYPES

  Before working out what ‘individual’ means, it’s worth thinking about what

  archetypes are. In the work of Christopher Vogler, as inspired by Joseph

  Campbell’s seminal anthropological research, he identifies common char -

  acter and story archetypes that recur in stories ranging across the world,

  time and cultures (the hero, the mentor, the threshold guardian et al).

  Archetypal characters perform archetypal functions in stories – but when

  they become simply a regurgitation of what has been seen before, they stop

  being archetypal and become derivative and clichéd.

  So in Star Wars, a modern reworking of the Arthurian ‘hero’s journey’,

  you have the young, naive, foolhardy but brave hero plucked from apparent

  obscurity (but with a ‘purpose’ he doesn’t yet understand) who em barks

  on a quest after receiving a call to adventure, mentored by a hermit-

  wizard-guide, to save a princess from the clutches of a dark knight serving

  an evil emperor, and aided by a freewheeling bandit-pirate, passing

  through wild places as he goes. He is lured inside the emperor’s terrifying

  castle and must use his faith, courage and swordfighting skill against a

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  faceless horde and even a dungeon monster in an epic battle of good against

  evil.

  But this isn’t an Arthurian tale set in medieval England. It is a sci-fi

  adventure set in deepest space where the call to adventure is a hologram,

  horses are spacecraft, castles are space stations, swords are light sabres

  and faith is ‘the force’. Luke Skywalker’s petulant desire to escape his rural

  prison is set against the context of repairing droids, twin moons, hovercars

  and the scale of the journey into the unknown taking him through space at

  light speed with an intergalactic smuggler and his big, hairy sidekick. The

  quality of his emotions and experiences are Arthurian – the detail of the

  world of the story is literally intergalactic.

  So, is Luke simply an archetypal ‘Sir Percival’ naïf on a quest for the

  Holy Grail? Yes and no. His character is archetypal and much more than

  archetypal. His function is archetypal, but his personality is Luke Sky -

  walker and only Luke Skywalker.

  Not all your characters will or should necessarily have such a clear

  and identifiable archetype from stories past. But there will be something

  archetypal in their experiences, traits, attitudes, journeys, desires, flaws

  and relationships. Don’t be afraid of this or fight it unnecessarily. Use it.

  Archetypal functions are there because they have been tried and tested –

  and have worked and satisfied. What will make your story is not trashing

  archetypes but developing them, growing them, reinventing them, giving

  them your own unique stamp in your own unique story.

  FEATURES

  Physiognomy is important. Characters need a physical presence and you

  should give them one in your script – even if the actor who goes on to play

  them could end up looking very different. A simple indication of sex, age,

  size, manner, dress, ability/disability, tic /quirk or characteristic action (e.g.,

  never looking anyone in the eye) usually suffices. But it rarely helps to be

  too detailed, unless the detail is crucial in the story.

  You also need not be literal and obvious – metaphor and simile can be

  powerful indicators. The point about a feature – whether it’s a big nose, a

  pronounced limp or an excruciating shyness – is that it’s noticeable, percep -

  tible and something that makes this character stand out from the other

  characters around them. And it’s fine to give us a simple, clear, tangible first

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  impression. If they have much greater complexity and depth, then we will

  look beyond the initial wrapping in due course. It never helps to give long-

  winded explanations of personality and backstory in the introduction, so

  don’t do it.

  One of my favourite introductions is in Matthew Graham’s opening

  episode of Life on Mars, where Sam Tyler is described thus on page one:

  ‘SAM himself is smart, lithe, mid-thirties. If he were a flavour he’d be

  spearmint.’ This neat description does an awful lot of work. A fairly specific

  age. Smart means not just smart-looking, but intelligent and sharp. Lithe

  means flexible or supple – which in turn mean resilient to physical pres -

  sure, graceful and mentally flexible. But my favourite part is the flavour. Of

  course, Sam does not literally taste of spearmint – but there’s something

  about this which tells us about his too -sharp, too-cleancut, too-anal per -

  sonality in an age where forensic technology can give police work some

  definite, clear, evidential meaning. The point being that the 1970s, where he

  will soon find himself, are not spearmint-flavoured – they are cigarette,

  sweat, booze, chip and grime flavoured.

  ECCENTRICITY

  It is natural to hit upo
n eccentricities, peculiarities, unusual tics and quirks

  that will speak your character loudly, clearly and distinctly. And in comedy,

  soap opera and genre-driven stories they are crucial – from the ‘types’ of

  sitcom and theatrical farce to the catchphrases of EastEnders to the goodies

  and baddies of the movies. But be careful that your character isn’t simply

  a construct of tics, quirks, catchphrases and stereotypes. Eccentricity will

  only get you so far, especially with the main, lead characters driving your

  story. The peculiarities need to be at the heart of a character, not simply

  sitting on the visible surface. They need to be a quality, not just a feature;

  that is the difference between any number of forgettable quirky geeks and

  the unforgettable Napoleon Dynamite. Napoleon isn’t just weird on top – he

  is weird in the middle too.

  QUALITIES

  What qualities can be attributed to your characters in the things they do and

  have done? What physical abilities and achievements? Or, alternatively,

  THE BEGINNING 83

  what disabilities and limitations? What do your characters – and audience

  – see when they look at another character? What perceivable, recognisable

  qualities – positive or negative – do they possess? What talents?

  Confident, aware, intelligent, charming, persevering, tenacious,

  ambitious, enthusiastic, faithful, believing, honourable, generous,

  patient, understanding, empathetic, reasonable, rational, sensible,

  selfless, steadfast, honest, pure.

  Self-defeating, blinkered, stupid, ignorant, sarcastic, lazy, doubting,

  cynical, mean, envious, jealous, covetous, irascible, uncaring, unsym -

  pathetic, irrational, arrogant, vicious, selfish, fickle, dishonest,

  licentious.

  These lists are largely positive against negative. However, it isn’t simple

  extremes that are most interesting, but complex combinations. The charm

  displayed by a trickster seeking to swindle someone out of their cash is not

  a positive quality; and there can be a fine line between confident and arro -

  gant, or ambitious and covetous, or tenacious and unsympathetic. Various

  qualities can lie in seeming contradiction. Nobody is singularly anything.

  The point about qualities is not in the first instance what characters

  try to be or show to other people, but what they revert to when the mask

  slips, when the heat is turned up, when they are threatened, when they are

  tempted, when they step outside their comfort zone and into the unknown.

  Who are your characters really when they can no longer pretend, blag or

  hide?

  CAPABILITIES AND FLAWS

  Capability is what a character can do; a flaw is a weakness that limits that

  capability.

  Capabilities need not necessarily be morally qualitative – for example,

  the Christian virtues set against the seven deadly sins. They can simply be the

  outcome of what a character does and does not do. Abilities and weak nesses

  are multi-layered – they can figure on a moral, emotional, psycho logical,

  physical or social level. Complexity comes, for example, when physical ability

  (dancing) is countered by social, emotional and psychological handicaps

  (poverty, bereavement and lack of confidence), as in Billy Elliot. Billy can

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  never change where he comes from socially or culturally, nor can he undo

  his mother’s death, but the sheer force of physical ability alongside the

  qualities that makes us engage with him (charm, cheek, persistence, pas -

  sion), mean he can still get to ballet school, excel, and make his once-

  doubting father and brother proud.

  Tony Soprano is capable of cold-blooded murder – a truly deadly sin –

  in the name of ‘honour’ as set against a mafiosa code of morality, yet he is

  beset by psychological doubt, depression and the feeling that he will always

  somehow be a failure to someone. This doubt is almost in diametric oppo -

  sition to the confidence required to know that a hoodlum who does the ‘wrong’

  thing deserves punishment.

  No person is perfect. No person is all bad. Everyone is complex.

  ESTIMATION

  The natural extension of what can be observed in characters is the estim -

  ation people have of them and the status they are given in the world of the

  story: what is presumed of them and how this affects how much power and

  influence they have, whether real or imagined. One character’s estimation

  of another can form the basis of the conflicts and tensions in their relation -

  ship. Mistaken assumptions by one character about another can form the

  basis of their actions and the consequent repercussions.

  Othello is a good example in that ‘estimation’ and ‘reputation’ are

  central ideas in Shakespeare’s play. At the start, the world around Othello

  makes massive assumptions about him – he has the renowned status of a

  powerful military leader of men, yet his ‘blackness’ marks him out as an

  unsuitable husband for the daughter of a white man. This unsuitability and

  the fact that he does secretly marry the daughter of a prominent white man

  sets in motion a series of events that lead to tragedy. Iago plays on Cassio’s

  sense of ‘reputation’, Iago soliloquises on what people see of him as com -

  pared with what we know of him below the surface, and Iago manipulates

  Othello’s sense of Desdemona’s ‘reputation’ as a faithful wife. Public estim -

  ation (in contrast to the truth that people might not immediately and

  clearly see) is at the heart of the conflict, story and tragedy.

  So, what are your characters like when people look at them, observe

  them, judge them, compartmentalise them – and interact with them. What

  are the distinguishing features that set them apart? And then, what do

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  your characters see when they look at themselves – and when we see

  beyond what is visible on the surface to the other character?

  ATTITUDE

  Capabilities and flaws are relative to the POV of a character (and audience

  member). One person’s ability is another’s flaw – to some empathy is

  strength, to others it is weakness. What makes characters increasingly

  distinct and interesting and complex is their attitude towards themselves,

  other people and the world around them. No two people will fully agree in

  every detail or about everything in the real world. It is attitude, perspec -

  tive, point of view which makes them not just an assemblage of char acter-

  istics, but an expression of who they uniquely are in the world you create.

  POV

  As I have already said, POV is a film-making term – what the camera sees

  from a particular place, and what a character sees from their standpoint.

  But POV isn’t just physical – it is emotional, political, social, psychological,

  gendered, sexual, intellectual, religious. It is subjective, personal, indivi dual.

  No two POVs are the same – no two beings could make their responses to

  one thing exactly correspond, never mind their responses to everything.

  The key thing for the writer is to make that character POV individual

  by making it complex – by making it as wide a
nd full as possible. The audi -

  ence needs to understand what the world looks, smells, tastes, sounds, feels

  like when that character interacts with it. To stand in their skin, step inside

  their shoes, use their eyes, ears and touch.

  This is empathy – seeing the world from another person’s POV.

  Empathy is the emotional tie that binds audience to character and story.

  We don’t need to like them – just to see the world from their POV.

  This does not mean POV should be logical, neat, tidy. On the contrary,

  POVs are illogical, messy, unordered, perhaps involuntary, inexplicable,

  conflicted, compromised, contradictory. A character – a person – can for

  example wish and yearn for the stability of a family to love, yet fear and

  avoid the responsibilities of supporting one.

  Characters don’t need to fully, clearly recognise all the various ele -

  ments that make up their full, complex POV. They don’t need to understand

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  why they feel the way they do when they look out at the world at the start

  of the story. On the contrary, if they have full clarity at the start, there will

  probably be nowhere for them to go, no understanding to achieve, no anag-

  norisis – no journey to complete.

  Most likely, the less neat, tidy and logical they are, the more human

  and interesting they will appear to be. They may believe their POV makes

  sense at the start – but does it? And what will change about how they see

  the world by the end of the story?

  HISTORY AND BACKSTORY

  Certain kinds of stories and characters tend not to demand a detailed,

  informed sense of where they have come from, what their history is, what

  their backstory is, and what has formed them as a person; surrealism and

  absurdism in particular, but sitcoms too and most kinds of broad comedy

  and farce. Their psychology appears more existential, focused entirely on

  what they do and what we can see with little psychological regard for what

  has gone before. There may be implied pasts – we perhaps presume Didi

 

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