The Calling Card Script

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The Calling Card Script Page 13

by Paul Ashton

and Gogo have waited for Godot before, but that doesn’t tell us many details

  about where they came from, while we might presume or even know of a

  fundamentally formative experience that has helped shape sitcom charac -

  ters (such as Mum dying in Only Fools and Horses).

  For other characters in other kinds of stories, audiences (and actors)

  tend to want to feel that there is a history that has formed and informed

  their psychology. The audience rarely needs to know that backstory in

  detail, unless it becomes a pivotal point of story and plot. For example, in

  concluding-twist psychological thrillers the revelation of backstory is fre -

  quently a fundamental part of the genre and character storytelling (as, for

  example, in The Machinist). But generally speaking, you can have as much

  backstory and character profiling in your notes and preparation as you

  want and deem fit.

  The trick is to utilise and show to the audience only things that are

  crucial in the present-tense story. Writers far too often waste valuable,

  irretrievable time bringing the backstory into the present tense when fre -

  quently it just isn’t necessary. But for the audience to feel the character has

  a fullness of history and personality, you as a writer need to know that

  history first in order that you can keep it in reserve. I often read characters

  THE BEGINNING 87

  that just don’t seem to have anything to them beyond what is on the surface

  of the script – and often this is because writers haven’t done the legwork.

  You won’t get any brownie points for all this unseen work on backstory

  and history, because most of it is meant to remain hidden. But if you do it

  well and do it thoroughly, it will serve your characters and story in unim -

  aginable ways. As in any other element of the process, though, you need to

  resist cliché and the obvious as if under scrutiny from an audience. I’ve

  read a million scripts about troublesome and troubled characters that were

  beaten / abused / ignored / abandoned (delete as appropriate) as a child; this

  is an obvious, linear observation to make and by itself doesn’t offer any -

  thing new about character that we haven’t already seen.

  MORAL COMPASS

  Backstory and POV help define the direction to which the needle of the

  character’s moral compass points. Characters with no moral instincts are

  impossible to engage with on a human level. Without some level of self-

  consciousness about the meaning of their actions in the world, they become

  like animals, literally inhuman. (Even anthropomorphised ‘animal’ char -

  acters display human moral characteristics.)

  What codes do your characters live by, whether conscious or uncon -

  scious, acquired or intrinsic? How do differing codes contradict one another?

  Again, how do Tony Soprano’s Mafia ‘ethics’ square with his potential to be

  brutal? How do Frank Gallagher’s opinionated, neo-politicised rants square

  with the apparent amorality of many of his alcohol-fuelled acts? Does the

  avenger in Dead Man’s Shoes (or indeed in any revenge tale) lose the moral

  high ground the moment he crosses the line and punishes those who have

  wronged his brother?

  Within the moral POV will most likely be found not only your charac -

  ter’s defining strengths, but also their flaws and the roots of conflict in their

  story.

  MORALITY AND CONFLICT

  When a character has a strong POV, you necessarily create a tension

  whereby anything that contradicts that standpoint is a cause of possible

  conflict. If you put a moralistic, Christian, virginal policeman on an island

  88 THE CALLING CARD SCRIPT

  that celebrates fertility in pagan ritual, then you set him on a course for a

  fundamental clash of moralities – thus The Wicker Man. If you put an

  anachronistic, autocratic warrior hero in a city that has developed demo -

  cratic principles then you set him on a collision course of world views – thus

  Coriolanus.

  If your characters don’t have a strong moralistic POV – whether moral

  or immoral – then nothing will challenge them and there will be no conflict,

  no tension, no story. Amoral characters tend to be a void, a vacuum, with

  whom we do not engage, for whom we do not feel.

  THE ‘AGON’

  You will probably have heard the terms ‘protagonist’ and ‘antagonist’ –

  often misappropriated as ‘hero’ and ‘villain’. The ‘agon’ in both terms is the

  conflict, but although the term derives from a contest in ancient Greece

  (such as in athletics or music, where prizes were awarded to the winner),

  a conflict is not just a physical conflict. It describes the verbal dispute

  between two characters – the dialectic. But it also means a test of will, a

  test of personality, the attempt to surmount whatever obstacles stand in

  the way of a character’s wants and needs, whether physical, emotional,

  psychological, social, political. Hero and villain are qualitative terms – now -

  adays they tend to mean good and bad, light and dark, beautiful and ugly,

  right and wrong. But a protagonist doesn’t have to be a good, handsome

  hero, they just have to be the character that sets out to achieve or realise a

  goal; an antagonist doesn’t have to be a bad, ugly villain, they just have to

  be what stands in the way of the protagonist.

  HERO AND VILLAIN

  What does fundamentally characterise the hero and villain in western

  storytelling is what the character does as a consequence of who that char -

  acter is. A hero is selfless, willing to suffer sacrifice on behalf of others or

  for what they believe to be right and true. A villain is selfish, willing to

  inflict suffering on others in order to get what they believe they want.

  Anti-heroes are trickier beings because they subvert the usual course

  of heroic behaviour and can do bad, wrong or weird things – yet their POV

  gives them the dramatic, heroic focus.

  THE BEGINNING 89

  Alex in A Clockwork Orange began life in a novel, but is one of the

  most infamous anti-heroes of the big screen, a charming, intelligent young

  man who appreciates beautiful music and the feeling it inspires in him,

  yet who is a violent gang leader capable of deliberate, extreme, sickening

  physical and sexual violence. He is manipulative, self-centred, even self-

  pitying. But in the book, film and stage versions alike, it is the strength of

  POV that makes this difficult personality compelling.

  The same goes for Carlin in Scum, Stanley in The Birthday Party,

  David Wicks in EastEnders, Willy Loman in Death of a Salesman, Dexter,

  Napoleon Dynamite, Frank Gallagher. In all of them, it comes down to

  POV – what the characters want and believe, and the things they do as a

  consequence.

  DESIRE AND NEED

  The stronger your character’s POV – even though complex and contra

  -

  dictory – the clearer will be their desire and need to the audience. What

  your character wants and needs may not be clear to them at the beginning,

  and may only become clear at the very end, but wherever that recognition

  comes, it is a crucial and indispensable p
art of great dramatic character

  writing.

  Characters who want nothing and need nothing will come to nothing

  in dramatic terms. Pursuing want and need is what constitutes their jour -

  ney forward. Without this journey, you don’t have a story. Ask this of your

  characters: what do they want / need not simply now (in the scene), but by

  the end of that day, the following morning, a month later, in a year’s time,

  and ultimately at the end of their lives?

  Desire is what a character believes they want. They may be wrong, they

  may change their mind or heart, but they must desire something.

  Need is what a character requires, whether they want it or not, whether

  they are aware of it or not.

  Desire and need are utterly relative – a question of scale not impor -

  tance. Theo’s desire to protect the only pregnant woman in a world without

  babies in Children of Men is, from the character’s POV, equivalent in mea -

  ning to Shaun’s desire in This is England to create a new family around

  him after the loss of his father in the Falklands War. The success of the

  former affects the world on a macro, epic scale; the success of the latter

  90 THE CALLING CARD SCRIPT

  primarily affects just Shaun. The scale of desire in the worlds of the two

  films are different, but the dramatic importance of their desire to the char -

  acter is fundamentally the same.

  DESIRE VERSUS NEED

  Character can become complex when desire and need have a necessary,

  causal connection. In Star Wars, Luke wants adventure but needs purpose;

  the former he already feels, the latter he isn’t aware of until Obi-Wan

  Kenobi reveals he is a Jedi. He cannot truly realise his desire for adventure

  until the need to become a Jedi is realised too.

  Characters become more complex when desire and need are in conflict

  and tension. In Shameless, Frank Gallagher wants oblivion but needs clarity;

  avoiding the fallout of the former and resisting the sobriety of the latter is

  the engine that drives his character and the story he generates. At the

  outset of Prime Suspect, Jane Tennison wants acceptance as the southern

  woman heading up an extremely masculine police department in the north,

  yet she needs a sense of conflict and abrasion in order to bring out her best

  policing and man agerial instincts. And vice versa – she also in a sense

  wants conflict because that is how her personality best expresses itself, yet

  she needs acceptance because conflict will eventually drive her to the edge.

  Characters become multilayered beings ripe for ongoing reinterpre -

  tation when such complexities pile on one another. Hamlet wants justice

  over his father’s death yet he needs endless justification to realise that; he

  wants answers to justify revenge yet what he really needs is faith in what

  to do next: he thinks he wants evidence but what he really needs is resolve;

  he wants to escape Elsinore and other people yet he needs to stay and put

  the world back in joint; he wants the confusion of others not knowing what

  he feels by believing he is ‘mad’ yet what he really needs is clarity of

  knowledge and purpose; he wants the book and the library yet what he needs

  is the arena and the sword; and in the final irony, he both wants and needs

  peace, but can only reach it through death, destruction, tragedy.

  If the wants and needs of your characters are too simple – the want is

  revenge, the need is a gun – then they will remain one-dimensional, card -

  board cutouts, and the story will remain flat. In Dead Man’s Shoes, Richard

  wants revenge but he needs peace, and the two simply can’t coexist; this is

  what makes it a tragedy.

  THE BEGINNING 91

  ACTION

  From POV, desire and need come action. Passivity is the death of character

  – or rather, a severe limit to the dramatic life of character. Only masters of

  craft can push the limits of characters delaying action or appearing to avoid

  it, as in About Schmidt, The Man Who Wasn’t There – and, indeed, Hamlet.

  In all three, action and the mistaken appearance of being passive is at the

  heart of what the story is about.

  Drama without action is not drama. Drama stems from the character’s

  need to show and be itself at the start of the story. If you tread water at the

  start, you are wasting time. Cut to the action.

  By ‘action’ I do not mean big explosions, wild car-chases or crunching

  fight sequences (although it can be these things in certain genres, or at cer -

  tain times in any genre – and if you are writing an action thriller then

  you’ll probably need all three).

  Fundamentally, action is the true expression of character through

  what they do or don’t do – however big or small that action might be or

  seem. Again, the scale of action is relative to what is important to the char -

  acter in the world they occupy.

  To Shaun in This is England, wearing flared cords in 1983 when no

  other kid does is enough to spur him to get into fights, join a ‘gang’ and

  adopt a radical new look – because he hates standing out in the wrong way.

  The subtext to this is that he is searching for something that will assuage

  the loss of his father. In fact, though, it’s not the flares that make him dif -

  ferent and stand out – it’s his personality, his POV, his actions. Which is

  why Woody and Combo are both so impressed by him despite his youth. It is

  this that makes him a compelling hero. At the start, you know he is a

  character who feels, thinks, believes, and who acts upon all three.

  VULNERABILITY

  Character-driven action makes characters vulnerable as well as making

  them engaging and compelling, because, as I have said, want /need brings

  about not only action but conflict too. In This is England, Shaun puts him -

  self in ultimate danger when he joins Woody’s gang of mates, even though

  the danger (racism and violence) at that point from his POV couldn’t really

  be anticipated. The moment Billy Elliot hangs back to watch the ballet

  92 THE CALLING CARD SCRIPT

  class, he sets on course a series of events that could lead to total breakdown

  in his relationship with his father and brother.

  Characters without real vulnerabilities that are driven by their per -

  sonality are, in a sense, not really in any more danger than you or I – we

  could all be hit by a bus tomorrow because accidents do happen. But great

  characters make their own jeopardy, not necessarily out of foolhardiness or

  bravery, but because they do things they feel they ought to do, whatever the

  reason, because of who they are. This is what binds us to them.

  Even characters who appear to have an impenetrable armour around

  them need some kind of chink that exposes the flesh beneath. Hence the

  notion of an ‘Achilles heel’, for without a physical weakness Achilles would

  ultimately be more killing machine than human warrior hero. Frank

  Gallagher has an extremely thick armoury of drink, drugs, bad behaviour,

  opinion, cowardice and aggression. But he also has crucial moments where

  the guard drops and the sorry, bewildered, incapable father that any man

  is
potentially capable of being is laid bare. In fact, the first time we see him

  in episode one of series one, he is utterly comatose and incapacitated – one

  huge chink in the armour we will come to see in all its grubby glory.

  Feeling for and fearing for a character’s vulnerabilities is not ‘feeling

  sorry for them’. This kind of ‘pity’ is the lowest denomination in the possible

  scope of our relationship with a character. Vulnerability is not about bad

  things happening to characters and us feeling sorry for them; it is about

  characters creating jeopardy through the force of their personality and us

  being taken along on the ride with them. The former is drippy sentimental -

  ism; the latter is dynamic drama.

  CHARACTER AND MEDIUM

  Great characters are great characters and perhaps there’s no fundamental

  difference in how you should approach them in different mediums. But there

  are differences in how they play and how we relate to them.

  THEATRICAL CHARACTER

  Theatrical character relies on what an actor can perform, and is limited in

  the amount of technical resources that might be available in radio and on

  screen. In theatre, characters are physical beings in a physical space in

  THE BEGINNING 93

  relatively close proximity to an audience. This pure physicality can (and

  arguably should) be at the heart of your characters.

  RADIO CHARACTER

  Radio character is curious. It is fundamentally no different to any other,

  except in the crucial fact that we cannot physically see the person. There -

  fore all the simple clues and signs that one can pick up on stage and screen

  cannot be relied on. You only have their voice, their actions, and the

  reactions and indications of the other characters around them. There is,

  therefore, a huge pressure and reliance on the word – on what is said and

  what you write in order to delineate what happens in the acoustic environ -

  ment. In radio, the voice must go a very long way in characterising who the

  characters are, how they project, what they feel, what they think. You

  should try hard not to state (or at least overstate) them through exposition.

  In radio, character is voice.

 

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