The Calling Card Script
Page 15
mean the overall beginning – the movement from the opening to the middle.
Even if you are writing a ‘one-act’ short play for the stage, it should still
have an ‘act one’ – a beginning – within it.
STRUCTURAL DIAGRAMS
Many screenwriting books propose diagrams and formulae – some elabo -
rate, some bewildering – setting out how good and /or popular film stories
have been and should be structured. They are invariably American, and
invariably refer to American movies (though they do by extension apply to
British films and a great many films across the world).
Some are an inter esting read and can be useful. But I am not going to
stipulate a complex, precise and prescriptive template, not simply because
I am working across various mediums, but because I think that if you start
applying complex structural blueprints to ideas you are still struggling to
formulate (especially at an early stage of your mastery of the craft), then
it’s easy to get distracted by plotting the detail of events rather than con -
centrating on structuring the fundamentals of the story. The best of these
books and writers argue that their templates are not necessarily prescrip -
tive, and they are absolutely right – but unfortunately aspiring writers will
THE BEGINNING 101
use them in prescriptive ways, as a kind of crutch or exam crib rather than
as a way of feeding and flexing their writer’s mind and muscle about how
best to tell the stories they have to tell.
I read far too many scripts that have clearly followed a template and
are utterly forgettable because the slavish application of that template
won’t make up for a lack of great character writing and a structure that
develops from it. Inserting a piece of formula won’t make your script work
better. I also think that it’s easy, with a template, to start editing and
developing out the things that are unusual, distinctive and original about
what you are doing with your story, the things that instinct tells you to do.
Treading the line between acknowledging structures that work and making
a structure your own is always difficult to do, full stop, at any point in your
career – never mind do with elegant and sophisticated success.
THE UNIVERSAL FORMULA
I will, however, give you one universal formula (and yes this is an entirely pre-
scriptive template) that is absolutely, one-hundred-per-cent indispensable:
BEGINNING + MIDDLE + END
(not necessarily in that order)
= STORY
Yes, I am stating the obvious – and doing so a little facetiously. But I do
really mean it. Many writers forget this fundamental principle of engaging
character and story, and instead lose themselves and their stories in the
intricacies and trickeries of plot design and narrative complication.
The middle is a consequence of the beginning and the ending is a con -
sequence of the beginning and the middle combined. Not necessarily in that
linear order as it is shown in the story (as in reversed and fragmented forms)
but in that dramatic order in terms of causal relationship between the
actions and events of the story. Only in the most surreal, absurd, experi -
mental and downright strange stories does this not necessarily happen –
and only in the writers that show mastery of craft and form (as opposed to
wilfully maverick behaviour) does challenging the idea of dramatic caus -
ality actually work, as in Samuel Beckett, David Lynch, Charlie Kaufman.
If you re-plotted the fragmented events of 21 Grams into a linear
telling, you would see a story of actions, reactions and consequences. It
102 THE CALLING CARD SCRIPT
wouldn’t be the same film and it wouldn’t be half so powerful, but the
dramatic core of beginning, middle and ending would be there. A drunken
man from the wrong side of the tracks runs down and kills a respectable
father and his children on the street. The father’s donated heart saves
another man who has barely bothered to keep going while he awaits a
suitable heart for transplant. The saved man seeks out the bereaved wife/
mother and their growing relationship in turn leads them to seek out and
confront the killer, who is now a reformed and zealously godfearing man
following his time in prison. And this journey leads to an ending where
reform, remorse, forgiveness, anger and revenge meet in a true climax of
fundamental human dilemma and conflict for all three characters. The film
succeeds in its fragmented non-linear form because the linear dramatic
story that underlies the form works.
THREE IS THE MAGIC NUMBER
BEGINNING MIDDLE END
DESIRE OBSTACLE FULFILMENT
NEED RESISTANCE RESOLUTION
PROBLEM CONFLICT SOLUTION
ACTION REACTION OUTCOME
QUESTION ARGUMENT ANSWER
I think story magic has always come in threes. So in terms of genres and
kinds of stories, you get this:
HEROIC JOURNEY: Call to adventure journey elixir (Star Wars)
LOVE STORY: Desire test of love marriage (Four Weddings)
THWARTED LOVE: Desire test of love parting (Breaking the Waves)
TRAGEDY: Misunderstanding failure to understand death (Othello)
CRIME: Misdemeanour detection capture (Inspector Morse)
MYSTERY: Intrigue investigation clarity (Jonathan Creek)
REVENGE: A ‘wrong’ pursuit payback (Dead Man’s Shoes)
EPIC: Old world struggle new world (Elizabeth)
COMING-OF-AGE: Youth maturation awareness (Kes)
ACTION HERO: Challenge battle victory (James Bond)
TRAGIC ACTION HERO: Challenge battle defeat (Coriolanus)
AGAINST-THE-ODDS: Goal plan achievement (Billy Elliot)
THE BEGINNING 103
CIRCULAR: Beginning middle ending/beginning (Fawlty Towers)
REPETITIVE: Beginning replayed beginning ending (Groundhog Day)
REVERSED: End middle beginning (Betrayal)
If you have fewer than three parts then you have one of three things:
Only a beginning and ending where a need/desire is fulfilled or
frustrated with no meaningful conflict or journey in between (lots
of scripts get lost or grind to a halt in the middle).
Only a beginning and middle, or a story with no ending (lots of
scripts fail to deliver the right ending or any ending at all).
Only a middle and ending, with a sweep of events but without the
motivation, instigation or logic for them (lots of scripts don’t give us
a meaningful reason to engage in the first place).
If you get this fundamental triangulation of structural meaning wrong in
the first place, I think you just don’t have a story that can satisfy – and
therefore no real story at all.
BUT THREE IS NOT A SIMPLE NUMBER
The problem with three being the magic number is that beginnings,
middles and endings are not necessarily of equivalent lengths. The journey
of the middle normally comprises the larger part of the story as a whole.
The ending can be a brief affair, though of course it depends where you ‘draw
the line’ between act two and act three. Sometimes trying to draw definitive
lines between acts is a fruitless and pointless exercise because differentr />
strands will effect their separate changes at different points in the overall
story. Or because people disagree about what the story (and therefore struc -
ture) really is. Or because there is enough complexity in the story to mean
that the structural blueprint that marked out the foundations have been
absorbed into the form you have gone on to build above and beyond them.
And the audience doesn’t necessarily want to have the architecture still on
show in the finished story; most audiences want a story in which they can
lose themselves.
The point is that while theories are interesting, they won’t necessarily
help you write well. Theory naturally requires all elements to fit, otherwise
it has no value – and this is where people tie themselves in knots trying to
104 THE CALLING CARD SCRIPT
make their story correspond to a blueprint exactly and at all costs. You need
to take a flexible approach to where the act divisions fall and where the
lines are drawn according to what story you are trying to tell, and not
stretch and bend your story to fit a template that seems to have worked for
some other box-office-busting film that made billions of dollars across the
ocean. If you are writing television episodes for a commercial broadcaster
with exactly demarcated ad breaks then you do ultimately have to conform
– but that’s what a script editor is there to help you do. You don’t write ad
breaks into your calling card script. You tell the story.
THE BEGINNING
So taking in the first part of the three-part sequences above, you need to
work out what at the beginning of your story is the fundamental desire,
need, problem, tension, question, mystery, call, goal, challenge or action that
takes your characters from the ordinary world that precedes it to the new
one that will unfold within it. There are some fundamental elements that
story tends to use and expect, but they won’t necessarily come in a set order.
And for some forms and genres, longer will be spent on certain parts than
with other forms and genres. But without them, the audience and story will
struggle to orient themselves.
DISORIENTATION VERSUS CONFUSION
Disorientation may be your intention, and if you want to be radical and
maverick then be so – but don’t mistake chopping out story functions for
setting up an engaging intrigue, mystery or disorientation. You success fully
create a disorienting effect through decisions about order and juxta position
rather than through reinventing or ignoring structure and replacing it with
confusion, chaos, ambiguity and gaping holes in the story.
Many crime and murder mysteries open with the crime /murder and
then go on to establish the context in which the crime has occurred because
the intrigue and disorientation created by this juxtaposition in the opening
is part and parcel of the genre and tone. This did not happen in Criminal
Justice I (or II) because it is not in the crime or murder mystery genre – it is a state-of-the-nation TV serial about the criminal justice system as inves -
tigated through a crime and a miscarriage of justice. The tension is in our
THE BEGINNING 105
relationship with the accused young man who does not remember the mur -
der but does not believe he can be guilty (rather than in ‘working out’ the
crime like a thrilling crossword); he does not remember the crime even
though he knows he was present; therefore we do not see who commits it
until the evidence finally comes to light and the truth is made known to the
world (and not because we want to see how clever the detective, criminal or
writer are). What distinguishes the two kinds of ‘crime’ story in these terms
is the juxtaposition of events, not the disregard of structure.
ESTABLISH THE WORLD
This does not mean set up the story, preface the story or deliver story
exposition and backstory. It means establish the principles of the world you
are presenting. For the majority of naturalistic, realistic worlds, this may
take very little time because the rules do not fundamentally differ from the
real world we inhabit, and therefore the conceptual leap is small. For high-
concept, supernatural, sci-fi, futuristic, surreal worlds it will almost inevit -
ably take longer because they do differ from the world we inhabit. But the
key thing still is to not do it through static, undramatic exposition, but
through action, in the moment, in the story – and to do it as simply and
clearly as possible.
In Hamlet, scene one immediately presents a world where the per -
turbed ghost of the dead king walks the ramparts of Elsinore and terrifies
the guards. Then we see the seat of power where his brother Claudius has
taken the place of the dead king by marrying his widow – and where the
bereaved son is still in deep mourning and anguish. We see this world in
action – the ghost appears before our eyes, the new king directs the ‘court’
as to the new-found (and short-lived) security he has apparently brought to
the state of Denmark. It is clearly, quickly established that a world of both
state power and private grief are so out of joint that a ghost is haunting the
living.
DELAYED ESTABLISHMENT
Sometimes the central characters do not realise the world is something
very different from what they have experienced every day so far, in which
case the full establishment of this hidden world may not come until rather
106 THE CALLING CARD SCRIPT
later. But in these cases of delayed clarity, the establishment performs
other and rather different story functions: the call to adventure ( Shaun of
the Dead) or the climax and turning point of the beginning ( Being John
Malkovich) or both (episode one of Life on Mars). In Shaun, there is a comic-dramatic irony in us realising that zombies have taken over when Shaun
in his daily morning stupor does not. In Malkovich, the world is already
pretty strange and heightened, so the discovery of a portal into a famous
actor’s brain comes as a weird surprise rather than an entirely random
shock. And the change of world in Life on Mars is a smart shift from clinical
twenty-first century policing to the unreconstructed world of 1970s coppers,
this tension being the central hook of the show.
DESIRE, NEED, PROBLEM
Structurally, we need to see in action what the characters desire, what they
need, and what is the fundamental problem in both. Hamlet wants for his
father to not be dead; he needs to get over his father’s death; he also needs
to right a wrong; but his father is dead, he can’t get over it because he can’t
ignore the wrong that he must set right. He wants for his mother not to
have married her brother-in-law so quickly (or at all); he needs his mother
to continue grieving with him and acknowledge that nobody could ever replace
his father; he also needs to accept that she must move on for the sake of
Denmark; but his mother has remarried, his father has been replaced, and he cannot accept that her grief appears less than his own or that she could
conceivably move on. He wants to escape Elsinore and return to his studies
in Wittenberg; he
needs to find peace rather than to run away; he is pres -
surised into staying to fulfil his duty and function as Prince of Denmark.
He wants to die; he needs to stay alive; suicide is a mortal sin. In the first
scene and soliloquy we spend with Hamlet, all these wants, needs and
problems are established.
You won’t necessarily need to stack all the needs into one scene like
this. But they need to be there in the beginning as a whole. In Life on Mars,
Sam’s initial desire is to catch the criminal. When the suspect walks free,
he thinks he needs to draw a line between work and his personal relation -
ship with Maya in order to focus and resolve the error made in gathering
evidence. But the real problem is that he needs to stop relying on his clinical
take on evidence alone and listen to her appeal to go with his gut instinct.
THE BEGINNING 107
When Maya goes missing as a consequence of standing her down from the
case, he wants her safely back. He needs to use his instinct and his forensic
brain to find her. But his emotions take over and he hits a metaphorical
wall. And, after about ten minutes of story, a real car hits him and somehow
sends him back to the 1970s. At which point, a whole new set of wants and
needs and problems join his initial ones.
CALL TO CHANGE/ACTION
There are various ways of characterising this fundamental storytelling
function and you may get a number of them in your script:
The instigating incident – the event that shows/tells the characters
that change is afoot (even if they don’t realise as much).
The inciting action – the cause through which change is brought
about and begins to emerge.
The call to arms or adventure – the literal rallying cry or another
kind of appeal to the characters to take up arms and /or take to their
heels in pursuit of change
What can throw writers is when they confuse instigating or inciting action
that brings about the events of the story before we begin watching – the
backstory – with what we experience within the story. All good stories will