The Calling Card Script
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132 THE CALLING CARD SCRIPT
on so that no other clones after him will have to endure a meaning less exis -
tence – even though they may never have realised it was meaning less, like
the other clones before him. It is the depth and extremity of the character’s
vulnerabilities in the middle that make this story so powerful and so
engaging in character terms.
On a less earth-shattering level, the chinks in Frank Gallagher’s thick
armour are on show in any given Shameless episode in which he looms
large as a character. Whether it’s the chink that is failing to resist temp -
tation from his son’s girlfriend, or failing to keep his opinionated mouth
shut when his daughter kidnaps a child off the street and Frank becomes
the mouthpiece of the outraged mob, or failing to say anything paternal and
useful when Debbie is under pressure to lose her virginity and all eyes are
on him to say something useful. Despite being an extreme and perhaps gro -
tesque character, the chinks in Frank’s armour are the kinds of things that
might make any of us vulnerable. When he fails to say anything useful to
Debbie, he is in much the same position as any man for whom having a
conversation with their teenage daughter about losing her virginity is just
about the last conversation in the world they would ever wish to have. The
thicker the armour, the more ironically susceptible is the heel that remains
exposed where the plates of armour do not overlap. It is in the middle of the
story that the plates are pulled apart and the heel begins to be truly exposed.
DEVELOPING RELATIONSHIPS
The journey of character is not simply about the depth of the vulnerabilities
and wounds in their personality that threaten to gape open further. Moon
is a rarity in its singular character focus. Depth of character is not simply
an inward-looking phenomenon, but also outward-looking – to do with the
relationships and the social journey of characters.
In some stories it is most obviously about just this. Love stories,
wherever they sit between the rom-com and tragic extremes of the spect -
rum from Four Weddings to Closer to Romeo and Juliet, are primarily about a relationship between two (or more) lovers.
But relationships can have infinite variety: families ( Fish Tank),
friends ( Shifty, Pulling), peer groups ( Skins, Misfits), colleagues ( Casualty, Auf Wiedersehen Pet), neighbours ( Coronation Street, EastEnders), enemies ( Coriolanus), flatmates ( Being Human, Withnail and I), siblings ( Shameless),
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husband and wife ( Nil by Mouth), locals and outsiders ( The Wicker Man),
warden and ward ( Children of Men).
A mistake some writers make is they have a conveyor belt of people
passing through a character’s story without any one relationship develop -
ing interestingly or meaningfully. Another mistake is that some writers
wish to tell a story about loneliness and isolation and do so by simply cut -
ting characters off from other people – when in fact they might dramatise
it better through contact and relationships. A man alone in a cabin in the
woods is remote; a man alone in a city constantly surrounded by people is
perhaps more poignantly lonely and isolated by virtue of that proximity (Ed
Hime’s radio play The Incomplete Recorded Works of a Dead Body bril-
liantly explores this as Babak journeys further into himself the more he
ventures out into the alien city of London).
So what is the journey of the character’s relationship? What is the
muddle that they face once a road has been embarked upon at the start?
A character journey isn’t in isolation – it is usually relative, contextual,
social, associated with the journeyings of other characters.
JOURNEY TOWARDS AWARENESS
Whatever kind of journey it is – whatever unique combination of physical,
emotional, psychological, social, political, religious, intellectual elements –
dramatic characters travel in some way towards a sense of awareness about
who they are, what they are doing, why they are doing it and what it all
might mean. In ancient Greek tragedy, this position of insight and aware -
ness is called the anagnorisis. It is the moment or point at which the
character is able self-consciously to reflect at the very least momentarily on
what has changed about who they are, given the journey they been on. In
Oedipus Rex it is the moment where the hero realises he has unknowingly
killed his own father and married his mother, and embarks on the irrever -
sible punishment of stabbing out his own eyes.
If the characters reach anagnorisis – their sense of understanding and
clarity – too soon, then the ending is reached too soon. There may be mo -
ments of false awareness, presumptuous understanding, mistaken clarity,
deceptive insight, and these are part of the character’s journey through the
middle. It may be that there is no clarity whatsoever in the middle about
what the true anagnorisis might be. But if your character never reaches
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any form or sense of anagnorisis then the dramatic journey has failed
because it has no meaning, the change has no purpose, the story has no
point. In the middle the characters must be journeying towards awareness,
whether fighting to get there or kicking and screaming to avoid it.
CONTRADICTION
This journey towards awareness does not mean that points of clarity along
the way need be clear and simple. Far from it. The complexity that comes
from contradiction is crucial as the characters make this journey. As they
try and fail, as their personalities are tested, as their vulnerabilities are
exposed and as their relationships develop, the picture that will emerge
should be contradictory because they have not reached an ending yet, and
therefore have not reached the point of true clarity about what their actions
have led them to – resolution, disaster or somewhere between the two.
For the deepening character, contradiction is an ever-present danger
precisely because they have stepped beyond their comfort zone and are try -
ing to achieve something that was previously beyond their capability or
experience. If the path forward is too simple, straight, linear and non-
contradictory, then what you will offer the audience is the sin of all story -
telling sins: predictability and tedium.
Hamlet is full of contradiction between the grief of the beginning and
the vengeance of the ending. Every step offers the possibility that Hamlet
will contradict himself because he always has opposing wants and needs and
thoughts and feelings. This is probably the reason why it is a role craved by
so many actors and a play so popular with audiences ever since it first
appeared at the beginning of the seventeenth century. It offers seemingly
endless variations and possibilities of interpretation because there is so
much contradiction and complexity and depth of character along the way.
SURPRISING THEMSELVES
Although some form of true awareness should come at the end, the capacity
to realise – to display – new facets, whether good or bad, can come all the
way thro
ugh the middle. A useful way of using this to make the story sur -
prising and compelling is to make the characters surprise themselves along
the way – whether for better or for worse. Billy Elliot may surprise himself
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with his dancing capacity, but he also surprises himself with his failures,
faults and follies. Sam Tyler, in particular in the earlier episodes of series
one of Life on Mars, is in a constant state of surprising himself – not only
by the things he is no longer able to do and achieve due to the lack of
accustomed technology, but also by the things he is able to achieve in this
1970s world when he sets his twenty-first-century mind to it. Sam can tend
to find himself in sticky situations due to the mind-set and policing prin -
ciples that he has brought with him, yet he is able to surprise himself by
finding ways to resolve or circumvent those situations without just ditch ing
his convictions and morality.
Characters surprising themselves can mean a series of small moments
of awareness and recognition along the way, but with the real truth and big -
ger picture not coming clear until the end.
CHARACTER AND ACTION
Some characters fade in the middle of the story, as though the plot has
taken them over and their purpose is simply to people it rather than drive
it forward. But the plot takes over like this when the character has lost
purpose and lost their way. When they are not trying to get through the
muddle – but have simply stopped moving meaningfully altogether. Again,
it is all about failing better – it is trying and trying, again and again, with
success never coming easily that keeps the muddle active.
In Memento, the hero may not remember where he has just been or
what he has just done – or anything since the traumatic event that he seeks
to avenge – but he always knows what he’s searching for and that drive
forward intensifies the more he searches and the closer he believes he is
getting. The less he continues to remember, the more he must tattoo across
his body as a record of his investigations and the more complex and mud -
died and muddled the journey and story and plot become – but his drive to
find the man he believes took away his life cuts through it.
CHARACTER AND STRUCTURE
So remember that character action must keep on coming before plot. It is
the continuing, developing and changing sense of character that continues
to drive story, plot and therefore structure. More on structure shortly – but
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if you are losing your way with plot in the middle, you need to go back to
character and make them lead us through the gloom towards the ending.
When the middle sags and wanders it is not because the plot has gone
wrong, but because the character has failed to sustain the story.
THE ‘MIDDLE’ IN SERIES AND SERIALS
This stuff is all well and good when your characters exist in a single, finite,
one-off story that ends at the end. But what about series and serials for TV
(and radio)? Some series never end – so how do you conceive usefully of the
middle?
Since I don’t think writing a calling-card script for a new soap is
remotely a good idea, I’m not going to dwell on the difficulties of managing
short-, medium- and long-term arcs for soaps and continuing drama char -
acters. Other than to say that you need three things: arcs across the short
term (the length of an episode), one for the medium term (the length of a
story strand) and one for the long term (the char acter’s life in a show). In a
sense, until they either leave or are killed off, soap characters are in a near-
perpetual state of muddle in the middle, a pattern only broken by the
conclusion of an episode, or strand, or ultimately their life on a show. And
even then, some characters end up effectively coming back from the dead
(like Dirty Den), so even the end isn’t necessarily the end.
RETURNING SERIES
In a returning series the relentless demands are somewhat less daunting
in terms of volume but no less difficult in terms of quality. But you need to
make a similar distinction between the kinds of middles that you are layer -
ing and balancing.
There will be the middle-of-the-episode story, which is crucial but not
necessarily as life-changing as that in a single drama – otherwise the char -
acters’ lives could well seem like an unconvincing stream of extraordinary
moments. The muddle must be relative to the episode story. For crime
shows, it will be crime-driven but also have some greater impact on the
characters’ lives than just being an ordinary day in their working life. For
Frank Gallagher, it will most likely mean dealing with the messy fallout of
his messy actions on the Chatsworth estate. For Merlin, it will involve
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averting some level of extraordinary disaster or misfortune about to befall
Camelot by secretly using magic – because the Saturday early-evening
audience expects that level of jeopardy every week.
Then there will be where exactly the episode sits in the wider series
or season. For your calling card script it’s most likely you will write (and
people will want to see) the pilot episode, so you probably won’t yet be em -
broiled in the mid-season muddle. But be aware that if you aspire to write
series TV then it’s a conundrum you are likely to encounter at some point
(if you are very lucky).
Then there will be where the characters are at the end of the show.
Unless you are the creator of a show being made, then you are unlikely to
end up having to write this. But if you are creating a new idea and world
in the act of writing your pilot episode, then that sense that the characters
will spend much of their life in the middle for the duration of the show yet
reach an ultimate ending eventually needs to be there somewhere. We need
to know what the middle will feel like for them, and your pilot should show
that. In episode one of Life on Mars, we had a clear, palpable sense of what
every episode and week will feel like for Sam Tyler. Same with Merlin.
Same, in its own way, with Being Human. And Shameless. And Skins. And the list goes on.
SERIALS
And then there are the serials – in which you will have a less defined sense
of episode story structure reaching a conclusion, but a wholly finite and
defined sense of a not-too-distant ending. So the characters are not in a
near-perpetual state of middle-ness, rather they are in incremental story
stages that are reaching a climax only a few episodes away. What this does
tend to mean is that those moments of false clarity, momentary awareness,
craven resolution, mistaken endings will probably sit at the end of your
serial episodes as a way of concluding the instalments, while also propelling
them on to the next stage along the way towards the overall ending.
This is the big challenge that faces series /serial writers and distin -
guishes what they do from what anyone writing singles does. It’s not just
about writing a great pilot. It’s about writing a great pilot that shows t
he
potential ongoing state of character being and character becoming that
each new episode will bring. If this quality and depth and potential of
138 THE CALLING CARD SCRIPT
character is not there, your script and idea will run out of steam even before
the end of your pilot episode.
ABSTRACT ALTERNATIVES
I have already mentioned Moon and Memento – the oeuvre of story where
the notion of the journey in the middle is given unique, unusual, strange,
maverick, abstract, heightened, or surreal expression. This is perhaps easier
to conceive in a high-concept single drama, whatever the medium. It’s more
common in theatre, where the artifice of space and experience can lend
itself well to abstractness of experience – as in plays by Beckett, Ionesco,
Pirandello, Pinter, Kane, Crimp and others.
But are abstract alternatives therefore random, non-consequential,
without dramatic logic? Not as much as you might presume. In Moon the
hero meets a new version of himself – yet the story has a wholly conse qu-
ential, logical dramatic movement through the muddle. As also in Memento –
even though the construction feels bewildering.
In Pinter’s The Birthday Party, the narrow and claustrophobic world
of Meg and Petey’s guest house is heightened, odd and increasingly menac -
ing. It is in many ways abstract, and plays out in abstract ways. Yet at the
heart of its defiant uniqueness and seeming inscrutability is the story of
Stanley, a self-aggrandising loser who, like a petulant child, bemoans his
situation yet also craves Meg’s overbearing mothering. When Goldman and
McCann arrive to find him out and take him away – for what reason we will
never know – his small world is turned inside out and he tries to resist
them, but he cannot. His failure turns Meg, Petey and even Lulu’s worlds
inside out for the time we watch them. And when it’s over, we’re not sure
whether they in any conceivable way live on beyond the lights up and lights
down at beginning and end. But that doesn’t mean we haven’t gone on a
journey with them through the middle to the end.
Charlie Kaufman’s films can be a weird and unique take on character