Lean UX

Home > Other > Lean UX > Page 18
Lean UX Page 18

by Jeff Gothelf


  The team captures their learning on a single-page canvas, as shown in Figure 9-6.

  Figure 9-6. The Service Definition Workshop canvas from ustwo

  Following the Workshop, MVPs and Collaboration

  After the initial two-day collaboration, ustwo spent an additional two weeks prototyping their early ideas and testing them with potential users. During this time the client team participates in daily stand-ups as much as they can. When the prototyping phase is over, both the client and ustwo have a clearer sense of what the project will entail, what the scope of that effort might be, and, perhaps most important, what it’s going to be like to work together.

  Figure 9-7. ustwo team members and their client participating in a Service Definition Workshop

  ustwo have found this fixed-price engagement (in many ways a variation of the Design Sprint technique) to be a far more effective way to share how they work with new clients than the traditional Keynote pitch deck. Because the investment in this workshop is small for all participants it’s a relatively easy service to sell, and the benefits—tighter scope, shared understanding, and team compatibility—far outweigh the costs. Amazingly, ustwo told us that more than 50 percent of these workshops end up in long-term engagements, a much better close rate than they see with their traditional pitches.

  Lean UX in an Agency: Changing the Way We Sell Work

  Lean UX grew up in the context of digital product development and the process changes required to thrive in the digital age. Companies that grew successful in predigital times built processes that made sense then but might have outlived their usefulness. Changing processes to become more digital can be difficult. This is especially true for advertising agencies that grew up around the production processes of the print and broadcast world. In this case study, we’ll look at how one successful marketing agency, Hello Group, is adapting to a digital world.

  Hello Group, a growing digital agency with its roots in advertising, has been transitioning into broader design and strategy work for the past few years. As part of that, the agency had to rethink the way they partner with clients and third-party engineering vendors to deliver work. Lean UX has played a pivotal role in shifting the way they work. The company has drawn inspiration from Lean UX to create two important new tools to help them shape that conversation with their clients, vendors, and within the agency, with their own management team, as well.

  Alignment, Coordination, and Flexibility

  One big problem Hello Group faced was how to articulate the scope of their project work to the client and their engineering vendors in a way that created alignment and understanding but also provided enough flexibility to allow them to explore different features and alternative design implementations. Using the Lean UX hypothesis as a model, the agency created a tool called the Experience Story.

  Experience Stories are mini-scenario statements that ensure designers stay focused on solving the problem at hand without becoming lost in the minutiae of feature details. It helps the design team stay focused on the vision, something that can so often become lost in the day-to-day micromanagement of tasks and progress. Experience Stories are based on customer research and observation insights. They describe the ideal experience a customer should go through when engaging with a service. They’re made up of three parts:

  The current situation with which the customer is faced

  The friction involved in that situation that the team is trying to address

  The ideal experience the team wants to create

  Here’s an example:

  Two days on the cruise ship is a time filled with experiences. Guests come on board with the expectation of making the best of this time.

  But we demand a lot from our guests; remember to print your boarding pass; remember which card was for breakfast and which was for dinner; remember whether you’ve paid for the dinner, etc.

  A good experience would be when all of these details disappear and guests flow through the cruise ship from check in to check out.

  These Experience Stories are shared both internally and with Hello’s clients and partners. This helps everyone orient around why the project is important and it serves as a consistent yardstick for all of the parties on a project.

  Working with Third-Party Engineers

  A second and perhaps even more daunting challenge Hello Group faced was their reliance on third-party engineering vendors to build the designs Hello Group created. If Hello wanted to work in a Lean UX way, how could they ensure that their partners—who are hired and incentivized differently—would conform to this way of working? They decided to use something they call the Project Working Agreement.

  Inspired by David Bland’s Team Working Agreement, the Project Working Agreement lays out, in very clear terms, exactly how the different agencies will work together.1 The agreement covers things like the following:

  What flavor of Agile the agencies will use

  How long sprints are

  Where the code will be kept

  When the teams will meet

  What tools they’ll use to meet and communicate

  And much more.

  It might seem like a lengthy, tedious exercise with which to kick off a project, but it’s proven to save Hello hours of negotiation later in the project. Figure 9-8 shows what it looks like.

  Figure 9-8. The template that Hello Group uses to capture the Project Working Agreement

  The Project Working Agreement is a tool for improving collaboration, something that is of paramount importance in Lean UX. And, like most things at the start of a project, the agreement is based on a series of assumptions. As a result, Hello Group treats the agreement as a living document. As the project progresses, the efficacy of the tactics listed in the agreement will vary. Teams can decide to update the agreement as needed in order to make the working process more productive.

  A Last Word

  Sometimes, it can feel impossible to change the entrenched habits of an organization. So, we were delighted to receive this email from our colleague Emily Holmes. As we read it, we knew we had to share it with you.

  In the email, Emily, who is Director of UX at Hobsons, an educational-technology company in the Washington, DC, area, details the changes she’s made in her organization. Here are some excerpts that describe the journey her firm has taken:

  I think a lot of enterprise companies struggle to figure out the best way to implement these techniques. We initially got a great deal of resistance that we couldn’t do Lean UX because we’re “not a startup,” but of course that’s really not true.

  We brought in a coach to help reinforce with the team our goal of moving our development process toward a Lean UX methodology (it can help to have an outside voice to reinforce what’s being said internally), and since then we’ve made good progress. In less than a year, our team structure has moved from this:

  Figure 9-9. Hobson’s original team structure

  To this:

  Figure 9-10. Hobson’s new lean team structure

  I have introduced the following process/system for helping our teams internalize what needs to happen as we move through the discovery phase of a project, so we don’t skip any steps and so everyone can begin understanding why this thought process needs to happen.

  Figure 9-11. Emily Holmes’s Lean UX “game” diagram

  It requires ongoing coaching on my part and we haven’t completely mastered it yet, but it is really helping to get the full team in sync and speaking the same language. That’s no small feat, since our team includes people who are accustomed to business analysis, technical specs and waterfall development. It’s a little bit fun, so people don’t feel too resentful about having to change old habits. And, it definitely helps us fight the “monsters” that have traditionally been problematic for our organization.

  I believe a lot of the things that are working for us could be applied to other enterprise organizations quite successfully.

  We believe that, t
oo, and hope the stories we’ve presented in this chapter will help to inspire you on your Lean UX journey.

  1 You can find a copy of this at http://www.leanuxbook.com/links.

  Index

  A

  A/B testing, Coded and Live-Data Prototypes, A/B testing

  AARRR (Startup Metrics for Pirates), Running the exercise: business outcomes

  “Adapting Usability Investigations for Agile User-centered Design”, Staggered Sprints and Their Modern Offshoots

  aesthetics, SHIFT: Speed first, aesthetics second

  affinity mapping exercise, Priming the pump with affinity mapping

  agencieschanging the way they sell work, lean UX case study, Lean UX in an Agency: Changing the Way We Sell Work-Working with Third-Party Engineers

  deliverables and, SHIFT: Agencies are in the deliverables business

  development partners and, A quick note about development partners

  Agile software development, Design Is Always Evolving, The Foundations of Lean UXintegrating Lean UX with, Integrating Lean UX and Agile-Wrapping Upcase study, Knowsy, Case Study: Knowsy (by Lane Goldstone)-Beyond the Scrum Team

  communicating with stakeholders, Beyond the Scrum Team

  definition of Agile terms, Some Definitions

  dual-track Agile, Dual-Track Agile

  in the enterprise, Lean UX and Agile in the Enterprise

  participation in processes, Participation

  staggered sprints and modern offshoots, Staggered Sprints and Their Modern Offshoots

  using Scrum to build lean UX practice, Exploiting the Rhythms of Scrum to Build a Lean UX Practice-Participation

  tools for improving collaboration, Making Collaboration Work

  user stories versus hypotheses, Running the exercise: assembling your feature hypotheses

  Agile-fall, SHIFT: From BDUF to Agile-fall: same thing, new day

  analysis versus making, Principle: making over analysis

  analytics, site usage, Site usage analytics

  Apple, Human Interface Guidelines (HIG), Design Systems: What’s in a Name?

  asset libraries, Design Systems: What’s in a Name?

  assumptions, Driving Vision with Outcomes-Method: Declaring Assumptionsdeclaring, Whopreparation for, Preparation

  problem statement, Problem Statement

  who to involve, Who

  running business assumptions exercise, Running the Exercise: Business Assumptions Exercise

  turning into hypothesis statement, Hypotheses

  types of, important to lean UX, Assumptions: The Big Four

  Axure, Clickable mockups

  B

  backlogs, Some Definitionsin dual-track Agile, Dual-Track Agile

  Balsamiq, Example: Using a Prototype MVP

  batches, working in, Principle: work in small batches to mitigate risk

  BDUF (big design up front), shifting away from, SHIFT: From BDUF to Agile-fall: same thing, new day

  behavior, measuring (with MVPs), Creating an MVP to Understand Value

  behavioral infomation (personas), Persona Format

  Bezos, Jeff, SHIFT: Small teams

  big design up fron (BDUF), shifting from, SHIFT: From BDUF to Agile-fall: same thing, new day

  Blank, Steve, Principle: GOOB: the new user-centricity

  Bootstrap framework, Case Study: GE Design System

  brand guidelines, Design Systems: What’s in a Name?

  Brown, Tim, The Foundations of Lean UX

  build-measure-learn feedback loop, The Foundations of Lean UX

  business assumptions exercise, Running the Exercise: Business Assumptions Exercise

  business outcomes, Assumptions: The Big Four, Running the exercise: business outcomes(see also outcomes)

  brainstorming possible outcomes, Running the exercise: business outcomes

  C

  Cagan, Marty, Dual-Track Agiledual-track Agile process diagram, Dual-Track Agile

  CarMax, lean UX at (case study), Online to Offline: Lean UX at CarMax-Setting Client Expectations at a Digital Product Studio: Lean UX at ustwointegrating in-store sales staff, Integrating In-Store Sales Staff

  lean UX, customer experience, and service design, Lean UX + Customer Experience + Service Design

  next iteration of finance application, The Next Iteration

  proto-personas, Proto Personas

  seeking an outcome, Seeking an Outcome

  testing a hypothesis, Testing a Hypothesis

  testing another hypothesis, Testing Another Hypothesis

  case studies, Case Studies-A Last Wordlean UX in an agency, changing the way they sell work, Lean UX in an Agency: Changing the Way We Sell Work-Working with Third-Party Engineers

  online to offline, lean UX at CarMax, Online to Offline: Lean UX at CarMax-Setting Client Expectations at a Digital Product Studio: Lean UX at ustwo

  regulations and financial services, lean UX at PayPal, Regulations and Financial Services: Lean UX at PayPal-The Results

  setting client expectations at digital product studio, lean UX at ustwo, Setting Client Expectations at a Digital Product Studio: Lean UX at ustwo-Following the Workshop, MVPs and Collaboration

  team organization at Hobson, A Last Word-A Last Word

  clickable mockups, Clickable mockups

  client expectations, setting at digital product studio, ustwo case study, Setting Client Expectations at a Digital Product Studio: Lean UX at ustwo-Following the Workshop, MVPs and Collaboration

  code repositories, Design Systems: What’s in a Name?

  coded and live-data prototypes, Coded and Live-Data Prototypescoded prototypes in usability testing, Coded prototypes

  collaborationamong distributed teams, SHIFT: Distributed teams

  breaking down physical barriers to, SHIFT: Workspace

  in Lean UX, Design Is Always Evolving

  in Sy and Miller's staggered sprints model, Staggered Sprints and Their Modern Offshoots

  making it work, Making Collaboration Work

  organizational roles and, SHIFT: Roles

  collaborative design (see design)

  collaborative discovery, Collaborative Discoveryexample of, A Collaborative Discovery Example

  in the field, Collaborative Discovery in the Field

  colocated teams, benefits of, Principle: small, dedicated, colocated

  communication services, real-time, SHIFT: Distributed teams

  competencies over roles, SHIFT: Roles

  continuous discovery, Principle: continuous discovery

  continuous integration, Design Is Always Evolving

  conversation among team members, Collaborative Design: The Informal Approach

  copy writing styles, What goes into a design system?

  cover your ass (CYA) behavior, SHIFT: Roles

  creativity, experimentation and, Principle: permission to fail

  cross-functional collaborationimportance of, SHIFT: Cross-functional teams

  organizational roles and, SHIFT: Roles

  cross-functional teams, Principle: cross-functional teamsorgnizational shift to, SHIFT: Cross-functional teams

  culturechanging in implementing lean UX, Changing Cultureagency culture, SHIFT: Agencies are in the deliverables business

  being realistic about your environment, SHIFT: Be realistic about your environment

  falling in love with the problem, not the solution, SHIFT: Fall in love with the problem, not the solution

  humility, SHIFT: Humility

  no more heroes, SHIFT: No more heroes

  workspaces, SHIFT: Workspace

  lean UX principles guiding, Principles to Guide Culturemoving from doubt to certainty, Principle: moving from doubt to certainty

  no rock stars, gurus, or ninjas, Principle: no rock stars, gurus, or ninjas

  outcomes, not output, Principle: outcomes, not output

  permission to fail, Principle: permission to fail

  removing waste, Principle: removing waste

  shar
ed understanding, Principle: shared understanding

  customer feedbackgetting from a prototype MVP, Example: Using a Prototype MVP

  in continuous discovery, Principle: continuous discovery

  in lean startup, The Foundations of Lean UX

  on-site feedback surveys, On-Site Feedback Surveys

  teams getting, Principle: self-sufficient and empowered

  customer journey maps, Shift: UX debt, Lean UX + Customer Experience + Service Design

  customer service, harnessing their knowledge, Customer Service

  customersAARRR in Startup Metrics for Pirates, Running the exercise: business outcomes

  determinations about, using proto-personas, The Persona Creation Process

  D

  Dailey, Robert, SHIFT: Cross-functional teams

  data-informed versus data-driven design, Hypotheses

  dedicated teams, benefits of, Principle: small, dedicated, colocated

  deliverables, The Foundations of Lean UXagency culture and, SHIFT: Agencies are in the deliverables business

 

‹ Prev