Lean UX

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Lean UX Page 19

by Jeff Gothelf


  focusing on outcomes instead of, Principle: getting out of the deliverables business

  delivery backlog, Dual-Track Agile

  demographic information (personas), Persona Format

  demos and previews for prototypes, Demos and Previews

  deploymentcontinuous, Design Is Always Evolving

  environments not allowing for frequent releases, Staggered Sprints and Their Modern Offshoots

  designcollaborative, Collaborative Design-Wrapping Updesign systems, Design Systems-Collaborating with Geographically Distributed Teams

  informal approach, Collaborative Design: The Informal Approach

  making collaboration work, Making Collaboration Work

  more structured approch, Collaborative Design: A More Structured Approach

  running a design studio, Running a Design Studio-Using the output

  with geographically distributed teams, Collaborating with Geographically Distributed Teams-Design Studio with remote teams

  data-informed versus data-driven, Hypotheses

  Lean UX, Design Is Always Evolving

  of physical materials versus software, Design Is Always Evolving

  shifting from BDUF to Agile-fall, SHIFT: From BDUF to Agile-fall: same thing, new day

  speed trumping aesthetic perfection, SHIFT: Fall in love with the problem, not the solution

  sprint zero or staggered sprints, Staggered Sprints and Their Modern Offshoots

  user experience, The Foundations of Lean UX

  design sessions, Collaborative Design: The Informal Approachcollaborative, with distributed teams, Collaborative Design Sessions with Distributed Teamspriming the pump with affinity mapping, Priming the pump with affinity mapping

  setup, Set up

  design sprints, Some Definitions, Staggered Sprints and Their Modern Offshootsevolution of, Evolving the Design Sprint

  kicking off themes with, Kick Off the Theme with a Design Sprint

  pitfalls to watch out for, Evolving the Design Sprint

  design studios, running, Running a Design Studioindividual idea generation, Individual idea generation (10 minutes)

  pairing up to iterate and refine, Pair up to iterate and refine (10 minutes)

  presentation and critique, Presentation and critique (3 minutes per person)

  problem definition and constraints, Problem definition and constraints (15–45 minutes)

  process, Process

  setting, Setting

  supplies, Supplies

  team, The team

  team idea generation, Team idea generation (45 minutes)

  using the output, Using the output

  with remote teams, Design Studio with remote teams

  design systems, Design Systems-Collaborating with Geographically Distributed Teamsbenefits of, The Value of Design Systems

  case study, GE design system, Case Study: GE Design System-Case Study: GE Design System

  clarifying terminology, Design Systems: What’s in a Name?

  creating, Creating a Design System-Collaborating with Geographically Distributed Teamscharacteristics of successful design systems, Characteristics of successful design systems and style guides

  elements included in design systems, What goes into a design system?

  design thinking, The Foundations of Lean UX

  designersnew skills for UX designers, SHIFT: New skills for UX designers

  participation in Agile processes, Participation

  wanting to be heroes, SHIFT: No more heroes

  development partnersparticipation in all phases of project lifecycle, A quick note about development partners

  working with third-party engineers, Working with Third-Party Engineers

  working with third-party vendors, SHIFT: Working with third-party vendors

  digital design systems (see design systems)

  digital product studio, setting client expectations at, ustwo case study, Setting Client Expectations at a Digital Product Studio: Lean UX at ustwo-Following the Workshop, MVPs and Collaboration

  discoveryin dual-track Agile, Dual-Track Agile

  separate discovery and delivery teams, Dual-Track Agile

  discovery backlog, Dual-Track Agileproblems with, Dual-Track Agile

  discovery, collaborative (see collaborative discovery)

  discovery, continuous (see continuous discovery)

  distributed teamscollaborating with, Collaborating with Geographically Distributed Teams-Design Studio with remote teams

  working with in lean UX implementation, SHIFT: Distributed teams

  documentation standards, SHIFT: Documentation standards

  doubt to certainty, moving from, Principle: moving from doubt to certainty

  dual-track Agile, Some Definitions, Dual-Track Agile

  E

  empathy maps, Proto Personas

  empowered teams, Principle: self-sufficient and empowered

  enterprise organizationsimplementing lean UX at, A Last Word

  lean UX and Agile in, Lean UX and Agile in the Enterprise

  Experience Stories, Alignment, Coordination, and Flexibility

  experiment stories, Experiment Storieselements contained in, Experiment Stories

  experimentation and creativity, Principle: permission to fail

  externalizing your work, Principle: externalizing your work

  F

  facilitation as core designer compentency, SHIFT: New skills for UX designers

  failure, permission to fail, Principle: permission to fail

  feature fakes, Examples of MVPs

  features, Assumptions: The Big FourA/B testing, Coded and Live-Data Prototypes

  assembling your feature hypotheses, Running the exercise: assembling your feature hypotheses

  determining, exercise in, Running the exercise: features

  focusing on outcomes instead of, Driving Vision with Outcomes

  hypothesis statment focused on, Hypotheses: Tactical and Testable

  stepping away from feature roadmap approach, SHIFT: Managing up and out

  feedback, Feedback and Research(see also customer feedback; research and learning)

  gaining market feedback with continuous deployment, Design Is Always Evolving

  in design studio presentation and critique, Presentation and critique (3 minutes per person)

  file-sharing software, SHIFT: Distributed teams

  Flickr, feature fakes, Examples of MVPs

  Fried, Jason, SHIFT: Speed first, aesthetics second

  G

  gated, handoff-based (waterfall) processes, avoiding, Principle: cross-functional teams

  GE design system (case study), Case Study: GE Design System-Case Study: GE Design System

  GEL design system, Westpac, What goes into a design system?

  Goldstone, Lane, Design Is a Team Sport

  GOOB (getting out of the building), Principle: GOOB: the new user-centricity

  Google Hangouts, Collaborating with Geographically Distributed Teams

  Google Sheets, using in affinity mapping, Priming the pump with affinity mapping

  gurus, Principle: no rock stars, gurus, or ninjas

  H

  hardcoded (or static data) prototypes, Coded and Live-Data Prototypes

  Hello Group agency, changing the way they sell work (lean UX case study), Lean UX in an Agency: Changing the Way We Sell Work-Working with Third-Party Engineersalignment, coordination, and flexibility, Alignment, Coordination, and Flexibility

  Hermes project, Fixing Checkout

  heroes, shifting away from, SHIFT: No more heroes

  high-fidelity on-screen prototypes, Middle- and High-Fidelity On-Screen Prototypes

  high-fidelity visual mockups (not clickable), High-fidelity visual mockups (not clickable)

  Hipchat, SHIFT: Distributed teams

  HTML/CSS framework, Bootstrap, Case Study: GE Design System

  Human Interface Guidelines (HIG), Apple, Design Systems: What’s in a Name?

  h
uman needs, identifying, The Foundations of Lean UX

  hypotheses, Using the Right Wordsbacklog of, from design sprints, Evolving the Design Sprint

  for features, Running the exercise: assembling your feature hypotheses

  getting from problem statement to hypothesis, Getting from Problem Statement to Hypothesiscompleting your hypothesis statements, Completing Your Hypothesis Statements

  hypothesis statements versus Agile user stories, Running the exercise: assembling your feature hypotheses

  prioritizing, Prioritizing Hypotheses

  tactical and testable, Hypotheses: Tactical and Testable

  testing a hypothesis in CarMax case study, Testing a Hypothesis, Testing Another Hypothesis

  transforming business assumptions into, Hypotheses

  hypothesis statement, Using the Right Words

  I

  impact, Running the exercise: business outcomes

  implementation, understanding, creating an MVP for, Creating an MVP to Understand Implementation

  Industrial Internet Design System (IIDS), Case Study: GE Design System

  interviewscollaborative discovery in the field, Collaborative Discovery in the Field

  planning questions for, Collaborative Discovery in the Field

  IPMs (see iteration planning meetings)

  iteration planning meetings, Some Definitions, Iteration Planning Meeting

  J

  JavaScript, Polymer framework, Case Study: GE Design System

  K

  key performance indicators (KPIs), Running the exercise: business outcomes

  Kickstarter, landing page MVPs, Examples of MVPs

  Knapp, Jake, Evolving the Design Sprint

  Knowsy case study, Case Study: Knowsy (by Lane Goldstone)-Beyond the Scrum Teambreaking the design bottleneck, Breaking the Design Bottleneck

  outcome of Knowsy's foray into Lean UX, The Outcome

  shared vision empowering independent work, A Shared Vision Empowers Independent Work

  The Innovation Games Company (TIGC), The Innovation Games Company

  Kowitz, Braden, Evolving the Design Sprint

  L

  landing page tests, Examples of MVPs

  LaunchRocket, Examples of MVPs

  lean startup, The Foundations of Lean UX

  Lean UX, Design Is Always Evolvingcomponents of, Design Is Always Evolving

  defined, So, What Is the Definition of Lean UX?

  integrating with Agile, Integrating Lean UX and Agile-Wrapping Up

  learning, Feedback and Research(see also research and learning)

  continuous, Continuous Learning-Making Sense of the Research: A Team Activityin the lab, three users each Thursday, Continuous Learning in the Lab: Three Users Every Thursday

  design sprints and, Evolving the Design Sprint

  learning goals for MVPs, Example: Should We Launch a Newsletter?, Creating an MVPbeing clear about, Some Final Guidelines for Creating MVPs

  Truth Curve, Some Final Guidelines for Creating MVPs

  understanding implementation, Creating an MVP to Understand Implementation

  understanding the value of your idea, Creating an MVP to Understand Value

  live-data prototypes, Coded and Live-Data Prototypes

  low-fidelity on-screen mockups, Low-Fidelity On-Screen Mockups

  M

  making, valuing over analysis, Principle: making over analysis

  management check-ins and team momentum, Beyond the Scrum Team

  MapMyRun, feature fake example, Examples of MVPs

  McClure, Dave, Running the exercise: business outcomes

  meetings (in Scrum), Themes

  Meetup, usability testing, three users every Thursday, Case Study: Three Users Every Thursday at Meetup

  middle- and high-fidelity on-screen prototypes, Middle- and High-Fidelity On-Screen Prototypes

  Miller, Lynn, Staggered Sprints and Their Modern Offshoots

  minimum viable products (MVPs), The Foundations of Lean UX, Using the Right Words, Minimum Viable Products and Prototypes-Example: Wizard of Oz MVP for Taproot Pluscreating, Creating an MVPguidelines for, Some Final Guidelines for Creating MVPs

  to understand implementation, Creating an MVP to Understand Implementation

  to understand value, Creating an MVP to Understand Value

  defined, What Is an MVP Anyway?

  examples of, Examples of MVPs-Example: Wizard of Oz MVP for Taproot Plusdeciding whether to launch a newsletter, Example: Should We Launch a Newsletter?

  Wizard of Oz MVP for Taproot Plus, Example: Wizard of Oz MVP for Taproot Plus

  in Meetup's mobile usability testing, Case Study: Three Users Every Thursday at Meetup

  in ustwo lean UX case study, Following the Workshop, MVPs and Collaboration

  using a prototype MVP, Example: Using a Prototype MVP

  monitoring techniques for continuous and collaborative discovery, Monitoring Techniques for Continuous and Collaborative Discovery-A/B testingA/B testing, A/B testing

  customer service, Customer Service

  on-site feedback surveys, On-Site Feedback Surveys

  search logs, Search logs

  site usage analytics, Site usage analytics

  MVPs (see minimum viable products)

  N

  needs, obstacles, and desires (personas), Persona Format

  ninjas, Principle: no rock stars, gurus, or ninjas

  O

  online to offline, lean UX at CarMax (case study), Online to Offline: Lean UX at CarMax-Setting Client Expectations at a Digital Product Studio: Lean UX at ustwo

  organizational shifts in implementing lean UX, Making Organizational Shifts-Wrapping Upchanging culture, Changing Culturebeing realistic about your environment, SHIFT: Be realistic about your environment

  falling in love with the problem, not the solution, SHIFT: Fall in love with the problem, not the solution

  humility, SHIFT: Humility

  no more heroes, SHIFT: No more heroes

  shifting agency culture, SHIFT: Agencies are in the deliverables business

  workspaces, SHIFT: Workspace

  new skills for UX designers, SHIFT: New skills for UX designers

  outcomes, SHIFT: Outcomes

  shifting process, Shifting Processdoumentation standards, SHIFT: Documentation standards

  from BDUF to Agile-fall, SHIFT: From BDUF to Agile-fall: same thing, new day

  managing up and out, SHIFT: Managing up and out

  UX debt, Shift: UX debt

  shifting team organization, Shifting Team Organizationcross-functional teams, SHIFT: Cross-functional teams

  distributed teams, SHIFT: Distributed teams

  roles and, SHIFT: Roles

  working with third-party vendors, SHIFT: Working with third-party vendors

  organizations, benefits of design systems for, The Value of Design Systems

  outcomesdriving vision with, Driving Vision with Outcomes-Wrapping Upassumptions, Assumptions

  from problem statement to hypothesis, Getting from Problem Statement to Hypothesis

  using the right words, Using the Right Words

  managing to, with multiple teams in enterprises, Lean UX and Agile in the Enterprise

  not output, Principle: outcomes, not output

  output, outcome, and impact, Running the exercise: business outcomes

  seeking in CarMax case study, Seeking an Outcome

  shifting to, in implementing lean UX, SHIFT: Outcomes, SHIFT: Agencies are in the deliverables business

  outputfocusing on outcomes instead of, Principle: outcomes, not output, Running the exercise: business outcomes

  output, outcome, and impact, Running the exercise: business outcomes

  outsourcingof research, problems with, Collaborative Discovery

  working with third-party vendors, SHIFT: Working with third-party vendors

  P

  paper prototypes, Paper Prototypesin Knowsy case study, Breaking the Design Bottleneckr />
  pros and cons of, Pros

  participants, recruiting for usability testing, Who Should Watch?

  patternsfinding in research data, Confusion, Contradiction, and (Lack of) Clarity

  identifying over time in lean UX research data, Identifying Patterns Over Time

  Patton, Jeff, Dual-Track Agile, Shift: UX debt

  PayPal, lean UX at (case study), Regulations and Financial Services: Lean UX at PayPal-The Resultsfixing checkout, Fixing Checkout

  getting started and overcoming obstacles, Getting Started and Overcoming Obstacles

  results of Hermes project, The Results

  team, The Team

  permission to fail, Principle: permission to fail

  personas, Running the exercise: usersconsidering in feature hypothesis construction, Running the exercise: assembling your feature hypotheses

  created in CarMax case study, Proto Personas

  creation process, The Persona Creation Process

 

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