by Jeff Gothelf
developing in lean UX, Proto-Personas
sketching proto-personas on paper, Persona Format
Polymer framework, Case Study: GE Design System
Predix design system, GE, Case Study: GE Design System
principles of lean UX, Principlesfoundations, The Foundations of Lean UXAgile software design, The Foundations of Lean UX
design thinking, The Foundations of Lean UX
lean startup, The Foundations of Lean UX
user experience design, The Foundations of Lean UX
guiding culture, Principles to Guide Culture
guiding process, Principles to Guide Process
guiding team organization, Principles to Guide Team Organization
proactive communication, Beyond the Scrum Team
problem statements, Problem Statementfor existing products, Existing product: problem statement template
for new products and services, New product: problem statement template
getting from problem statement to hypothesis, Getting from Problem Statement to Hypothesis
problem-focused teams, Principle: problem-focused teamsfalling in love with the problem, not the solution, SHIFT: Fall in love with the problem, not the solution
processdiagram of lean UX process, Using the Right Words
lean UX principles guiding, Principles to Guide Processcontinuous discovery, Principle: continuous discovery
externalizing your work, Principle: externalizing your work
getting out of deliverables business, Principle: getting out of the deliverables business
GOOB, user-centricity, Principle: GOOB: the new user-centricity
valuing making over analysis, Principle: making over analysis
working in small batches to mitigate risk, Principle: work in small batches to mitigate risk
shifting in implementing lean UX, Shifting Processdocumentation standards, SHIFT: Documentation standards
from BDUF to Agile-fall, SHIFT: From BDUF to Agile-fall: same thing, new day
from output to outcomes, SHIFT: Outcomes
managing up and out, SHIFT: Managing up and out
speed first, aesthetics second, SHIFT: Speed first, aesthetics second
UX debt, Shift: UX debt
product development consulting, lean UX at ustwo (case study), Setting Client Expectations at a Digital Product Studio: Lean UX at ustwo-Following the Workshop, MVPs and Collaboration
product discovery, Some Definitions
Product IQ, raising for team members, Who
project working agreement, Working with Third-Party Engineers
proto-personas, Proto-Personasexample of use, CSA project in NYC, Proto-Personas
in CarMax case study, Proto Personas
prototypes, Prototyping-Example: Using a Prototype MVPchoosing technique to use for, Prototyping
coded and live-data prototypes, Coded and Live-Data Prototypes
demos and previews of, Demos and Previews
elements included in, What Should Go into My Prototype?
example, using a prototype MVP, Example: Using a Prototype MVP
low-fidelity on-screen mockups, Low-Fidelity On-Screen Mockups
middle- and high-fidelity on-screen prototypes, Middle- and High-Fidelity On-Screen Prototypes
paper, Paper Prototypes
produced from design sprints, Evolving the Design Sprint
prototyping tools, Prototyping
R
real-time communication services, SHIFT: Distributed teams
recruiting participants for usability testing, Who Should Watch?
regulations and financial services, lean UX at PayPal, Regulations and Financial Services: Lean UX at PayPal-The Results
remote-pairing software (Screenhero), SHIFT: Distributed teams
requirements, Using the Right Words
research and learning, Feedback and Research-Wrapping Upcontinuous and collaborative research, Continuous and Collaborative Researchcollaborative discovery, Collaborative Discovery-A Collaborative Discovery Example
continuous learning, Continuous Learning-Making Sense of the Research: A Team Activityin the lab, three users each Thursday, Continuous Learning in the Lab: Three Users Every Thursday
making research coninuous and collaborative, Feedback and Research
making sense of the research data, Making Sense of the Research: A Team Activity-Coded prototypesconfusion, contradiction, and lack of clarity, Confusion, Contradiction, and (Lack of) Clarity
monitoring techniques for continuous and collaborative discovery, Monitoring Techniques for Continuous and Collaborative Discovery-A/B testing
scheduling of research sessions in CarMax case study, Regular Cadence with the Team
retrospectives, Making Collaboration Workdefined, Some Definitions
Ries, Eric, The Foundations of Lean UX
risk mitigation, Assumptionsrisk prioritization matrix, Prioritizing Hypotheses
working in small batches, Principle: work in small batches to mitigate risk
rock stars, Principle: no rock stars, gurus, or ninjas
“The Role of Team and Task Characteristics in R&D Team Collaborative Problem Solving and Productivity”, SHIFT: Cross-functional teams
roles, moving from, to collaborative capabilities, SHIFT: Roles
S
Salesforce design system, What goes into a design system?
Scrum, Integrating Lean UX and Agiledefined, Some Definitions
using in building a lean UX practice, Exploiting the Rhythms of Scrum to Build a Lean UX Practice-Participationexperiment stories, Experiment Stories
iteration planning meeting, Iteration Planning Meeting
kicking off themes with a design sprint, Kick Off the Theme with a Design Sprint
themes, Themes
user validation schedule, User Validation Schedule
search logs, using for MVP validation, Search logs
self-sufficient teams, Principle: self-sufficient and empowered
shared understanding, Principle: shared understandingproto-personas and, Proto-Personas
short cycles, Design Is Always Evolving
site usage analytics, Site usage analytics
Sivers, Derek, Principle: permission to fail
six-up templates, Individual idea generation (10 minutes)
sketches, Sketches
sketching/ideation in design sprints, Kick Off the Theme with a Design Sprint
Skype, Collaborating with Geographically Distributed Teams
Skype in the classroom mockup example, Clickable mockups
Slack, Collaborating with Geographically Distributed Teams, SHIFT: Distributed teams
small teamsbenefits of, Principle: small, dedicated, colocated
shifting to, in implementing lean UX, SHIFT: Small teams
SMS usage, research on, Identifying Patterns Over Time
software development vendors, third-party, SHIFT: Working with third-party vendors
speed first, aesthetics second, SHIFT: Speed first, aesthetics second
Sprint (Knapp, Zeratsky, and Kowitz), Evolving the Design Sprint
sprint zero, Some Definitions
sprints, Some Definitionsstaggered sprints and modern offshoots, Staggered Sprints and Their Modern Offshoots
staggered sprints, Staggered Sprints and Their Modern Offshoots
stakeholdersproactive communication with, Beyond the Scrum Team
prototypes and, Prototyping
stand-up, Some Definitions
“Startup Metrics for Pirates”, Running the exercise: business outcomes
style guides, Design Systems: What’s in a Name?successful, characteristics of, Characteristics of successful design systems and style guides
wiki-based, What goes into a design system?
Sy, Desiree, Staggered Sprints and Their Modern Offshoots
T
Taproot Foundation, Wizard of Oz MVP for, Example: Wizard of Oz MVP for Taproot Plus
&
nbsp; team organizationlean UX principles guiding, Principles to Guide Team Organizationcross-functional teams, Principle: cross-functional teams
problem-focused teams, Principle: problem-focused teams
self-sufficient and empowered teams, Principle: self-sufficient and empowered
small, dedicated, colocated teams, Principle: small, dedicated, colocated
shifting in implementing lean UX, Shifting Team Organizationcross-functional teams, SHIFT: Cross-functional teams
Hobson education technology, A Last Word-A Last Word
small teams, SHIFT: Small teams
working with distributed teams, SHIFT: Distributed teams
working with third-party vendors, SHIFT: Working with third-party vendors
Team Working Agreements, Making Collaboration Work
team-based mentality, Principle: no rock stars, gurus, or ninjas
teamsbenefits of design systems for, The Value of Design Systems
conversation among members, Collaborative Design: The Informal Approach
for design studio, The teamidea generation by team, Team idea generation (45 minutes)
geographically distributed, collaborating with, Collaborating with Geographically Distributed Teams-Design Studio with remote teamscollaborative design sessions, Collaborative Design Sessions with Distributed Teams
in enterprise organizations, Lean UX and Agile in the Enterprise
in lean UX at Paypal case study, The Team
making collaboration work, Making Collaboration Work
management check-in and team momentum, Beyond the Scrum Team
participation of all members in Agile processes, Participation
raising Product IQ of members, Who
separate discovery and delivery teams, Dual-Track Agile
test-driven development (TDD), Using the Right Words
testingsimplifying the in-house test environment, Simplify Your Test Environment
test what you've got policy, Test What You’ve Got
themes, Themeskicking off with a design sprint, Kick Off the Theme with a Design Sprint
third party vendors, working with, SHIFT: Working with third-party vendorsin Hello Group lean UX case study, Working with Third-Party Engineers
three, twelve, one activity calendar, Continuous Learning in the Lab: Three Users Every Thursday
TIGC (The Innovation Games Company), The Innovation Games Company
Trello board, using as a database, Example: Wizard of Oz MVP for Taproot Plus
Truth Curve (for MVPs), Some Final Guidelines for Creating MVPs
two-pizza teams, SHIFT: Small teams
U
Unbounce, Examples of MVPs
understanding, shared, Principle: shared understandingproto-personas and, Proto-Personas
usability labs, Simplify Your Test Environment
usability testingthree users each Thursday at Meetup, Case Study: Three Users Every Thursday at Meetup
three users in the lab each Thursday, Continuous Learning in the Lab: Three Users Every Thursday-Case Study: Three Users Every Thursday at Meetupwatchers for the tests, Who Should Watch?
usage analytics, Site usage analytics
user experience design, The Foundations of Lean UXnew skills for UX designers, SHIFT: New skills for UX designers
user outcomes, Assumptions: The Big Four, Running the exercise: user outcomesfeatures that help in achievement of, Running the exercise: features
user stories (Agile), Some Definitionsdifference between hypotheses and, Running the exercise: assembling your feature hypotheses
experiment stories and, Experiment Stories
user-centered design, integrating with Agile, Staggered Sprints and Their Modern Offshoots
user-centricity (GOOB), Principle: GOOB: the new user-centricity
users, Assumptions: The Big Fourin hypothesis statement exercise, Running the exercise: users
personas, development of, Proto-Personas
remembering we are not the user, Proto-Personas
user validation schedule, User Validation Schedule
ustwo, lean UX at (case study), Setting Client Expectations at a Digital Product Studio: Lean UX at ustwo-Following the Workshop, MVPs and Collaborationpost-workshop MVPs and collaboration, Following the Workshop, MVPs and Collaboration
service definition workshop, The Service Definition Workshop
UX (user experience), The Foundations of Lean UX, Collaborative Design
UX debt, Shift: UX debt
V
value, understanding, creating an MVP for, Creating an MVP to Understand Value
video conferencing software, SHIFT: Distributed teams
vision, driving with outcomes, Driving Vision with Outcomes-Wrapping Upassumptions, Assumptionsdeclaring, Who
running business assumptions exercise, Running the Exercise: Business Assumptions Exercise
getting from problem statement to hypothesis, Getting from Problem Statement to Hypothesis
using the right words, Using the Right Words
W
waste, removing, Principle: removing wastestaggered sprints and, Staggered Sprints and Their Modern Offshoots
waterfall processes, avoiding, Principle: cross-functional teams
Web Components, Case Study: GE Design System
Westpac GEL design system, What goes into a design system?
“Why You Need to Fail” (video), Principle: permission to fail
wiki-based style guides, What goes into a design system?
wireframes, Example: Using a Prototype MVPin usability testing, Static wireframes
Wizard of Oz MVP, Examples of MVPs
work, externalizing, Principle: externalizing your work
workspaces, open and collaborative, SHIFT: Workspace
Z
Zeratsky, John, Evolving the Design Sprint