Lean UX

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Lean UX Page 20

by Jeff Gothelf


  developing in lean UX, Proto-Personas

  sketching proto-personas on paper, Persona Format

  Polymer framework, Case Study: GE Design System

  Predix design system, GE, Case Study: GE Design System

  principles of lean UX, Principlesfoundations, The Foundations of Lean UXAgile software design, The Foundations of Lean UX

  design thinking, The Foundations of Lean UX

  lean startup, The Foundations of Lean UX

  user experience design, The Foundations of Lean UX

  guiding culture, Principles to Guide Culture

  guiding process, Principles to Guide Process

  guiding team organization, Principles to Guide Team Organization

  proactive communication, Beyond the Scrum Team

  problem statements, Problem Statementfor existing products, Existing product: problem statement template

  for new products and services, New product: problem statement template

  getting from problem statement to hypothesis, Getting from Problem Statement to Hypothesis

  problem-focused teams, Principle: problem-focused teamsfalling in love with the problem, not the solution, SHIFT: Fall in love with the problem, not the solution

  processdiagram of lean UX process, Using the Right Words

  lean UX principles guiding, Principles to Guide Processcontinuous discovery, Principle: continuous discovery

  externalizing your work, Principle: externalizing your work

  getting out of deliverables business, Principle: getting out of the deliverables business

  GOOB, user-centricity, Principle: GOOB: the new user-centricity

  valuing making over analysis, Principle: making over analysis

  working in small batches to mitigate risk, Principle: work in small batches to mitigate risk

  shifting in implementing lean UX, Shifting Processdocumentation standards, SHIFT: Documentation standards

  from BDUF to Agile-fall, SHIFT: From BDUF to Agile-fall: same thing, new day

  from output to outcomes, SHIFT: Outcomes

  managing up and out, SHIFT: Managing up and out

  speed first, aesthetics second, SHIFT: Speed first, aesthetics second

  UX debt, Shift: UX debt

  product development consulting, lean UX at ustwo (case study), Setting Client Expectations at a Digital Product Studio: Lean UX at ustwo-Following the Workshop, MVPs and Collaboration

  product discovery, Some Definitions

  Product IQ, raising for team members, Who

  project working agreement, Working with Third-Party Engineers

  proto-personas, Proto-Personasexample of use, CSA project in NYC, Proto-Personas

  in CarMax case study, Proto Personas

  prototypes, Prototyping-Example: Using a Prototype MVPchoosing technique to use for, Prototyping

  coded and live-data prototypes, Coded and Live-Data Prototypes

  demos and previews of, Demos and Previews

  elements included in, What Should Go into My Prototype?

  example, using a prototype MVP, Example: Using a Prototype MVP

  low-fidelity on-screen mockups, Low-Fidelity On-Screen Mockups

  middle- and high-fidelity on-screen prototypes, Middle- and High-Fidelity On-Screen Prototypes

  paper, Paper Prototypes

  produced from design sprints, Evolving the Design Sprint

  prototyping tools, Prototyping

  R

  real-time communication services, SHIFT: Distributed teams

  recruiting participants for usability testing, Who Should Watch?

  regulations and financial services, lean UX at PayPal, Regulations and Financial Services: Lean UX at PayPal-The Results

  remote-pairing software (Screenhero), SHIFT: Distributed teams

  requirements, Using the Right Words

  research and learning, Feedback and Research-Wrapping Upcontinuous and collaborative research, Continuous and Collaborative Researchcollaborative discovery, Collaborative Discovery-A Collaborative Discovery Example

  continuous learning, Continuous Learning-Making Sense of the Research: A Team Activityin the lab, three users each Thursday, Continuous Learning in the Lab: Three Users Every Thursday

  making research coninuous and collaborative, Feedback and Research

  making sense of the research data, Making Sense of the Research: A Team Activity-Coded prototypesconfusion, contradiction, and lack of clarity, Confusion, Contradiction, and (Lack of) Clarity

  monitoring techniques for continuous and collaborative discovery, Monitoring Techniques for Continuous and Collaborative Discovery-A/B testing

  scheduling of research sessions in CarMax case study, Regular Cadence with the Team

  retrospectives, Making Collaboration Workdefined, Some Definitions

  Ries, Eric, The Foundations of Lean UX

  risk mitigation, Assumptionsrisk prioritization matrix, Prioritizing Hypotheses

  working in small batches, Principle: work in small batches to mitigate risk

  rock stars, Principle: no rock stars, gurus, or ninjas

  “The Role of Team and Task Characteristics in R&D Team Collaborative Problem Solving and Productivity”, SHIFT: Cross-functional teams

  roles, moving from, to collaborative capabilities, SHIFT: Roles

  S

  Salesforce design system, What goes into a design system?

  Scrum, Integrating Lean UX and Agiledefined, Some Definitions

  using in building a lean UX practice, Exploiting the Rhythms of Scrum to Build a Lean UX Practice-Participationexperiment stories, Experiment Stories

  iteration planning meeting, Iteration Planning Meeting

  kicking off themes with a design sprint, Kick Off the Theme with a Design Sprint

  themes, Themes

  user validation schedule, User Validation Schedule

  search logs, using for MVP validation, Search logs

  self-sufficient teams, Principle: self-sufficient and empowered

  shared understanding, Principle: shared understandingproto-personas and, Proto-Personas

  short cycles, Design Is Always Evolving

  site usage analytics, Site usage analytics

  Sivers, Derek, Principle: permission to fail

  six-up templates, Individual idea generation (10 minutes)

  sketches, Sketches

  sketching/ideation in design sprints, Kick Off the Theme with a Design Sprint

  Skype, Collaborating with Geographically Distributed Teams

  Skype in the classroom mockup example, Clickable mockups

  Slack, Collaborating with Geographically Distributed Teams, SHIFT: Distributed teams

  small teamsbenefits of, Principle: small, dedicated, colocated

  shifting to, in implementing lean UX, SHIFT: Small teams

  SMS usage, research on, Identifying Patterns Over Time

  software development vendors, third-party, SHIFT: Working with third-party vendors

  speed first, aesthetics second, SHIFT: Speed first, aesthetics second

  Sprint (Knapp, Zeratsky, and Kowitz), Evolving the Design Sprint

  sprint zero, Some Definitions

  sprints, Some Definitionsstaggered sprints and modern offshoots, Staggered Sprints and Their Modern Offshoots

  staggered sprints, Staggered Sprints and Their Modern Offshoots

  stakeholdersproactive communication with, Beyond the Scrum Team

  prototypes and, Prototyping

  stand-up, Some Definitions

  “Startup Metrics for Pirates”, Running the exercise: business outcomes

  style guides, Design Systems: What’s in a Name?successful, characteristics of, Characteristics of successful design systems and style guides

  wiki-based, What goes into a design system?

  Sy, Desiree, Staggered Sprints and Their Modern Offshoots

  T

  Taproot Foundation, Wizard of Oz MVP for, Example: Wizard of Oz MVP for Taproot Plus

&
nbsp; team organizationlean UX principles guiding, Principles to Guide Team Organizationcross-functional teams, Principle: cross-functional teams

  problem-focused teams, Principle: problem-focused teams

  self-sufficient and empowered teams, Principle: self-sufficient and empowered

  small, dedicated, colocated teams, Principle: small, dedicated, colocated

  shifting in implementing lean UX, Shifting Team Organizationcross-functional teams, SHIFT: Cross-functional teams

  Hobson education technology, A Last Word-A Last Word

  small teams, SHIFT: Small teams

  working with distributed teams, SHIFT: Distributed teams

  working with third-party vendors, SHIFT: Working with third-party vendors

  Team Working Agreements, Making Collaboration Work

  team-based mentality, Principle: no rock stars, gurus, or ninjas

  teamsbenefits of design systems for, The Value of Design Systems

  conversation among members, Collaborative Design: The Informal Approach

  for design studio, The teamidea generation by team, Team idea generation (45 minutes)

  geographically distributed, collaborating with, Collaborating with Geographically Distributed Teams-Design Studio with remote teamscollaborative design sessions, Collaborative Design Sessions with Distributed Teams

  in enterprise organizations, Lean UX and Agile in the Enterprise

  in lean UX at Paypal case study, The Team

  making collaboration work, Making Collaboration Work

  management check-in and team momentum, Beyond the Scrum Team

  participation of all members in Agile processes, Participation

  raising Product IQ of members, Who

  separate discovery and delivery teams, Dual-Track Agile

  test-driven development (TDD), Using the Right Words

  testingsimplifying the in-house test environment, Simplify Your Test Environment

  test what you've got policy, Test What You’ve Got

  themes, Themeskicking off with a design sprint, Kick Off the Theme with a Design Sprint

  third party vendors, working with, SHIFT: Working with third-party vendorsin Hello Group lean UX case study, Working with Third-Party Engineers

  three, twelve, one activity calendar, Continuous Learning in the Lab: Three Users Every Thursday

  TIGC (The Innovation Games Company), The Innovation Games Company

  Trello board, using as a database, Example: Wizard of Oz MVP for Taproot Plus

  Truth Curve (for MVPs), Some Final Guidelines for Creating MVPs

  two-pizza teams, SHIFT: Small teams

  U

  Unbounce, Examples of MVPs

  understanding, shared, Principle: shared understandingproto-personas and, Proto-Personas

  usability labs, Simplify Your Test Environment

  usability testingthree users each Thursday at Meetup, Case Study: Three Users Every Thursday at Meetup

  three users in the lab each Thursday, Continuous Learning in the Lab: Three Users Every Thursday-Case Study: Three Users Every Thursday at Meetupwatchers for the tests, Who Should Watch?

  usage analytics, Site usage analytics

  user experience design, The Foundations of Lean UXnew skills for UX designers, SHIFT: New skills for UX designers

  user outcomes, Assumptions: The Big Four, Running the exercise: user outcomesfeatures that help in achievement of, Running the exercise: features

  user stories (Agile), Some Definitionsdifference between hypotheses and, Running the exercise: assembling your feature hypotheses

  experiment stories and, Experiment Stories

  user-centered design, integrating with Agile, Staggered Sprints and Their Modern Offshoots

  user-centricity (GOOB), Principle: GOOB: the new user-centricity

  users, Assumptions: The Big Fourin hypothesis statement exercise, Running the exercise: users

  personas, development of, Proto-Personas

  remembering we are not the user, Proto-Personas

  user validation schedule, User Validation Schedule

  ustwo, lean UX at (case study), Setting Client Expectations at a Digital Product Studio: Lean UX at ustwo-Following the Workshop, MVPs and Collaborationpost-workshop MVPs and collaboration, Following the Workshop, MVPs and Collaboration

  service definition workshop, The Service Definition Workshop

  UX (user experience), The Foundations of Lean UX, Collaborative Design

  UX debt, Shift: UX debt

  V

  value, understanding, creating an MVP for, Creating an MVP to Understand Value

  video conferencing software, SHIFT: Distributed teams

  vision, driving with outcomes, Driving Vision with Outcomes-Wrapping Upassumptions, Assumptionsdeclaring, Who

  running business assumptions exercise, Running the Exercise: Business Assumptions Exercise

  getting from problem statement to hypothesis, Getting from Problem Statement to Hypothesis

  using the right words, Using the Right Words

  W

  waste, removing, Principle: removing wastestaggered sprints and, Staggered Sprints and Their Modern Offshoots

  waterfall processes, avoiding, Principle: cross-functional teams

  Web Components, Case Study: GE Design System

  Westpac GEL design system, What goes into a design system?

  “Why You Need to Fail” (video), Principle: permission to fail

  wiki-based style guides, What goes into a design system?

  wireframes, Example: Using a Prototype MVPin usability testing, Static wireframes

  Wizard of Oz MVP, Examples of MVPs

  work, externalizing, Principle: externalizing your work

  workspaces, open and collaborative, SHIFT: Workspace

  Z

  Zeratsky, John, Evolving the Design Sprint

 

 

 


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