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Pixel Juice

Page 23

by Jeff Noon


  I kind of forgot all about the product for a while, because I never heard anything more about it from Tom. But then, about six months later, there it was, the thing I'd found, now a part of the Shark Magnet machine. Tom had set it up so the disc spun around, and the groove in it came into contact with a tiny shard of diamond he had prised out of a stolen necklace. And it made a noise! The spinning disc made a noise, a type of music I think, but nothing like I'd ever heard before.

  So there you are; the Factory making these strange products that can hardly be used, until you break the code on them. And Old Tom Sharpsaw spending his lost days constructing perverse, uncontrollable machines. They were the mirror of each other.

  Take the Snake Loop game he invented, for instance; all these metal pipes that twisted together, sometimes sending up clouds of green smoke. Here, the first thing was figuring out how to turn the machine on, because there was a different way of turning it on every time you put your money in the slot. And then, one day just when you think you've got the hang of turning it on, and you've successfully shot down all the fluffy green clouds with the attached perfume gun, what should you discover but that turning it on wasn't turning it on at all. Turning it on was just turning on the unlocking device which the clouds made. And killing the clouds in a certain order, that was the real way of turning on the Snake Loop machine. Only then could you really start playing the game, which had absolutely nothing at all to do with killing clouds, and a whole lot more to do with snakes and loops and the rhythm of the heart and the shadow of the eye ...

  Well, it's the Factory, isn't it? Tom's caught in the loop as well; we all are. And that's why nobody ever gets to leave Crawl, and why the goddamn graveyard is so crowded. And maybe one day we'll find out what the Factory is really making. The Big Product, Tom calls it. Because all these things it makes a gift of, they're just the side products, that's what the experts reckon anyway; things that have gone wrong, say, or failed experiments. Tom reckons it another way; he reckons the Factory is giving us these products just so we can help complete the process. And if we ever find out what the final product is, maybe then we all get to leave ...

  It scares me just thinking about it.

  So there were five of these machines that Tom had made: the Snake Loop, the Butterfly Circle, the Plague Circus, the Shark Magnet and the Liquid Tiger machine. And like I said, all of them just kept on growing as the years passed by, and most of them included little things here and there that had come out of the Factory. But the Intravenus machine, that was different. Intravenus was a Factory product in itself. The whole thing had come out just as it was, complete in all its parts, ready for use. The only trouble being, nobody could work out the reason for it.

  The shape of the thing didn't help any, being a perfect sphere made from a burnished metal of some kind. A hand knocked against it revealed a hollowness within, alive with echoes, and yet there appeared to be no way to open it up. Two small circular holes placed at right angles to each other allowed a glimpse of the contained darkness, which was smoky and smelled of ash. Certainly, at six feet in diameter, it was one of the largest products yet delivered, but that didn't mean anything; very often the smaller objects proved the most useful, like the bird shoes for instance, they were much sought after. But the Intravenus, what use was it? A large, hollow globe with two holes in it, that's it. So the thing was rolled on over to the Town Hall, which is where all products of the Factory were meant to be registered.

  It wasn't called the Intravenus machine in those days, of course, it wasn't called anything. So that's when Tom Sharpsaw came calling. He paid a night-time visit to the Council Yard where all the useless objects were stored. And he found a home for the strange new machine in the Vanishing Palace. Of course he didn't know what the purpose of it was either, not at first anyway, not until he started to work on it, and I'm sure this is where Oris the Robot comes in handy. It was Oris that most probably discovered the secret code of the latest machine, because all the Factory's products are linked in some weird way.

  We just don't know the weirdness of the way, that's all.

  All Tom Sharpsaw had to do then was turn the secret code into a process that could be coin-operated, by the special coin naturally, and there it was, the star turn of the Vanishing Palace. He painted the sphere black, with the word Intravenus in swirling red letters. He only called it the Intravenus after he'd found out what the purpose of it was, so all us kids were real keen to have a go on it. And I was a bit mad at him anyway, because he hadn't let me help him work on the machine, that wasn't fair. The least I was expecting was first go on the new game. Except then he goes and paints ADULTS ONLY on it as well. It was the first time we'd ever seen such a phrase in Crawl. Tom was very strict about it being for adults only, and so it was only a few men of the town who got to play the Intravenus. And not only men, because some women started to play it as well. They would stare through one of the holes, while a beam of light that Tom had rigged up was shone through the second hole. What they saw inside, we just couldn't imagine. The arrival of the game didn't please everybody, however, because pretty soon some of the older and more conservative people of Crawl started a campaign to have the Intravenus machine closed down, even destroyed. This made us even more curious. We'd ask the players as they came out of the Palace what it was they'd seen in the game, what had happened, what was it like, what was the secret? Please, we'd demand, please tell us what the mystery is.

  But nobody would. They'd just walk out of the Vanishing Palace with this glazed expression on their faces, as though they were drunk or something. Near everybody who'd played the game would start to gather around the Factory's outer fence, just staring at the place. Like it was a temple or something. We got so curious that some of us decided to hide in the back room of the Palace while Tom locked up for the night.

  There was me, and Bobby, and Janet, and Flo.

  Bobby dropped out because he was too scared, I think, so that left the three of us, three girls. I guess that's why we were so fascinated with the machine, not so much that it was adults only, but more because of the name; we all wanted to be in love one day. Because what else could you hope for in a town called Crawl? So there we were, all three of us cramped in the little store room, surrounded by all the bits of things that Tom Sharpsaw hadn't got round to using yet. And it was dark, and scary, and worse still I couldn't help feeling guilty at doing the dirty on Tom, after all he'd taught me. I was going to use the skills he'd passed on to me against him. So how could I not be feeling bad?

  But the Intravenus Girl was calling, and that's all that mattered.

  Tom lived in some little rooms above the Palace. We had to wait a few hours until all was silent from up there, and every flicker of light had been extinguished. Even then we still waited a while longer, just to make sure. Then we crept out.

  It was easy enough to find the box he kept the special coin in. And easier enough with my stealing skills to pick the lock on it. There was the coin! How it gleamed, not like the usual coins at all. This one was shiny, with no marks of hunger. Freshly minted, but how could it be, with a queen's head upon it. Elizabeth II. How long ago was that? Nobody knew.

  There was a plan to all this. Flo would keep watch, and Janet would help me with the machine, but I would be the first to look into the hole, that was decided because wasn't I the one who had stolen the key? Tom had suspended the sphere from wires, to bring the apertures up to eye level. Of course that was too high for us kids, so I had to stand on a stool to get to the right level. Janet held the stool while I climbed up, and then I told her to put the coin in the slot. Which she did, making the beam fire into the one hole while I put my eye, tenderly, nervously, against the other.

  And I looked inside of Venus.

  At first, all was a fog, a swirling of darkness that the light beam cut into fragments. And then the beam would bounce off the inside of the globe, and cross over itself, and where it crossed, a side beam would shoot out. In a few seconds the whole of th
e inside of the sphere was rilled with these crisscrossing beams of light. So many of them now, they made a spectrum embrace; a meeting at the centre, where the lights fused into colour.

  And inside the colours, an image started to form, giving shape to a woman's face. A woman's face I had seen before, in one of the picture books at school. The last supervisor! She was trying to speak to me ...

  Just then I heard Flo shouting from the doorway, and I thought Tom must've woken up or something, heard a noise perhaps, the woman's voice, or else he'd noticed the beam of light. And the next thing was Janet screaming, and pulling me off the stool.

  I was on the floor, with Janet beside me, and Flo running over towards us. And there, rising up on what was left of his spindly legs, Oris the Robot was jabbing at my body with the electric needle and then I was screaming as well, especially when I saw Tom Sharpsaw standing over me, shaking his head in a fearsome rage ...

  All this has come back to me, because Tom Sharpsaw died recently. He never did make it out of the town, and now his body is just one more occupant of the graveyard. We drifted apart after the incident I've just described, and pretty soon after that he shut the doors of the Vanishing Palace once and for all. He more or less closed himself up in there, only coming out for food, or for the occasional stealing trip. Eventually even those stopped, and we never saw much of him at all. And that was an end to playing the Intravenus.

  I went to the funeral, I'm not sure why. I was the only person there. He meant a lot to me, I suppose, when I was a kid, and certainly my life without him became very boring. I work for the council now, processing the Factory's products. That was never a part of my youthful fantasies, was it? But still, we do know a lot more about the place these days, and about the mysterious fourth fence, the one within our minds. I think Tom was a kind of escape, just in his company, maybe that's it. But standing there amongst the rain-spattered tombstones, I couldn't help but look over to where the Vanishing Palace shadowed the thin, dying rays of the sun. The building was in a terrible state; the windows boarded up, holes in the roof where a few birds fluttered to and fro, the whole thing dusted with cobwebs.

  What can I say ? It was a simple job to work the mechanisms of the lock. Some skills you never lose. Opening the door, it was like going back twenty years, but the sight that greeted me was altogether a shock. The whole amusement arcade had been taken over by the machines. I couldn't say there was a definite number of them any more, because Tom had joined them all together, over time, into one giant apparatus. It was a game beyond all rules, and I could only wonder at the controlling loneliness that had produced this monster.

  I turned on the overhead lights. Luckily, the electricity was still working. I stood then, in silent amazement at the sight. The room was filled, wall to wall, with the game. Pipes and wires sprouted here and there, in seemingly random display; wheels waited to turn; fanbelts were stretched over pulleys and cogs; levers were poised; gyroscopes were balanced on the horizon's edge. And there, at the very centre, was the suspended globe of the Intravenus.

  I found myself remembering Tom's words about the Big Product, and how we would all escape the town once we had helped the Factory build it.

  Was this the Escaping Game?

  A sudden noise startled me. Something scuttled from behind a part of the machine. It was Oris, the Robot. I saw that he had only three legs left. He stood somewhat awkwardly on this tripod, watching me, expectantly. So I walked over to the counter, found the coin box. For the second time in my life, I picked the lock on it. The special coin was there, waiting, with a note. It read, 'Here you go, girl.'

  There was no clear path to the Intravenus machine, I had to clamber over various pieces of apparatus. Of course, I had no need of a stool this time, the viewing aperture was exactly level with my sight. I wasn't even sure if the game was finished yet. Knowing Tom, it never quite would be. Perhaps that was my job now?

  The coin slid easily into the slot. The beam of light was fired, and all around me the vast engine of the Vanishing Palace stirred into noisy, clanking life.

  I set my eye to ignition.

  ORGMENTATIONS

  (in the mix)

  William Meta Meta III, artificial hair on hire, last night threw a sparkle party. Strictly Robots Only trumpeted the invite, but the Zoom Lens Maganauts managed an elegant gate-crash. Everybody, but everybody was there, and much sport was had by one and all. Machines both famous and flirtatious were seen in various states of undress and dismantlement. The Clan of Squeaky Clean made a frightful mess of table nine. Lady Swankish, she of the troubled Baby Metal Company, left various parts of herself in the trifle. (Dark gossip was told of DJ Pixel Juice.) Entertainment was provided, at table, by a newcomer to the scene, one Tony Tango, a magician of sorts. (Dark gossip so fast so deep.) He turned the wine into oil, which was drunk with glee. The Glee was supplied free of charge by RoboVaz International. (Let loose! Let loose!) Mucho sucking of the Vurt feathers, including a rather delightful pink, that caused an automated orgy to break out. (Hands of the DJ move around move around.) We can only guess at the cleaning bills! But quite the best part of the evening took place when Benji Spike showed off his latest 'cyborgmentation' collection. This self-styled Avant Primitive really has got the demi-mondo in thrall. (Landscapes of scratch.) Young models of stainless-steel beauty clanked up and down the catwalk, stripping off in tempo to the new Lab Test Residue album. (Hands of the DJ sonic bloom.) Oh the sight of so much naked burnished chrome fair dazzled the eyes! One shining boy of non-specific machinery had a human index finger pierced through his lower lip. (Such noise such crackle such slither!) Another, a female of the Paradroid species, had a human eye, still gazing! set dead centre in her polished brass tongue. Eyes and ears and nipples and navels, all carefully harvested from fully paid-for volunteers, were seen in gorgeous contrast against the sheen of metal skin. (Hands of the DJ wet to the traces.) We could go on, but the most impressive aspect of the collection was the advanced use of the new anti-decay fluids. (Rapid fire fingertronics.) These human parts were still alive, so well preserved were they. Benji Spike claims they will last for up to six weeks, before the stench becomes rather too unsociable. How marvellous! (Let loose! Let loose!) But we save the · best for last. Imagine our delight to see mounted stylishly upon the platinum breasts of a young she-robot — yes! — a fully extended human penis! (Dark gossip so fast so deep.) Bravo, Monsieur Spike! (Hands of the DJ move around.) Oh, dear sweet reader, you really should have been there!

  \\\\\ FRACTAL SCRATCH //////////

  \\\\\//////////

  \\\//////

  V

  HANDS OF THE DJ

  Dark gossip was told of DJ Pixel Juice, so fast, so deep, were the ranges of her landscape of scratch. They said her hands moved around at sonic bloom, making ghosts of themselves in the stage lights. She had to have more than two hands fully extended, surely, to let loose such noise, such crackle, such slither. Such expert play of the new anti-decay fluids. Vinyl went wet to the traces, held sway in time to rapid-fire fingertronics; etch-plate aesthetics, fractal scratches (really should've been there) out on the limits of the human edit. Echoes of beat that last for up to six weeks, revolving through clubland. Booked top slot at the Magnetic Field weekender, Pixel Juice drew a record crush. They say half the known universe got turned away (really, really should've been there) even the ones with tickets. Goon Guards Unlimited were on bonus alert to keep it tight on the invite, members only and strictly drug-free. Walls were high and fat around the field, and electrified. Blue sparks painted the sky as some loser got stung too good with an access-no-areas powder burn.

  Deep in the night, when the music pulsed already from the warm-up; out where the walls went fizz, some kid was offering a baby goon something conducive from his shoulder bag. The babe turned him down, but the kid gave her the shot for free. Five minutes later the guard was seeing stripy penguins, and the kid was making foreplay to the wall with a spurt of hi-level Vaz. Bootleg
police issue. Sure was slippy!

  The kid, name of Marco, he was only sixteen. Skinny but tall, dressed to the tips in black silk, a touch of lace. He had a spark about him, something in the eyes, something in the way he moved. He found a space in the crowd to call his own. He didn't dance, not to look at anyway; but his mind was skipping to some home-made spectral beat. The night was smoked; lit with purple, hard at the edges, liquid in the middle where the music came into focus and the people moved. They moved! Pixel Juice had them down in the dazzle, up for the float. Over the field, cruising the giant relay screen, the gloved-up hands of the woman; a constant blur, magnified one thousand. Left hand cut deep bass rhythms, right hand worked the scattershot punctuation. She had all the old ones, the stuff you couldn't get any more, the voodoo grooves. Waves of colour came scudding from the decks with every hard slice of the stylus. The hands that makes the scratches that make the colours that makes the trance that make the crowd go wild in a dance that makes the colours that make the hands that dance to make the scratches. And deep within this feedback loop stands Marco; he ain't dancing, he ain't swooning. He's got some whole other kind of a thing going on. This was his time, he knew it was.

  The after-gig party was a burn-out zone mainly, hogged by record company dandies, orbital candies, and the press gangers and depress gangers. The marquee was flooded with cheap lager and the sponsor's Braindeath Vodka concoction. Members of the Family Goon surrounded the tent and passed a joint around. They had dogs with them; plus some tasty concealed weapons, but no trouble was to be had; the liggers were out to business lunch on Planet Whiz. None of them cared that Pixel Juice had left the party hours ago. The thing about the DJ, she was never the one for hanging out. She didn't give interviews. Never turned up to accept awards. No known vices, which pissed the marketing boys off no end. OK, no drugs for the punters, fair enough she wants that, but stop hogging the nosebag will yer? OK, she's a lesbian, what's that supposed to mean? With the same partner for years now? Tell me about it. No fucking story! Sniff, sniff.

 

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