Die Twice- Shadow's Call

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Die Twice- Shadow's Call Page 14

by Honie Jar


  3 Nirim

  Where the Assembly of the Dead assembles. Adjacent to Adar on the west and Bakahisar on the north, Nirim backs up to the mountain range that leads into Bakahisar. Nirim was known for its stone working since they had access to the surrounding mountains.

  4 Zamer

  The location of the Nafasam Clan. This town is on the east side of Adar, south of Bakahisar. Zamer is known for its many handicrafts from the ancient land as they did not move with technology as the other cities had, as if they were stuck in time.

  The Nafasam Clan live in the caverns that back up to Zamer. The old city is ruled by this clan as they have significant pull in the dealings within the town.

  5 Abastan

  Abastan was known for its carpets and rugs that were woven from the finest threads. The Balkhi remain in power, and see to it that the Abastani people remain loyal to the King of Kazeveh.

  This town is located east of Zamer and south of Bakahisar.

  6 Adar

  Adar is a poor town located south of Bakahisar, right after the mountain range. It is bordered by Nirim and Zamer on either side. Home of the Clan of Bahram, the only building that is more than one story in the entire territory, this town has seen better days as it is mostly slums and shanty towns that the dwellers of this providence live in.

  7 Khora

  Khora is the Holy Land of the Church of the Sinless who protected the land. The Shield monitor their Holy Land, which is kept pristine so pilgrims may come and worship. A strong religion at one time, the Church of the Sinless has built a reliance with the King of Kazeveh, where their religion is acknowledged and respected. Under the reign of the High Priest, the Church of the Sinless was tolerated but not respected.

  Weapons

  1 Blunt Weaponry

  Staffs and canes have a wide range of uses. Among some of the innovations include, hollowed out and chain for cord weapons secretly concealed inside. Poisoned liquids for powered eye irritants could be housed. In addition, blowgun weaponry can be utilized. These can also be used as an underwater breathing tube.

  Long-Range Staff

  Varied between six to twelve feet in length. Best used against enemies who wield the traditional samurai sword, or spears, halberds, or staffs of similar reach.

  Medium-Range assassin Staff

  Varied between three to five feet in length. This length is ideal for leverage, pressure point attacks, arm locks, and restraining techniques.

  Short-Range assassin Staff

  Under two and a half feet in length. These could cleverly be concealed in garments and utilized in an element of a surprise attack. Close range techniques involve strangulation, gouging strikes to the vital organs; attacks to the eyes, nose, and ear cavities; securing wrist locks and arm bars; and reinforcing fist or open-hand punching or striking.

  Mace

  A heavy fighting club used to bludgeon opponents. Usually used by the Assembly of the Undead, rumor has it they used these to bludgeon the demons of the underworld to escape.

  2 Swords

  Scimitar

  Characterized by a curved, single-edged blade with a circular or squared guard and long grip to accommodate two hands. Made of steel.

  Lance

  The lance is a long sword, made of steel. Used for long-range fighting. The long-riveted steel lance get of Khora had a twofold purpose. Sharp, can be used as a stabbing weapon, but the girth could be used to stop sword blows.

  Saber

  Similar to the scimitar, but slightly larger. Made of steel, just like the scimitar. is a variation of the white blade incurred saber that was carried throughout the assassins. The end of the blade is fair flared and double edge. It at a grade half toward the front and substantial slashing power.

  Adarian Sword

  Adarian sword makers were long acknowledged as the undisputed masters of their craft as the blade exhibits superb tapering, sharpness and exquisite gold as decoration. This sword has a mean looking style with worn handle for an easier grip. The handle terminates in swollen finials. The blade has a double-edged and ends in a sharp point capped by brass.

  3 Kukri

  Ivory Kukri

  This is the most elegant form of the kukri, which was made famous by the people of Khora. The curve is said to be derived from the horned blades which were carried by the most noble of soldiers.

  4 Spear

  Spear

  Measuring around 2.7 m in length it would be held in one hand while the other was held by the shield. The spearhead was leaf shaped, socket it and made of iron. At the butt of the spear was a bronze bike or sword that can be thrust into the ground for added stability. In extremists, when the spearhead was broken this sharp spike could be flipped around and uses a weapon of last resort. Used mostly by the Çirian Military.

  5 Daggers

  Push Dagger

  A dagger such as this is usually associate with the dishonest gamblers of Zamer. They were easily concealed and could be used inconspicuously. The handle was held in the fist with the blade between the fingers, allowing a fatal punch to be delivered.

  Dagger of Vitality

  A good quality Abistanian dagger, the blade is watered steel and is chiseled with an image of a lion attacking the self. The irony held his heart from a single piece of saber tooth lion tusk with figures and an inscription meaning "The shining blade of this amazing dagger is so sharp it can split a thorn".

  Khanjar

  this dagger belongs to a group of well-known swords and daggers whose precise origin has not yet been identified but is a possibility. The double-edged blade is cut with eight narrow fullers or blood gutters.

  The Griffon’s Dagger

  A lion head on the ivory grip of this could create is a very unusual feature in the notes a high-status user. The blade is a little unusual, and carving channels and riches into it is such a symmetrical and aesthetically pleasing manner requires a considerable degree of skill as well as artistry. The Brigade of Torment have earned a formidable reputation using this weapon for their fearless goodness and bravery.

  Çirian Dagger

  The silver hilt in the she displayed granulation as a decorative technique that is also help provide a firm grip. These elaborate daggers are used by the Sacred Band of Çiris who commission the land’s finest silversmiths to create these works of art for their soldiers.

  Adarian Dagger

  The hilt is made from dark green Jade, the supply which is supposed to have been excavated from the mountainside. The hilts have carved flowers and foliage. The blade, which is probably of silver, is decorated with the repeated interlaced geometric pattern in gold lattice.

  6 Air Propelled Weaponry

  Blow Gun

  Hollowed pipe applied to shoot a target. It can use arrows, needles, darts, or poison darts inside the tube. It can use an instrument to obscure the blowgun. The structure of the blowgun is that it has several holes on the frame for the adjustments so they can use it as a music pipe. Inside of the body, however, a coiled Kazevian paper. By revolving the paper, the holes can be closed then they can use the pipe as a blowgun.

  Darts

  The length of the dart tip had a direct proportion to the depth of penetration. Other factors contributed as well. The length of the hollowed out tube. Other contributing factors, drag in relation to blow pressure. All of these played a role in the effectiveness of darts.

  Poison Darts

  Assassin were aware that deep penetration was not necessary to be effective when using darts. The assassins studied the bodies and knew where arteries and veins ran close to the surface of the skin. This was particularly true for the poison darts. Highly toxic poisons were smeared on the tip of the dart.

  7 Pyrotechnic Weaponry

  Confession

  An ash and sulfur mixture compound into small balls and placed into a pipe. These were lit and used for signals.

  Containment

  A container for transporting lit kindling coals for signal fires or setting off
explosives.

  Fiery Rage

  Essentially a candlestick. Used to ignite explosives, send signals, and lighting a torch.

  Hidden Flame

  A small hand torch concealed in the palm. The extravagant device that allowed the flame to be contained without emitting light so the assassin could not be detected.

  Ghost

  Hand grenades. Created a vast amount of smoke and explosion, depending on the mixture and the intended purpose. Could be propelled into the air by being thrown, used in a slingshot, and or arrow.

  8 Axes

  Tabarzin

  Bears one or two crescent-shaped blades. The long form of the tabar can be seven feet long, where a short version could be around three feet long.

  Battle Axe

  Used by soldiers to crush the armor of their enemies. The Nirimian Military is known for their use of the Battle Axe.

  9 Bows

  Cross Bow

  Long-ranged, silent weapon, typically used to shoot from the position from a top of a mountain. Could be used for a target around 2500 paces away.

  Small Bow

  Allow a brisk sequence of projectiles to be fired off. Short range, little damage, but the damage can add up quickly since the intention is to fire a lot in a little amount of time.

  Soldier Bow

  Used to shoot fire arrows, and forces devastating damage to structures. Can be used in swarm management as well. Not suitable for precision shots for distant objects.

  Hunter Bow

  This is the all-purpose bow. Can wield heavy damage to enemies, can be used to hunt prey. It is suitable in just about any situation.

  Demon-Slaying Bow

  This precise weapon allows the user to hit a nickel at least a mile away. Having the longest range of all the bows, this bow is extremely rare. Never expect to see it.

  10 Short Blades

  Knife

  It has a broad and heavy single edge blade which tapers slightly at the tip. The hilts are often to be found from silver, although of brass and wood are also common. Most are made in the Bakahisar and seemed to have been used as utility knives for chopping.

  Combat Knives

  A pair of knives such as these wielded by someone practiced in the Art of Combat would make him an opponent to be feared. The horned hilts helps give a very firm grip and their pointed tips, along with very sharp blades with the second cutting edge toward the tip enable them to inflict serious injury in a variety of ways.

  Tiger claw

  This uniquely Nirimian weapon is designed for slashing. It is been concealed until the last moment within the palm of the wielders hand. Horned blades protrude from outside the finger holes and the other fingers would lie on top of the steel claws.

  Knuckle Duster

  A very exotic looking Abastanian weapon from Abastan is the knuckle duster with two blade. The grip is made from brass and the steel blades could shoot from each head. This weapon is practical and can be well executed in a fight. Similar weapons without blades are used for type of fighting during Abastanian festivals and would be similar to brass knuckles.

  11 Poisons

  Yellow Vile

  Made from mung berry fruit seeds, is a neurotoxin that paralyzes the spinal nerves, eventually causing convulsions. The death is long, and inhumane. The Yellow Vile is only reserved for those who require a miserable death.

  Red Vile

  This toxin has "amygdalin " located in unripe Ume (plums) fruit. As amygdalin carries powerful toxicity and there were Ume trees here and there in Kazeveh, assassins were competent in collecting amygdalin easily from anywhere in Kazeveh.

  Blue Vile

  Created from beans found on the skirts of Zamer, a grain of sand is enough to kill. The toxin slowly suffocates its victim. There is no antidote for this poison, and survival could happen if the dose was small enough.

  Character Sheets

  1 Asha Ayari

  Age: 21

  Sex: Female

  Faction: Clan of Bahram

  Rank: Recruit

  Skills: None

  Class: assassin

  Level: 1

  XP to Level: 300

  Health: 10 LP

  Armor Class: 5

  Alignment: Lawful Neutral

  Attributes:

  Art of Contraption: 12 (+1)

  Art of Conspiracy: 11 (0)

  Art of Combat: 17 (+3)

  Art of Covertness: 8 (-1)

  Art of Craftiness: 10 (0)

  Art of Conjuration: 11 (0)

  Art of Control: 12 (+1)

  Abilities:

  Accuracy- 13 (+1)

  Intelligence- 12 (+1)

  Strength- 14 (+2)

  Agility- 20 (+5)

  Evasion- 10 (0)

  Defense- 7 (-2)

  Stamina- 10 (0)

  Attack- 10 (0)

  *The Attributes are an average of the abilities listed below and rounded down:

  Art of Contraption: Accuracy + Intelligence

  Art of Conspiracy: Accuracy + Evasion

  Art of Combat: Strength + Agility

  Art of Covertness: Evasion + Defense

  Art of Craftiness: Stamina + Attack

  Art of Conjuration: Intelligence + Evasion

  Art of Control: Stamina + Strength

  2 Leila Iravani

  Age: 30

  Sex: Female

  Faction: Clan of Bahram

  Rank: Specialist

  Skills: Seduction, Medicine, Poison, Pyromancy, Torture, Rope Work, Hidden Weapons, Charisma, Connection and Contacts, Deception, Rumor Mongering, Diversion, Interrogation, Shaming, Slight of Hand, Footwork, Speed, Endurance, Aerial Arts, Acrobatics, Hand to Hand, Sword Skills, Strength, Wall Scaling, Building Leap, Escape, Evasion, Disguise, Encryption, Concealment, Fraudulence, Burglary, Analysis, Memory, Trapping, Craftiness, Signal, Insight, Tactics, Perception

  Class: Assassin

  Level: 10

  XP to Level: 1000

  Health: 100 LP

  Armor Class: 10

  Alignment: Chaotic Neutral

  Attributes:

  Art of Contraption: 12 (+1)

  Art of Conspiracy: 13 (+1)

  Art of Combat: 17 (+3)

  Art of Covertness: 14 (+2)

  Art of Craftiness: 14 (+2)

  Art of Conjuration: 13 (+1)

  Art of Control: 14 (+2)

  Abilities:

  Accuracy- 13 (+1)

  Intelligence- 12 (+1)

  Strength- 14 (+2)

  Agility- 20 (+5)

  Evasion- 14 (+2)

  Defense- 14 (+2)

  Stamina- 14 (+2)

  Attack- 14 (+2)

  *The Attributes are an average of the abilities listed below and rounded down:

  Art of Contraption: Accuracy + Intelligence

  Art of Conspiracy: Accuracy + Evasion

  Art of Combat: Strength + Agility

  Art of Covertness: Evasion + Defense

  Art of Craftiness: Stamina + Attack

  Art of Conjuration: Intelligence + Evasion

  Art of Control: Stamina + Strength

  3 Armin Kamali

  Erito Preparatory Academy

  Age: 33

  Sex: Female

  Faction: Clan of Bahram

  Rank: Specialist

  Skills: Seduction, Medicine, Poison, Pyromancy, Torture, Rope Work, Hidden Weapons, Charisma, Connection and Contacts, Deception, Rumor Mongering, Diversion, Interrogation, Shaming, Slight of Hand, Footwork, Speed, Endurance, Aerial Arts, Acrobatics, Hand to Hand, Sword Skills, Strength, Wall Scaling, Building Leap, Escape, Evasion, Disguise, Encryption, Concealment, Fraudulence, Burglary, Analysis, Memory, Trapping, Craftiness, Signal, Insight, Tactics, Perception

  Class: Assassin

  Level: 48

  XP to Level: 6200

  Health: 100 LP

  Armor Class: 15

  Alignment: Lawful Good

  Attributes:

  Art of Contraption: 19 (+4)
>
  Art of Conspiracy: 17 (+3)

  Art of Combat: 23 (+6)

  Art of Covertness: 14 (+2)

  Art of Craftiness: 14 (+2)

  Art of Conjuration: 16 (+3)

  Art of Control: 15 (+2)

  Abilities:

  Accuracy- 20 (+5)

 

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