by Honie Jar
Intelligence- 18 (+4)
Strength- 16 (+3)
Agility- 30 (+10)
Evasion- 14 (+2)
Defense- 14 (+2)
Stamina- 14 (+2)
Attack- 14 (+2)
*The Attributes are an average of the abilities listed below and rounded down:
Art of Contraption: Accuracy + Intelligence
Art of Conspiracy: Accuracy + Evasion
Art of Combat: Strength + Agility
Art of Covertness: Evasion + Defense
Art of Craftiness: Stamina + Attack
Art of Conjuration: Intelligence + Evasion
Art of Control: Stamina + Strength
4 Yasamin Mobasseri
Erito Preparatory Academy
Age: 21
Sex: Female
Faction: Clan of Bahram
Rank: Specialist
Skills: Seduction, Medicine, Poison, Pyromancy, Torture, Rope Work, Hidden Weapons, Charisma, Connection and Contacts, Interrogation, Slight of Hand, Footwork, Speed, Endurance, Aerial Arts, Acrobatics, Hand to Hand, Sword Skills, Strength, Wall Scaling, Building Leap, Escape, Evasion, Disguise, Encryption, Concealment
Class: assassin
Level: 1709
XP to Level: 17000
Health: 10000 LP
Armor Class: 35
Alignment: Lawful Neutral
Attributes:
Art of Contraption: 19 (+4)
Art of Conspiracy: 17 (+3)
Art of Combat: 23 (+6)
Art of Covertness: 14 (+2)
Art of Craftiness: 30(+2)
Art of Conjuration: 16 (+3)
Art of Control: 15 (+2)
Abilities:
Accuracy- 20 (+5)
Intelligence- 18 (+4)
Strength- 15 (+2)
Agility- 30 (+10)
Evasion- 13 (+1)
Defense- 15 (+2)
Stamina- 30 (+10)
Attack- 30 (+10)
*The Attributes are an average of the abilities listed below and rounded down:
Art of Contraption: Accuracy + Intelligence
Art of Conspiracy: Accuracy + Evasion
Art of Combat: Strength + Agility
Art of Covertness: Evasion + Defense
Art of Craftiness: Stamina + Attack
Art of Conjuration: Intelligence + Evasion
Art of Control: Stamina + Strength
5 Dana Farzan
Erito Preparatory Academy
Age: 21
Sex: Male
Faction: Clan of Bahram
Rank: Specialist
Skills: Poison, Pyromancy, Torture, Hidden Weapons, Medicine, Rope Work, Charisma, Connection and Contacts, Slight of Hand, Footwork, Speed, Endurance, Aerial Arts, Acrobatics, Hand to Hand, Sword Skills, Strength, Wall Scaling, Building Leap, Escape, Evasion, Disguise, Encryption, Concealment, Fraudulence, Burglary, Analysis, Memory, Trapping, Craftiness, Signal, Insight, Tactics, Perception
Class: Assassin
Level: 43
XP to Level: 6000
Health: 1000 LP
Armor Class: 15
Alignment: Neutral
Attributes:
Art of Contraption: 19 (+4)
Art of Conspiracy: 17 (+3)
Art of Combat: 23 (+6)
Art of Covertness: 14 (+2)
Art of Craftiness: 14 (+2)
Art of Conjuration: 16 (+3)
Art of Control: 15 (+2)
Abilities:
Accuracy- 20 (+5)
Intelligence- 18 (+4)
Strength- 16 (+3)
Agility- 30 (+10)
Evasion- 13 (+1)
Defense- 15 (+2)
Stamina- 15 (+2)
Attack- 13 (+1)
*The Attributes are an average of the abilities listed below and rounded down:
Art of Contraption: Accuracy + Intelligence
Art of Conspiracy: Accuracy + Evasion
Art of Combat: Strength + Agility
Art of Covertness: Evasion + Defense
Art of Craftiness: Stamina + Attack
Art of Conjuration: Intelligence + Evasion
Art of Control: Stamina + Strength
6 Ramin Balkhi
Erito Preparatory Academy
Age: 29
Sex: Male
Faction: Clan of Bahram
Rank: Enforcer
Skills: Farming, Medicine, Poison, Pyromancy, Torture, Rope Work, Hidden Weapons, Charisma, Connection and Contacts, Rumor Mongering, Diversion, Interrogation, Shaming, Slight of Hand, Footwork, Speed, Endurance, Aerial Arts, Acrobatics, Hand to Hand, Sword Skills, Strength, Wall Scaling, Building Leap,
Class: Assassin
Level: 42
XP to Level: 5700
Health: 1000 LP
Armor Class: 15
Alignment: Lawful Good
Attributes:
Art of Contraption: 19 (+4)
Art of Conspiracy: 17 (+3)
Art of Combat: 23 (+6)
Art of Covertness: 14 (+2)
Art of Craftiness: 14 (+2)
Art of Conjuration: 16 (+3)
Art of Control: 15 (+2)
Abilities:
Accuracy- 20 (+5)
Intelligence- 18 (+4)
Strength- 16 (+3)
Agility- 30 (+10)
Evasion- 13 (+1)
Defense- 15 (+2)
Stamina- 15 (+2)
Attack- 13 (+1)
*The Attributes are an average of the abilities listed below and rounded down:
Art of Contraption: Accuracy + Intelligence
Art of Conspiracy: Accuracy + Evasion
Art of Combat: Strength + Agility
Art of Covertness: Evasion + Defense
Art of Craftiness: Stamina + Attack
Art of Conjuration: Intelligence + Evasion
Art of Control: Stamina + Strength
7 Ervin Darvish
Kanga Clan
Age: 28
Sex: Male
Faction: Clan of Bahram
Rank: Officer
Skills: Poison, Pyromancy, Torture, Rope Work, Hidden Weapons, Charisma, Connection and Contacts, Deception, Rumor Mongering, Diversion, Interrogation, Shaming, Slight of Hand, Footwork, Speed, Endurance, Aerial Arts, Acrobatics, Hand to Hand, Sword Skills, Wall Scaling, Building Leap, Escape, Evasion, Disguise, Encryption, Concealment, Fraudulence, Burglary, Analysis, Memory, Trapping, Craftiness, Signal, Insight, Tactics, Perception
Class: Assassin
Level: 59
XP to Level: 8800
Health: 1000 LP
Armor Class: 15
Alignment: Chaotic Neutral
Attributes:
Art of Contraption: 19 (+4)
Art of Conspiracy: 17 (+3)
Art of Combat: 23 (+6)
Art of Covertness: 14 (+2)
Art of Craftiness: 14 (+2)
Art of Conjuration: 16 (+3)
Art of Control: 15 (+2)
Abilities:
Accuracy- 20 (+5)
Intelligence- 18 (+4)
Strength- 16 (+3)
Agility- 30 (+10)
Evasion- 13 (+1)
Defense- 15 (+2)
Stamina- 15 (+2)
Attack- 13 (+1)
*The Attributes are an average of the abilities listed below and rounded down:
Art of Contraption: Accuracy + Intelligence
Art of Conspiracy: Accuracy + Evasion
Art of Combat: Strength + Agility
Art of Covertness: Evasion + Defense
Art of Craftiness: Stamina + Attack
Art of Conjuration: Intelligence + Evasion
Art of Control: Stamina + Strength
8 Donya Keshmiri
Clan of the Black Harvest
Age: 37
Sex: Female
Faction: Clan of Bahram
Rank: Specialist
Skills: Seduction, Medicine, Poison, Pyromancy, Torture, Rope Work, Hidden Weapons, Charisma, Connecti
on and Contacts, Deception, Rumor Mongering, Diversion, Interrogation, Shaming, Slight of Hand, Footwork, Speed, Endurance, Aerial Arts, Acrobatics, Hand to Hand, Sword Skills, Strength, Wall Scaling, Building Leap, Escape, Evasion, Disguise, Encryption, Concealment, Fraudulence, Burglary, Analysis, Memory, Trapping, Craftiness, Signal, Insight, Tactics, Perception
Class: Assassin
Level: 34
XP to Level: 1300
Health: 100 LP
Armor Class: 15
Alignment: Lawful Good
Attributes:
Art of Contraption: 19 (+4)
Art of Conspiracy: 17 (+3)
Art of Combat: 23 (+6)
Art of Covertness: 14 (+2)
Art of Craftiness: 14 (+2)
Art of Conjuration: 16 (+3)
Art of Control: 15 (+2)
Abilities:
Accuracy- 20 (+5)
Intelligence- 18 (+4)
Strength- 16 (+3)
Agility- 30 (+10)
Evasion- 13 (+1)
Defense- 15 (+2)
Stamina- 15 (+2)
Attack- 13 (+1)
*The Attributes are an average of the abilities listed below and rounded down:
Art of Contraption: Accuracy + Intelligence
Art of Conspiracy: Accuracy + Evasion
Art of Combat: Strength + Agility
Art of Covertness: Evasion + Defense
Art of Craftiness: Stamina + Attack
Art of Conjuration: Intelligence + Evasion
Art of Control: Stamina + Strength
9 Bijan Hakimi
Kanga Clan
Age: 56
Sex: Male
Faction: Clan of Bahram
Rank: Councillor
Skills: Poison, Pyromancy, Torture, Rope Work, Hidden Weapons, Medicine, Charisma, Connection and Contacts, Deception, Rumor Mongering, Diversion, Interrogation, Shaming, Slight of Hand, Footwork, Speed, Endurance, Aerial Arts, Acrobatics, Hand to Hand, Sword Skills, Strength, Wall Scaling, Building Leap, Escape, Evasion, Interception, Disguise, Encryption, Concealment, Fraudulence, Burglary, Analysis, Memory, Trapping, Craftiness, Signal, Insight, Tactics, Perception, Domination, Illusion
Class: Assassin
Level: 509
XP to Level: 890200
Health: 10000 LP
Armor Class: 45
Alignment: Chaotic Good
Attributes:
Art of Contraption: 28(+9)
Art of Conspiracy: 28(+9)
Art of Combat: 27 (+8)
Art of Covertness: 27 (+8)
Art of Craftiness: 29 (+9)
Art of Conjuration: 27 (+8)
Art of Control: 28(+9)
Abilities:
Accuracy- 29 (+9)
Intelligence- 28(+9)
Strength- 26 (+8)
Agility- 29 (+9)
Evasion- 27 (+8)
Defense- 27 (+8)
Stamina- 30 (+10)
Attack- 29 (+9)
*The Attributes are an average of the abilities listed below and rounded down:
Art of Contraption: Accuracy + Intelligence
Art of Conspiracy: Accuracy + Evasion
Art of Combat: Strength + Agility
Art of Covertness: Evasion + Defense
Art of Craftiness: Stamina + Attack
Art of Conjuration: Intelligence + Evasion
Art of Control: Stamina + Strength
Also by Honie Jar
Her favorite thing in the world was playing her MMORPG, Kunoichi Online after her college classes were done.
She looked forward to it each day, no matter how stressful things got, but when Ayuka fell asleep while playing the game one night, something peculiar happened.
She was brought into a different dimension by a deity. This deity had noticed her game-playing abilities and thought she would be the perfect person to save his world from ruin. His world is set in feudal Japan, where he created assassin clans, but his most prized clan is of just kunoichis.
Many of these kunoichi fighters are wives of husbands who went off to fight in the war. The clan, although at times had in-fighting, were like a band of sisters who would lay down their lives for each other.
Ayuka must learn to fight alongside her new sisters, luckily she kept the stats of her kunoichi as part of the deal with the deity. Once she earns her spot in the clan, they are charged with defeating the demonic maniac, Enenra, but as the clan wages on with defeating the devil that they know, it's the devil that they don't know that is far more dangerous.
Find out if Ayuka can save the world from the unknown evil!
Find out if Ayuka can lose herself to save herself?
Asha didn't live a great life...Oh, that's past tense? Right, Asha is dead.
For Asha, life began in a mobile home where she saw her dad twice a year...maybe. Her mom did the best she could, working three jobs as a waitress, a maid, and a...? When Asha grew up and left her home, she found herself caught up with a drug-dealing boyfriend and his group of thugs who would throw her to the wolves at a moment's notice...and that's what they did.
As Asha entered the afterlife, she felt cheated by the hand she was dealt, and when asked if she would like to reincarnate to a better life, a life where she had more choices, a life to make up for the one she just lived, she agreed to reincarnate as Asha the Assassin, a character in a game her boyfriend used to play.
Asha the Assassin's motives were to protect girls from living a life as she had, one where everything happens to you. Set in the 13th century Persia, the murder cult that Asha finds herself a member of, find Iran on the brink of destruction with the invasion of the Mongols. As the battle wages on, Asha finds that maybe not everyone is on the side they say they're on.
Find out if Asha can save Persia from the Mongol invasion in Die Twice: Shadow's Call, The Gift of the Assassin Book 1
Trapped in his favorite video game, Hikari would not trade anything for his new found freedom.
Hikari lives his life through his favorite video game. After birth, he soon became an invalid, wheelchair-bound his entire life. That all changes when he is plunged into the world as his favorite video game, Guardian Quest as a samurai.
Hikari attained a high-level in Guardian Quest early on as he knows this is his one shot to be mobile and he plans on taking full advantage of this opportunity. Who knows when this ride will end?
This new found freedom comes into question when Hikari finds himself battling monsters on his way to free up the Blue Forest, he finds that it is really a battle of the heart. His travel partner, Harumi is an awkward bard, who is adept and fighting, but her awkward nature wins over the loyal and honest samurai, Hikari.
Can Hikari have both, love and skills? Find out in the Path of the Samurai.
About Honie Jar
Growing up in Tokyo Japan, she found her way to the United States when she attended college at the University of California, San Fransisco. Shortly after graduating pre-med, she decided not to enter medical school, but instead began working for a start-up in Silicon Valley managing social media and marketing. Honie Jar had always loved anime and JRPGs, and she began writing after her marketing position slowly came to an end.
Anime allowed Honie Jar a way to escape reality and became immersed in the worlds of Naruto and Attack on Titan. Particularly Honie Jar enjoys how anime explores meaningful human connection regularly and does so in a non-threating manner. During her time in Silicon Valley, Honie Jar was introduced to the world of JRPGs, particularly Final Fantasy.
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Also Published by Bardic Inspirations
Where it all began. Book 1 of the Reclamation Series
Ed White was a college freshman and had moved into the dorm room of his new college with the help of his parents when he was mowed down by a car on his way back from lunch. Being an avid RPG player, Ed excelled at logic and reason, and when he enters the
afterworld, he is met with a figure who offers him an appealing proposition, to reincarnate as Edward MacAra, a black magic user.
The only stipulation, Edward must save the universe from being taken over by the Demon Lord, Abraxas. Abraxas is thought to be dormant, but he is slowly taking over the surrounding villages, and Gilmore is next. Ed risks losing his own soul in the process if he is not able to prevent Abraxas from claiming the universe.
After deliberation, Ed reincarnates to the village of Gilmore as Edward MacAra, an 8-year old boy. Does Edward have what it takes to become a black magic user?
Find out if Edward can save the village of Gilmore in Reborn: Apprentice.
Join Ed on his next adventure as he levels up from an apprentice to a journeyman
When Ed finds himself sequestered in a converted barn, not allowed to enter his home village because the impending war, he finds that he must flee because the Demon Lord wants to make him his eternal servant. With the help of his father, Ed and his friends embark on a journey to find a magic spell book and a Magi Staff.
Guided by his dreams, Hamon mentors him from the beyond where he battles a Spider Queen, a homunculus, and a lower-pit fiend in the Abyss. In preparation for the battle with the Demon Lord, Ed must get these items and prepare himself before his village of Gilmore is burned to the ground by Lord Abraxas.
Find out if Edward MacAra can learn the true lesson in time to save his village. Find out in the next installment of the Reclamation Series.
Back at Draererth, Academy of Spells and Wizardry
When Ed finds out that Hamon is healing at a magical cloister that is under siege by the evil Demon Lord, he is put to the test as he attempts to rescue his dear mentor.
Charged with learning evocation spells and fulfilling his destiny as an Evoker, Ed finds that there is a great deal of magic he must learn before he meets the Demon Lord, Lord Abraxas once again. Realizing that he must first learn some badass wizardry before he goes on his quest to save his beloved mentor, he and his friends build a training shed on an unused plot of land on the backside of Draererth. There, Ed and his friends begin perfecting the magical spells. The very spells that Ed is able to discover and learn that are not taught by the Mage Order at Draererth.