Book Read Free

Bluestone

Page 29

by C E Johnson


  Coral – Variable, fly

  Cyan – Magestone shaper

  Gray – Intelligence, memory

  Green – Heal

  Gold – Elemental control: fire, water, earth, wind

  Indigo – Bondsmates, control animals

  Orange – Enchant objects, prophecy

  Red – Offensive spells, fight

  Sand – Stonework

  Silver – Psionics

  Violet – Potions

  White – Illusions, camouflage

  Yellow – Truth-telling, aura assessment, leadership

  Glossary of Half-deads

  After death, some spirits go to Ater, a type of purgatory.

  Through spells, spirits in Ater can be pulled back to the physical world as a Mavet raa.

  A Mavet raa is a zombie-esque creature. It will follow the orders of its creator and will die upon its creator’s death.

  If a Mavet raa kills a magician, magus will be released, and the energy will transform the creature into a half-dead.

  A half-dead can assimilate components of energy released by death in its vicinity, gaining vitality, knowledge and memories. A half-dead will not die when its creator dies.

  Transformation from a Mavet raa to half-dead is based on the aura of the first magician killed:

  Black – Vampires, night vision, agility

  Blue – Gargoyle, stone-like skin

  Brown – Were-creature, a single animal form

  Coral – Harpy, half human, half bird

  Cyan – Maricoxi, ape-like creatures

  Gray – Kobold, intelligent, reptilian

  Green – Dryad, nature skills

  Gold – Gnomes, Undines, Sylphs, Fire-serpents. Elemental power

  Indigo – Skinwalker, multiple animal forms

  Orange – Wyvern, small dragons, poisonous bite.

  Red – Goblins, human-sized fighter

  Sand – Troll, intermediate-sized fighter

  Silver – Shade, weak psionic ability

  Violet – Vetala, increased speed

  White – Banshees, camouflage

  Yellow – Ogre, large fighter

  Glossary of Time

  Earth prime age: starts from the day one first arrives on Earth

  One day on Earth is equivalent to one year on Acacia

  Traveling from Acacia to Earth: No change in age. Earth prime age begins. Weakening in magic, senses, agility. A tolerance can be built over time or adaptation occurs with spells that promote rejuvenation

  Traveling from Earth to Acacia: Travelers from Earth to Acacia undergo a heightening. Agility, strength, intelligence, senses and magical ability all increase, greater based on years on Earth. Heightened abilities decay slowly over years spent on Acacia

  Traveling from Earth to Acacia and back to Earth:For each year spent on Acacia, one day passes on Earth.

  Age will revert upon a return to Earth based off Earth prime age plus one day for each year spent on Acacia. Cheating time.

  Retain skills and memories from a trip to Acacia upon a return to Earth

  Weakening upon a return to Earth - greater depending on the amount of time spent on Acacia

  Examples:

  Born on Acacia. Leave Acacia at 30, arrive on Earth. Earth prime age begins at 30. Weakening. Tolerance will build. Remain on Earth 10 years. Will be 40 Earth years. Return to Acacia. Will stay 40. Heightening. 3,650 years will have passed on Acacia (365 x 10). If remain on Acacia 10 years, heightening decays. Will be 50 years old. Return to Earth. Weakening. Only 10 Earth days will have passed for the 10 Acacean years. Revert to 40 Earth years plus 10 days. Cheat time. Will retain new abilities, memories. Tolerance begins

  Born on Earth. Earth prime age begins at birth. At 14, travel to Acacia Heightening. Live 10 years on Acacia, will be 24 years old, heightening decays. Return to Earth. Weakening. Revert back to 14 years of age plus 10 days. Cheat time. Will retain memories and skills learned. Tolerance begins

  Twins born on Acacia. Twin A leaves at birth to Earth. Weakening. Earth prime age begins at age 0. Tolerance begins. Twin B lives 10 years on Acacia (10 Earth days). Twin B goes to Earth. Weakening. Earth prime age begins at 10 years. Tolerance begins. Twin A will be 10 days old, Twin B 10 years old. Discrepant age based on Earth prime day.

  Born on Acacia. At 50 years old, travel to Earth. Earth prime age begins at 50. Weakening. Tolerance begins. If stay one day and return to Acacia. One year will have passed on Acacia. Mild heightening. Stay on Acacia ten years - 60-year-old. Return to Earth. Weakening. Revert back to 50 years plus 10 days. Cheat time. Stay one day on Earth, return to Acacia. One year will have passed on Acacia. Will still be 50 years plus 11 days. Cheat time. Mild heightening.

  Glossary of Characters

  Andrew Dalton – Pediatric surgeon, Emily’s godfather, magician, blue magic

  Anna – Emily’s friend, martial artist

  Apache – Emily’s horse at the Henry stable

  Argos – Isabelle’s horse at the Henry stable

  Bronte – Emily’s war-horse

  Brytam – White Magician

  Caroline – Swimmer

  Coach Palin – Swimming Instructor

  Dax – River otter, bondsmate to Andrew Dalton

  Delores Quadmire – Bully in Austin, Texas

  Doeg Quadmire – Delores’ father, trainer, gym-owner

  Dracul, Drago, and Drakkon – Black dragons

  Drogor – Wraith-spirit, dead grandfather of Samil, magician, black magic

  Droth – Samil’s Earth Commander, Acacean general, magician, black magic

  Dysis Hoshi – Blacksky agent

  Elizabeth – Emily’s friend, swimmer

  Emily – Fourteen-year-old girl in Austin, Texas

  Hadrian Simara – Head of Blacksky

  Isabelle – Emily’s friend, horse rider

  Jeff McAdams – Fencing instructor

  Marcus Tate – Yellow magician, Samil’s assistant

  Mr. Jesse Gunlock – Attendant at the animal shelter

  Ladon – Dragon of Angkor

  Lampos – Horse merchant of Angkor

  Loff Retz – Wraith-Spirit, nexus, indigo magician

  Luke – Emily’s friend, fencer

  Lyall – Were-creature, created by Samil

  Maaca – Vampire half-dead

  Malachi Hughes – President’s son

  Marie – Swimmer

  Mrs. Rew – Swim mother

  Nathan – Vampire half-dead

  Pendon – Castle director

  Richard and Jean Whayne – Emily’s adoptive parents

  Samil – Ruler of the Island of Bashan, arch-mage magician, black magic

  Scott Henry – Owns the stables where Emily trains

  Skyler – Dragon, bondsmate to Samil

  Tebah – Blacksky agent

  Tiamat – Multi-colored dragon, Dragon Queen of Acacia

  Oliver Tseng – Sensei of martial arts

  Ullr – Shade half-dead

  Vadimas – Prior ruler on the Island of Bashan

  William Hughes – President of the United States

  Wuldur – Shade half-dead

  Xander, Xanthus, Xeno – Xena’s littermates

  Xena – Doberman, bondsmate to Emily

  Glossary of Magic

  Aneoxa porta – Open

  Aranea textura – Weave a web to look for others or look for items

  Armus – Communicate with animals

  Ater – Purgatory, the spirit world

  Death-cloud or Death-smoke – A smoky mist release at death on Acacia

  Fegkos fulgar – Fire

  Flammeus absorbeo – Reduce things

  Fulgar makria – Turn off lights

  Ianitorus – Spell to open doors

  Infernum - Hell

  Ki (pronounced “key”) – Inner voice, inner magical power

  Magestone – Stones of power that potentiate or perform magic

  Magus (pronounced “may-jus”) – Inner mag
ic

  Makria – End a spell

  Medicor – Heal

  Memoria – Memorize, commit to memory

  Propero – Move

  Pulsus – Psionic spell, push, moves an object

  Somnio – Sleep or meditation to begin to send across a dream-link

  Thyreos o – Shield spell

  Ukcabala – The process of pulling across a spirit from Ater

  Usra - Heaven

  Vinculum – The process of bonding with a bondsmate

  Glossary of Locations

  Acacia – Parallel world to Earth

  Angkor – Sector on Acacia

  Aquatine River – A major trade route

  Austin – Capital of Texas

  Castle Cave – A castle within a mountain on Acacia

  Dothan Forest – Dense woods on Acacia

  Ekron sector – Sector on Acacia

  Eusebius - Capital city of Ekron sector on Acacia

  Haran – Capital city of Angkor sector on Acacia

  Henry Ranch – Oaktree stables, a ranch in Texas where Emily trains

  Island of Bashan – Location of the greatest school of magic on Acacia

  Lake Austin – Lake adjoining Lake Travis in Austin

  Lake Travis – Lake on the west side of Austin

  Portal Lake – Location of a portal in the Angkor sector

  Machimum – City on Acacia

  Seton Medical Center – Hospital in Austin

  Glossary of Possessions

  Acacia – Book by Dr. Andrew Dalton

  Bluestone Cube – Three pyramid shaped blue stones that merge to form a cube

  Bluestone Staff – Augments light spells

  Common sword

  Dagger with golden hilt with engraved dragons

  Leather backpack containing maps, compass, and camping gear

  Quiver with silver tipped arrows

  Silver necklace of a tree

  Storm – Black bow with ornate gold scroll

  Acknowledgements

  I would like to thank my wife and children for their patience during this process and for advising me on the world of Acacia. Without their excitement and encouragement, I never would have completed my journey. Elizabeth Orler and Gracie Funk have been stellar editors to guide my wayward path, and I will be forever grateful for their contributions.

  I would like to thank my brother for being my brother and Oliver for being my brutha.

  I have been blessed to have my father, my mother, and Grandpa Fred to advise me on this endeavor.

  I would like to thank Benjamin Roque for his incredible artwork (B-Ro, 99 Designs), Matthew Potts for his fabulous maps and Ashley Davis and Jowinn for their extraordinary skill with words.

  Lastly, I would like to thank any reader that dares to enter the portals with me.

  Forthcoming novels by C.E. Johnson

  The Ammolite Adventures

  Redstone

  Greenstone

  Blackstone

  Silverstone

  Goldstone

  www.ammoliteadventures.com

  cejohnson@ammoliteadventures.com

 

 

 


‹ Prev