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Spellfire ss-1

Page 23

by Ed Greenwood


  The archmage was jolted roughly out of that pleasant daydream as one wheel of the coach struck a pothole, bounced and sank, and then another wheel pitched sharply down into an even larger pothole. The wagon came back upright just as its rear wheels skidded sideways alarmingly on loose stones. The gods alone knew how fat little merchants managed this, day in and day out-and this was judged one of the better roads in the North! Malark questioned the wisdom of his own plan for the forty-third time, as the wagon slowed for the guardpost that would let him, a traveling merchant who dealt in love philtres, medicinal remedies, and special substances for use by distinguished practitioners of the art, into Shadowdale.

  The bright light of morning made the bare, fissured rock of the Old Skull briefly a warm and pleasant place, despite the whispering wind that all too often made it the coldest, bleakest guardpost in Shadowdale. The three who stood there looked down over the green meadows to the south, and the grim and defiant Twisted Tower to their right.

  "The gods help us if the Red Wizards of Thay hear of Shandril before she and Narm are both grown wise in the ways of battle and art," Storm said. "Without my sister, the defense of this little dale falls upon a few knights, and upon Elminster. And for all his art, he is but one old man."

  "Things will get bad enough with just the Zhentarim, if Manshoon raises them against us," Sharantyr replied. "You miss Sylune very much. She must have been special indeed. They still speak of her often, and wistfully, in the inn below."

  Florin smiled. "She was special-and she fell while defending the dale against a wyrm of the cult, a danger we may soon face again, with Shandril here. Even now, the cult must be searching for her-and with the testing, it will not take them long to learn that she is here."

  Storm smiled, almost ruefully. "Elminster plays a deeper game than we do. He did that in front of everyone quite deliberately… I trust him completely, and yet I confess his doings often make me uncomfortable. We will all have to deal with the consequences."

  "You think such a public display was unwise," Florin said with a smile. "I, too-and yet I thought then, and still feel, that Elminster was like an actor in the streets of Suzail. He plays to a larger audience than those standing around him, hoping to attract the eyes of those who pass, perhaps a noble or even a ruler. Our sage is no fool, and not feeble in wits from age, unless there is some feebleness that affects the judgment but leaves one able to perfectly work art and develop new magics."

  "There is such a thing," Sharantyr teased. "But it strikes the young, too-it makes us adventurers when we could stay safe at home in fields or forests, doing dull, honest work and acquiring respect as we grow gray and bent."

  "Well said," Storm noted. "But I think Elminster has some purpose, though not clear to us yet, in displaying Shandril's power so dramatically."

  "Is this 'us' we three here?" Sharantyr asked, "or the Harpers? Answer me not, if you'd rather not speak of them."

  Storm shook her head. "I have not spoken formally with others of the fellowship, but I can tell you that most who saw the testing were of like mind. It is the act of a rash youngster."

  Florin nodded, turning his gaze thoughtfully to the top of Elminster's small, rough fieldstone tower, just visible over the foothills of the tor below them. "Shandril is a danger to him, more than any other in the dale, for she brings spells to dust. If ever she moves against Elminster, or is duped into foiling him, the old mage can be destroyed-and our defense against Zhentil Keep will be gone. Those who would work such a deed are only too many."

  "Aye," Storm said, her silver hair stirring with the rising breezes. She looked to the tower where they knew Shandril to be, and her eyes were very dark as she looked back at the two rangers. "So it must not happen."

  "A lot of folk have died here, it seems," Shandril said, her voice showing fear. The young theurgist Illistyl was showing her the tower.

  Illistyl sat down on a cushion and waved at Shandril to do the same. Shandril sank down as Illistyl answered calmly, "A lot of people have died, indeed. Zhentil Keep has attacked the dale twice since the knights came here. Almost half the farmers I grew up with are dead now. So are more adventurers who came to the dale than you could cram breast-to-breast into this room. It is real life; people die, you know.

  "It is not all tavern-tales and fond memories. Ten levels beneath us, in the crypts, I know at least three of the knights who sleep forever. It is a price some of them, no doubt, never intended to pay-but pay it they did, most without choice. Think on this before you become an adventurer.

  "The life you choose may well take Narm from you, or cripple one of you beyond art that you can command or hire to put right. Once you have power, though, you have very little choice-you become a foe and a target for many, and must become either an adventurer or a corpse."

  "How did you come to be a knight?" Shandril asked curiously. "You are younger than Florin and Jhessail, and your art is…"

  "Lesser? Aye, so it is. There was a lycanthrope here in the dale a few years back-not long ago, though it seems long enough to me now. The knights took a census, so that their art could be used to try and detect the weretiger. It was poor Lune Lyrohar, one of the girls at Mother Tara's.

  "They found that I had powers of the mind, and Jhessail took me to study under her, I lost all my folk in the wars, so I came to live at the tower." She smiled. "Much of the time thus far has been spent raising Jhessail's and Merith's daughter; most of the rest, studying art. One has little choice once it begins."

  "So I fear. Yet it was my choice to leave the inn. All else has followed on that. I suppose there is no other choice now." Shandril smiled. "Yet I do not regret any of it, for it has brought me Narm."

  "Hold to that," Illistyl said, almost fiercely. "Do not forget that you have felt so. Hard times lie ahead, I fear. Your power, if wielded with deliberate intent, is a menace to all workers of art in this world. Few are stupid enough not to realize that. All who have the inclination will attempt to destroy you or control you as a weapon against others.

  "You will see spellcasters enough to sicken you before long, and yours is an endeavour in which no matter how mighty one becomes, there is always someone more powerful. Learn that very quickly. The lesson is usually a fatal one if ignored. It can happen to you, too, Shandril-something of art may well be able to counter spellfire, perhaps something as simple as a cantrip most apprentices know."

  Shandril nodded, soberly. "Sometimes I think I cannot do it… and yet it feels so good, even with the pain-when I let it out, that is. I see Jhessail, too; how happy she is with Merith, and both of them are adventurers. Even if she is not slain, Merith, as an elf, must know his lady will die hundreds of winters before he does. Yet they married, and seem happy. It can happen."

  Illistyl nodded. "It is good you see that. It takes much work and patience, mind. Look-how does Jhessail seem? Her character, I mean."

  "Warm, kind, yet strict and proper… understanding. I can say little more; I barely know any of you."

  "Indeed, yet I would say you've seen Jhessail well enough. But there is more. Her control is so great that one does not notice that which won her Merith, which underlies her warmth. She is passionate-not just romantically, but spiritually-and strong-willed.

  "Jhessail and the cleric Jelde were lovers when I first came to the tower. There was a great fight between Jelde and Merith over Jhessail. Jhessail decided she loved Merith more, so she set out to win him, before all the Elven Court and mindful of her brief span of years. She seeks longevity by her art, always, but she has never thought to outlive even his youth.

  "That sort of control is required to master all but the simplest art. It is the sort of control you will need to stand at Narm's side through all that will come against you both. Hear and heed, Shandril, for I would be your friend for more than a few years, if I can." The theurgist grinned suddenly. "I seem to be one for long speeches this day."

  Shandril shook her head. "No, no, I thank you! I've never had someone my age-or close, y
ou know-that I could talk of things to, and not have to curb my words. Even Narm… especially Narm."

  Illistyl nodded. "Yes," she agreed. "Especially Narm." She glanced around. "Remember the places I'm going to show you now," she added, as they got up. "One day you and Narm may be glad of a place to hide away in, together.

  "One day soon," she added warningly, and Shandril could only agree.

  Night had fallen, deep and dark, before Rozsarran Dathan rose from his table in the Old Skull's taproom, waved a wordless good-night to Jhaele, and staggered to the door.

  Behind, the plump innkeeper shook her head ruefully as she went to mop up the table where two of Rozsarran's fellow guards slumped senseless and snoring in their chairs, dice and coppers alike fallen from their hands. They were like children sometimes, she thought, lifting one leather-clad sleeve out of a pool of spilled ale and adroitly avoiding the instinctive yank and punch its sleeping owner launched vaguely at her. Good lads, but not drinkers.

  Outside, in the cool night air, Rozsarran reached the same conclusion, albeit slowly and less clearly. Hitching up his swordbelt, he began to walk hastily back toward the tower. An overcast sky made the night very dark, and a brisk walk might make him feel less rock-witted before he reached his bed. Late duty tomorrow, praise Helm. He could use the sleep…

  A silent shadow rose out of the night clutching a horse-leather knotted about a fistful of coins. He tipped Rozsarran's helmet sharply forward to expose the back of his head, and gave sleep to him.

  The guard slumped without a sound. Suld caught him under the arms before he reached the ground and heaved him up. Arkuel caught hold of his booted feet, and they hurried him into the trees.

  There Malark worked magical darkness and commanded Arkuel to unhood the lamp. In its faint light the cult arch-mage cast a spell of sleep upon the guard and then studied him carefully. "Strip him," he ordered briefly. When it was done, he studied the mage's face and hair intently and had his underlings turn the body, seeking birthmarks. None. Right, then. He cast yet another spell, slowly and carefully. His form twisted and dwindled and grew again, and a double of Rozsarran stood where Malark had been moments before. The disguised archmage dressed hastily, ensured that his concealing amulets were still upon him, and said coldly, "Wait here. If I do not return by dawn, withdraw a little way into the woods and hide. Report in Essembra-you know where-if I come not back in four days. Understood?"

  "Aye, Lord Mage."

  "Understood, Lord Malark."

  "Well enough. No pilfering, no wenching, and no noise! I don't plan to be long." And Malark was gone, adjusting his swordbelt. How did they even lift such blades, let alone swing them about as if they were as light as wands? This one was as heavy as a cold corpse. He felt his way back out of the trees and the magical ring of darkness to the road.

  There he found two guardsmen weaving slowly toward the tower. They were half asleep, irritable, and smelled strongly of drink. "Aghh, it's Roz!" one greeted him loudly, nearly falling. "Bladder feel the better for it, old sword? Fall over any trees?"

  "Arrghh," Malark answered, loudly and sourly, thinking it the safest reply. He deftly ducked and rose up between their linked hands, putting an arm about the shoulder of each. One of the guardsmen gave at the knees and almost fell. Malark winced at the weight dragging at his shoulder.

  "It is good you came back," the collapsing guard rumbled as he hauled himself up Malark's arm and rocked on his heels a moment before catching his balance again. "I need your shoulder, I fear. Gods, my head!"

  "Arrghh," Malark said again, stifling a grin.

  "Urrghh," the guard on his other arm agreed sagely, and they stumbled on. Ahead, the torchlight at the tower gates grew brighter and closer, step by bobbing step. Elsewhere, Malark might have crept or flown in the shape of a bird or vermin to a window and dispensed with all this dangerous foolishness, but not here. Not with Elminster about, and all these knights who could call on his aid. "Best I ever drank was at The Lonesome Tankard, where the roads meet in Eveningstar… 'at's in Cormyr, old sword."

  "Uhh," Malark agreed.

  Somehow he got the three of them through the guards and inside. He let them stumble slightly ahead of him to guide him, and they went straight down a long, high hallway to the guardroom. There luck was with Malark. Culthar, his spy, was one of the two watchmen, waiting in the guardroom until a bell rang on the board before him, calling him to assist of another guard elsewhere. The other was just rising, with an oath, to answer a bell three floors up.

  "Why can't Rold relieve himself before he takes up his post?" he growled as be made for the back stairs.

  Malark's companions stumbled around the room, catching at the table for balance. They made for the door to the bunkroom. One began to sing-under his breath, fortunately-as he went. "Oh, I once knew a lady of far Uttersea… she'll never come back, now, no never come back to me…" The door banged, and there came a fainter crash on the other side of it. Culthar cursed.

  "He's always falling over that chair. It'll be broken now, sure, and we'll have to fix it again because"-Culthar's voice now rose in vicious mimicry of the guard-"he's not too good with his hands, and all." At that moment, the other guard who had come in with Malark heaved and shuddered, and made a sickening gulping sound. "Oh, gods!" Culthar cursed. "Quick, get his face into that bucket! Hurry! I should have known Crimmon would drink himself sick!" Malark scooped a leather bucket from its peg and did as he was bid, just in time.

  When the retching was done, Crimmon roused himself blearily and walked toward the bunkroom almost normally, saying, "No more for me, I think. I'd best be getting back, Jhaele," back over his shoulder.

  "Yes, dearie," Culthar said in disgusted mimicry, and they both waited. An instant passed in silence, and then there was another splintering crash from the bunkroom. Malark chuckled helplessly, and after a moment, Culthar joined in, as Crimmon's curses faded in the bunkroom. Malark put down the bucket and closed the bunkroom door. He turned to face Culthar, who frowned and said, "And how much have you had to drink?"

  Malark let his face shift back to his own features for two slow, deliberate seconds and said, "Nothing, Culthar. Sorry to disappoint you." When he grinned, an instant later, it was Rozsarran's own lopsided grin.

  Culthar stared at him in astonishment. "Lord, why are you here?" he whispered. "Is Roz…?"

  "Sleeping. I have little time for talk. Take this." He pressed a ring into Culthar's palm. "Hide it well, on your person, and do not part with it. It has magics upon it to conceal it from normal scrutiny by one of the art, but wear it only when you intend to use it. Speak its command word, which is the name of the first dracolich you served when you joined the followers, and it will instantly take you and one other creature whom you are touching flesh to flesh to Thunderstone-specifically, a hill above that town where one of our group lives as a hermit. His name is Brossan. If he is not there, go to…" Several more instructions followed. Then-

  "One thing more. I may appear to you and give the sign of the hammer, or a redcrest may fly into this guardroom-it may be but an illusion, mind. These both are signals that you are to try and take this Shandril Shessair and escape with her by means of the ring if you see any opportunity, however scant. Otherwise, you are to take her when you think best-you guessed the task before I said it, did you not? Good. You will do this?"

  "Aye. For the greater glory of the followers," Culthar whispered. Malark nodded and picked up the reeking bucket.

  "Before your fellow watchmen return," Malark said, "I shall go to be sick outside." Holding the bucket before him, he staggered out and down the hall, once again every inch the drunken Rozsarran. It was a white-faced and thoughtful Culthar who drew off his boot and ran the brass ring onto his little toe where he could feel its presence reassuringly at every step.

  It was a loudly and realistically sick Rozsarran who staggered out through the guards at the gate and into the night. It was a coolly efficient nightcat who loped from where the bucket and
clothes had fallen, heading for a certain spot in the trees. There the nightcat became a rat, crept close to the the waiting cultists, and listened.

  "Do you hear anything?" Suld asked suspiciously, peering into the night.

  "Probably the master, coming back," Arkuel said. "Just sit quiet, now, or we'll both catch it."

  "Sit quiet, yourself, cleverjaws. It wasn't me who bought a wagon whose front seat was so full of splinters it was like a carpenter's beard."

  "Pierced your wits, did they? You shouldn't carry them so low down," Arkuel said smugly.

  "You say a lot of clever things," Suld responded darkly. "I hope the scant wits you have about you work half as well for more useful work."

  "Well met," said Malark dryly, stepping from the darkness in a spot neither of them was facing. "I'm glad to hear you both so happy and good-natured." He pointed at the sleeping Rozsarran. "Take up our sleeper, and come. Cover the lantern and I'll carry it."

  When the light was hidden, the mage dispelled his darkness and set off back toward the tower. There he raised darkness again and within it they dressed Rozsarran and left him with the bucket in his hands, for the other guards to find. "Back to the inn," Malark commanded simply, banishing his darkness again.

  The mage raised his arms and his fingers flowed and grew, then branched and branched anew. In the space of a breath or two, Malark's upper body looked like a large bush. A mouth opened high on one of the branches and said, "Come! And stay behind me." Together they crept through the night to the back of the stables.

  "The dogs sleep," Arkuel whispered.

  "Yes, but the stablemaster does not," Malark hissed back, and withdrew slightly, becoming himself again and muttering the phrases of a spell while Arkuel and Suld stood guard, swords drawn. Malark rejoined them and eyed the blades with contempt. "Put those away," he muttered angrily. "We're not carving roasts."

 

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