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The Maiden Saga: Role Playing Game

Page 16

by Aishling Morgan


  ‘...a decent price in some Vendjomois market.’

  ‘She is branded, idiot.’

  ‘Oretean then.’

  A third gives his opinion.

  ‘She would never fetch enough to make such a journey worthwhile, and you will recall that our commission is for pelts and not slaves. I say we keep her as cook and trollop to the camp.’

  Raulus speaks.

  ‘Naqual is right. Let us keep her for our own use. For now I intend to tie her and bugger her.’

  At these words Pepuinilla suffers an involuntary thrill of excitement in anticipation of two of her favourite depravities.

  Raulus is in no mood for argument. He chooses to use Power as his Additional Attribute. However, both his intended depravities are penchants for the Vendjomois, reducing her Resistance and entitling her to throw for a triple in an attempt to turn the tables. Their points for the conflict are -

  Raulus (Seduction)

  Pepuinilla (Resistance)

  Experience

  10

  8

  Power

  13

  4

  Horrified fascination

  -2

  Slave adjustment

  -10

  Depravity adjustment

  -10

  Total

  Unable to resist, Pepuinilla scrambles into a kneeling position, crossing her hands behind her back and lifting her bottom to make things as easy as possible for Raulus. He gives a chuckle of amusement at the sight.

  Pepuinilla makes her throw – 5,4,3,2,2,2. She has her triple and becomes the seducer, employing not her Power, but her Allure. The figures now change -

  Raulus (Resistance)

  Pepuinilla (Seduction)

  Experience

  10

  8

  Allure

  2

  15

  Horrified fascination

  -2

  Slave adjustment

  -10

  Depravity adjustment

  10

  Total

  12

  21

  Maters have now changed somewhat. Pepuinilla is giving instructions as to the best way to tie her hand into the small of her back and advising Raula on the use of a well-stirred mixture of olive oil and axle grease from the Makeans provisions for the lubrication of her bottom. The other Makeans watch in amusement as Pepuinilla is prepared and Raulus’ penis inserted into her rectum. She is still giving him instructions.

  The conflict is now a direct representation of Pepuinilla’s buggering, as follows -

  Pepuinilla

  Raulus

  Seduction Points

  Resistance Points

  Opening

  21

  12

  First Throw

  6,6,5,4,2,1 – 2 sixes

  New Figures

  10

  Second Throw

  6,5,3,2,1,1 – 1 six

  New Figures

  20

  Third Throw

  6,5,4,4,3,1 – 1 six

  New Figures9...

  9

  Etc...

  Tenth Throw

  5,4,4,3,2,1 – 0 sixes

  New Figures

  17

  Eleventh Throw

  6,6,4,4,3,1 – 2 sixes

  New Figures

  2

  Raulus is now lost in delight for the pretty slave girl wriggling on his erection, so much so that he is all too likely to end up besotted with her. He is at the edge of orgasm as she begins to babble.

  ‘Stop... not yet. Mount me fully. Have your friends tie you to my back. Let us pretend we are slaves together, made to perform in bondage for the amusement of our master and mistress.’

  Pepuinilla has had good luck with the dice, increasing the gap between her Seduction Points and his Resistance Points from 9 to 15. She now decides to go for broke with an attempt to break his principal taboo, Bondage, and steal 4 Glory Points, which could very well put him out of the game. She is taking a big risk, because with his laughing friends watching his Resistance will increase not by 12 Points but by 24, yet she is now the Seducer and even if she loses she keeps her Glory Points, while he gains only 1 Glory Point for his resistance. Note that as Raulus’ resistance has increased he does not get a chance to take back his roll as Seducer.

  The conflict restarts –

  Pepuinilla

  Raulus

  Seduction Points

  Resistance Points

  New Figures1726

  17

  26

  Twelfth Throw

  5,4,2,2,1,1 – 0 sixes

  New Figures

  17

  Thirteenth Throw

  6,5,5,4,2,1 – 1 six

  New Figures25

  25

  Etc...

  New Figures

  4

  5

  Twenty-ninth Throw

  6,6,5,4,2,1 – 2 sixes

  New Figures

  2

  Thirtieth Throw

  6,5,3,3,2,1 – 1 six

  New Figures

  2

  Thirty-first Throw

  6,6,6,3,2,1 – 3 sixes

  New Figures

  0

  Raulus finally snaps, until to resist Pepuinilla’s exquisite allure. Panting, he gives in to her demands, calling on his friends to help. They assist gladly, Makeans being complete bastards, and he is soon tied in place on Pepuinilla’s back, with her appalling fantasy raging in his head until both reach a shattering climax.

  Never had he known such ecstasy, as even as the knots are untied he is vowing to keep her for his own, against the entire Vendjomois army if necessary. She, meanwhile, is utterly exhausted and so sore she can barely walk, but triumphant.

  Pepuinilla has now gained a besotted protector.

  Quick Reference Tables

  Game Points for Cultures

  Power

  Pride
/>   Allure

  Craft

  Greed

  Guile

  Wealth

  Wisdom

  Aeg

  8

  6

  7

  4

  5

  3

  1

  2

  Mund

  7

  8

  6

  2

  1

  4

  5

  3

  Hai

  6

  4

  8

  5

  3

  7

  2

  1

  Ythan

  5

  3

  2

  8

  7

  1

  4

  6

  Makea

  4

  2

  1

  3

  8

  6

  7

  5

  Oretes

  3

  5

  4

  1

  2

  8

  6

  7

  Vendjome

  2

  1

  3

  7

  6

  5

  8

  4

  Aprina

  1

  7

  5

  6

  4

  2

  3

  8

  Weapon Bonus Table

  Aeg

  Mund

  Hai

  Ythan

  Makea

  Oretes

  Vendjome

  Aprina

  Club

  3

  3

  2

  2

  2

  1

  1

  1

  Dagger

  4

  3

  3

  2

  3

  2

  1

  1

  Spear

  3

  3

  4

  4

  4

  5

  5

  3

  Axe

  10

  8

  6

  5

  4

  3

  2

  2

  Sword

  7

  6

  6

  4

  5

  5

  5

  4

  Greatsword

  9

  10

  5

  3

  4

  4

  4

  3

  Longbow

  5

  5

  4

  3

  3

  3

  3

  2

  Crossbow

  4

  4

  4

  4

  4

  4

  4

  3

  Musket

  1

  2

  4

  5

  4

  4

  4

  4

  Rifle

  1

  2

  5

  6

  5

  5

  5

  8

  Protection Bonus Table

  If the character is carrying protection they should also add -

  Shield

  4

  Leathers

  2

  Chain

  4

  Light Plate

  6

  Full Plate

  10

  Professional Soldier Bonus Table

  Aeg

  Mund

  Hai

  Ythan

  Makea

  Oretes

  Vendjome

  Aprina

  Guard

  n/a

  1

  1

  2

  2

  1

  1

  1

 
Soldier

  n/a

  1

  2

  3

  3

  3

  3

  2

  Mounted Combat Bonus Table

  Aeg

  Mund

  Hai

  Ythan

  Makea

  Oretes

  Vendjome

  Aprina

  Horse

  4

  5

  5

  3

  4

  6

  6

  4

  Camel

  1

  1

  3

  3

  3

  5

  5

  3

  Elephant

  6

  6

  8

  6

 

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