The Wandering Inn_Volume 1

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The Wandering Inn_Volume 1 Page 547

by Pirateaba


  They stood out. They were the insane, the suicidal, and the reckless. Or, they could be deliberate, cautious, and mindful of the socioeconomic value of their class and be willing to take calculated risks for ample rewards. Either way, there was a broad name for them.

  Adventurers.

  Right now they were filling most of Erin’s tables, staring at the Antinium Workers who were measuring the walls, shouting for drinks, and trying to eat plates full of Erin’s magical cooking. It was excellent stuff all had to admit—downing a plate could make you stronger, tougher, or immune to the biting cold winds. However, it was also regarded as a punishment game of sorts; Erin still hadn’t perfected the recipe, and more than a few weak-stomached adventurers were swallowing their snail-based Strength Soufflé hard.

  Yes, a few silver coins and you could be strong enough to wrestle a Corusdeer with your hands—so long as you minded the horns. That was a great service—and a danger. Halrac lifted up a glob of the blue Scale Soup he’d been served and stared at it grimly. He opened his mouth, swallowed the spoonful, and scraped the wooden bowl without a change in his expression.

  He didn’t have to. Revi, watching him, was making enough faces for the both of them.

  “That is disgusting, Halrac. How can you stand eating that?”

  “You’re eating it too, Revi. No objections.”

  “I’d rather you poked a few needles through my head!”

  “Eat.”

  Halrac pushed the second bowl over to Revi. The [Summoner] Stitch Girl picked up a spoon reluctantly. She eyed the soup and kept complaining, much to Halrac’s displeasure.

  “Why can’t I eat the Strength Soufflé? That at least looks palatable.”

  “It’s got snails in it.”

  “Ew! How does Erin serve this stuff?”

  “Because it works. Eat.”

  Revi did so, reluctantly. She kept making faces, although the blue stuff really wasn’t that bad tasting. Taste-wise, it was actually pleasant. It just had a terrible appearance, texture, consistency, and smell.

  “Remind me why we’re eating this stuff? What about the Corusdeer Scramble? That tastes good and it would keep us warm.”

  Halrac opened his mouth to snap at her, but a big head leaned over and interrupted him. Ulrien, the mild-mannered leader of Griffon Hunt, raised two fingers as he spoke.

  “Two reasons, Revi. One, Erin’s enchantments only work one at a time. Second, if it’s a choice between the three she’s offering—strength, defense, or cold resistance, we’re all getting the defense.”

  “Lots of these young adventurers are getting the Soufflé.”

  “Yes, they are.”

  Halrac glanced around. Erin’s Strength Soufflé could be seen on almost every table. Who wouldn’t like to be stronger for a few hours? It was a great feeling, and it was a fun trick to challenge a friend to an arm-wrestling competition and then give them a sore arm. Some of the adventurers wearing cheap leather armor and bearing shabby weapons were flexing their arms and grinning at each other. They’d probably never been able to afford an enchantment before and were savoring the moment.

  “Newbies.”

  At least Revi could understand what the rest of her group was thinking. The Stitch Girl shook her head as she spooned soup into her mouth. She grimaced, but for once it wasn’t about the food.

  “I wonder how many of them will get killed because they think they’re invincible? Does Erin know how many of these idiots are going out and getting slaughtered by monsters?”

  “If she doesn’t, don’t tell her.”

  Halrac looked warningly at Revi. The Stitch Girl glared at him as she took a drink from her mug. It was no secret within Griffon Hunt that Halrac had a soft spot for Erin…in his own peculiar way. She opened her mouth to needle him, changed her mind when Ulrien looked at her, and gave up.

  “If Bronze-rank adventurers are dying, it’s because they overestimate their abilities or underestimate their opponents. That’s how it’s always been. Smart adventurers will know that these enchantments are a useful tool, not an all-powerful spell.”

  Revi and Halrac nodded silently. Ulrien glanced around and grunted. His passive face turned into a frown.

  “Still, there are a lot of them.”

  The three members of Griffon Hunt looked around. The inn was packed with adventurers. As they watched, a group of them tossed some coins onto the table and made for the door to Celum. They were probably going to exterminate some monsters nearby. Another group of armed warriors were eating the Corusdeer Scramble with pleasure while they tried to cram a hot Soufflé into their packs for later. That was amusing to watch.

  However…there was a large group in the center of the room that looked ready for a fight now. They were checking each other’s gear, and Halrac’s keen eyes placed them squarely as a mix of Silver-rank and Bronze-rank adventurers. There were about twenty packed onto four tables, and one of them stood up with a mug in his hands.

  “We will descend into the dungeon through the rift today! Today, Petra’s Bane, Twinfold Daggers, and…”

  Halrac tuned the speaker out. He didn’t need to hear the rest, or listen to the adventurers cheering their leader. He turned to Revi and Ulrien.

  “Another group heading into the dungeon? Are they insane?”

  Revi and Ulrien just stared at Halrac. The [Scout] didn’t really need an answer either. He understood the thinking of the cheering adventurers, though he condemned it.

  After the wild success of Vuliel Drae, the wild fervor surrounding Liscor’s Dungeon had reignited itself. It had gone out for a while. A new dungeon was one thing, but the first few rooms were so dangerous that it was a death sentence for anyone but an experienced Silver or Gold-rank team to attempt those first few steps.

  But this new entry into the dungeon through the rift in the snow? That was something else. And Vuliel Drae had come out with a weapon worthy of a Gold-rank adventurer, or perhaps a Named Adventurer. The Mace of Howling had sold for thousands of gold coins already, and ignited the passions of every adventurer within three hundred miles. The thought was on everyone’s mind. If one group could find a weapon of that caliber from one scouting attempt, what treasures were lost below? Just one such item could set up an adventurer for life.

  Halrac was familiar with that way of thinking. He’d been in the same boat over a decade ago, a poor Bronze-rank adventurer scrabbling for work. However, he and the rest of Griffon Hunt realized the danger in that line of thought. Liscor’s Dungeon was not to be underestimated.

  The adventuring group was listening to another impassioned speech, from one of the other team leaders. Halrac was familiar with that as well. Adventurers were people too; they needed to psych themselves up before they risked their lives. He turned back to the rest of his group, and addressed the trio sitting at the table next to theirs.

  “Alright, where did we go wrong?”

  “Excuse me?”

  Jelaqua Ivirith looked up from her bowl of Scale Soup. The other two members of her group, the Halfseekers, looked up as well. All three were eating from their bowls of blue sludge. They’d been laughing and trying to play chess together, but Halrac’s comment made them sit up.

  The Halfseekers. Ulrien gave Halrac a reproving glance for interrupting their conversation. Halrac didn’t acknowledge it. They were supposed to be working together. The Halfseekers and Griffon Hunt had agreed to join forces to tackle this dungeon. If they were a team, they should talk like one.

  “I’m asking where we went wrong. Why are all these Bronze-rank teams getting ahead of us?”

  Halrac growled as he reached for a bowl of walnuts. That was Erin’s newest attempt to add ‘cool stuff’ to her inn. He cracked one of the walnuts one-handed and flicked the pieces into a second bowl. Jelaqua and the Halfseekers turned obligingly to listen as the [Scout] aired his grievances.

  “We have more levels in our team than that entire group does between them. How are we still struggling to get past the firs
t set of trapped rooms?”

  The other adventurers shared a look. Jelaqua edged her chair forwards and then leaned back in it until it rested on the table behind her. She looked incredibly pleased at this development; Halrac thought it was juvenile.

  But that was the way the Halfseekers worked. Griffon Hunt prided itself on being a group that valued teamwork, planning, and serious commitment in the field. By contrast, the Halfseekers…not two seconds ago, Seborn and Jelaqua had had a contest seeing who could down their bowl of Scale Soup faster. They were too relaxed for Halrac’s liking. However, he had to admit that they were competent.

  Both groups knew of each other’s reputation. They were sometimes competitors, sometimes adversaries in the same field. So when Moore spoke, Halrac listened.

  “I feel bad for these new adventurers, Halrac. I do not feel they’re getting ahead of us. Rather, I’m worried about their inexperience. Vuliel Drae’s success was a mistake. They survived the dungeon thanks to the mysterious masked swordswoman, not through their own efforts, or so I understand.”

  “Yeah. Her.”

  Halrac grunted. He’d heard the stories too. There was a Named Adventurer down in the dungeon, was there? Someone who’d gotten past all the traps and entered the dungeon without anyone seeing? Hardly likely, but Vuliel Drae had sworn on truth spells it was true.

  One of the Halfseekers seemed to believe in the swordswoman’s existence, at any rate. Seborn leaned forwards, and Halrac glanced at the armored half of the Drowned Man’s face, noting the way the crustacean shell blended with his skin. Seborn seemed immune to the scrutiny as he sipped from the mug of water and spoke.

  “It has to be true. The dungeon is too dangerous for Silver-rank adventurers to survive a trip down there without being overwhelmed. We’ve all gone head-to-head with the traps. We teamed up because they’re that bad. This dungeon’s not like the other ones. It’s nasty.”

  Nasty. That was one word for it. The other Gold-rank adventurers shifted in their seats. Ulrien nodded.

  “I’ve been in several dungeons before. Not deep, and not when they were just discovered, but I’ve seen where the traps used to be and fought their monster populations. They’re nothing like this dungeon. This dungeon feels like it wasn’t meant just to hide treasure. It feels like…”

  “Like a huge trap. Yeah. I’m calling it. This one’s a vengeance dungeon.”

  Jelaqua drained her mug and slammed it down on the table. The Selphid sighed and pushed her bowl back. Halrac studied her dead features silently. He was in agreement.

  “Vengeance dungeon?”

  Revi was confused. Halrac glanced at her and remembered that she was new. Ulrien and Halrac had hired her and Typhenous into Griffon Hunt, and both [Mages] were competent, but Revi wasn’t nearly as old or experienced as the other three men. He let Ulrien explain.

  “Dungeons come in several types, Revi. I know [Mages] study which empire built them and their composition and so on—adventurers have a simpler system. Dungeons are either for containment, future generations, or as an act of vengeance.”

  “Interesting terms. What’s the difference between the three?”

  Halrac pushed Revi’s bowl of unfinished soup towards her as Ulrien explained. The Stitch Girl sighed, but ate as Ulrien talked.

  “Containment dungeons are meant to contain something. Simple enough; it could be a threat, a natural resource too valuable to let someone else get ahold of…I once saw a dungeon that had been built solely to combat Vampires. It was more like a fortress that made use of light-based traps and spells.”

  “Okay. Then future generations…?”

  Jelaqua grinned.

  “Dungeons built with traps that test people entering. Say an empire’s about collapse. Well, they want to leave something behind, right? Only, the people who build the dungeons want their shiny magical artifacts to go to the deserving. So they build a dungeon which only the best can enter. That way, future generations can follow a handy map and get through the traps, or a brave adventuring group can fight their way through and retrieve past glories. Just a way for the previous generations to help us out.”

  “I get it. Then a vengeance dungeon’s what happens when…what? You have angry ancestors?”

  Revi frowned. Jelaqua nodded. She grimaced.

  “Yep. They’re what you get when the empire or civilization doesn’t feel like being nice to future generations. So they build a dungeon with their best artifacts sealed away—I mean, where else would you put them?—but they put the nastiest traps and monster eggs down there. So when someone cracks the lid on the dungeon, a thousand ravening Crelers crawl out and eat their faces off.”

  “Great. And that’s what we’re up against? Remind me why we’re not hunting Griffins? That’s what I signed up for.”

  The Stitch Girl pushed her empty bowl back, looking upset. Ulrien sighed, but Halrac decided to answer this time. He saw Ulrien’s warning look, but he could be encouraging too.

  “Just because the dungeon’s designed to kill, it doesn’t mean there’s no point entering it, Revi. We’re looking for treasure, and it’s down there. The mace is proof of that. The only difference is that this dungeon’s out to get us. So we need to be wary. And fast. Which is why I’m asking why these amateurs are—”

  The [Scout] broke off when he realized someone was standing behind him. He turned in his seat and glared at the leader of the adventurers he’d just been insulting. The young Drake must have come over and he’d been too busy complaining to notice. Halrac scowled, more upset that he’d let his guard down than anything else.

  “What?”

  “Uh, pardon me, but you’re Halrac the Grim, aren’t you?”

  Halrac hated that name. He growled at the Drake, eying him from head to tail.

  “So?”

  The young Drake was wearing iron armor, but he had a steel sword. He was probably Silver-rank, but Halrac would put him on the lower end of that spectrum. Still, he was bold enough to approach the Gold-rank adventurers, which most Human adventurers wouldn’t have the courage for. He smiled nervously as Halrac stared at him.

  “Sorry, but you might have heard. We’re heading into the dungeon—we uh, were hoping you had some words for us? Some advice, maybe? Tips?”

  The other Gold-rank adventurers shifted. Revi raised her eyebrows and shook her head, not trying to hide her incredulity. Ulrien sighed. Drakes and Gnoll adventurers clearly weren’t like Human ones. No group of adventurers up north would be this bold—they were keenly aware of the hierarchy and unwritten rules, one of which was not to bother the veterans.

  Not that Griffon Hunt was into hazing adventurers. But asking for advice? Halrac just stared at the young Drake. He was ready to tell him no and turn away, but Jelaqua sat up. She smiled and gave voice to the feeling shared between all the Gold-rank adventurers.

  “I’d be ready to run, kids. Maybe write a letter to your loved ones, if you have any. Best advice? Don’t go down. You’re going to die.”

  She nodded at the listening adventurers, who’d gone silent. Jelaqua gave them a friendly smile, her pale, dead lips at once friendly and horrific.

  “A strength enchantment’s no good down in the dungeon, not against traps or monsters ambushing you. Don’t go down. Find another quest, level up, and come back when you’re all Silver-rank, or better yet, Gold. We wouldn’t go into the dungeon through the rift, and we know what we’re about. That’s my advice. Take it or leave it.”

  The inn had gone silent at Jelaqua’s words. Halrac looked around and saw a lot of the adventurers looking nervous. But one of them, drunk on bravado and alcohol, raised his voice.

  “Hah! You’re just afraid we’ll get to the treasure first! What kind of an adventurer’s a Selphid, anyways? A body stealing coward doesn’t know anything about Drake bravery!”

  “Or Gnoll courage!”

  Another adventurer raised his paw, and the other adventurers around him cheered. Jelaqua shrugged, looking slightly hurt, but mor
e resigned. Seborn nudged her as she sat and Moore frowned, which was as good as one of Halrac’s scowls.

  Selphids got that reaction. But this was passing beyond rude. Jelaqua was a Gold-rank adventurer. The Drake leader shouted down his companions, and turned to Halrac, smiling as if they were friends.

  “What about you, Mister Halrac?”

  “You heard her. You’re going to die.”

  The Drake’s smile vanished. He stared at Halrac, as if expecting the [Scout] to smile. But Halrac’s face didn’t change. He folded his arms.

  The Drake looked around the table, hoping perhaps for a second opinion. He got none. Revi raised an eyebrow and Ulrien shook his head. Both Griffon Hunt and the Halfseekers stared silently at the adventurers. They lost their bravado. In the silence, the leader turned.

  “Let’s—let’s go.”

  They left the inn quietly. Halrac wished they had stayed, or that they turned towards Liscor, rather than north, towards the second dungeon entrance. He had a feeling he would not see their faces again.

  “Our turn.”

  Halrac stood up in the silent inn. He nodded towards the door and the Gold-rank adventurers went with them. They walked west out of the inn, towards Liscor and the small, fortified tunnel leading downwards. They were going to the dungeon too. The only difference was that they were ready for it.

  —-

  Typhenous caught the silent group of Gold-rank adventurers as they were halfway towards the unearthed entrance to Liscor’s dungeon. The [Mage] had been in the city finishing an errand, but they had agreed to meet at this time.

  “Why the dour expressions? Has Halrac been talking to all of you too long?”

  The [Mage] was in good spirits, but he sobered slightly when he heard about the adventurers trying the dungeon. Typhenous sighed and stroked at his grey beard.

  “I had heard of other adventurers attempting to emulate Vuliel Drae’s success. How distressing.”

  “They might make it.”

  Jelaqua offered the idea up as an idle hope, but Halrac shook his head.

 

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