The Wandering Inn_Volume 1

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The Wandering Inn_Volume 1 Page 548

by Pirateaba


  “Too many adventurers. A smaller group might have a chance, but a large one like that generates too much noise and attention. They’ll be attacked at once. Best case is that some of them make it back up.”

  “Up a set of ropes that stretches over a hundred feet down? They’ll be lucky if they don’t lose a few just falling, with all that they were carrying. Unless one of them knows [Featherfall].”

  “The issue is that their way out is too dangerous. And they’re entering into the middle of the dungeon. If they don’t secure their exit out and make sure they’re not swarmed from behind…”

  “Amateurs. This is why you go in from the front. Shortcuts just get you killed.”

  Seborn’s sigh was the last word on the matter. Griffon Hunt began to discuss their latest developments as the Halfseekers listened in silence. They trudged through the snow, grilling Typhenous about their latest contingency plan. That was the difference between experienced adventurers and the reckless dead. Gold-rank adventurers always made plans.

  “I was in the city, requesting a shipment of specialized lodestones. You see, young Pisces had the notion of connecting Miss Solstice’s magical door to more than one location. However, as Moore and I discovered, such a feat is impossible, at least, without proper anchoring points.”

  “Makes sense to me.”

  Revi nodded while Halrac shook his head.

  “Explain it simpler, Typhenous.”

  He had no time for [Mage]-talk. Typhenous sighed. He liked to pontificate.

  “Very well. We cannot link the door to multiple spots because it is too difficult. Thus, we need magical beacons—ways to differentiate between locations. Thus, the lodestones. Moore had the idea of devising some sort of mechanism by which the door could be attuned to each stone, creating multiple connections. We shall attempt to change the enchantment when the stones arrive.”

  Ulrien nodded, as did Halrac. That they could understand, at least in part. Griffon Hunt’s leader frowned.

  “So an emergency teleportation stone like Erin was talking about—”

  Typhenous shook his head.

  “Impossible until my delivery arrives. It should get here, or rather, to Celum, within the week. I was unwilling to pay a Courier for the stones, given their price and our needs.”

  Halrac sighed. The magical artifact Erin had described—an emergency escape device—sounded incredibly useful, although he wasn’t sure if it would work in the dungeon’s magically charged atmosphere. However, it was worth looking into. Such a tool would allow both Gold-rank teams to breathe easier. There was nothing an adventurer feared more than being trapped.

  “We don’t need the artifact that badly, but if it looks like we’re heading into a particularly dangerous spot, I’d rather pull back and try to get an emergency escape…lodestone…ready. We have time.”

  Ulrien was talking with Typhenous and the others, advocating for caution again. Moore nodded, tapping one huge lip with his fingers.

  “If it comes to that, I’m sure Miss Solstice will oblige us. But you don’t think it will be that dangerous today?”

  “Not if it’s more of the same. Ah, here we are.”

  They’d reached the entrance to the dungeon. The official entrance, so to speak. It was guarded by the city. A group of sixteen guardsmen, armed with bows and spears and one who looked like a [Mage] were waiting under a tent. They were watching the entrance to the dungeon from behind a small wooden rampart. It had a row of sharpened stakes thrust into the ground in front of the wall and enough space for the [Guardsmen] to loose arrows and jab spears at whatever might come out of the dungeon.

  “Hello there! We’d like to enter the dungeon!”

  Typhenous called up to the [Guardsmen] huddled beneath the tent. Some were sipping hot drinks and they all looked miserable in the cold. One of the Drakes twitched his tail.

  “You lot again? The uh…Griffon Hunt team and Halfseekers? Alright, go on through.”

  “Is there anyone else down there?”

  Ulrien looked at the dungeon for tracks, but the [Guardsmen] shook his head.

  “Not today. All you adventurers are too interested in the rift. Suits us. The less of you that go down, the fewer things that come back up. But if you want to go in…be our guests.”

  Ulrien nodded. Jelaqua was already hopping over the edge of the ramparts—the Drakes had neglected to build a gate into the defensive fortifications—and Moore was eying the drop.

  “I would like to avoid the spikes and squashing you, Jelaqua. Give me more room.”

  As Halrac walked up the rampart, he watched Moore jump, and then offer a hand to Revi and Typhenous. The two other [Mages] let the half-Giant guide their descent, rather than fall. Ulrien leapt, and the Drake [Guardsmen] spoke to Halrac. He nodded to the tunnel the Antinium had dug, that lead down to the double doors that marked the start of the dungeon.

  “I’ve seen adventuring groups go in and come out. More go in than come out, obviously. But your group’s Gold-rank, right? You go in and come out almost every day? What are you doing down there?”

  Halrac grunted.

  “Being cautious.”

  He leapt, and the Drake [Guardsman] rolled his eyes.

  “Yeah, I got that. Lousy Humans…”

  He turned away, muttering, as Griffon Hunt and the Halfseekers descended into the dungeon.

  —-

  This is what the Gold-rank teams did all day. They went into the dungeon after preparing, making plans, checking gear, and arguing. They moved slowly down the first corridor and stopped when they saw the room beyond. Halrac and Seborn, both of whom were taking point to scout for traps, held up hands and the group stopped.

  Both Halrac and Seborn scouted the room, taking care not to enter it and only look into it. There didn’t seem to be much to see. The room was empty and nondescript. Halrac saw the wide, grey tiles of stone continue seamlessly into the room. The walls were some kind of faded beige, made of simple stone. Any unsuspecting individual might have taken the room as harmless, but Halrac wasn’t fooled. Beyond the first corridor was where the dungeon’s traps began. This first room was certainly trapped.

  Seborn nodded to the empty room beyond. He’d found a red mark on the wall, a stripe of very bright paint.

  “Looks like the same room as before. We’ve cleared this one.”

  “You have? I’m not familiar with it.”

  Halrac had seen many of the dungeon’s trapped rooms. They appeared each time you went down the corridor, and what was worse, changed each time you entered the dungeon. There were any number of rooms you could enter, and so you had to be extremely careful not to assume one room was like a previous one.

  However, the Gold-rank adventurers were familiar with dungeons and knew how to take precautions. Seborn nodded to the paint, which was a horizontal slash with a vertical line to the left.

  “This one’s a spike trap. Simple, but deadly. I’ll trigger it. You stay back.”

  He walked into the center of the room and slowed. Seborn took two steps as the other adventurers watched—then threw himself to the ground.

  The ceiling fell. A series of phantasmal spikes, glowing ghostly pink-white, shot down through the suddenly low ceiling, almost brushing the top of Seborn’s head. Halrac heard Revi inhale as the magical blades shimmered in the air.

  “Jelaqua.”

  Seborn spoke. Halrac moved aside as Jelaqua stepped forwards. The Selphid was holding her two-handed flail. She threw it out across the floor and Seborn turned and grasped hold of one of the chains. Jelaqua pulled and Seborn shot back across the floor while the spikes waited menacingly a few feet over his head.

  Halrac helped the [Rogue] up as Seborn patted himself and rubbed the top of his head. The Drowned Man seemed barely fazed. He nodded at Halrac, one trap expert to another.

  “That scared the life out of me the first time it happened. I’m not too happy about it the second time.”

  Halrac was impressed by Seborn’s courag
e…and a bit disturbed that he’d chosen to throw himself into danger. He would have found a way to trigger the trap without entering the room, but the Halfseekers were more direct. Revi stared at the blades and the lowered ceiling, looking pale.

  “Do the blades last forever? What about the celling? Do we have to crawl our way to the next room?”

  “Nope. Wait for it—”

  Jelaqua was barring anyone from going into the room, for good reason. The ceiling spikes were still lowered when Halrac felt his [Dangersense] tingle and then a second set of ghostly blades shot up from the ground. They would have impaled Seborn or anyone else who’d been lucky enough to avoid the ceiling. Typhenous and Ulrien muttered as Revi swore quietly.

  The Halfseekers had already seen the trap and just shook their heads. Halrac grimaced at the trap.

  “Simple, but deadly. That second layer of spikes is malicious—and probably overkill.”

  “The difference between a dungeon designed for vengeance and one that’s not?”

  Revi looked at the others and got a nod from Seborn and Halrac. Having seen the trap, the adventurers drew back to confer.

  “The trap’s got a timer of around one hour before it resets, and the spikes are smaller…the spell probably needs more time to fully recharge. We can keep triggering it each time we go through, but if the aim of all of this is to clear all the rooms going in so we’ve got a way out, we can’t have that trap still here.”

  “I agree. Can any of you dispel it?”

  Jelaqua and Ulrien were both of the same opinion. Typhenous, Revi, and Moore were all inspecting the spell, but it was apparently hidden in the ceiling. Seborn and Halrac were in their own conference, inspecting the room now the spikes were gone. Both [Scout] and [Rogue] were ready to leap to safety if the trap reactivated, but their Skills were telling them they were safe for the moment.

  “I’m of the opinion the trap is magical. It activates the moment I cross this threshold. See?”

  Seborn was talking to Halrac. The [Scout] nodded. He could see a faint aura around the part of the room Seborn had described.

  “Cross that line and step anywhere in the room and the trap activates. Want to try breaking the floor?”

  “Worth a shot. Do you have a hammer?”

  “Allow me.”

  Ulrien stepped forwards and both Seborn and Halrac retreated. The big [Warrior] took his greatsword out and gripped the blade with both of his gauntleted hands. Using the hilt of his sword like a hammer, he cracked the stone floor with a mighty strike.

  “Hm. Not spelled against strikes. Will that do it?”

  Carefully, Ulrien inspected his greatsword as Halrac and Seborn knelt by the cracked stones. Ulrien’s blade was enchanted, but he obsessed over it. Halrac nodded as he saw no aura around the stones.

  “That does it. Let’s tear up the room and see if that deactivates the trap.”

  So they did. Moore and Jelaqua and Ulrien began hitting the ground, Moore with his staff, Jelaqua with her flail, and Ulrien with his greatsword. All three could break the stone and Halrac, Seborn, Revi, and Typhenous helped clear the rubble away.

  No one used a hammer. A sledgehammer was less useful than an enchanted weapon. You could swing Ulrien’s greatsword all day and not chip the blade or hilt, whereas a sledgehammer would eventually break.

  It was hard on the hands, though. Twice Ulrien had to take a break and massage his hands. Half-swording, as the technique he was using was known, was not meant for repeated strikes like a hammer.

  By the time an hour had passed, half of the room was destroyed and the smooth tiled flooring had been broken away and a rougher surface had been exposed. Seborn once again entered the room and very cautiously walked from side to side, testing to see if the trigger mechanism for the spell had been successfully destroyed.

  It had. However, that didn’t meant everyone crossed through the room at once. Halrac carefully entered the room and did the same test as Seborn, senses alert for anything suspicious. Only after he was done did he let both teams go through one at a time.

  That was the first room. The second was a pit trap nearly thirty feet deep. Halrac showed the Halfseekers where he and the rest of his team had strung up a rope bridge to cross without having to touch the ground. The third room was filled with books on shelves—they were supposed to explode when read. The adventurers walked past them without touching any of the tomes.

  The fourth room they came to was unfamiliar to both Seborn and Halrac. It was locked by a door, and after determining the door itself wasn’t trapped, Halrac and Seborn carefully opened the door and gazed into a circular room with a grating floor and very dark pit.

  “I’m not going in there.”

  “Me neither. Think the door closes after someone goes in?”

  “Obviously. Let’s take it off.”

  Some traps were predictable. Halrac motioned Ulrien over and explained what they wanted to do. Ulrien sighed and grabbed the door’s edge. He was incredibly strong—strong enough to swing around his greatsword like it was nothing, and Halrac had seen Ulrien beat a Minotaur in arm-wrestling once. But no matter how hard Ulrien strained, the door wouldn’t budge.

  “Allow me to help.”

  Moore had to duck his head as he grabbed the door with one hand. He and Ulrien pulled at the door and now Halrac heard creaking as the door and its hinges fought with the wall of the dungeon to be freed.

  “Room for one more?”

  Jelaqua handed her flail to Seborn and stepped up, edging between Ulrien and Moore. Between the three strongest adventurers, the door was beginning to come loose. Ulrien grunted.

  “Ready? One, two, three, heave—”

  The three adventurers pushed, and with a crack of breaking stone, the door broke off its hinges and they let it crash to the ground. Rubbing at their arms, they let Seborn and Halrac inspect the room again.

  “Enchanted doors. As if they didn’t expect us to pull each one off. Waste of time.”

  Halrac grunted. Seborn nodded.

  “Waste of time. And I bet the door’s not got more than a protection spell on it. Still, it might be worth taking back with us.”

  “Why? Who needs a door with a protection spell?”

  “Someone might pay some gold for it. You must admit, enchanted doors aren’t cheap. If worst comes to worst, some Bronze-rank adventurer can use it as a shield.”

  The dry comment made Halrac grin unwillingly. He got along with Seborn, which wasn’t surprising as both occupied the same role in their party. Seborn nodded at the center of the room.

  “Ah, I see. It’s a pressure mechanism.”

  “You think so?”

  Halrac was surprised. He hadn’t seen any magical aura that would have indicated a detection spell, but he hadn’t noticed the way the grate was wired to a spring until Seborn pointed out the tiny grooves where the grating would descend to trigger the trap. Halrac shook his head, grateful for a second pair of eyes.

  “Simple trigger. Typhenous, I need a ball of webbing. Heavy. Unless Revi wants to use one of her summoned creatures as a test?”

  “Spare me.”

  Revi rolled her eyes as Typhenous spun out some sticky webs from his staff. The enchanted webbing would only last a few minutes, but it was a useful tool and one of the reasons why he was in Griffon Hunt.

  “Mind if I add something to it? I can conjure grass, or grass clippings. If it’s weight you’re after, that might help.”

  “By all means, Moore.”

  The half-Giant tapped his staff and some magical grass and vines grew out of the stone. He carefully mixed that with the webbing and came up with a heavy ball of plant matter and webs. Halrac and Seborn rolled it to the door as they talked conversationally.

  “I haven’t had time to see Revi fight. She’s your second [Mage], right?”

  “[Summoner], actually. She can conjure spirits of Stitch-warriors or summon other creatures. It’s useful, but not when we’re disarming traps. Her summoned creatur
es can’t think for themselves.”

  “Ah. Here we go. Would you like to do the honors?”

  “Sure.”

  Halrac kicked the ball of heavy matter into the room. He saw the grating descend fractionally, and then both he and Seborn leapt backwards.

  “So that’s the trap.”

  “Yep. Acid mist.”

  Halrac and Seborn backed up into the previous room as all the Gold-rank adventurers drew back. A very fine spray of colorless liquid was shooting down from above. It didn’t affect the stone or metal, but the instant it struck the plants and webbing, the ball began smoking and disintegrating with a subtle hiss.

  Jelaqua shook her head as the others waited for the trap to finish its work. As a warrior, she and Ulrien were of the least use in this situation. She leaned against a wall with Ulrien, ready to help if called upon, but mostly alert for a monster sneaking up around them. Since they were fairly confident no monsters existed in the trapped rooms they’d passed through, she allowed herself a short conversation.

  “How many more rooms are like this, do you think?”

  Ulrien shrugged his broad shoulders as he watched the acid make the stone walls slick with moisture.

  “Impossible to say. But there has to be a limited number. Once we’re through here, we can be sure our exit’s safe. Unless there’s a teleportation trap hidden on the way back?”

  He looked at the other [Mages], all of whom shook their heads. Typhenous tapped the walls with his staff.

  “I have been checking for that diligently, as per your orders, Ulrien.”

  “As have I.”

  Moore nodded. Reassured, Ulrien looked at Revi. She shrugged, looking embarrassed and annoyed.

  “Not my specialty! I told you that Ulrien! But I haven’t seen anything either.”

  He nodded. The adventurers sat back when it became apparent the acid wasn’t stopping anytime soon. They began to chatter idly while they waited. Other, less-experienced groups might have stayed on their feet or tried to find something to do, but the Gold-rank teams knew patience was their biggest asset.

  “Acid mist. Great. Didn’t Erin say she used to sell acid?”

 

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