Story
Page 24
Imagine now the difficulties of designing a story so that thirty, forty, fifty times over, scenes turn in minor, moderate, or major ways, each expressing an aspect of our vision. This is why weak storytelling resorts to substituting information for insight. Why many writers choose to explain their meanings out of the mouths of their characters, or worse, in voice-over narration. Such writing is always inadequate. It forces characters to a phony, self-conscious knowledge rarely found in actuality. More important, even exquisite, perceptive prose cannot substitute for the global insight that floods the mind when we match our life experiences against an artist’s well-placed setup.
SETUPS/PAYOFFS
To express our vision scene by scene we crack open the surface of our fictional reality and send the audience back to gain insight. These insights, therefore, must be shaped into Setups and Payoffs. To set up means to layer in knowledge; to pay off means to close the gap by delivering that knowledge to the audience. When the gap between expectation and result propels the audience back through the story seeking answers, it can only find them if the writer has prepared or planted these insights in the work.
CHINATOWN: When Evelyn Mulwray says: “She’s my sister and my daughter,” we instantly remember a scene between her father and Gittes in which the detective asks Noah Cross what he and his son-in-law were arguing about the day before Mulwray was murdered. Cross replies, “My daughter.” The first time we hear this, we think he means Evelyn. In a flash, we now realize he meant Katherine, his daughter by his daughter. Cross said it knowing that Gittes would draw the wrong conclusion, and, by implication, would suspect Evelyn of the murder he committed.
THE EMPIRE STRIKES BACK: When Darth Vader reveals that he’s Luke’s father, we rush back to the scenes in which Ben Kenobi and Yoda are greatly troubled over Luke’s command of the Force, fearing, we presume, for the young man’s safety. We now realize that Luke’s mentors were actually concerned for his soul, dreading that his father would seduce him to the “dark side.”
SULLIVAN’S TRAVELS: John L. Sullivan is a film director with a string of hits such as So Long, Sarong and Ants in Your Pants of 1939. Conscience-stricken by the appalling condition of the world, Sullivan determines that his next film must have “social significance.” Angry studio bosses point out that he’s from Hollywood and therefore doesn’t know anything about “social significance.”
So Sullivan decides to do research. He trudges off into America, followed by an air-conditioned travel van, equipped with his butler, cook, secretary, girlfriend, and a press agent intent on turning Sullivan’s lunatic adventure into a publicity stunt. Then, in a case of mistaken identity, Sullivan’s thrown on a chain gang in the swamps of Louisiana. Suddenly he’s up to his nostrils in “social significance” without a dime to call his agent.
One evening Sullivan hears uproarious laughter coming from a building in the prison compound and discovers a makeshift movie theatre filled with his fellow prisoners laughing themselves helpless at a Mickey Mouse cartoon. His face drops as he realizes that these men do not need “social significance” from him. They have more than enough in their lives already. What they need is what he does best—good light entertainment.
With this brilliant reversal, we’re swept back through the film coming to Sullivan’s insight… and much more. As we gather in all the scenes that satirize Hollywood aristocracy, we realize that commercial films that presume to instruct society on how to solve its shortcomings are certain to be false. For, with few exceptions, most filmmakers, like Sullivan, are not interested in the suffering poor as much as the picturesque poor.
Setups must be handled with great care. They must be planted in such a way that when the audience first sees them, they have one meaning, but with a rush of insight, they take on a second, more important meaning. It’s possible, in fact, that a single setup may have meanings hidden to a third or fourth level.
CHINATOWN: When we meet Noah Cross, he’s a murder suspect, but he’s also a father worried about his daughter. When Evelyn reveals their incest, we then realize Cross’s true concern is Katherine. In Act Three, when Cross uses his wealth to block Gittes and capture Katherine, we realize that under Cross’s previous scenes lurked a third level, a madness driven by the virtually omnipotent power to escape justice while committing murder. In the final scene, when Cross draws Katherine into the shadows of Chinatown, we realize that festering under all this grotesque corruption has been Cross’s lust to have incest with the offspring of his own incest.
Setups must be planted firmly enough so that when the audience’s mind hurls back, they’re remembered. If setups are too subtle, the audience will miss the point. If too heavy-handed, the audience will see the Turning Point coming a mile away. Turning Points fail when we overprepare the obvious and underprepare the unusual.
Additionally, the firmness of the setup must be adjusted to the target audience. We set up more prominently for youth audiences, because they’re not as story literate as middle-aged filmgoers. Bergman, for example, is difficult for the young—not because they couldn’t grasp his ideas if they were explained, but because Bergman never explains. He dramatizes his ideas subtly, using setups intended for the well-educated, socially experienced, and psychologically sophisticated.
Once the setup closes the gap, that payoff will, in all probability, become yet another setup for payoffs ahead.
CHINATOWN: When Evelyn reveals her child by incest, she repeatedly warns Gittes that her father is dangerous, that Gittes doesn’t know what he’s dealing with. We then realize that Cross killed Mulwray in a fight for possession of the child. This Act Two payoff sets up an Act Three Climax in which Gittes fails to apprehend Cross, Evelyn is killed, and the father/grandfather pulls the terrified Katherine into the darkness.
THE EMPIRE STRIKES BACK: When Darth Vader reveals himself to Luke, this pays off multiple setups strung back through two films. In an instant, however, this also becomes the setup for Luke’s next action. What will the young hero do? He chooses to try to kill his father, but Darth Vader cuts off his son’s hand—a payoff to set up the next action. Now defeated, what will Luke do? He hurls himself out of the sky city, trying to commit an honorable suicide—a payoff to set up the next action. Will he die? No, he’s rescued virtually in mid-air by his friends. This stroke of luck pays off the suicide and becomes the setup for a third film to resolve the conflict between father and son.
SULLIVAN’S TRAVELS: When Sullivan realizes what a pretentious fool he’s been, this pays off all the arrogant folly underlying the previous acts. It in turn sets up his next action. How will he escape the chain gang? His discovery of who he really is puts his head back in the Hollywood groove. He realizes, like any Hollywood pro, that the way out of prison, indeed out of any trouble, is publicity. Sullivan confesses to a murder he didn’t commit to get back into court and the limelight of the press so the studio bosses and their powerhouse attorneys can rescue him. This payoff sets up the Resolution scene where we see Sullivan back in the Hollywood harness, making the fluffy entertainment films he has always made—but now he knows why.
The juggling act of setting up, paying off, setting up again and paying off again often sparks our most creative flashes.
Suppose you were developing a story about orphaned brothers, Mark and Michael, who are raised from infancy in a brutal institution. The brothers are inseparable, protecting and supporting each other through the years. Then they escape the orphanage. Now on the streets they struggle to survive while always defending each other. Mark and Michael love each other, and you love them. But you have a problem: no story. This is a portrait entitled: “Two brothers against the world.” The only variation in the repetitious demonstration of their fraternal loyalty is its location. Nothing essential changes.
But, as you stare at your open-ended chain-link of episodes, you have a crazy idea: “What if Mark stabbed Michael in the back? Ripped him off, took his money, his girl…” Now you’re pacing, arguing: “That’s stupid! Th
ey love each other. Fought the world together. Makes no sense! Still, it’d be great. Forget it. But it’d be a hell of a scene. Cut it out. It’s not logical!”
Then the light goes on: “I could make it logical. I could go back through everything and layer that in. Two brothers against the world? What about Cain and Abel? Sibling rivalry? I could rewrite from the opening and under every scene slip a bitter taste of envy in Mark, superiority and arrogance in Michael. All quietly there behind the sweet loyalty. If I do it well, when Mark betrays Mike, the audience will glimpse that repressed jealousy in Mark and it’ll all make sense.”
Now your characters aren’t repeating but growing. Perhaps you realize you’re finally expressing what you really feel toward your own brother and couldn’t admit. Still, it’s not over. Suddenly, out of the blue, a second thought: “If Mark betrays Mike, that could be the Penultimate Climax. And that Climax could set up a last act Story Climax in which Mike takes his revenge and…” You’ve found your story because you’ve allowed yourself to think the unthinkable. In storytelling, logic is retroactive.
In story, unlike life, you can always go back and fix it. You can set up what may seem absurd and make it rational. Reasoning is secondary and postcreativity. Primary and preconditional to everything else is imagination—the willingness to think any crazy idea, to let images that may or may not make sense find their way to you. Nine out of ten will be useless. Yet one illogical idea may put butterflies in your belly, a flutter that’s telling you something wonderful is hidden in this mad notion. In an intuitive flash you see the connection and realize you can go back and make it make sense. Logic is child’s play. Imagination takes you to the screen.
EMOTIONAL TRANSITIONS
We do not move the emotions of an audience by putting glistening tears in a character’s eyes, by writing exuberant dialogue so an actor can recite his joy, by describing an erotic embrace, or by calling for angry music. Rather, we render the precise experience necessary to cause an emotion, then take the audience through that experience. For Turning Points not only deliver insight, they create the dynamics of emotion.
The understanding of how we create the audience’s emotional experience begins with the realization that there are only two emotions—pleasure and pain. Each has its variations: joy, love, happiness, rapture, fun, ecstasy, thrill, bliss, and many others on one hand, and anguish, dread, anxiety, terror, grief, humiliation, malaise, misery, stress, remorse, and many others on the other hand. But at heart life gives us only one or the other.
As audience, we experience an emotion when the telling takes us through a transition of values. First, we must empathize with the character. Second, we must know what the character wants and want the character to have it. Third, we must understand the values at stake in the character’s life. Within these conditions, a change in values moves our emotions.
Suppose a comedy were to begin with a poverty-stricken protagonist at the negative in terms of the value of wealth. Then over scene, sequence, or act, his life undergoes change to the positive, a transition from poor to rich. As the audience watches this character move toward his desire, the transition from less to more will lift it into a positive emotional experience.
As soon as this plateau is reached, however, emotion quickly dissipates. An emotion is a relatively short-term, energetic experience that peaks and burns and is over. Now the audience is thinking: “Terrific. He’s rich. What happens next?”
Next, the story must turn in a new direction to shape a transition from positive to negative that’s deeper than his previous penniless state. Perhaps the protagonist falls from riches into debt to the mafia, far worse than poverty. As this transition moves from more to less than nothing, the audience will have a negative emotional response. However, once the protagonist owes all to a loan shark, the audience’s emotion wanes as it thinks: “Bad move. He blew the money and owes the mob. What’s going to happen next?”
Now the story must turn in yet another new direction. Perhaps he escapes his debt by impersonating the Don and taking over the mob. As the telling makes the transition from the doubly negative to the ironically positive, the audience has an even stronger positive emotion. Story must create these dynamic alternations between positive and negative emotion in order to obey the Law of Diminishing Returns.
The Law of Diminishing Returns, true in life as well as in story, is this: The more often we experience something, the less effect it has. Emotional experience, in other words, cannot be repeated back-to-back with effect. The first ice cream cone tastes great; the second isn’t bad; the third makes you sick. The first time we experience an emotion or sensation it has its full effect. If we try to repeat this experience immediately, it has half or less than half of its full effect. If we go straight to the same emotion for the third time, it not only doesn’t have the original effect, it delivers the opposite effect.
Suppose a story contains three tragic scenes contiguously. What would be the effect? In the first, we shed tears; in the second, we sniffle; in the third, we laugh… loudly. Not because the third scene isn’t sad—it may be the saddest of the three—but because the previous two have drained us of grief and we find it insensitive, if not ludicrous, of the storyteller to expect us to cry yet again. The repetition of “serious” emotion is, in fact, a favorite comic device.
Although comedy may seem the exception to this principle in that we often seem to laugh repeatedly, it’s not. Laughter is not an emotion. Joy is an emotion. Laughter is a criticism we hurl at something we find ridiculous or outrageous. It may occur inside any emotion, from terror to love. Nor do we laugh without relief. A joke has two parts: setup and punch. The setup raises the tension in the audience, if only for a moment, through danger, sex, the scatological—a host of taboos—then the punch explodes laughter. This is the secret to comic timing: When is the setup ripe to hit the punchline or gag? The comic senses this intuitively, but one thing he learns objectively is that he can’t deliver punch, punch, punch without wearing out his welcome.
There is, however, one exception: a story can go from positive to positive or negative to negative, if the contrast between these events is so great, in retrospect the first takes on shades of its opposite. Consider these two events: Lovers argue and break up. Negative. Next, one kills the other. The second turn is so powerfully negative that the argument begins to seem positive. In the light of the murder, the audience will look back at the breakup and think: “At least they were talking then.”
If the contrast between emotional charges is great, events can move from positive to positive without sentimentality, or from negative to negative without forced seriousness. However, if the progression changes only by degree, as it normally would, then a repeated emotion has half its expected effect, and if repeated yet again, the charge unfortunately reverses itself.
The Law of Diminishing Returns is true of everything in life, except sex, which seems endlessly repeatable with effect.
Once a transition of value creates an emotion, feeling comes into play. Although they’re often mistaken for each other, feeling is not emotion. Emotion is a short-term experience that peaks and burns rapidly. Feeling is a long-term, pervasive, sentient background that colors whole days, weeks, even years of our lives. Indeed, a specific feeling often dominates a personality. Each of the core emotions in life—pleasure and pain—has many variations. So which particular negative or positive emotion will we experience? The answer is found in the feeling that surrounds it. For, like adding pigment to a pencil sketch or an orchestra to a melody, feeling makes emotion specific.
Suppose a man is feeling good about life, his relationships and career both going well. Then he receives a message that his lover has died. He’ll grieve but in time recover and go on with life. On the other hand, suppose his days are dark, stressed, and depressed by everything he tries. Then suddenly he receives a message that his lover has died. Well… he might join her.
In film, feeling is known as mood. Mood is created in th
e film’s text: the quality of light and color, tempo of action and editing, casting, style of dialogue, production design, and musical score. The sum of all these textural qualities creates a particular mood. In general, mood, like setups, is a form of foreshadowing, a way of preparing or shaping the audience’s anticipations. Moment by moment, however, while the dynamic of the scene determines whether the emotion it causes is positive or negative, the mood makes this emotion specific.
This sketch, for example, is designed to create a positive emotion: Estranged lovers haven’t spoken to each other for over a year. Without her, his life’s taken a dangerous turn. Desperate and broke, he comes to her, hoping to borrow money. The scene begins at the negative in two values: his survival and their love.
He knocks on her door. She sees him on the step and refuses to let him in. He makes a noise loud enough to disturb the neighbors, hoping to embarrass her into letting him in. She picks up a phone and threatens to call the police. He calls her bluff, shouting through the door that he is in such deep trouble prison may be the only safe place for him. She shouts back that that’s fine with her.
Frightened and angry, he smashes through the door. But from the look on her face, he realizes this is no way to borrow money from anybody. He frantically explains that loan sharks are threatening to break his arms and his legs. Rather than sympathizing, she laughs and tells him she hopes they break his head as well. He bursts into tears and crawls to her, begging. The mad look on his face frightens her and she takes a gun out of a drawer to scare him off. He laughs, saying he remembers giving her the gun a year ago and the firing pin was broken. She laughs, saying she had it fixed and blows up the lamp next to him to prove it.