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Alchymist twoe-3

Page 3

by Ian Irvine


  'You could change allegiances,' Irisis said slyly, to see how Fyn-Mah would respond.

  'Change once and you are forever tainted, your word worthless. I have sworn to my scrutator and will not break my oath, whatever it costs me.'

  'There are many who would not be so noble.' She spoke without thinking.

  'I'll watch my back.' Fyn-Mah said icily. Especially when you're behind me, was the implication.

  Irisis had not meant her words the way they were taken, but it was too late to withdraw them.

  The wall of Snizort was four spans high and equally thick, topped with thorn bushes scarred here and there by fire, and torn and smashed by catapult balls. The wall had been breached in five places and was unmanned.

  They cruised along inside. The breaches, and the smashed gate, were piled with the bodies of the dead, lyrinx and human. Other dead were scattered across the enclosed space. Irisis saw no sign of live enemy, though from a high point she could see columns of lyrinx streaming away to the south-west in the direction of the Sea of Thurkad. Their withdrawal had been astonishingly swift.

  Smoke issued from a tarry bog and several of the pits, which would make access to the underground city difficult. The ground above the node-drainer, which had risen up in a red-hot dome just before the node exploded, was now a fractured, fuming hole. Further off, though still inside the walls, the Great Seep formed a bottomless cauldron of tar about a league across. The source of the tar at Snizort, it was steaming gently. The exploded node lay some leagues to the north, and underground, but it was too smoky to see that far.

  The sun touched the western horizon. Irisis looked the other way, back towards the command hill. The scrutators must be inside the tent, with Flydd. She turned towards Snizort again. 'There can't be any creature left alive underground,' she muttered. 'The whole place is on fire.'

  'That's where you're wrong.' Fyn-Mah replied. "Tar burns hot, but it burns slowly. Most of the city will yet be untouched. Let's go.'

  'In there? We'll choke before we've gone a dozen spans.'

  'The fire draws air to it. Away from the burning core, the air should be fresh. Our orders are to get inside, if we can, and recover any of the flesh-formed creatures left alive.'

  'We may get in,' said Irisis, 'though I doubt we'll ever get out again.' She said it fatalistically. Having expected to die for so long now, in so many hideous ways, she was no longer moved by the thought of danger. She indicated the largest pit. 'That's where the scrutator and I entered last time. Though .., we had the seeker to find the way for us.'

  Irisis wished Ullii were here now. Objects powered by the Secret Art appeared in the little seeker's mental lattice, which was how they'd located the node-drainer. Ullii could also see people with a talent for the Art, and most lyrinx. If she were here now, they would be able to avoid any enemy who remained inside, and quickly find the flesh-formed creatures that were their target. But Ullii had disappeared.

  'Go down into that pit, Pilot Inouye,' said Fyn-Mah, pointing towards the largest, which contained only a haze of smoke. 'Soldiers, ready your weapons.'

  Inouye's green eyes widened, but she nodded stiffly. The air-floater drifted towards the pit, just a spear-cast above the ground. The soldiers pointed their crossbows over the side while Irisis scanned the black, lifeless terrain. Nothing moved; with luck, all the lyrinx were gone.

  They floated over the pit, a conical excavation in tar-saturated sandstone, with a ledge path spiralling down. Inouye vented floater gas. The air-floater lurched, steadied and began to descend through a rising trail of smoke.

  'Where do we go from here?' asked Fyn-Mah, at her elbow.

  Irisis did not answer at once. The black rock was featureless and it was taking her eyes some time to adjust. Tunnels began to appear, extending off the path. There were a dozen, at least, and smoke oozed from several. How could she possibly tell? It had been dark when she had come down previously, the night before last.

  'We went down 741 steps,' she said, counting them aloud. Fyn-Mah did the same and checked her instrument again. 'There!' She pointed to a runnel near the base of the pit. 'Take us to that point, Pilot.'

  The whirring of the rotor died to a gentle tick as they descended into the black pit. The reek, hanging heavier than air at the bottom, stung their eyes. They came alongside the tunnel and the soldiers tossed out grappling hooks, pulling the air-floater up against the steps.

  'We're going in,' Fyn-Mah said to the captain. 'Bring five of your men. Scrutator Flydd has ordered me to recover certain . . , items from inside. The remaining four soldiers will guard the air-floater.'

  The captain shuffled his feet. He looked about fifteen years old and Irisis felt sorry for him. 'I have orders to remain at my post.'

  'Those orders are superseded.' She stared him down. 'This mission is for the good of the war, soldier, and we can't do it alone.'

  He regarded his boots, glanced up at her, then nodded. 'So you won't mind giving your orders in writing.'

  Fyn-Mah took a small piece of paper from her chest pack, scribbled something on it and stamped it with her personal seal. The captain read the document and put it in his wallet.

  'Wait here,' Fyn-Mah said to Pilot Inouye. 'If there's danger, go up out of range and keep watch.'

  'What if you don't come back?'

  'Wait until dawn. If we haven't returned by then, you are released back to your master.'

  The underground had a different feeling from Irisis's previous visit. Then it had been a vibrant, working city, still occupied by the lyrinx. Now it was a black, reeking hell where the ceilings had collapsed into heaps of rubble, the floors into fuming sink-holes and dead lyrinx lay everywhere. Fumes wisped down the tunnels like black spectres: sudden winds blew hot and cold; and, always in the distance, was the seething, bubbling crackle of burning tar.

  They struggled through into a less damaged area, where they sought for the flesh-formed creature pens for hours without success. Fyn-Mah called out each turn and intersection as they passed it, Irisis noting them down so they could find the way out again. The air here was relatively clean, apart from drifting wisps of fume. Some of the tunnels were still lit by lanterns fuelled with distilled tar spirit, giving the air an oily tang, but they were guttering now.

  Fyn-Mah stopped where the tunnel split into four. Consulting directions on a scrap of paper, she scowled. 'We must've taken a wrong turn. Do you recognise this place, Irisis?'

  Irisis shook her head. 'The tunnels all look the same.'

  'You're not much use, are you?'

  'Ullii was leading us the other night,' said Irisis. 'It was dark, as I told you.'

  'I can find my way around in the dark,' said Flangers. 'You get used to that, up on the shooter's platform. What if I were to take a few soldiers and go that way?' He pointed to the right. 'You could check the other tunnels.'

  Fyn-Mah frowned. 'I don't want to split up, but I suppose there's no alternative. Irisis, take Flangers and him,' she indicated a soldier so young that he had no trace of beard, 'and go that way. We'll follow this tunnel. If you don't find anything in half an hour, come back to this point.' She scratched a zigzag mark into the wall with her sword. 'Don't get lost.'

  'Let's have a look through this door,' Irisis said to Flangers. They'd searched dozens of chambers but had found nothing.

  He gestured over his shoulder to the young soldier, a pink cheeked, frightened lad called Ivar. Irisis pushed the door open. Inside, in a damp, mist-laden space, stood three rows of objects that resembled chest-high pumpkins connected by grey vinelike cords.

  'What do you suppose they're for?' asked Flangers.

  'Something to do with flesh-forming. I expect; said Irisis.

  He swallowed. That dark Art was beyond the comprehension of the greatest hero.

  Other rooms contained similar objects, all with a vaguely organic appearance, all equally inexplicable. They passed out into a round chamber with a series of five closed doors on the far side.

 
'What a warren!' Flangers wiped sweat from his brow.

  He opened the door on the left and uttered a low whistle. The room held ten cages, well separated, and inside each was a creature unlike anything he had ever seen: all horns, spines, teeth and armour plating. Each was different, and all were dead, killed by blows to the skull.

  Irisis clutched the bars of the first cage, staring at the flesh-formed monstrosity inside. The grey-green, coated teeth were like shards of glass. 'Imagine that beast sticking its teeth into your leg while you're trying to fight the enemy.'

  'It could bite straight through bone,' said Flangers. 'And it looks fast. It'd be hard to attack, too.'

  'Doubtless they're breeding thousands of them. Ivar/ Irisis said to the young soldier, whose eyes were sticking out like boiled eggs, 'run and tell the perquisitor we've found them. Can you find your way back to the place where we separated?'

  'Yes, Crafter.' Ivar ran off, glad to be going.

  Irisis continued around the room. She was examining a beast whose maw was half the length of its body when Flangers called out, 'Irisis! This one's still alive.'

  The creature, a heavy-headed monster with as many teeth as a crocodile and a row of yellow-tipped spines all the way down its backbone, lay on its side, its head half-covered in blood. The mouth was open and a trickle of grey matter oozed from one rimmed nostril. The chest did not move. As Irisis approached, the yellow and black eye shifted slightly, then the warty lid came down over it.

  'It's dead now. We'll leave Fyn-Mah to check them,' said Irisis. 'Let's try the next room.'

  It proved much the same as the first, and all the flesh-formed creatures were dead. Irisis shuddered and headed to the third room. Here the beasts were smaller, still spined and fanged but less armoured, more fleet-footed and with larger brain cases.

  'These look smarter than the others,' she said, studying a creature the length of a large dog. Even dead, it made her feel uneasy.

  'They've not long been killed,' said Flangers.

  'They're thick-skulled. It could take them quite a while to die. Let's try the doors on the far side.'

  They took the door furthest to the right. It was dark inside, but as soon as she entered Irisis could tell that this was different. There was no smell of blood, and the stench of fresh ordure was strong.

  She motioned Flangers to hold up his lantern. The room had the same layout as the others but the creatures were alive. They were smaller still — the size of small dogs — and as the light fell on them they clawed at the bars.

  'We'll take one or two back,' Irisis said, walking along the row. She was wondering how they could carry the cages without the beasts inside striking at them.

  As she reached the other end of the room, an unseen door opened and a lyrinx stepped in. It was almost as startled as she was.

  Irisis took a step backwards, overcome by panic. The lyrinx, a tall female, carried a bloodstained club. For an instant it stared at her, then swung the club. Irisis cried, 'Flangers, look out!' and threw herself behind one of the cages.

  Letting out a deafening bellow, the lyrinx swatted the cage out of the way. Irisis scuttled between two more, knowing she was not going to make it. The lyrinx was too strong and fast. It sprang onto the cages, lifting the club high. The blow would not just cave in her skull, it would splatter her brains halfway across the room.

  The bars bent under the weight, one foot slipped through and the fanged creature inside sank its teeth in. The lyrinx tried to jerk free, stumbled and came crashing down on a pair of cages.

  One was crushed flat, along with the creature inside. The other burst open, liberating its occupant, which darted into the darkness behind the cages.

  Irisis scuttled out of the way as the lyrinx struggled to get up. The little creature was savaging its foot, snarling with bloodlust. The lyrinx roared, found its feet and, with a mighty swing, sent the cage and its attacker creature flying across the room to smash into the wall. It turned in her direction, limping badly. She drew her weapon.

  Flangers appeared by her side, sword out. She had never been so glad to see anyone.

  'Are you any good with that?' he panted.

  'Not much. I normally use a crossbow.' Irisis had done sword training, and had a natural aptitude, but little combat experience.

  'Stay to my left, one step back. Keep the point up.'

  She moved into position. 'What if we were to smash open a few more cages?' Already she was deferring to his greater experience, a rare thing for her. 'A few of these creatures would give even a lyrinx something to think about.' She had heard tales of the flesh-formed nylatl that had so terrorised Tiaan, and later, Nish.

  'We'd want to be sure the beasts would attack the lyrinx, and not us,' Flangers said.

  The lyrinx was only half a dozen steps away, advancing slowly. It was a big one, head and shoulders above them, with scars on its right cheek and across its breast plates.

  'Looks as though it's seen a fight or two,' she said.

  'And won them. It would be handy if Fyn-Mah turned up about now,' he said dryly.

  The lyrinx kept coming. With its size and reach, there was no need for subtlety or fancy footwork.

  'What's the plan?' Irisis hissed.

  'Fight for our bloody lives!'

  The lyrinx moved to within striking distance, lunged and slashed with one arm. Irisis barely saw it move, nor the flash of Flangers's sword, but blood spurted from the palm of its hand. It jerked away. The cut was deep, though not incapacitating. They had an instant's respite before the mighty thighs bunched and it hurled itself at him, arms going like scythes.

  Flangers threw himself to his right; Irisis went the other way. It ignored her and pursued the soldier, the claws of its bloody hand raking him from shoulder to elbow. Another blow tore the seat out of his pants and four gouges across his buttocks.

  Flangers fell to his knees and the sword clanged on the floor. He dived for it. The lyrinx went after him, leaving bloody footprints. Flangers could not reach the sword in time; the lyrinx was going to slaughter him.

  Irisis went up on tiptoes, crossed the distance with two strides and thrust at the lyrinx's exposed side. The sword went between two plates, slid between the ribs and jammed. She heaved but could not pull it out. The lyrinx bellowed, spun around and sprang at her, the sword quivering with every movement.

  She dived over a small cage, lifted it and in one movement hurled it at the lyrinx's face. It batted it aside like a ball, then tore the sword out and flung it at her. She ducked and scampered up between the rows, not knowing what she was doing, only that she was defenceless. As she approached the rear door, a second lyrinx burst through it. And after it, a third.

  Three

  Xervish Flydd knuckled puffy eyes as he prepared to face his tormentors. The Council of Scrutators occupied four sides of the makeshift table in the command tent. He was seated at one corner, which meant that he could not see the whole group at one time. It was a particular disadvantage at an inquisition. And, not having slept for two nights, he was in no condition to match wits with Ghorr.

  All eleven members of the Council were present. Their late intervention had only saved the disaster from becoming a catastrophe and it would be a sorry remnant of the army that left here, abandoning thousands of precious, useless clankers. To protect themselves, the Council had to have a scalp. The scrutators looked as though they relished the duty.

  Jal-Nish, being only an acting scrutator, was not permitted to sit at the table; though, having an interest in the proceedings, he had been allowed to attend as an observer. His chair was placed directly behind Flydd's, who could not see him without turning his head. He dared not. To look away from the inquisition would be a sign of weakness, Flydd could feel that single, malevolent eye boring into his back.

  'Scrutator Flydd,1 began Ghorr, without doing Flydd the courtesy of standing or even looking in his direction. It was another bad sign. 'You stand accused of dereliction of duty, fraudulent misrepresentation of you
r abilities, gross incompetence occasioning a military disaster, exceeding your authority in negotiating with an alien race, corruptly making concessions to that race, contempt of the Council, harbouring a fugitive, wilful assault on the person of an acting scrutator while suspended from the Council, knowingly causing the death of a mancer in the legitimate pursuit of her duties, failure to adequately protect a mine and manufactory under your command …'

  Flydd's mind wandered. He knew it was a deadly thing to do, but the list of charges made it dear there was no way out. When the Council genuinely wanted to discipline a scrutator, the charges were brief and specific. When they wanted to destroy one, they put down everything they could come up with.

  He felt so very tired. He could have laid his head on the table and slept. Was there any point in defending himself? Might it not be better to remain silent, even though that would be taken as an admission of guilt? They might just execute him.

  The errant thought made him grimace. The Council would not allow him the luxury of death until they'd wrung such torment from him that sensitives would be having nightmares for fifty leagues around. He knew how they operated. After all, he'd been one of them for decades, and suffered at their hands before.

  Besides, he would not be the only one to fall. Ghorr would destroy everyone associated with him — dear Irisis, little Ullii and her unborn child, Eiryn Muss, Fyn-Mah, and all his soldiers, advisers, friends and relatives. When the scrutators made an example of their own it was worthy of a whole page in the Histories.

  What could he do to save them, or himself? What defence was there when the Council had covered every eventuality? Xervish Flydd could think of none.

  Scrutator Ghorr finished his iteration of the charges, shuffled the papers and turned to his left. 'Scrutator Fusshte?'

  Fusshte, acting as recorder, was a meagre, ill-made man. Pallid baldness made a cruciform shape through oily black hair. His eyes were reptilian, while the jutting teeth gave him a feral look. He made a mark on a document, nodded and passed it to Ghorr.

 

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