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Hammer and Axe

Page 27

by Dan Parkinson


  “Get that creature out of here!” someone bellowed. “Thief! Thief!”

  Loosing his sword, Tag ran to the row of stalls across the wide thoroughfare and skidded to a stop. Inside a delved shop, a burly Theiwar with a leather apron was running in circles, swinging a broom. And just ahead of him, ducking from bench to bench, table to table, and cabinet to shelf, Shillitec Medina Quickfoot was dodging, scampering, and shouting taunts back over her shoulder.

  “Hold on!” Tag shouted at the shop keeper. “What’s going on here?”

  “It’s a kender!” the Theiwar said. “A kender, in my shop! Probably stealing everything it can lay its hands on!”

  “There’s nothing here worth stealing,” Shill shrilled at him. “Even if I were a thief, which I’m not, and you’ve no right calling me that! Besides that, you’re ugly!”

  Again the shopkeeper gave chase, wielding his broom, and it was all Tag could do to stop him and calm him down. When again he had the merchant’s attention, he said, “I don’t know what you’re worrying about. This is a furniture shop. There isn’t anything in here that a kender could lift, much less steal. What is it you think she took?”

  “I don’t know.” The shopkeeper glared at him. “But I know about kender.”

  “Reorx have mercy,” Tag sighed. He looked around for Shill and couldn’t find her. Then he thought about starting after Willow again, but didn’t even know where she had been going when he hailed her. Confused and puzzled, he walked along several tunnels, searching, then shook his head. “What do I do now?” he asked himself.

  At the entrance to the north warren, Willow felt a chill come over her. A great, hollow stillness lay across the immense cavern. By the light of sun-tunnels she could see the terraces and fields, the segment paths and the irrigation ditches, the granaries and equipment sheds scattered here and there. The north warren was not the largest of Thorbardin’s subterranean farming caverns, but it was the oldest. For more than eighty years, these fields had been worked and their crops harvested. Nearly four square miles of fertile fields, terraces, and vine ledges, the old “First Warren” had been the dwarves’ great experiment with underground farming, and what they had learned here was now practiced in two other main warrens, as well as in the new worm warren where some of the Klar were harvesting edible funguses and several varieties of spices for trade.

  The warrens were usually bustling, busy places, but right now the north warren seemed entirely deserted. The silence was unbroken even by the sounds of wind and birdcall which Willow remembered from the Einar fields of Windhollow.

  And, she realized, it was cold. In this place of fairly constant temperatures beneath the mountain, she had not felt chill since her arrival. But she felt it now and knew it was not imagination. In the nearest field, there was frost on the ripening melons.

  She gazed at the frost, then looked up, startled. For frost to form, there must be mist. And now, looking across the wide warren, she realized that it was foggy. Looking northward, she could not see the far ledges. Though a mile away, they had been clearly visible when she had first entered. Now it was as though a deepening mist were rolling into the warren, obscuring everything in the north quadrants and moving south, toward her.

  With a chill in her heart, she hurried on, deeper into the warren. The cold fog was like the fog that had swept down on her village just before the thing within the fog attacked. But the memory also brought a renewed determination, and, clutching her axe tightly, she hurried on.

  She was within a hundred yards of the deepening, rolling fog when a low, rumbling hiss broke the eerie silence of the warren. Where the fog rolled beneath a sun-tunnel, filtered light sifted downward, and within the fog something moved—something very large, straightening itself upward, raising its head. With a gasp, Willow dived off the path into the edge of a field of gray-green foliage and crouched there, hidden. The fog seemed to rise before her, roiling upward, then a great, serpentine head rose above it. Fierce silver eyes beneath iron-gray carapace ridges scanned the warren, searching. A long beaklike snout breathed cold fumes, and huge silvery teeth glistened as the thing’s mouth opened in a growl.

  “Rage,” Willow whispered to herself. That was what someone had called the fog-creature. Rage. The beast behind that serpentine visage was more than evil, more than cruel and cold. It was rage—killing, raving, icy rage. And it was here, in Thorbardin.

  The head gazed around, then lowered again into the enveloping fog as the thing moved forward, coming toward her. Carefully, Willow got to her feet. The thing had raised its head to see what was around it. Therefore, it must be as blinded by the mists that clung to it as was anyone else. In that, it was vulnerable.

  With a shiver of resolve, Willow raised her axe, darted directly into the fog, and swung a roundhouse cut at the first thing she saw move. The axe clanged, as though hitting solid stone, and rebounded, throwing her off-balance. She danced to the side, stooping to regain her equilibrium, and something huge—like a wide, half-seen web wing with claws—whisked over her head. Above her, somewhere, the creature snorted, and as she looked up the great evil head materialized in the mists directly over her. With a lunge, she swung her axe over her head, directly into the huge, fanged snout. It was like striking granite, but the thing roared and withdrew for an instant, and the dwarf girl turned and raced away a dozen steps. She was just turning back when she heard a sound to her right, like scythes swishing through ripe grain. By pure instinct, she jumped straight up, and a huge, swatting tail flattened the field plants beneath her.

  Again she ran, trying to get past the reach of the thing’s tail, and dived and rolled as the tail swept past again, this time going over her, missing her by inches. Even as it passed, she got her feet under her, reversed her direction, and ran directly under the dark shadow that was the creature’s body. One more try, she told herself. I have carried this axe since Windhollow, just to cut this thing. I must try one more time.

  She ran, dodged, reversed, and charged again, guessing by the movement of shadows within the mist where the various parts of the thing might be. She heard a deep, cold growl just ahead and dodged aside as the great, serpentlike head shot past her, its fangs clicking like stone on stone. As it passed, she turned and swung her axe with all her might. This time it didn’t rebound. It hit something very solid, seemed to embed itself there, and was torn from her grasp as the creature roared in pain and fury. Tumbling, dodging, and scampering, Willow ran as she had never run before, while just behind her the massive creature roared, hissed, and thrashed among ripening fields.

  Willow ran until the fog around her had thinned a bit, then slowed to look back. Fifty yards away the deep fogs rolled, and above them was the face of Rage, its slanted silver eyes looking directly at her. It raised its head higher and roared, and for an instant she saw her axe, its blade embedded in the thing’s long neck.

  Then the head lowered and lunged, the fogs rolled forward, and Willow Summercloud ran for her life as cold mists closed in behind her.

  The nearest exit from the warren was the Third Road gate, and Willow headed for it. Like all the warren gates, it was actually two doors—a small door set within a great one. Built of massive timbers, the gates were of Theiwar design. Their purpose was to allow people to go in and out of the warrens without any stray tractor worms following them out. The small doors were adequate for dwarves on foot, or small carts and barrows, and the big doors were solid enough to turn away the nearly mindless, usually docile worms. But now, as Willow darted through the small gate into the wide tunnel of Third Road, she knew the big gate would not stop the thing raving after her.

  The road-tunnel swung to the right, climbing toward higher levels. Willow’s small, booted feet pounded the stone as she ran. Behind her she heard a rending crash and an angry roar. Another crash, then she heard the gate’s great timbers splintering as the fog-beast smashed through it. Cold, dense mists flooded into the tunnel, ebbing around her feet as she darted around another turn and saw
brighter light ahead in the distance.

  Up a steep slope she dashed, and out into a cross-tunnel. Some distance to her left, an old dwarf with white whiskers turned to stare at her and at the rolling mists entering the corridor behind her.

  “Run!” she shouted, waving at the old one. “Run for your life!”

  Down the tunnel, to the south, the elder gaped at her, then turned and hobbled away on ancient, stubby legs. After a few steps he stumbled and fell, and Willow turned and ran the other way. Runes on the stone wall near the intersection of tunnels told her that she was now in the Second Road, heading north. In the distance, going the other way, the old dwarf had picked himself up and was hurrying off, but then cold fog surged outward from the intersecting tunnel and blocked her view. Kneeling, panting, Willow pried a flagstone from the floor of the tunnel and flung it into the blinding mist. “Here!” she shouted. “Here I am, you … you contemptible rust! I’m the one you’re after!”

  Fog rolled toward her, and she turned and ran again. Behind her came the beast of ages, raging and cold.

  Along the tunnel, Willow gained a little distance by darting into a parallel vent-shaft barely large enough to admit her. Crouching, she ran along the shaft for a hundred yards, then scurried through another vent and was in the roadway again. Behind her, tearing at the wall where she had gone, the creature roared and lashed, then raised its head and saw her again. With renewed ferocity, it pursued.

  The Second Road tunnel came out into a large, hewn cavern with a single sun-tunnel above. Tools and blocks of cut stone scattered around indicated that the dwarves of Thorbardin intended to build something here, but had not yet started construction. Willow darted across the wide opening and into the road-tunnel beyond, now going almost straight north. Not far ahead she saw people—dwarves, most of them unarmed, milling about in another wide concourse.

  “Run!” Willow shouted at them. “Get away! The fog-beast is here! Run!”

  Dwarves scurried around ahead of her, and, by threes and fives, disappeared. Scampering into the opening just ahead of the pursuing fogs, Willow blinked and glanced around. There wasn’t a sign of anyone, anywhere. Then suddenly, only a step ahead, a great open pit yawned before her, its wide opening partially screened over by a lattice of rods and bars. It was too late for her to stop. Leaping frantically, she reached the nearest crossbeam and scampered along it to another, her arms spread wide for balance. She teetered over a bottomless void, leapt to another crossbeam, and still another, then was past the pit and racing into the next roadway opening.

  Behind her, the fogs reached the great pit, and the creature within the mist spread wide, stubby wings and soared across, huge talons barely missing the latticework of crossbeams over its top. And, just below, clinging to perches and drop-lines, dozens of “Shame of Reorx” crafters stared at the huge, misty shape going past above them.

  Hardly slowing her pace, Willow Summercloud dashed out into the great, vaulted emptiness of Anvil’s Echo and ran along the precarious, suspended catwalk through its center. Here and there, in the walls of the great chamber, a murder hole opened, and Willow shouted, “Alarm! Signal the gatehouse! Danger!”

  She danced off the outer end of the catwalk on to solid stone and looked around. Fog was filling Anvil’s Echo as the creature came through, gliding just above the catwalk on set, web-taloned wings. Here and there, missiles flew from murder holes, but they simply entered the thick fog and bounced off what was within it. Willow turned and fled toward the dead end of the road, the gatehouse of Northgate.

  Rage focused all her attention now on the puny little warm-blood fleeing ahead of her. She knew there were others here, but the rage within her—the rage that was all of her—was concentrated now on that one individual creature. It had challenged her and escaped. It had attacked her and escaped her fury. It had actually caused her pain, piercing the skin of her only soft part—her neck—with its edged implement.

  She would get around to all the rest of the creatures in this place in her own time. They would all die. There was nothing they could do. She would hunt them down relentlessly and kill them all. But first, this one must die. This one had challenged her, and it must die as horribly as she could manage.

  Through various tunnels, some wide and spacious, some barely large enough to let her spread her wings, she pursued the little creature. Often, with the mists swirling around her, she could not see her prey, but she could sense where it was. Its very warmth was a beacon to her, almost a second sight, and she longed to feel that warmth burst and flow from her fangs, to hear the screams as the warmth struggled, then turned cold.

  Now the tunnel became narrower, and ahead were echoes that said the way was blocked beyond. Other warm things were there, scurrying around, and she sensed their fear. But they could wait. She wanted this one—the one fleeing her—first.

  Willow was panting and shaking as she entered the gatehouse tunnel, with its water lofts and mechanisms, and the great, glistening screw running along its length. Desperately she looked around and saw others, cringing here and there in the shadows.

  “Open the gate!” she shouted.

  The gate crew cringed and stared at her, then gaped at the thick mist rolling into the corridor just behind her.

  “Quickly!” Willow demanded. “If you want to live, open the gate!”

  “By whose orders?” a dwarf queried, glancing nervously at the thickening mist.

  Willow started to say something and was drowned out by the roar of the creature as its head emerged into the narrow corridor, rising to glare over the great screw. Its roar was like echoing thunder in the enclosed space.

  “By those orders!” Willow snapped. “Stop staring and open the tarnishing gate!”

  Dwarves scurried toward a long, vertical lever set in sockets at the center of a great, up-and-down column of gray iron. With only a moment’s pause, one of them pulled the lever until it was horizontal. Opposite it on the column of iron, a second lever raised from horizontal to vertical, and the unmistakable roar of flowing water echoed in the gatehouse.

  Grudgingly, the huge metal screw began to turn, and the massive plug at the end of it inched back on its tracks. A rim of outside daylight appeared around its edges.

  The fogs rolled, and a huge fanged head lunged forward, missing Willow by inches as she scooted under the screw and ran along its far side. The creature towered above the screw, seeking her, its prehensile neck curving upward and down, and she ducked beneath the screw again and reversed her direction. As the great head followed her, it seemed as though the creature were winding itself around the turning screw.

  Dodging the crunching fangs, Willow leapt upward and grabbed the handle of her axe, still flopping beside the long neck. With a heave, she pulled it loose and struck again, making a second shallow cut.

  The creature roared in fury, drummed great wings, and lashed its tail, filling the gatehouse with thunder. Beyond it, dwarven gatekeepers disappeared into little tunnels. The screw continued to turn, and the opening around the great plug widened. Abandoning her axe, which was stuck again, Willow dodged past the forward braces of the screw and dived for the opening. For a second, she stuck there, caught between plug and frame. Then the opening was enough, and she squeezed through just as a formidable, fanged muzzle lodged itself in the widening crack just behind her.

  Willow crouched, picked up a fist-sized stone, and flung it at the nearest silver eye, shouting insults. The crack widened and more of the slavering, icy head emerged, straining after her. Just as the carapace above the eyes cleared the opening, the dwarf girl turned and ran.

  It was sixty feet from one side of the gate to the other, and Willow covered the distance on flying feet. She reached the far side, ducked through the opening there, and ran back along the screw’s length. All of the gatekeepers had disappeared, but she had seen how the gate worked. Reaching the iron column with its double levers, she dodged a flailing tail, threw her weight onto the vertical lever, and hauled it down. Val
ves shifted, waters flowed, and the screw reversed its rotation. The great plug began to close again.

  Instantly, fogs rolled backward as the fog-creature realized the trap and began to withdraw. “Hurry, you be-rusted contraption!” Willow shouted at the screw. “Can’t you turn any faster?” With all her might, she hauled the lever down to full horizontal position. The sound of waters increased, the screw turned faster, and the creature hissed and roared in frenzied fury.

  It threw itself this way and that, battering gatehouse walls, sockets, and turning screw. Great talons scrabbled against stone, digging deep gouges in the floor of the tunnel. Stubby, webbed wings beat the air, stirring the increasing cold mists into little storms. Willow Summercloud crawled behind the iron water column and huddled there, wide-eyed and pale.

  The dwarves of Thorbardin had built their gates to be impenetrable. And with this as the goal, dwarven craft had done its best. The great beast’s struggles neither stopped nor slowed the irrevocable turning of the huge screw in its sockets. Inch by inch, second by second, the massive gate-plug closed into its frame, closing on the neck of the trapped beast.

  Rage raved. Rage roared, reared, and thundered, flailing mighty appendages. But the gate closed tighter and tighter as geared waterwheels took the flow from high tanks and transferred their energy to the screw.

  To Willow, it seemed an hour before the great, steel-sheathed stone plug pushed itself as far as it could go into its sockets and came to a stop. Hardly an inch of daylight showed around it, and in that inch was pinched the long neck of the fog-beast. Its wings still beat, its talons still scrabbled, and its tail still lashed from side to side, but now the motions slowed and became erratic. It was almost impossible to see in the gatehouse because of the dense fog, but as the beast’s flailing became feeble, it seemed to Willow that the fog became less dense.

  There were shouts from somewhere, and the sounds of running feet, then armed dwarves swarmed into the narrow corridor, gaping at the sight ahead of them. The one leading was Damon Omenborn, his face a fierce scowl, his eyes dark with worry. Right behind him was Tag Salan.

 

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