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Redemption Of The Sacred Land (Book 3)

Page 19

by Mark Tyson


  The Defenders- Similar to the Enforcers except that they only patrol the Sacred Land.

  The Enforcers- A band of men dedicated to enforcing the law against magic in Symboria and Trigoth the city. The Enforcers are dwindling in numbers and are not actively recruiting.

  The Great Sythian Forest- Huge forest stretching the whole length of the coast of Sythia from north to south. It is the home of the Eridil, among other creatures.

  The Isle of Doom- See Rugania.

  The Jagged Mountains- Huge mountain range that separates Scarovia and Abaddonia from the West. It is the home of dwarves, Dramyds, and Drasmyd Duil, among others.

  The Lost Army- The army of the North and West, lost in a city called Anisport; a whole continent away from where they should be.

  The Mountains of Madness- Mountain range in the northern part of Ishrak. Not only are these mountains infested with orcs and fouls beasts but it is also home to the black city of Kragodor, city of the fallen (evil) dragons.

  The Myradon Codex- Tome of Myradon. Lost tome of the dragons.

  The Sacred Land- Huge tract of land once belonging to Symboria that hosted the war of the Oracle and was devastated into a wasteland unable to support life or feed essence for wielders. It is guarded as a reminder of what magic can do to the land and is the reason magic use was outlawed in the southern kingdoms.

  The Sea Goddess- A wooden clipper ship captained by Felladane.

  The Silver Drake- A statuette made of pure silver inset with ruby eyes made by the first holy trine to select the one man worthy of leading the kingdoms of the West as overlord or highlord. The gods themselves took up the Silver Drake and each bestowed into it their own gift. It is unknown what many of the gods’ gifts were, but the goddess of life, Loracia, gave the Silver Drake the gift of life. Fawlsbane Vex gave it a will and mind of its own.

  Tome of Enlightenment- Tome given to man by the god, Fawlsbane Vex, laying down the guidelines and ability for man to do magic.

  Trigoth- Once the capital city of Trigothia, it was split into three sectors each belonging to the three Trigothian kingdoms of Adracoria, Ardenia, and Sythia.

  Trigothia- Ancient kingdom of the three major houses of Are’dune men. In the civil wars, the three families separated the kingdom into the three kingdoms of Ardenia (Arden family), Sythia (Arasyth family), and Adracoria (Adrac family).

  Tyre- City near Seabrey, Symboria. Last city before advancing to Mount Urieus.

  Vale of Morgoran- Vale with the Tower of Morgoran at its center. Once the tower stood there alone, but after Morgoran was cursed to see only the future, a small village cropped up at the tower’s base and expanded. People hoped that Morgoran could cure their loved ones or predict their future. Even though Morgoran is no longer cursed, the village still functions and remains.

  Venifyre (Ven-nee-fear)- Realm and home of the gods. In ancient dragon tongue first created by the gods, y is represented as an ea sound, so Venifyre is not pronounced Ven-nee-fire but Ven-nee-fear. So Genidyre would be pronounced Jin-nee-dear, not Jin-nee-dire.

  Vesperin- Orphaned Cleric of Loracia from Brookhaven, Symboria, and close friend of Dorenn.

  Vetell Fex- Monastery located in Symboria, named after the brother of the god Vex. Vetell Fex simply means Fex’s home.

  War of the Oracle- A war started by Golvashala (the Oracle) to rid the land of magic so he could take over and rule. He was defeated and presumed dead. (This war created the Sacred Land)

  Winterhaven- A festive winter holiday in the Trigothian Kingdoms, Symboria, Ishrak, Darovan, and Arillia. It is a popular date to get married in the Trigothian kingdoms.

  Wielding- The ability to magically draw essence from everything around that contains essence and wield it to accomplish higher functioning magical feats. Drawing too much essence from one area may devoid that area of its ability to replenish essence for a longer period of time. Unless one is a mindwielder, areas devoid of essence are therefore devoid of magic. Areas of devastation come back with greater amounts of essence.

  Table of Contents

  Table of Contents

  Title Page

  Copyright

  Chapter 1: A Respite

  Chapter 2: The Forgotten Library

  Chapter 3: Trouble at Briarwick

  Chapter 4: The Promise of Spring

  Chapter 5: Rogue Assassin

  Chapter 6: Homecoming

  Chapter 7: Illusions and Deceptions

  Chapter 8: Ashes of Summer

  Chapter 9: Autumn Leaves

  Chapter 10: Roseshade

  Chapter 11: Fear of the Dark

  Chapter 12: Haunted Heart

  Chapter 13: Lord of Dragons

  Chapter 14: The Pillars of Sanguineous

  Chapter 15: Lux Amarou

  Chapter 16: Dragon’s Fire

  The Sacred Land Saga Book 4:

  Dedication and acknowledgements:

  Author’s Note

  Glossary

 

 

 


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