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Domain-Driven Design

Page 22

by Eric Evans


  Expert: Yes, the calculation was correct before, but I can see everything now.

  Because the Calculator classes hadn’t been directly coupled with other parts of the design, this was a fairly easy refactoring. The developer was able to rewrite the unit tests to use the new language in a few hours and had the new design working late the next day. She ended up with this.

  Figure 9.8. A deeper model after refactoring

  In the refactored application, the nightly batch script tells each Asset to calculateAccrualsThroughDate(). The return value is a collection of Accruals, each of whose amounts it posts to the indicated ledger.

  The new model has several advantages. The change

  1. Enriches the UBIQUITOUS LANGUAGE with the term “accrual”

  2. Decouples accrual from payment

  3. Moves domain knowledge (such as which ledger to post to) from the script and into the domain layer

  4. Brings fees and interest together in a way that fits the business and eliminates duplication in the code

  5. Provides a straightforward path for adding new variations of fees and interest as Accrual Schedules

  This time, the developer had to dig for the new concepts she needed. She could see the awkwardness of the interest calculations and made a committed effort to look for a deeper answer.

  She was lucky to have an intelligent and motivated partner in the banking expert. With a more passive source of expertise, she would have made more false starts and depended more on other developers as brainstorming partners. Progress would have been slower, but still possible.

  Contemplate Contradictions

  Different domain experts see things different ways based on their experience and needs. Even the same person provides information that is logically inconsistent after careful analysis. Such pesky contradictions, which we encounter all the time when digging into program requirements, can be great clues to deeper models. Some are just variations in terminology or are based on misunderstanding. But there is a residue where two factual statements by experts seem to contradict.

  The astronomer Galileo once posed a paradox. The evidence of the senses clearly indicates that the Earth is stationary: people are not being blown off and falling behind. Yet Copernicus had made a compelling argument that the Earth was moving around the sun quite rapidly. Reconciling this might reveal something profound about how nature works.

  Galileo devised a thought experiment. If a rider dropped a ball from a running horse, where would it fall? Of course, the ball would move along with the horse until it hit the ground by the horse’s feet, just as if the horse were standing still. From this he deduced an early form of the idea of inertial frames of reference, solving the paradox and leading to a much more useful model of the physics of motion.

  OK. Our contradictions are usually not so interesting, nor the implications so profound. Even so, this same pattern of thought often helps pierce the superficial layers of a problem domain into a deeper insight.

  It is not practical to reconcile all contradictions, and it may not even be desirable. (Chapter 14 delves into how to decide and how to manage the result.) However, even when a contradiction is left in place, contemplation of how two statements could both apply to the same external reality can be revealing.

  Read the Book

  Don’t overlook the obvious when seeking model concepts. In many fields, you can find books that explain the fundamental concepts and conventional wisdom. You still have to work with your own domain experts to distill the part relevant to your problem and to crunch it into something suited to object-oriented software. But you may be able to start with a coherent, deeply considered view.

  Example: Earning Interest by the Book

  Let’s imagine a different scenario for the investment-tracking application discussed in the previous example. Just as before, the story starts with the developer realizing that the design is getting unwieldy, particularly the Interest Calculator. But in this scenario, the domain expert’s primary responsibilities lie elsewhere, and he doesn’t have much interest in helping the software development project. In this scenario, the developer couldn’t turn to the expert for a brainstorming session to probe for the missing concepts she suspected to be lurking under the surface.

  Instead, she went to the bookstore. After a little browsing, she found an introductory accounting book she liked, and she skimmed it. She discovered a whole system of well-defined concepts. An excerpt that particularly fired her thinking:

  Accrual Basis Accounting. This method recognizes income when it is earned, even if it is not paid. All expenses also show when they are incurred whether they have been paid for or billed to be paid at a later date. Any obligation due, including taxes, will be shown as expense.

  —Finance and Accounting: How to Keep Your Books and Manage Your Finances Without an MBA, a CPA or a Ph.D., by Suzanne Caplan (Adams Media, 2000)

  The developer no longer needed to reinvent accounting. After some brainstorming with another developer, she came up with a model.

  Figure 9.9. A somewhat deeper model based on book learning

  She did not have the insight that Assets are income generators, and so the Calculators are still there. The knowledge of ledgers is still in the application, rather than the domain layer where it probably belongs. But she did separate the issue of payment from the accrual of income, which was the most problematic area, and she introduced the word “accrual” into the model and into the UBIQUITOUS LANGUAGE. Further refinement could come with later iterations.

  When she did finally have the chance to talk with the domain expert, he was quite surprised. It was the first time a programmer had shown a glimmer of interest in what he did. Due to the way his responsibilities were assigned, the expert never engaged with her, sitting down to go over the model, as happened in the previous scenario. However, because this developer’s knowledge allowed her to ask better questions, from then on the expert did listen to her carefully, and he made a special effort to answer her questions promptly.

  Of course, this is not an either-or proposition. Even with ample support from domain experts, it pays to look at the literature to get a grasp of the theory of the field. Most businesses do not have models refined to the level of accounting or finance, but in many there have been thinkers in the field who have organized and abstracted the common practices of the business.

  Yet another option the developer had was to read something written by another software professional with development experience in this domain. For example, Chapter 6 of the book Analysis Patterns: Reusable Object Models (Fowler 1997) would have sent her in quite a different direction, not necessarily better or worse. Such reading would not have provided an off-the-shelf solution. It would have given several new starting points for her own experiments, along with the distilled experience of people who have traveled the territory. She would have been spared reinventing the wheel. Chapter 11, “Applying Analysis Patterns,” will delve further into this option.

  Try, Try Again

  The examples I’ve given don’t convey the amount of trial and error involved. I might follow half a dozen leads in conversation before finding one that seems clear and useful enough to try out in the model. I’ll end up replacing that one at least once later, as additional experience and knowledge crunching serve up better ideas. A modeler/designer cannot afford to get attached to his own ideas.

  All these changes of direction are not just thrashing. Each change embeds deeper insight into the model. Each refactoring leaves the design more supple, easier to change the next time, ready to bend in the places that turn out to need to bend.

  There really is no choice, anyway. Experimentation is the way to learn what works and doesn’t. Trying to avoid missteps in design will result in a lower quality result because it will be based on less experience. And it can easily take longer than a series of quick experiments.

  How to Model Less Obvious Kinds of Concepts

  The object-oriented paradigm leads us to look for
and invent certain kinds of concepts. Things, even very abstract ones such as “accruals,” are the meat of most object models, along with the actions those things take. These are the “nouns and verbs” that introductory object-oriented design books talk about. But other important categories of concepts can be made explicit in a model as well.

  I’ll discuss three such categories that were not obvious to me when I started with objects. My designs became sharper with each one of these I learned.

  Explicit Constraints

  Constraints make up a particularly important category of model concepts. They often emerge implicitly, and expressing them explicitly can greatly improve a design.

  Sometimes constraints find a natural home in an object or method. A “Bucket” object must guarantee the invariant that it does not hold more than its capacity.

  Figure 9.10

  A simple invariant like this can be enforced using case logic in each operation capable of changing contents.

  class Bucket {

  private float capacity;

  private float contents;

  public void pourIn(float addedVolume) {

  if (contents + addedVolume > capacity) {

  contents = capacity;

  } else {

  contents = contents + addedVolume;

  }

  }

  }

  This logic is so simple that the rule is obvious. But you can easily imagine this constraint getting lost in a more complicated class. Let’s factor it into a separate method, with a name that clearly and explicitly expresses the significance of the constraint.

  class Bucket {

  private float capacity;

  private float contents;

  public void pourIn(float addedVolume) {

  float volumePresent = contents + addedVolume;

  contents = constrainedToCapacity(volumePresent);

  }

  private float constrainedToCapacity(float volumePlacedIn) {

  if (volumePlacedIn > capacity) return capacity;

  return volumePlacedIn;

  }

  }

  Both versions of this code enforce the constraint, but the second has a more obvious relationship to the model (the basic requirement of MODEL-DRIVEN DESIGN). This very simple rule was understandable in its original form, but when the rules being enforced are more complex, they start to overwhelm the object or operation they apply to, as any implicit concept does. Factoring the constraint into its own method allows us to give it an intention-revealing name that makes the constraint explicit in our design. It is now a named thing we can discuss. This approach also gives the constraint room. A more complex rule than this might easily produce a method longer than its caller (the pourIn() method, in this case). This way, the caller stays simple and focused on its task while the constraint can grow in complexity if need be.

  This separate method gives the constraint some room to grow, but there are lots of cases when a constraint just can’t fit comfortably in a single method. Or even if the method stays simple, it may call on information that the object doesn’t need for its primary responsibility. The rule may just have no good home in an existing object.

  Here are some warning signs that a constraint is distorting the design of its host object.

  1. Evaluating a constraint requires data that does not otherwise fit the object’s definition.

  2. Related rules appear in multiple objects, forcing duplication or inheritance between objects that are not otherwise a family.

  3. A lot of design and requirements conversation revolves around the constraints, but in the implementation, they are hidden away in procedural code.

  When the constraints are obscuring the object’s basic responsibility, or when the constraint is prominent in the domain yet not prominent in the model, you can factor it out into an explicit object or even model it as a set of objects and relationships. (One in-depth, semiformal treatment of this subject can be found in The Object Constraint Language: Precise Modeling with UML [Warmer and Kleppe 1999].)

  Example: Review: Overbooking Policy

  In Chapter 1, we worked with a common shipping business practice: booking 10 percent more cargo than the transports could handle. (Experience has taught shipping firms that this overbooking compensates for last-minute cancellations, so their ships will sail nearly full.)

  This constraint on the association between Voyage and Cargo was made explicit, both in the diagrams and in the code, by adding a new class that represented the constraint.

  Figure 9.11. The model refactored to make policy explicit

  To review the code and reasoning in the full example, see page 17.

  Processes as Domain Objects

  Right up front, let’s agree that we do not want to make procedures a prominent aspect of our model. Objects are meant to encapsulate the procedures and let us think about their goals or intentions instead.

  What I am talking about here are processes that exist in the domain, which we have to represent in the model. When these emerge, they tend to make for awkward object designs.

  The first example in this chapter described a shipping system that routed cargo. This routing process was something with business meaning. A SERVICE is one way of expressing such a process explicitly, while still encapsulating the extremely complex algorithms.

  When there is more than one way to carry out a process, another approach is to make the algorithm itself, or some key part of it, an object in its own right. The choice between processes becomes a choice between these objects, each of which represents a different STRATEGY. (Chapter 12 will look in more detail at the use of STRATEGIES in the domain.)

  The key to distinguishing a process that ought to be made explicit from one that should be hidden is simple: Is this something the domain experts talk about, or is it just part of the mechanism of the computer program?

  Constraints and processes are two broad categories of model concepts that don’t come leaping to mind when programming in an object-oriented language, yet they can really sharpen up a design once we start thinking about them as model elements.

  Some useful categories of concepts are much narrower. I’ll round out this chapter with one much more specific, yet quite common. SPECIFICATION provides a concise way of expressing certain kinds of rules, extricating them from conditional logic and making them explicit in the model.

  I developed SPECIFICATION in collaboration with Martin Fowler (Evans and Fowler 1997). The simplicity of the concept belies the subtlety in application and implementation, so there is a lot of detail in this section. There will be even more discussion in Chapter 10, where the pattern is extended. After reading the initial explanation of the pattern that follows, you may want to skim the “Applying and Implementing SPECIFICATIONS” section, until you are actually attempting to apply the pattern.

  Specification

  In all kinds of applications, Boolean test methods appear that are really parts of little rules. As long as they are simple, we handle them with testing methods, such as anIterator.hasNext() or anInvoice.isOverdue(). In an Invoice class, the code in isOverdue() is an algorithm that evaluates a rule. For example,

  public boolean isOverdue() {

  Date currentDate = new Date();

  return currentDate.after(dueDate);

  }

  But not all rules are so simple. On the same Invoice class, another rule, anInvoice.isDelinquent() would presumably start with testing if the Invoice is overdue, but that would just be the beginning. A policy on grace periods could depend on the status of the customer’s account. Some delinquent invoices will be ready for a second notice, while others will be ready to be sent to a collection agency. The payment history of the customer, company policy on different product lines . . . the clarity of Invoice as a request for payment will soon be lost in the sheer mass of rule evaluation code. The Invoice will also develop all sorts of dependencies on domain classes and subsystems that do not support that basic meaning.

  At this poi
nt, in an attempt to save the Invoice class, a developer will often refactor the rule evaluation code into the application layer (in this case, a bill collection application). Now the rules have been separated from the domain layer altogether, leaving behind a dead data object that does not express the rules inherent in the business model. These rules need to stay in the domain layer, but they don’t fit into the object being evaluated (the Invoice in this case). Not only that, but evaluating methods swell with conditional code, which make the rule hard to read.

  Developers working in the logic-programming paradigm would handle this situation differently. Such rules would be expressed as predicates. Predicates are functions that evaluate to “true” or “false” and can be combined using operators such as “AND” and “OR” to express more complex rules. With predicates, we could declare rules explicitly and use them with the Invoice. If only we were in the logic paradigm.

  Seeing this, people have made attempts at implementing logical rules in terms of objects. Some such attempts were very sophisticated, others naive. Some were ambitious, others modest. Some turned out valuable, some were tossed aside as failed experiments. A few attempts were allowed to derail their projects. One thing is clear: As appealing as the idea is, full implementation of logic in objects is a major undertaking. (After all, logic programming is a whole modeling and design paradigm in its own right.)

  Business rules often do not fit the responsibility of any of the obvious ENTITIES or VALUE OBJECTS, and their variety and combinations can overwhelm the basic meaning of the domain object. But moving the rules out of the domain layer is even worse, since the domain code no longer expresses the model.

 

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