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American Cosmic

Page 16

by D W Pasulka


  1990s and 2000s. The memes incorporate a fundamental be-

  lief that there is other intelligent life in the universe with a

  concomitant recognition of doubt, thus brilliantly preserving

  the potential believers’ credibility and sidestepping the issue

  recognized by Jung: that no sensible person would admit to

  belief in UFOs. Belief in the possibility of extraterrestrial life,

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  however, is another thing altogether. Apparently, that belief

  seems much more sensible.

  Video and media productions about UFOs use

  techniques that foster belief by creating realistic- appearing

  images and scenarios, in the very sense that Zacks warned

  about and that Brad Dancer referenced when he said that

  “movies portraying aliens” are becoming increasingly con-

  vincing. How could that be? An alien has never been found

  that we know of, so how could production companies make a

  product that is convincing? And just who is being convinced?

  A clue to the ways in which audiences are being con-

  vinced to believe in UFOs lies in a newish media genre called

  specialist factual programming.14 Its focus is on making fac-

  tual or historical events “special” with the help of digital

  technologies. The mechanisms of fostering belief, such as re-

  alist montage and “based on real events” taglines, are very ev-

  ident in their products. The very name, “specialist factual,” is

  full of irony, as Philip K. Dick uses a similar term in his 1966

  short story “I Can Remember It for You Wholesale,” which

  inspired the Total Recall movie franchises. The evil company

  in Dick’s story produces “extra- factual memory,” implanting

  virtual memories in people. Did the person who coined the

  name of this new genre read Dick’s short story? In any case,

  many contemporary production companies have units de-

  voted to specialist factual programming. The genre, by de-

  sign, uses the very techniques that foster the mixing of the

  real and the unreal. It is appropriate to wonder how human

  memory is affected by these kinds of productions.

  The production company known as Impossible Factual

  focuses exclusively on specialist factual productions, using

  digital technologies to recreate historical events. They

  claim to have “broken new ground in Specialist Factual

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  programming, science, history and drama documentaries.”15

  Their clients include National Geographic, the History

  Channel, and the Smithsonian, all of which are known

  to produce historical and other presumably factual

  programing. One of their products, a documentary- style

  film, splices digitized (and Photoshopped) extraterrestrials

  into the very fabric of world history. What is the fabric of

  world history? The pictures and narratives that we use to

  remember it.

  In the movie The Great Martian War 1913– 1917,

  Impossible Factual uses realist montage to simulate World

  War I, creating a war with an alien race that (obviously)

  never real y happened. The movie took social media and tel-

  evision by storm. Tellingly, the company describes its film

  as a documentary, a designation usual y reserved for fac-

  tual productions. In the overview the production company

  mimics the tone used in descriptions of films about real- life

  events:

  A world- wide catastrophic conflict fought 100 years ago

  between humankind and a savage race of extraterrestrial

  invaders. A cast of modern- day historians and aging veterans

  tell the story supported by a fusion of historical archive and

  dazzling special effects. This unique allegorical tale of the

  horror of war is a tribute to the real- world events of World

  War One.

  The producers offer the disclaimer that the film is an

  “allegory,” but they also rank it with other, more factual

  work: “Last year he [the CEO] originated a 90 minute fake

  documentary/ drama telling the story of the Martian Invasion

  of 1913 and a Four- part series about World War One for

  History US.” This side- by- side placement (realist montage)

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  establishes a relationship between these two things, one fac-

  tual and the other fictional. The relationship is solidified

  by an image in which the two are captioned in a similar

  way: WWII’s Greatest Raids: TV Series Documentary and The

  Great Martin War 1913– 1917: 2013 TV Movie Documentary.

  How must the viewer interpret these images, so seam-

  lessly presented, side by side? We know it is not real, but

  Zacks’s research shows that our brains process the informa-

  tion and then categorize these productions as equal y real-

  istic. And what about young audience members, some of

  whom believe in the survival of the extinct prehistoric shark

  Magaledon because they have seen it portrayed in specialist

  factual programming? How do they interpret the company’s

  promotional pitch for The Great Martian Invasion?

  UFOs and extraterrestrial scenarios lend themselves

  to “fictionalized factual” productions for many reasons.

  They’ve become a part of our lives through television

  programs like Star Trek, movies like Star Wars, and a host

  of others that came before and after these iconic American

  productions. Cultural authorities like spokespersons from

  NASA make regular announcements about potential non-

  human life in the universe (albeit microbial or bacterial),

  thus lending credibility to the existence of extraterrestrials.

  Digital technology, utilizing techniques like realist mon-

  tage, place extraterrestrials within images of ordinary life,

  thus naturalizing their presence. The Great Martian War

  1913– 1917 is just one among innumerable digital efforts to

  insert UFOs, aliens, and galactic visitors into real cultural

  histories. In my research, I came across so many examples

  of this development that I am willing to label it a trend. The

  trend is both “top down,” in that companies like Sky Cinema

  have produced short videos that insert Star Wars characters

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  into ordinary life, and “bottom up,” as private citizens have

  created websites and other productions that do the same.

  The result is that there are a slew of videos and other visual

  media of extraterrestrials that live side by side with our most

  familiar and important historical events— and within the

  fabric of our ordinary lives.

  One of the best examples of this trend can be found on

  the popular website If Star Wars Was Real (ISWWR). The

  website features iconic photographs of well- known events

  such as the assassination of John F. Kennedy and the explo-

  sion of the Hindenburg blimp. Characters from Star Wars,

  such as the robot R2D2 and stormtroopers, are expertly

  introduced into the photos to look as if they were present

  when these events happened. It is
at first quite difficult to

  pick out the alien characters because they look so natural and

  are so expertly Photoshopped into the American landscapes.

  The creator of ISWWR’s tongue-

  in-

  cheek mission

  solicits others to embark on a journey to reveal a hidden his-

  tory. He wryly invokes the potential realism of the project

  and asks others to help in the mission of locating the lost

  “real” photographs of the characters from Star Wars:

  If you’re a Star Wars fan, you probably, often think of it and dis-

  cuss it with your friends as if Star Wars was real. So much infor-

  mation exists on planets, species, technology and the force, that

  it might as well be! In fact, you may know more about Star Wars

  than you do about the “real world.” We all know what a creative

  genius George Lucas was as a story teller, and we also know of his

  passion for history, which caused us to ask the question: “How

  much of Star Wars is influenced by real events in the past?”

  To answer this question we began contacting historians,

  libraries and archives all over the world and were sur-

  prised to find that many of them actual y knew of

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  photographs or documents that could definitely be the

  “ancestors” of objects and/ or creatures in the Star Wars uni-

  verse. However, in each case the evidence seemed to have

  disappeared sometime in the early 1970s. As we continued

  to probe into this further more and more national archives

  in several countries closed their doors to our investigation.

  Then individuals started coming forward with personal items

  such as, photographs, artifacts, even old currency that gave us

  evidence that, not only was Star Wars influenced by history,

  some of it may actual y be real! This website endeavors to cat-

  alog and display any proof we can find that Star Wars is real.

  If you have evidence of this amazing fact, please share it with

  us. Though national archives around the world are choosing to

  keep it quiet, you can help us expose this global secret and add

  to the phenomena that is Star Wars.16

  I reached out to the creator of ISWWR. He wanted me to

  know that he was ful y aware that Star Wars is not real, and

  that the characters are fictional. He did not want me to write

  that those participating in the quest to “uncover” the lost Star

  Wars photos believed it was true in any way. I assured him

  that I wouldn’t, as I believe him and I also believe that the

  people who make the specialist factual productions are aware

  of the distinction between what is real and what is virtual y

  real. That was not the focus of my interest in his project, in

  any case. My point is that researchers find that our brains

  process visual and digital imagery in a different way from

  what we suppose. Exposure to films and media that mimic

  real life fosters belief and can impact memory.

  In another example of the “Star Wars in ordinary life”

  trend, photographer Thomas Dagg created a project he

  called “Star Wars” in which he recreated the scenes of his

  youth, with the addition of characters from Star Wars. He

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  explains how he imagines his childhood: “If it was a blizzard

  outside I always thought of Hoth. If I saw a jogger I would

  imagine them with Yoda on their back like Luke Skywalker.

  That was my childhood.” Dagg was surprised by the pop-

  ularity of his project: “Since it was such a personal project

  I didn’t expect it to blow up, but it’s been crazy how many

  other people have identified with it.”17 Dagg, twenty- four,

  relates that it was Star Wars that motivated him to become

  an artist.

  Yet another example is a short video that mimics the

  genre of the Russian dash cam videos, a popular form of

  voyeuristic entertainment. Usual y, these videos record car

  crashes in snowy conditions on slippery highways. The

  stormtrooper version opens like a typical dash cam video.

  The viewer sees that the car is fast approaching a crash.

  But the crash does not involve a car or truck. Instead,

  a stormtrooper stands on the side of the road next to his

  crashed imperial TIE fighter; if you blink, you will miss it.

  But it was there. The video, which lasts only thirty seconds,

  boasts over two million views. The credits on the video link

  it to Lucasfilm, and it’s possible that it was created as adver-

  tising for the Star Wars franchise.

  Videos featuring Star Wars characters spliced into or-

  dinary life are so popular that they have generated a new,

  grassroots genre. One of the best examples is “Death Star

  over San Francisco,” created by Michael Horn.18 The video,

  which has over three and a half million views, shows various

  objects from the Star Wars franchise in ordinary scenes in

  San Francisco. The Death Star hovers over one of the street

  demonstrations that are common in San Francisco. People

  play on the beach as TIE fighters hover nearby. All of this

  looks quite ordinary, and none of the citizens take notice.

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  The realism of the video has attracted a lot of attention, in-

  cluding an interview with Horn in Wired. “Lucas has not

  called me yet,” Horn says, “but if he did, I’d certainly express

  my gratitude toward him for making my childhood so mag-

  ical. His cultural and technological legacy is enormous. My

  favorite Star Wars films are the original trilogy, and of the

  newer trilogy, I’d oddly have to say Phantom Menace was my

  favorite.”19

  Early in my research I interviewed a computer pro-

  grammer who was working on Oculus Rift, an immersive

  virtual reality program contained in a headset, which was

  subsequently sold to Facebook. Due to the nature of his

  work, he requested anonymity. He was filled with excite-

  ment about the potential of the project— he said that he was

  working on a revolution. One thing he said struck me as very

  significant; it had to do with his experience working in the

  headset environments:

  I work hard and I’m in the set (the IVR set) for a good portion

  of the day. Sometimes I remember things and then I realize

  that what I’ve remembered is not real. It happened in the set,

  or maybe it never happened. This experience feels like a déjà

  vu, but what’s scary to me is that I am not real y sure, was it a

  memory of something that real y happened, or, did it happen

  in the set? I just can’t remember.20

  I do not take these productions to be metaphors. They

  are real- life examples that reveal how fictional characters

  from Star Wars, as well as other intergalactic objects like

  UFOs and extraterrestrials, exist as realities that inhabit

  our childhood and adult memories and inform our future

  behaviors. They are cultural realities, infused with meaning

  and emotion.

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  A N E W F O R M O F R E L I G I O N

  As a professor of religion, I am often asked to present my

  research to community groups. On one occasion, I gave a

  presentation on the interpretation of aerial phenomena in

  several religious traditions. There were about fifty people

  in attendance. Toward the end, I mentioned the religion

  Jediism, which is inspired by the Star Wars franchise.

  Usual y when I speak of Jediism, people laugh, and this

  occasion was no different. For the record, I do not laugh

  at any religious tradition. After the presentation was over

  I was approached by a man and his son. He waited until the

  people around me dispersed, and then he told me that he

  was a practitioner of one of the religious traditions I had

  mentioned.

  “Buddhism?” I asked.

  “No.”

  “Christianity?”

  “No.”

  I then immediately knew he was a Jedi, and I felt bad the

  audience had laughed when I had mentioned his religious

  tradition.

  “You are a Jedi!” I exclaimed.

  He smiled proudly. He was a Jedi Knight.

  Star Wars characters not only inhabit our virtual land-

  scape but also have inspired a religious movement. In 2002,

  I became aware that a group of people had claimed Star Wars

  as their religion on a census in the United Kingdom, as a

  joke. I used this as an example to show my students that de-

  fining religion is not easy, but I was certain that it wouldn’t be

  relevant in another year. Yet this event, along with other, in-

  dependent developments, soon became part of a movement

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  that endured, and now there are official religious groups

  that claim Star Wars as their sacred “scripture.”21 Critics

  claim that it is not a real religion because it is based on a

  movie. Religions general y propose truth claims regarding a

  transcendent, or supernatural, element. Movies do not. Yet

  thousands of practitioners of Jediism believe that there is a

  transcendent and supernatural element within Star Wars—

  the Force. Of course, the Force is only one of many themes in

  Star Wars movies, but practitioners of Jediism reserve unique

  autonomy for the Force, apart from its fictional status.

  According to Jedi practitioners, George Lucas based the

  movies on religious philosophies including Daoism and Zen

 

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