Jerle Shannara 03 - Morgaw
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He thought about looking in on Quentin, but couldn't bring himself to do so. He didn't want to see his cousin while he was feeling like this. Quentin was smart enough to read his face, and he didn't think that would be such a good thing this morning. If Quentin knew what was happening, he would want to get out of bed and stand with them. He wasn't strong enough for that, and there would be time enough for the Highlander to engage in futile heroics if everything else failed. Best just to let him sleep for now.
Rue Meridian reappeared through the hatchway, buckling on her weapons belt with its brace of throwing knives, tucking a third into her boot as she came up to him. "Ready to go?" she asked.
He stared at her 'Ready to go where?"
"After your sister," she said. "You don't think we're going to stand around here doing nothing, do you?"
Not when she put it that way, he didn't. Without another word, they slipped over the side of the airship and disappeared into the ruins after Grianne.
Redden Alt Mer had been thinking about the company's situation all night. Unable to sleep, he had been reduced to pacing the decks to calm himself. He hated being grounded, all the more so for knowing that he couldn't get airborne again easily and was, essentially, trapped. He was infuriated by his sense of helplessness, a condition with which he was not familiar. Even though it had been his plan to hide in the ruins and hope the Morgawr didn't find them, he found it incomprehensible that he would actually sit there and do nothing while waiting to see if it worked.
When Bek's sister awoke, brought out of her catatonia after all these weeks, he knew at once that everything was about to change.
It wasn't a change he could put a name to, but one he could definitely feel. The Ilse Witch awake, whether friend or enemy or something else altogether, was a presence that would shift the balance of things in some measurable way. To Alt Mer, that she had chosen to go after the Morgawr rather than to wait for the warlock to come to her seemed completely in character. It was what he would have done if he hadn't locked himself in the untenable position of hiding and waiting. The longer he stayed grounded, the more convinced he became that he was making a mistake. This wasn't the way to save either his airship or her passengers. It wasn't the way to stay alive, The Morgawr was too smart to be fooled. Alt Mer would have been better off staying aloft and fighting it out in the air.
Not that he would have stood a chance with that approach either, he conceded glumly. Best to keep things in perspective while castigating oneself for perceived failures.
He left the airship and climbed the tower into which he had sent Little Red and Bek to keep watch, but they weren't there. Confused by their absence, he looked down into the courtyard where the Jerle Shannara sat concealed, thinking he might spy them. Nothing. He looked off toward the surrounding courtyards and passageways, peering through breaks in the crumbling castle walls.
He found them then, several hundred yards away, sliding through the shadows, heading toward the front of the keep and the Morgawr
For a second, he was stunned by what he was seeing, realizing that not only had his sister disobeyed him, but she was risking her life for the witch. Or for Bek, but it amounted to the same thing. He wanted to shout to them to get hack to the ship, to do what they had been told, but he knew if was a waste of time. Rue had been doing as she pleased for as long as he could remember, and trying to make her do otherwise was a complete waste of time. Besides, she was only doing what he had been thinking he should do just moments earlier.
He walked to the outer wall of the tower and looked out across the grasslands. The Morgawr and his rets were already inside the castle, and the plains were empty save for Black Moclips, which sat anchored inland perhaps a quarter of a mile away. Beyond, clearly visible against the deep blue of the morning sky, the Morgawr's fleet hovered at anchor offshore.
He stared at the airships for a moment, at the way they were clustered to protect against a surprise attack, and an idea came to him. It was so wild, so implausible, that he almost dismissed it out of hand. But he couldn't quite let it go, and the longer he held on, the more attractive it seemed. Like a brightly colored snake that would turn on you once it had you hypnotized. Like fire, waiting to burn you to ash if you reached out to touch it.
Shades, he thought, he was going to do it.
He was aghast, but excited, as well, his blood pumping through him in a hot flush as he raced down the tower stairs for the airship. He would have to be quick to make a difference, and even that might not be enough What he was thinking was insane. Rut there was all sorts of madness in the world, and at least this one involved something more than just standing around.
He burst out of the tower, leapt aboard the Jerle Shannara, and headed directly for Spanner Frew. The shipwright looked up from his work, doubt clouding his dark features as he saw the look on the other's face. "What is it?" he asked.
"You're not doing anything important, are you?" Alt Mer replied, reaching for his sword and buckling it on.
Spanner Frew stared at him. "Everything I do is important. What do you want?"
" I want you to go with me to steal back Black Moclips."
The shipwright grunted in disgust. That didn't work so well for Little Red, as I recall."
"Little Red didn't have a good plan. I do. Come along and find out. We'll take Britt and Kelson for company. It should be fun, Black Beard."
Spanner Frew folded his burly arms across his chest. "It sounds dangerous to me."
Alt Mer grinned. "You didn't think you were going to live forever, did you?" he asked.
Then, seeing the other man's dark brow furrow in response, he laughed.
He left Ahren Elessedil and Kian to keep watch over the Jerle Shannara and set out with Spanner Frew, Kelson Rial, and Britt Rill for the outside wall of the castle. It didn't occur to him until he was well away from the airship that he might have trouble finding his way back. Slot only were the ruins a confusing maze to begin with, but the spirit creature's magic was designed to keep intruders from penetrating beyond the perimeter. But there was no help for it now, and besides, he didn't think he would be coming back anyway.
He told his companions what he thought they needed to know and no more. He told them that they were going to skirt the ruins to their most inland point, well away from the view of those aboard Black Moclips, then sneak around to the far side of the airship, get aboard, and steal her away. If they could manage it, they would have a fully operational airship in which to make their escape. With luck, the Morgawr would not be able to give chase, and without him, the rest of the fleet would lack the necessary leadership to act.
It was all an incredible bunch of nonsense, if he thought it through, but since they were already moving to do what he had suggested, there wasn't enough time for much thought on the part of anyone.
He took them directly to the outer wall, then east and north along their perimeter to a gate that opened almost directly into a heavy stand of trees. He was moving quickly, aware of the fact that the Morgawr could encounter Grianne or Bek and Rue at any time, and once that happened, it might be too late for him to succeed in what he intended. Scooting out from the cover of the walls, the four
Rovers gained the trees and worked their way through them until they were across the flats. From there, they followed a shallow ravine that allowed them to creep through the tall grasses until they were less than a hundred yards from their target.
Spanner Frew was huffing noticeably from the effort, but Kelson and Britt were barely winded. Alt Mer lifted his head for a quick look around. They were behind Black Moclips, and the Mwellrets he could see were all facing toward the ruins.
"Black Beard," he said to Spanner Frew, keeping his voice soft "Wait here for us. If we don't make it, get back to the airship and warn the others. If we get aboard, come join us."
Without waiting for a response, he slithered out of the ravine into the cover of the grasses and began to crawl toward the airship.
Kelson and Britt f
ollowed, all of them experienced at sneaking into places they weren't supposed to be. They crossed the open ground quickly, casing through gullies and shallow depressions, pressed close to the ground.
When Alt Mer could see the hull of the airship without lifting his head, he paused. The pontoon closest to him blocked their view of the rets on the main deck, but it blocked the rets' view of them, as well. Unless one of the rets came down into the fighting stations and peered over the side, the Rovers were safe. All they had to do now was to find a way to get aboard.
Alt Mer stood up carefully, signaled to the other two men to follow, and started toward the rope ladder. He passed under the hull of the airship, which, anchored by ropes tied fore and aft, floated perhaps two dozen feet off the ground. He paused to study the rope ladder, the easiest way onto the ship, but the one the rets would be quickest to defend. Beckoning Britt and Kelson to him, he whispered for them to move as close to the ladder as they could without being seen and to stand ready to board when he called for them.
Then moving to the bow of the airship, he took hold of the anchor rope and, hand over hand, began to haul himself up
He reached the prow at the curve of the rams and peeked over the railing. There were four rets, two at the railing by the rope ladder, one in the pilot box and one aft. The hapless Federation crew stood around like sleepwalkers, staring at nothing, arms hanging limp at their sides. He felt a momentary pang of regret at what had to happen, but there was no way anyone could save them now
He took a deep breath, heaved himself over the side, and charged across the deck toward the two closest Mwellrets. He killed the first with a single pass of his long knife, yelling for Britt and Kelson as he engaged the second. Both Rovers appeared up the ladder almost at once, grabbing his antagonist from behind and throwing him down. Alt Mer rushed the pilot box as the third ret snatched up a pike and launched it at him. The pike passed so close to his head that he heard the air vibrate, but he didn't slow. He went up the front of the box with a single bound, vaulted the shield, and was inside before the ret could escape. The ret swung at him with his broadsword in a desperate effort to stop him, but Alt Mer blocked the blow, slid inside the ret's guard, and buried the long knife in his chest.
The last ret tried to go over the side, but Kelson caught him halfway over the rail and finished him.
That wasn't so difficult after all, Alt Mer decided, aware that he had been injured in the struggle, both arms bleeding from slashes, his ribs bruised on his left side, and his head light with the blow it had taken from the first ret. He went back down to the deck, hiding the wounds as best he could. He ordered his men to throw the dead rets over the side, then go down the ladder and hide the bodies in the grass. It was a strange order, and they glanced at each other questioningly, but they didn't argue. They were used to doing what he told them to do, and they did so now.
As soon as they were safely over the side and on the ground, he pulled up the ladder. Then he walked quickly to the anchor ropes, passing the dead-eyed Federation crew, who made no effort to stop him or even to look at him, and cut them both. As the ropes fell away. Black Moclips began to rise.
"Big Red!" he heard Spanner Frew call after him, lumbering across the grasslands in a futile effort to catch up. Below, Kelson Riat and Britt Rill were calling up to him, as well, shouting that the ropes were gone, that they couldn't reach him.
That was the general idea, of course He didn't need any help with what he intended to do next. The sacrifice of his own life in furtherance of this wild scheme was more than enough.
Redden Alt Mer leaned over the side and waved good-bye.
XXXI
She could hear them coming now, the scrape of their footfalls, the hiss of their breathing, and the rustle of their heavy cloaks, the echoes reaching out to her through the silence. Grianne slowed to where her own sounds disappeared completely, lost in the concealment of her wishsong's magic. She disappeared into the stone walls and floors of the ruins, into its towers and parapets. She completed the transformation she had begun earlier, taking on the look and feel of the castle. She disappeared in plain sight.
The Morgawr had come to find her, but she had found him first.
She could feel the magic of the castle dweller working about her, changing the way the corridors opened and closed, shifting doorways and walls to confuse and mislead. It did so in arbitrary fashion, a function of its being that required no more thought than did her breathing. It was not yet aroused to do more, to lash out as it had at Bek and the shape-shifter when they had stolen the key from its hiding place. Thousands of years old, a thing out of the world of Faerie, it slumbered in its lair. If it sensed the presence of the Morgawr and his Mwellrets, or if it sensed her own for that matter, it did so in only the most subliminal way, and was not concerned by it.
That would change, she decided, when the time was right. In any arena in which she must do combat, weapons of all sorts were permitted.
She breathed slowly and evenly to quiet her pulse and her mind and to steady her nerves. She was at her best when she was in control, and if she was to overcome the Morgawr, she must take control quickly. Hesitation or delay would be fatal. Or any show of mercy. Whether or not to kill the Morgawr was not an issue she could afford to debate. Certainly he would be quick enough to kill her— unless he thought he could render her immobile and feed on her later.
She shuddered at the thought, never having gotten used to it or quite been able to put aside her fear and revulsion of what it would feel like She had never thought she would be at risk and so never considered the possibility. It left her chilled and tight inside to do so now.
But she was still the Ilse Witch, cloaked in a mantle of steely confidence and hardened resolve, and so she choked off her revulsion and clamped down on her fear. The Morgawr had destroyed many creatures in his long lifetime and overcome much magic. But he had never had to face anyone like her.
She thought of the creatures she had destroyed in her turn and of the magics she had overcome. She did not like thinking of it, but could not help herself. The truths of her life were too recently revealed for her to close them away. One day, she might be able to do so with some of them, perhaps most. For now, she must embrace them and draw what strength she could from the anger they engendered. For now, she must acknowledge their monstrosity and remember that they were the consequence of the Morgawr's treachery. For a little while longer, she must be the creature he had helped create.
For a little while longer.
The words had a hollow feel to them, an ephemeral quality that suggested they could be blown away in a single breath.
But there was no more time for rumination. She spied movement through breaks in the stone walls, the bulky shapes of the Mwellrets sliding past the shadows of the sunless ruins. She moved to intercept them, already laying the groundwork for separating them from the Morgawr, casting her magic in places that would draw his attention long enough for her to do what was needed.
Down through the corridors of broken rock they trudged, the Mwellrets and their dark leader. She could see him now, tall and massive and loathsomely familiar. He walked ahead, pointing the way for Cree Bega and his minions, testing the air for danger, for magic, for signs of her presence. He would already know about the spirit that warded the ruins, and he would be wary of it. His plan would be to find and engage her in single combat. He would expect her to be hiding with the company of the Jerle Shannara. He would not expect her to be hunting him as he was hunting her.
She used the magic of the wishsong to smooth the path he followed, to give him a sense of case. It was a subtle effect, but one that, if he detected it, would not disturb him in a place where magic was rife. He knew he was being manipulated by the castle's dweller, and he would expect to be gently prodded in the direction the dweller wished him to go. In his arrogance, he would allow this, thinking he could compensate for it whenever he was ready. He would not suspect that she was there, acting as the dweller's surrogate
, manipulating him for her own purposes. By the time he realized the truth, it would be too late.
When he neared, she found a place suitable to her intent and stepped back into the shadows to wail.
Seconds later, the Morgawr emerged from one of several corridors leading in, and she used the magic at once to suggest her presence in a chamber further on. He glanced up in response to the faint impression, leaning forward within the covering of his cow! as if to taste the air, sensing something he couldn't see, not quite sure what it was, only that it touched on her. He signaled for the Mwellrets, who were a dozen paces back, to hold up.
Come ahead, she urged him silently. Don't be afraid.
He slipped into the chamber on cat's paws, little more than a hint of dark movement in shadows that were darker still. He crossed the room in pursuit of her tease, cautious and deliberate, and disappeared down a corridor.
She left her hiding place and slid along the wall that followed the Morgawr's path, as deliberate and careful as he was, humming steadily, purposefully, keeping herself concealed. She could just hear the soft muttering of the rets behind her, hut nothing of the warlock.
When she was all the way across the room and next to the corridor beyond, able to see the Morgawr's dark shape ahead, she turned back to the rets. Projecting the warlock's voice into their minds so that it seemed as if he were speaking, she summoned them ahead.
They came instantly, responding as she knew they would. But once they entered the room, she took them a different way. The ruins were a maze, and there were openings everywhere. She chose one that led away from the Morgawr, hut gave the rets the impression they were still following him, Cree Bega's blunt, reptilian face lifted in doubt, gimlet eyes casting about for his leader. But, unable to find him, he continued on, following the thread she had laid out for him, moving steadily further away. Bunched together like cattle, they let themselves be herded into the chute she had chosen for them, and when they were all safely inside, she closed the gate. As quickly as that, the way back disappeared. She threw up a wall of magic that closed it off as surely as if it had never existed. The rets were in a corridor from which they could not escape without breaking through her magic or moving ahead down a series of twists and turns that would take them too long to navigate to be of any help to their leader. Instantly, she turned into the passageway the Morgawr had taken, spied him turning toward her, and attacked, striking out with every last measure of power she could muster, hurtling it at him like a missile. The magic was a shriek in the silence, hammering into the