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Trapped lop-6

Page 13

by James Alan Gardner


  Thus it continued all the way to Dover.

  Dover-on-Sea is several hundred kilometers from the nearest ocean. The so-called "sea" is actually Lake Erie, entirely fresh water… for a sufficiently loose definition of the word "fresh." (Lake Erie is actually quite clean these days, now that it isn't being poisoned by run-off from OldTech mega-cities; but the people of Simka love to infuriate Doverites by pretending the lake is still a stinking cesspool. One of those regional rivalry things.)

  Dover's harbor is the center of a thriving fishing industry and home to what the town council calls the largest inland fleet in the world. I view that claim with suspicion — the councilors have been known to invent spurious accolades ("Voted the prettiest village on the Great Lakes" or "Universally regarded as the best source of handicrafts in all Feliss"). The council then disseminates these accolades at genuine tourist attractions like Niagara Falls in an effort to attract gullible visitors to Dover's overpriced "country boutiques." Nevertheless, Dover's harbor is filled with a huge bevy of boats… many of which catch fish only one day in ten. The rest of the time, they devote themselves to grand-scale smuggling.

  Dover-on-Sea is definitely the Smuggling Capital of Feliss province… though the town council never mentions that distinction in their advertising. Each time Governor Niome tries to stimulate the provincial economy by taxing imports, the benefits are first felt in the back streets of Dover: each new tax creates a new line of business for the smugglers. On any given night, so-called "fishing" boats drop anchor in shadowed inlets along the nearby shore, offloading contraband liquor and linen, not to mention all manner of illegal substances from narcotics to necromancy aids.

  At least, that's the gossip I'd overheard in sordid places like The Pot of Gold. I had no actual proof of unlawful activity, or I would have been obliged to tell the proper authorities. Assuming I could find some customs agent who wasn't in the pay of the smuggling cartel. Also assuming I didn't care if I suffered some nasty retribution. The smugglers wouldn't try to break my legs, but I would never again be allowed to buy the extra-special "handicrafts" available to "favored customers" in the back rooms of Dover's aforementioned "country boutiques."

  At the very least, no more peach-scented soap for Gretchen Kinnderboom.

  Who, incidentally, lived in Dover-on-Sea. Gretchen owned a mansion on the lake (or rather on the bluffs overlooking the lake, with a canopied walkway down to the water) where she sponged off her family fortune and allowed me to visit when she had no one better to do. Our relationship was mutually nonexclusive; but like most people in an "open" arrangement, I tormented myself that she was laughing behind my back as she rutted like a maniac mink. I could picture her bedding a different lover every night, turning to me only when a scheduled beau was forced to cancel because he had to sail to Amsterdam to corner the market in diamonds… whereas I passed my nights getting drunk with platonic "chums" like Myoko, and inventing fantasies about women throwing themselves at me (including Annah and every other eligible female who passed within reach).

  Admittedly, something was developing on the Annah front. Maybe. If I wasn't misconstruing the situation. And maybe the next time Gretchen sent me a peremptory message (Tonight, 10:00, and for god's sake, don't wear that sweater), I'd have the backbone to answer, "Sorry, I'm busy with someone else."

  All of which assumed I'd survive the next few hours. It'd be just my luck to get killed before I could brush off the exalted Fraulein Kinnderboom at least once.

  By the time we entered Dover's minuscule "business district," even Impervia admitted we'd lost the sorceress. We'd never caught a glimpse of our quarry… and once she'd reached town, she could have gone any number of directions. To the docks, for example: either the "pretty" tourist docks, dotted with food stands, craft shops, and music halls, or the real docks with their omnipresent reek of small-mouth bass. Our sorceress might also have headed toward the palatial beach houses in Gretchen's neighborhood, or the more modest residences belonging to fisherfolk and shopkeepers. For that matter, she might have left Dover entirely, taking the lakeshore highway east or west to destinations unknown.

  We therefore stopped at the town's main crossroads to discuss our next move… only to have the discussion cut off by Impervia saying, "Here's what you're going to do."

  Dictatorship is so efficient.

  Pelinor, Myoko, and Annah were dispatched to the fishing docks in search of anyone who'd seen Sebastian, the sorceress, or the Divian with the sword. Impervia, the Caryatid, and I would make inquiries at inns and taverns. No one liked that we were splitting up — Annah met my gaze with owlish regret and the Caryatid stared similarly at Pelinor (hmm!), while Myoko took me by the arm, squeezed my hand, and whispered, "Don't let Impervia get you into trouble" — but none of us had the nerve to argue, or could suggest better arrangements. With whispered good-byes and fervent last glances, our two trios went their separate ways.

  Three-fifteen by my pocket watch — not the best time for visiting rum-holes, especially in Dover-on-Sea. All decent establishments were closed up tight as a tom-tom: nobody awake except for whichever stablehand was stuck with the midnight shift, watching for horse thieves. Surprisingly, all such stablehands seemed to be avid readers of penny-dreadfuls, the kind where no self-respecting hostler will speak until given a handful of silver. I had plenty of cash for such shakedowns… but with Impervia watching, there was no point reaching for my coins. She didn't believe in paying for information when others should supply it "out of the goodness of their hearts"; she did, however, believe in the threat of violence, using fists or the Caryatid's candleflame. Her violence led precisely nowhere, since none of the stablehands we browbeat had seen anything of relevance.

  This left us to investigate establishments which were not decent: hole-in-the-wall taverns and fleabag inns. Places frequented by folks in murky professions where 3:15 is a regular working hour. Such people do not take kindly to questions; and Impervia was incapable of being diplomatic.

  Ergo, she barged into a dive called The Buxom Bull and glowered at the patrons therein. She did not speak; perhaps she was watching which patrons guiltily averted their gaze. As for the assemblage of hard-bitten men and hard-biting women, they showed no surprise to see a nun enter the premises. Either they were too jaded to care, or else Buxom Bull patrons were used to "ladies" whose jobs occasionally required them to dress in nun's habit.

  The inn's clientele were not so blase about persons dressed in sorcerer's red. Since the Caryatid wore a plain black overcoat, her crimson body-sheath was not immediately visible; but the tavern was hot and stuffy, filled with people who spent their days in hard physical labor on boats reeking of fish, so the Caryatid shucked off her coat as soon as she came through the door.

  That caught everyone's attention.

  Most of the tavern was dark — business would suffer if customers could actually see what they were drinking. However, there were three bright oil lamps near the door to let management give the once-over to whoever entered… in case any newcomers were waving pistols, swords, or badges. Therefore, everyone in the taproom could see the Caryatid's outfit as soon as she revealed it; and within seconds, every drink-slurred conversation faded to a strained silence.

  Impervia gave an offended sniff that the onlookers could possibly be more impressed by a chubby little sorceress than a lean mean Magdalene. She recovered quickly and spoke to the crowd in her usual piercing tones. "Ladies and gentlemen… using the terms loosely…"

  I gave her a warning nudge. "Be nice. We want answers, not bloodshed."

  She glared at me, then returned to addressing the room. "We're teachers from Feliss Academy. One of our students has run off tonight—"

  "She's upstairs blowing my brother!" a male voice shouted from the back corner. The crowd laughed.

  "Very amusing," Impervia said. "However, the student we're looking for is a sixteen-year-old boy…"

  "He's upstairs blowing my other brother!"

  More laughter.


  "How nice for your brothers," Impervia said. "It must be a pleasant change from paying you to do it."

  "Oh yeah?" In the back corner, the man who'd been yelling witticisms jumped to his feet: a surprisingly handsome fellow of Chinese extraction, black hair, slight but sturdy. He wasn't especially imposing at first glance… but I'd seen enough fights to know that looks can be deceiving. Big burly types can sometimes crumple after a single punch, while slimmer middleweights can turn out to be as tough as terriers. The Caryatid, standing close by my shoulder, knew the same thing; in a low voice, she told Impervia, "Be careful."

  "Don't worry," Impervia said. "I have a plan."

  "What kind of plan?"

  "I'll make a show of strength. To loosen the tongue of any patron who has useful information."

  "Provided it doesn't loosen your teeth instead."

  Impervia gave the Caryatid a withering look. Then she turned back to the man… who was attempting to barge through the crowd in an angry rush, but had trouble weaving between the tightly packed tables. Though he wanted to appear livid with outrage, I could see he was trying not to jostle people as he pushed past them. That boded well for Impervia. She wasn't facing a hot-tempered brawler; it was only a man who was acting hot-tempered, as if he wanted to impress the assembled spectators.

  When the man finally reached Impervia, he stopped in front of her and opened his mouth to say something. I don't know what the words would have been. A threat? A demand for an apology? The truth will remain a mystery… because Impervia grabbed him by the lapels, swung him off his feet, and slammed him down on a nearby table top.

  "Good evening," the good sister said. "My name is Impervia. What's yours?"

  The man was slow to answer, maybe because his collision with the table had knocked the wind out of him. Impervia lifted him slightly, then slammed him down on the table again. "Your name?"

  "Uhh… uhh… Dee-James. Dee-James Mak…"

  "Well, Dee-James Mak, I've told you what I'm here for. A boy is missing from Feliss Academy. Have you seen him?"

  Dee-James shook his head.

  "Do you know anyone who might have seen him?"

  Dee-James shook his head again.

  "The boy might have booked passage on a boat. Do you know any boats that left harbor tonight?"

  "N-no," said Dee-James.

  "Who would know something like that?"

  Dee-James didn't answer. Impervia thumped him against the table again. "Who would know?"

  "Uhh… uhh… Hump."

  "Who is Hump?"

  "Me." The single word came from the table where Dee-James had been sitting, far in the shadowy corner. A chair scraped across the floor and thudded into the wall. A man rose slowly to his feet — an extremely large man. Because of the darkness, I couldn't see details… but size is size, and this man's size was intimidating.

  Except, of course, to Impervia. "Yes," she said, "you certainly look like a Hump." She let go of Dee-James, who remained sprawled on the table. "Mr. Hump, would you care to tell us what we want to know?"

  "Get fucked."

  "I've taken a vow against that."

  "Vows were meant to be broken," Hump said.

  The good sister shook her head. "I may break your arms or your kneecaps, but never my vows."

  "Impervia, shut up!" the Caryatid whispered.

  "Don't worry," Impervia whispered back. "This is still my show of strength." She raised her voice. "Well, Mr. Hump?" She spoke in her best Intimidating Teacher tones. "Do you have any answers for me? Or is your mind a blank? Have your thoughts gone dry? Is that it? Are you a dry Hump?"

  For a moment, the tavern went utterly silent. Then someone snickered. The noise was immediately stifled, but similar choked laughter sounded all around the room.

  "Ah jeez," the Caryatid muttered. "That did it."

  She was right. Growling obscenities, Hump kicked his chair over and began lumbering forward with murderous intent. He showed none of the qualms that Dee-James had about shoving people and furniture out of his way. Folks who got beer dumped in their laps only made soft damp gasps; they knew better than to complain. Considering that the ale-drenched people looked tough as nails themselves, the behemoth stomping our way must be the meanest ass-kicker in the bar.

  With the possible exception of Sister Impervia. She turned to the Caryatid and me. "See? My plan is working."

  I didn't feel much reassured. As Hump came closer to the light by the door, I could see he was no drunken fisher-lout, all blab and no balls — he virtually had enforcer branded on his forehead, not to mention tattooed on his knuckles and etched across his sharply filed teeth. He was a mean-eyed sneer-faced bruiser, dressed in leather that he probably ripped off the cow with his bare hands.

  Considering how many Doverites took part in smuggling, it required someone special to keep them in line: someone so terrifying, nobody would dare skim the take or turn crown witness for the contraband cops. I conjectured that Hump was the man who cracked that whip… and for the sake of his bad-ass image, he couldn't let Impervia belittle him without reducing her to a bleeding pile of bones.

  The good news was that he'd fight on his own; with his authority challenged by a single woman, he couldn't possibly accept help from anyone else. The bad news was he didn't need help: he measured a shaved head taller than Impervia and bulged twice as wide, but his bulk looked more muscle than fat. A man that big was apt to be slower than Impervia, but his extra reach, mass, and muscle-power made up for his lack of speed. Featherweight boxers are faster than heavyweights, but you don't see them taking on the big boys in title bouts.

  So: Hump versus Sister Impervia for the championship of Dover. The Buxom Bull's tapman didn't say a word about taking the fight outside; the tapman, in fact, had abandoned his post, disappearing through a back door. A lot of patrons were bolting too, not even pausing to snatch up their tankards. The only exception was Dee-James, still lying on the table. Now he sat up and said with foolhardy but admirable courage, "Aww, c'mon, Hump, this is nothing. Let's just get out—"

  Hump grabbed a tankard off a table he was passing and hurled it at Dee-James's head. The smaller man ducked and shut his mouth… but he stayed where he was.

  That made Dee-James one of the only people who hadn't evacuated Impervia's vicinity. The others were the Caryatid and yours truly. The Caryatid held a candleflame in her cupped right hand, but looked reluctant to use it. If Impervia beat the enforcer in a fair fight, the crowd would show respect; if we stooped to sorcery, the bar patrons might attack en masse. Your average Dover sot bears the same enlightened attitude toward sorcery as the torch-waving peasants outside Castle Frankenstein.

  As Hump passed the last table in his way, he picked up a chair and hurled it at Impervia's head — a traditional move, the redneck equivalent of a martial artist bowing to his opponent before a match. Impervia accepted the gesture in a similar spirit: she caught the chair in mid-flight and swung it straight back. If I may translate this body language into something more verbal, it went roughly as follows:

  Hump: Good evening, sister. I believe we should consider chairs to be admissible weapons in our forthcoming contest.

  Impervia: Very well, sir. I accept your proposal and will demonstrate my agreement in the most direct terms available.

  Impervia had grabbed the chair by the legs… and it was a good solid chair of good solid wood, chunky enough to withstand the rigors of The Buxom Bull (e.g., lard-assed drunks unacquainted with treating furniture gently). However, when she slammed the chair into Hump using a hard downward swing, he barely noticed — he took it on one arm raised to protect his head, then simply drove forward, chair and all, straight into Impervia. She nearly got trapped between the chair and the wall behind her; but she threw herself sideways, just slipping clear before the chair struck the plaster with a chip-spraying whomp.

  Hump tossed the chair behind him, presumably to keep such weapons out of Impervia's reach. Bare fists gave him an advantage. Then again,
Impervia wasn't ready to get within punching range; instead, she lashed a kick at the enforcer's forward knee, barely missing as he jumped back.

  They both had their hands up in guard position now, Impervia's hands open, Hump's hands closed. If I knew anything about martial arts, I could tell you what that said about their fighting techniques: "Ah yes, Impervia's open hands indicate the softer style of kung fu, while Hump's closed fists are more reminiscent of hard-style karate." But I don't know what I'm talking about, and anyway, there was no time for detailed analysis because Hump bulled his way forward, bellowing profanities.

  He must have expected Impervia to retreat — no doubt he was used to folks running, the common response to a huge man yelling, "I'll rip your fucking head off!" and other such endearments. The good sister, however, subscribed to the easier-said-than-done philosophy of Use your opponent's force against him: if someone charged her, she charged forward too, so her strikes combined the speed of herself and the attacker. Of course, she didn't go straight head-to-head, but rather off at an angle: veering to eleven o'clock, and throwing a ridge-hand to Hump's nose as she went past.

  I could hear the snap of gristle as the nose broke; but I could also hear a "Whoof!" from Impervia at almost the same instant. Hump had caught her with something as she sped by, an elbow or punch I hadn't seen. It connected somewhere on her torso: solar plexus, floating ribs, something like that. The hit wasn't enough to take her out, but it certainly didn't do her any good; she spun away fast, trying to retreat so she could catch her breath.

  Hump had no intention of giving her a break. His eyes were watering from the crack on the nose, and his view of the world had to be blurred with tears; still, he knew where Impervia was because he barreled toward her, hollering the ever-popular, "Bitch! Bitch! Bitch!" Impervia heard him coming and straightened up fast… either through sheer force of will or because she wasn't quite as breathless as she seemed. (She sometimes faked injuries to put opponents off guard — a certain type of man turns careless if he thinks he's drawn blood.)

 

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