Of Dawn and Darkness (The Elder Empire: Sea Book 2)
Page 34
See also: Soulbound.
Watchman – A member of the Blackwatch Guild.
For more, see the Guild Guide.
Guild Guide
A brief guide to the Ten Imperial Guilds of the Aurelian Empire, written by a licensed Witness for your edification and betterment!
The Am’haranai: Also known as Consultants, the members of this mysterious brotherhood work behind the scenes for the good of the Empire…or for anyone with enough gold to pay them. Consultants are more than willing to provide strategic advice, tactical support, and information to the Empire’s rich and elite, so long as it doesn't destabilize the government they've worked so hard to build.
Believe it or not, the Am'haranai were the first Imperial Guild, having existed in one form or another since long before the birth of the Empire. The next time you walk by the local chapter house of the Consultants, know that you're in the presence of true Imperial History.
The Consultants' local Guild Representative would not give us a definitive response to the less savory rumors surrounding this particular Guild. Juicy speculation suggests that—for the right price—the Consultants will provide a number of darker services, including espionage, sabotage, and even assassination. We can neither confirm nor refute such rumors at this time.
Consultants in the field are known to refer to each other by code names, to conceal their true identities.
Shepherds are their expert scouts, trained to watch, remember, and report.
Architects are the leaders of the Am’haranai, and typically do not leave their island fortress. They’re the strategists, alchemists, tacticians, and Readers that make the work of the Consultants possible.
Masons are a truly terrifying order, though once again the Guild Representative put off most of my questions. They go undercover as everyday folk like you or me, living ordinary lives for months or years, and then providing information to their Architect leaders. Your best friend, your neighbor, that street alchemist across from your house…any of them could be a Mason secretly watching you!
Other, less credible reports suggest the existence of a fourth brand of Consultant: the Gardeners. The job of a Gardener is to “remove weeds.” They are the black operatives, the pure assassins, the knives in the dark.
The Guild Representative had this to say on the matter: “There is not now, and never has been, an order of the Am’haranai known as the Gardeners. That’s simple speculation based on our Guild crest, which is actually derived from our origin as humble farmers. Having said that, if you do have someone interfering with your business, it is possible that we could help you bring the situation to a satisfactory conclusion…for an appropriate level of compensation, of course.”
Since the Emperor’s death (may his soul fly free), I have no doubt that business has been very good indeed for this particular Guild.
Guild Head: The Council of Architects. No one knows much about the leadership of the Consultants, but it seems that the Architects collectively vote on Guild policy, coming to decisions through careful deliberation and long experience.
Crest: Gardening Shears
The Blackwatch:
Thanks to generations of legends and misinformation perpetuated by the Luminians, many of you have certain preconceived notions about the Blackwatch. They’re hated by many, feared by all, and I urge you not to heed the rumors. Every Watchman I’ve ever met has been professional, focused, and inquisitive--very few of them actually worship the Elders.
Let me put a few of your unfounded fears to rest: no, they do not eat human flesh for power. No, they do not conduct dark rituals involving blood sacrifice. No, they do not kidnap babies from their cradles.
Yes, they do use certain powers and techniques of the Elders. That’s no reason to treat them like cultists.
The Blackwatch was originally founded by the Emperor for two purposes: watching over the graves of the Great Elders, and studying the Elder Races to twist their great powers for the good of the Empire. It is thanks to the Blackwatch that Urg’Naut or the Dead Mother have not risen and devoured our living world.
Members of this Guild are known as Watchmen. They respond to calls for help and reports of Elder activity. Each Watchman carries seven long, black nails invested with the power to bind Lesser Elders for vivisection and study.
The goals of the Blackwatch often bring them into conflict with Knights and Pilgrims of the Luminian Order, who hunt down Lesser Elders with the goal of destroying them completely.
If the two would only work together, it’s possible that Aurelian lands would never be troubled by Elder attacks again.
Guild Head: The current head of the Blackwatch is a young-seeming woman known only as Bliss. Her origins are shrouded in mystery, though tenuous evidence suggests that she was born in a Kanatalia research facility.
Like every Blackwatch Head before her, she carries the Spear of Tharlos, a weapon supposedly carved from the bone of a Great Elder. I have never interviewed anyone who witnessed the Spear in battle and survived with their sanity intact.
Crest: the Elder’s Eyes (six eyes on a mass of tentacles)
The Champions:
I doubt there is a single child in any corner of the Aurelian Empire who does not know some story of the Champion’s Guild, but I will still labor to separate fact from romantic fiction.
The Champions as we know them today rose out of an old Izyrian tradition. In ancient days, before the Empire, the continent of Izyria was divided into a thousand clans. When two clans had a dispute, instead of going to war, they would send two representatives into a formal duel. The winner’s clan, of course, won the dispute. These clan champions were often Soulbound, strengthened by some secret alchemical technique, and highly skilled fighters.
When the Emperor (may his soul fly free) originally crossed the Aion Sea with the aim of enfolding Izyria into his fledgling Empire, he created his own collection of duelists to defeat the natives at their own cultural game.
Thus, the Champions were born.
Champions became, as we have all seen, the best fighters in the Empire. They singlehandedly quell rebellions, reinforce Imperial troops in the field, and put down dangerous Kameira. And sometimes, when the Empire still needed to fight its own duels, the existence of this Guild ensured that the Emperor never lost.
Since the death of the Emperor, this Guild has become—dare I say it—a dangerous liability. Each Champion has largely gone his or her own way. The Guild still trains initiates according to the old traditions, but it doesn’t have the organizational stability or control it once did.
Guild Head: Baldezar Kern, an undefeated duelist and the man who singlehandedly pacified the South Sea Revolutionary Army. Though he is known as a gentle man with an easy sense of humor, when he straps on his trademark horned helmet, he becomes a force of carnage on the battlefield like none I have ever seen. I had the opportunity to witness Kern on the warpath almost fifteen years ago, and the sight of this man in battle will haunt me until the day of my death.
Crest: the Golden Crown
The Greenwardens:
While the Greenwardens do protect us from wild Kameira and keep the Imperial Parks that we all know and enjoy, you may not be aware that they were originally intended to save the world.
The Guild of Greenwardens was founded at a time in our history when alchemy was first coming into its own, and we were afraid that a combination of alchemy, then-modern weaponry such as the cannon, and unregulated human Intent would tear the world apart.
Greenwardens were created to preserve Kameira, preventing us from driving them extinct, and to monitor and repair the effects of alchemical and gunpowder weapons on the environment. They each carry an Awakened talisman, which for some has become their Soulbound Vessel: a shining green jewel that they use to heal wounds and promote the growth of plants.
Guild Head: Tomas Stillwell is a practicing physician and a fully inducted Magister of the Vey Illai as well as the Guild Head of the Greenwardens, provi
ng that no physical infirmity can prevent you from contributing to your Empire. Though he lost his legs in a childhood encounter with a wild Kameira, he never let that experience make him bitter. Instead, it drove him to study Kameira, their habits, and how they function. He is now one of the most famous natural scientists in the Empire, and he has done much to prevent the extinction of species such as the stormwing and the shadowrider.
Crest: the Emerald
The Imperial Guard:
I trust that all of you understand the purpose of the Imperial Guard: to protect the Emperor’s person, and to shield him from attack and unwanted attention. Some suggest that they failed, that the death of the Emperor proves that the Guard were unequal to their task.
I can assure you that this is not the case.
Through a secret alchemical process known only to the Guild of Alchemists, the Imperial Guard replaces some of their original body parts with those of Kameira. Some Guardsmen have patches of armored Nightwyrm hide grafted onto their skin, or their eyes substituted with those of a Cloud Eagle. The process is said to be long and unbearably painful, and it results in guardians with the appearance of monsters.
However, in the twelve hundred years that the Emperor reigned, not a single assassination attempt reached his person. We owe that fact solely to the power and extraordinary sensitivity of the Imperial Guard.
I know that many outside the Capital are wondering what the Guard are up to, now that they have no Emperor to guard. Well, in the words of their Guild Head, “We may no longer have an Emperor, but we have an Empire. That, we will preserve until the sun rises in the west.”
The resolve of a true patriot, gentle readers.
Guild Head: Jarelys Teach, a General in the Emperor’s military and Head of his Imperial Guard, does not at first strike you as an imposing woman. I have met her on many occasions, and found her to be singularly devoted to her job. Popular legend says that she swallowed the blood of a Nightwraith, thereby absorbing its powers, but that’s little more than speculation. It’s a matter of Imperial record that she carries Tyrfang, the Awakened blade used to execute the Emperor’s rivals over a thousand years ago.
Crest: the Aurelian Shield (a shield bearing the sun-and-moon symbol of the Aurelian Empire)
Kanatalia, the Guild of Alchemists:
As I write this guide, I sip a glass of enhanced wine that slowly shifts flavor from cherry to apple to lemon. A cart rumbles by my house, with a hawker loudly announcing his remedies for sale. A quicklamp provides my light, glowing a steady blue, never smoking or flickering like a candle.
Truly, one cannot escape the advances of alchemy in our modern society.
Though alchemists have existed since long before the Empire, Kanatalia is one of the more recent additions to the Ten Guilds. It was the first organization to unify the previously contentious brotherhood of alchemists, allowing them to collectively achieve what they never could separately.
Matches, quicklamps, potions, invested alloys, healing salves, enhanced soldiers, vaccines…practically every scientific advance in the past century, including the advance of science itself, can be traced back to Kanatalia’s door.
Just don’t ask too many questions. A true Kanatalian alchemist can be very protective of his secrets, and you might find yourself a drooling vegetable if you get on the wrong side of an experienced potion-maker.
Guild Head: Nathanael Bareius did not become one of the richest men in the Empire by relaxing on his inheritance. After receiving a substantial fortune from his late father, Lord Bareius went on to receive a full education at the Aurelian National Academy. He graduated as a licensed Imperial alchemist and a member of Kanatalia. At that point, he wagered all of his capital on a single risky investment: alchemy. He opened his vaults, spending every bit he had to make sure that every corner and crevice of the Empire had a licensed Kanatalian alchemist there to provide illumination, potions, medical care, and Guild-approved recreational substances.
Lord Bareius has personally earned back triple his initial investment over the past ten years, and is now poised as the most prominent leader in the Capital. Even more significantly, he seems to have won the battle of public opinion—I haven’t seen a street in the Capital unlit by alchemical lanterns, and no one has died of dysentery or plague since before the Emperor’s death. No matter what you think of his politics, Nathanael Bareius has made great strides in moving our Empire forward into this new century.
Crest: the Bottled Flame
The Luminian Order:
Ah, the Luminians. A more versatile Guild you won’t find anywhere: they’re responsible for building cathedrals, policing Imperial roads, hunting down Elders, and generally acting heroic.
Luminian Knights, the martial arm of the Order, march around in their powerfully invested steel armor, fighting deadly monsters chest-to-chest. Their swords are bound with light so that they reflect the sun even in the dead of night, burning through creatures of darkness.
The trademark representatives of the Luminian Order are Pilgrims, humble wanderers in simple robes. They are each Readers—some of them Soulbound—charged to remove harmful Intent and the maddening influence of the Elders.
The Luminian Order and the Blackwatch have each held a knife to the other’s back for hundreds of years, arguing over the best way to protect the populace, to prevent the rise of the Great Elders, and to keep the Empire whole. Perhaps if one of them would learn to compromise, we would all feel safer after midnight.
Guild Head: Father Jameson Allbright is an old man, but his vigilance has never dimmed in the fight against darkness. He is one of the oldest Soulbound on record, wielding his shining Vessel to bring the purifying light to Elder worshipers and malicious Readers alike.
Crest: the White Sun (usually on a red banner)
The Magisters:
Magisters are the most accomplished and educated Readers in the world. You probably grew up with a local Reader, who invested your knives and cleansed your graveyard of harmful Intent. Most small-town Readers are powerful and possibly even quite skilled.
But they aren’t Magisters.
A Magister is a Reader who has received an extensive education inside the Vey Illai, an extensive forest in the Aurelian heartland, inside what was once the original Imperial Academy. They can use their Intent with a degree of focus, subtlety, and precision that an ordinary Reader could barely comprehend.
Magisters are in charge of regulating Readers and the use of human Intent, in much the same way that a father is in charge of preventing his children from misbehaving.
It’s impossible for all Readers to study at the Vey Illai and become Magisters, because there are simply too many people with a talent for Reading. And of course everyone invests their Intent into objects, to one degree or another.
But the best and most powerful are called Magisters.
Guild Head: Professor Mekendi Maxeus, one of the most distinguished researchers at the Aurelian National Academy, retired from his lecture tour to the “relaxing” position as head of one of the largest Imperial Guilds. He isn’t seen outside much these days, having received several disfiguring facial scars in the Inheritance Conflict five years ago, but he still lends his overwhelming power of Intent to the construction of new public monuments in the Capital. He carries a black staff, and I have personally witnessed him use it to blast a collapsed building off a pair of trapped children. I have met few heroes in my career, but this man is among them.
Crest: the Open Book
The Navigators:
When I call the Navigators a Guild, I use the term loosely.
Navigators are the only sailors who can cross the deadly, shifting ocean at the heart of our Empire: the Aion Sea. We therefore rely on them for communication, trade, exploration, and transport between the eastern continent of Aurelia and the western continent, Izyria.
It’s too bad that they’re the most shifty and unreliable collection of pirates, confidence artists, mercenaries, a
nd outright criminals the Empire has ever seen.
No one knows how they cross the Aion, with its hundreds of deadly Kameira, its disappearing islands, its unpredictable weather, and its host of lurking Elders, but anyone else who sails far enough out into the ocean either vanishes or returns insane.
The best way to recognize a real Navigator from a faker is to ask to see their Guild license, which is unmistakable and cannot be reproduced. Unfortunately, that only tells you which sailor is truly able to cross the Aion: not whether he can be trusted.
Guild Head: Captain Cheska Bennett is one of the few reliable Navigators left in this world. She owns The Eternal, a most striking ship with billowing red sails and a wake that trails flame. She commands truly shocking prices for her services, but if you hire her, you can be certain that every splinter of your cargo will remain secure between one continent and the other.
Crest: the Navigator’s Wheel (a ship’s wheel with a single eye at the center)
The Witnesses:
I am proud to count myself among the honorable Guild of Witnesses, the final entry on this written tour of Imperial history. Witnesses are the official record-keepers of the Empire, having chronicled the entirety of the Empire’s history since our inception. We also observe momentous events, record battles, produce educational reading materials for the general public, and notarize official documents.
As Sadesthenes once said, “The Witnesses are the grease that allow the wheels of Empire to turn.”