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The Visible Man and Other Stories

Page 23

by Gardner Dozois


  At the beginning we’d clutched each other, but as the battle progressed we slowly drew apart, huddling into individual agony; the thing so big that human warmth meant nothing, so frightening that the instinct to gather together for protection was reversed, and the presence of others only intensified the realization of how ultimately naked you were. Earlier we’d set up a scattershield to filter the worst of the hard radiation—the gamma and intense infrared and ultraviolet—blunt some of the heat and shock and noise. We thought we had a fair chance of surviving, then, but we couldn’t have run anyway. We were fixed by the beauty of horror/horror of beauty, surely as if by a spike driven through our backbones into the rock.

  And away over the foothills, God danced in anger, and his feet struck the ground to ash.

  What was it like?

  Kos still has oceans and storms. Did y’ever watch the sea lashed by high winds? The storm boils the water into froth, whips it white, until it becomes an ocean of ragged lace to the horizon, whirlpools of milk, not a fleck of blue left alive. The land looked like this at D’kotta. The hills moved. The Quaestors had a discontinuity projector there, and under its lash the ground stirred like sluggish batter under a baker’s spoon; stirred, shuddered, groaned, cracked, broke: acres heaved themselves into new mountains, other acres collapsed into canyons.

  Imagine a giant asleep just under the surface of the earth, overgrown by fields, dreaming dreams of rock and crystal. Imagine him moving restlessly, the long rhythm of his dreams touched by nightmare, tossing, moaning, tremors signaling unease in waves up and down his miles-long frame. Imagine him catapulted into waking terror, lurching suddenly to his knees with the bawling roar of ten million burning calves: a steaming claw of rock and black earth raking for the sky. Now, in a wink, imagine the adjacent land hurtling downward, sinking like a rock in a pond, opening a womb a thousand feet wide, swallowing everything and grinding it to powder. Then, almost too quick to see, imagine the mountain and the crater switching, the mountain collapsing all at once and washing the feet of the older Blackfriars with a tidal wave of earth, then tumbling down to make a pit; at the same time the sinking earth at the bottom of the other crater reversing itself and erupting upward into a quaking fist of rubble. Then they switch again, and keep switching. Like watching the same filmclip continuously run forward and backward. Now multiply that by a million and spread it out so that all you can see to the horizon is a stew of humping rock. D’y’visualize it? Not a tenth of it.

  Dervishes of fire stalked the chaos, melting into each other, whirlpooling. Occasionally a tactical-nuclear explosion would punch a hole in the night, a brief intense flare that would be swallowed like a candle in a murky snowstorm. Once a tacnuke detonation coincided with the upthrusting of a rubble mountain, with an effect like that of a firecracker exploding inside a swinging sack of grain.

  The city itself was gone; we could no longer see a trace of anything man-made, only the stone maelstrom. The river Delva had also vanished, flash-boiled to steam; for a while we could see the gorge of its dry bed stitching across the plain, but then the ground heaved up and obliterated it.

  It was unbelievable that anything could be left alive down there. Very little was. Only the remainder of the heavy weapons sections on both sides continued to survive, invisible to us in the confusion. Still protected by powerful phasewalls and scattershields, they pounded blindly at each other—the Combine somewhat ineffectively with biodeths and tacnukes, the Quaestors responding by stepping up the discontinuity projector. There was only one, in the command module—the Quaestor technicians were praying it wouldn’t be wiped out by a random strike—and it was a terraforming device and not actually a “weapon” at all, but the Combine had been completely unprepared for it, and were suffering horribly as a result.

  Everything began to flicker, random swatches of savannahland shimmering and blurring, phasing in and out of focus in a jerky, mismatched manner: that filmstrip run through a spastic projector. At first we thought it must be heat eddies caused by the fires, but then the flickering increased drastically in frequency and tempo, speeding up until it was impossible to keep anything in focus even for a second, turning the wide veldt into a mad kaleidoscope of writhing, interchanging shapes and color-patterns from one horizon to the other. It was impossible to watch it for long. It hurt the eyes and filled us with an oily, inexplicable panic that we were never able to verbalize. We looked away, filled with the musty surgings of vague fear.

  We didn’t know then that we were watching the first practical application of a process that’d long been suppressed by both the Combine and the Commonwealth, a process based on the starship dimensional “drive” (which isn’t a “drive” at all, but the world’s passed into the common press) that enabled a high-cycling discontinuity projector to throw time out of phase within a limited area, so that a spot here would be a couple of minutes ahead or behind a spot a few inches away, in continuity sequence. That explanation would give a psychophysicist fits, since “time” is really nothing at all like the way we “experience” it, so the process “really” doesn’t do what I’ve said it does—doing something really abstruse instead—but that’s close enough to what it does on a practical level, ’cause even if the time distortion is an “illusionary effect”—like the sun seeming to rise and set—they still used it to kill people. So it threw time out of phase, and kept doing it, switching the dislocation at random: so that in any given square foot of land there might be four or five discrepancies in time sequence that kept interchanging. Like, here might be one minute “ahead” of the base “now,” and then a second later (language breaks down hopelessly under this stuff; you need the math) here would be two minutes behind the now, then five minutes behind, then three ahead, and so on. And all the adjacent zones in that square foot are going through the same switching process at the same time (Goddamn this language!). The Combine’s machinery tore itself to pieces. So did the people: some died of suffocation because of a five-minute discrepancy between an inhaled breath and oxygen received by the lungs, some drowned in their own blood.

  It took about ten minutes, at least as far as we were concerned as unaffected observers. I had a psychophysicist tell me once that “it” had both continued to “happen” forever and had never “happened” at all, and that neither statement canceled out the validity of the other, that each statement in fact was both “applicable” and “non-applicable” to the same situation consecutively—and I did not understand. It took ten minutes.

  At the end of that time, the world got very still.

  We looked up. The land had stopped churning. A tiny star appeared amongst the rubble in the middle distance, small as a pinhead but incredibly bright and clear. It seemed to suck the night into it like a vortex, as if it were a pinprick through the worldstuff into a more intense reality, as if it were gathering a great breath for a shout.

  We buried our heads in our arms as one, instinctively.

  There was very bright light, a light that we could feel through the tops of our heads, a light that left dazzling afterimages even through closed and shrouded lids. The mountain leaped under us, bounced us into the air again and again, battered us into near unconsciousness. We never even heard the roar.

  After a while, things got quiet again, except for a continuous low rumbling. When we looked up, there were thick, sluggish tongues of molten magma oozing up in vast flows across the veldt, punctuated here and there by spectacular shower-fountains of vomited sparks.

  Our scattershield had taken the brunt of the blast, borne it just long enough to save our lives, and then overloaded and burnt itself to scrap; one of the first times that’s ever happened.

  Nobody said anything. We didn’t look at each other. We just lay there.

  The chrono said an hour went by, but nobody was aware of it.

  Finally, a couple of us got up, in silence, and started to stumble aimlessly back and forth. One by one, the rest crawled to their feet. Still in silence, still trying not to look
at each other, we automatically cleaned ourselves up. You hear someone say “it made me shit my pants,” and you think it’s an expression; not under the right stimuli. Automatically, we treated our bruises and lacerations, automatically we tidied the camp up, buried the ruined scatterfield generator. Automatically, we sat down again and stared numbly at the lightshow on the savannah.

  Each of us knew the war was over—we knew it with the gut rather than the head. It was an emotional reaction, but very calm, very resigned, very passive. It was a thing too big for questioning; it became a self-evident fact. After D’kotta there could be nothing else. Period. The war was over.

  We were almost right. But not quite.

  In another hour or so a man from field HQ came up over the mountain shoulder in a stolen vacform and landed in camp. The man switched off the vac, jumped down, took two steps toward the parapet overlooking hell, stopped. We saw his stomach muscles jump, tighten. He took a stumbling half-step back, then stopped again. His hand went up to shield his throat, dropped, hesitated, went back up. We said nothing. The HQ directing the D’kotta campaign had been sensibly located behind the Blackfriars: they had been shielded by the mountainchain and had seen nothing but glare against the cloud cover. This was his first look at the city; at where the city had been. I watched the muscles play in his back, saw his shoulders hunch as if under an upraised fist. A good many of the Quaestor men involved in planning the D’kotta operation committed suicide immediately after the Realignment; a good many didn’t. I don’t know what category this one belonged in.

  The liaison man finally turned his head, dragged himself away. His movements were jerky, and his face was an odd color, but he was under control. He pulled Heynith, our team leader, aside. They talked for a half hour. The liaison man showed Heynith a map, scribbled on a pad for Heynith to see, gave Heynith some papers. Heynith nodded occasionally. The liaison man said goodbye, half-ran to his vacform. The vac lifted with an erratic surge, steadied, then disappeared in a long arc over the gnarled backs of the Blackfriars. Heynith stood in the dirtswirl kicked up by the backwash and watched impassively.

  It got quiet again, but it was a little more apprehensive.

  Heynith came over, studied us for a while, then told us to get ready to move out. We stared at him. He repeated it in a quiet, firm voice; unendurably patient. Hush for a second, then somebody groaned, somebody else cursed, and the spell of D’kotta was partially broken, for the moment. We awoke enough to ready our gear; there was even a little talking, though not much.

  Heynith appeared at our head and led us out in a loose travel formation, diagonally across the face of the slope, then up toward the shoulder. We reached the notch we’d found earlier and started down the other side.

  Everyone wanted to look back at D’kotta. No one did. Somehow, it was still night.

  We never talked much on the march, of course, but tonight the silence was spooky: you could hear boots crunch on stone, the slight rasp of breath, the muted jangle of knives occasionally bumping against thighs. You could hear our fear; you could smell it, could see it.

  We could touch it, we could taste it.

  I was a member of something so old that they even had to dig up the name for it when they were rooting through the rubble of ancient history, looking for concepts to use against the Combine: a “commando team.” Don’t ask me what it means, but that’s what it’s called. Come to think, I know what it means in terms of flesh: it means ugly. Long ugly days and nights that come back in your sleep even uglier, so that you don’t want to think about it at all because it squeezes your eyeballs like a vise. Cold and dark and wet, with sudden death looming up out of nothing at any time and jarring you with mortality like a rubber glove full of ice water slapped across your face. Living jittery high all the time, so that everything gets so real that it looks fake. You live in an anticipation that’s pain, like straddling a fence with a knifeblade for a top rung, waiting for something to come along in the dark and push you off. You get so you like it. The pain’s so consistent that you forget it’s there, you forget there ever was a time when you didn’t have it, and you live on the adrenalin.

  We liked it. We were dedicated. We hated. It gave us something to do with our hate, something tangible we could see. And nobody’d done it but us for hundreds of years; there was an exultation to that. The Scholars and Antiquarians who’d started the Quaestor movement—left fullsentient and relatively unwatched so they could better piece together the muddle of prehistory from generations of inherited archives—they’d been smart. They knew their only hope of baffling the Combine was to hit them with radical concepts and tactics, things they didn’t have instructions for handling, things out of the Combine’s experience. So they scooped concepts out of prehistory, as far back as the archives go, even finding written records somewhere and having to figure out how to use them.

  Out of one of these things, they got the idea of “guerrilla” war. No, I don’t know what that means either, but what it means is playing the game by your own rules instead of the enemy’s. Oh, you let the enemy keep playing by his rules, see, but you play by your own. Gives you a wider range of moves. You do things. I mean, ridiculous things, but so ancient they don’t have any defense against it because they never thought they’d have to defend against that. Most of the time they never even knew that existed.

  Like, we used to run around with these projectile weapons they’d copied from old plans and mass-produced in the autfacs on the sly by stealing computer time. The things worked by a chemical reaction inside the mechanism that would spit these tiny missiles out at a high velocity. The missile would hit you so hard it would actually lodge itself in your body, puncture internal organs, kill you. I know it sounds like an absurd concept, but there were advantages.

  Don’t forget how tightly controlled a society the Combine’s was; even worse than the Commonwealth in its own way. We couldn’t just steal energy weapons or biodeths and use them, because all those things operated on broadcast power from the Combine, and as soon as one was reported missing the Combine would just cut the relay for that particular code. We couldn’t make them ourselves because unless you used the Combine’s broadcast power you’d need a ton of generator equipment with each weapon to provide enough energy to operate it, and we didn’t have the technology to miniaturize that much machinery. (Later some genius figured out a way to make, say, a functioning biodeth with everything but the energy source and then cut into and tap Combine broadcast power without showing up on the coding board, but that was toward the end anyway, and most of them were stockpiled for the shock troops at D’kotta.) At least the “guns” worked. And there were even unexpected advantages. We found that tanglefields, scattershields, phasewalls, personal warders, all the usual defenses, were unable to stop the “bullets” (the little missiles fired by the “guns”)—they were just too sophisticated to stop anything as crude as a lump of metal moving at relatively sluggish ballistic speeds. Same with “bombs” and “grenades”—devices designed to have a chemical reaction violent enough to kill in an enclosed place. And the list went on and on. The Combine thought we couldn’t move around because all vehicles were coded and worked on broadcast power. Did you ever hear of “bicycles”? They’re devices for translating mechanical energy into motion, they ride on wheels that you actually make revolve with physical labor. And the bicycles didn’t have enough metal/mass to trigger sentryfields or show up on sweep probes, so we could go undetected to places they thought nobody could reach. Communicate? We used mirrors to flash messages, used puffs of smoke as code, had people actually carry messages from one place to another.

  More important, we personalized war. That was the most radical thing, that was the thing that turned us from kids running around and having fun breaking things into men with bitter faces, that was the thing that took the heart out of the Combine more than anything else. That’s why people still talk about the Realignment with horror today, even after all these years, especially in the Commonwealth.


  We killed people. We did it, ourselves. We walked up and stabbed them. I mentioned a knife before, boy, and I knew you didn’t know what it was; you bluff well for a kid—that’s the way to a reputation for wisdom: look sage and always keep your mouth shut about your ignorance. Well, a knife is a tapering piece of metal with a handle, sharpened on the sides and very sharp at the tapered end, sharp enough so that when you strike someone with it the metal goes right into their flesh, cuts them, rips them open, kills them, and there is blood on your hands which feels wet and sticky and is hard to wash off because it dries and sticks to the little hairs on the backs of your wrists. We learned how to hit people hard enough to kill them, snap the bones inside the skin like dry sticks inside oiled cloth. We did. We strangled them with lengths of wire. You’re shocked. So was the Combine. They had grown used to killing at a great distance, the push of a button, the flick of a switch, using vast, clean, impersonal forces to do their annihilation. We killed people. We killed people—not statistics and abstractions. We heard their screams, we saw their faces, we smelled their blood, and their vomit and shit and urine when their systems let go after death. You have to be crazy to do things like that. We were crazy. We were a good team.

  There were twelve of us in the group, although we mostly worked in sections of four. I was in the team leader’s section, and it had been my family for more than two years:

  Heynith, stocky, balding, leatherfaced; a hard, fair man; brilliant organizer.

  Ren, impassive, withdrawn, taciturn, frighteningly competent, of a strange humor.

  Goth, young, tireless, bullheaded, given to sudden enthusiasms and depressions; he’d only been with us for about four months, a replacement for Mason, who had been killed while trying to escape from a raid on Cape Itica.

 

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