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Falconfar 02-Arch Wizard

Page 30

by Ed Greenwood


  On the other side of that door, Rusty Carroll smiled thinly. He'd shoved the massive thing with perfect timing, and was now dragging it to a halt so he could haul it back open again.

  Vice President Finance Sheldon Daumark Hollinshed stared at Rusty, his already florid face going fire-engine red. Before he could wave his arms in his favorite windmilling wind-myself-up-into-a-towering-rage-for-maximum-show tactic and boom forth demands and commands, however, a storm of gunfire and shouting erupted behind the Dark Helms.

  Mase's Ground Floor Security men had arrived, and were firing at everything that moved, and bellowing at the walls, floor, ceiling, and nearest wastebasket to "Get down! Get down! Get down NOW!"

  Three of those everythings were the other three Dark Helms, and a fourth was the lorn.

  The lorn, swooping and darting above the cubicles where everyone could see it, was riddled with semi-automatic fire in less time than it took Mase to draw breath to shout again. It flapped, sagged, flapped more weakly, and crashed down heavily inside a cubicle.

  The Dark Helms, who figured out how to throw chairs and computers in that same catching-breath moment, and who saw that these new arrivals were a real danger, responded with swift ruthlessness. All manner of objects were hurled, cubicle walls were toppled, and swords and daggers were thrown and thrust with desperate speed.

  As bullets laced ceilings and smacked into windows and pillars in all directions, men started screaming in agony, or fleeing—and they weren't men in medieval-style armor.

  As he saw one man crash face-down on the floor and slide to sprawled stillness, blood beginning to flow from under him like a lake, the Executive Vice President of Holdoncorp went white. He turned to dash back through the open door into the Inner Sanctum—but one of the three Dark Helms, now facing him from only a few strides away, plucked out a dagger and threw it so deftly that it passed under both of Jackman Quillroque's expensive shoes, and upended him as if he'd been a kids' television cartoon character encountering a banana peel.

  He rolled over to sit up in uncustomarily undignified haste, panting in fear—and stopped, staring at two very sharp-looking sword points that were almost touching his nose.

  "W-what do you want?" Jackman Quillroque stammered up at the two men behind those swords, his eyes wild behind his half-glasses and his expensive silk tie caught over one hairy ear.

  "Who here has worked on Falconfar, or could work on Falconfar?" the tallest Dark Helm boomed, his voice coming eerily out of his full-face helm.

  "Uh, well, ah aha, everyone here at Holdoncorp could work on Falconfar. It's one of our foremost properties, a brand known and valued—eeep!"

  Jack Quillroque was infamous in industry circles for his "We can break you!" bluster, but a sword swung viciously at your neck is a very telling argument. Moreover, it's an argument that seems unimpressed by, and even impervious to, bluster at all.

  AMTEIRA HAMMERHAND CAME to a grim, panting halt atop a mossy boulder somewhere deep in the Raurklor, and admitted to herself at last that her father's murderer had gotten away.

  Cauldreth Jaklar, Lord Leaf of Ironthorn until this morning, and priest of the Forestmother, could be anywhere in this forest, this deep green wilderness of soaring trees and endless gloom and damp, moldering leaves underfoot. Anywhere at all, and it stretched away from her in all directions larger than any kingdom.

  He'd escaped, Falcon curse him, and she knew of no way to find him. After all, he was a priest of the Forestmother, and he was deep in the greatest for—

  Wait. That was it. That, or nothing...

  Jaklar himself had told her to always pray to the goddess in the forest and in her own bare skin—except for the little bit of it she covered with a mix of a little of her blood, some drops of dew or water from a forest pool, the same amount of tree-sap, and a pinch of forest earth.

  Well, so she would. Find the sap and the water, bring it right here to this rock, strip, and kneel here to pray.

  She would pray to the Forestmother to deliver Cauldreth Jaklar into her hands, so she could slay him for killing her father and betraying the House of Hammerhand—for that serpent must long have been slyly scheming to weaken Hammerhold and deliver its rule into his hands...

  Amteira laid down her sword and reached for the first and easiest buckles of her armor.

  "Do this," she told the air around her fiercely, "and I'll believe in you and serve you more fervently than he has ever done!"

  Her words seemed to echo away across vast distances, in a sudden, deep silence.

  All around her, the forest seemed to be listening.

  THE EXECUTIVE VICE President of Holdoncorp flung himself desperately down and sideways, reacting faster to a situation than he'd done for some time.

  However, he kept his life at that moment not because of that shrewd strategy, but only because Rusty Carroll—who'd just ducked under the hard-swung blade of the third Dark Helm, and sprinted through the closing Inner Sanctum door—delivered a hearty kick to the backside of the Dark Helm seeking to decapitate Quillroque, as he passed.

  In Rusty's wake, all of the Dark Helms leaped after him, the fallen vice president forgotten. They were now intent only on getting through that door before it could be closed in their faces.

  The security chief had already ducked past the other two vice presidents, but the Dark Helms dodged no foe. Viciously they hacked aside the large and florid form of Vice President Hollinshed—who was already toppling, arms windmilling wildly, over the fallen form of the Vice President Legal. Yet that obstacle, and their own collisions with each other as they converged on the diminishing opening at the open end of the door, delayed them long enough that only one managed to thrust his sword past the door-edge to keep it open.

  And that was the man Rusty Carroll promptly emptied the roaring contents of a handy fire extinguisher up under the helm of.

  The Dark Helm convulsed and roared, trying to claw off his helm as his sword fell clattering to the floor—and Rusty launched a roundhouse kick to the man's throat that slammed him into the other two Dark Helms beside him.

  Then, stepping on the fallen sword and kicking it back behind him into the Inner Sanctum, Rusty dragged the door closed, threw its heavy bolt—and lunged at the nearest fire alarm. The firefighters would probably end up butchered as ruthlessly as Mase's and Sam's men, but cops would come with them, and—

  "Carroll," the President of Holdoncorp snapped, from where he stood frowning in the door to his office, golf putter in hand, "kindly enlighten all of us as to what's going on."

  Rusty scooped up the sword, hefted it in his hand, and glanced from it up at the supreme boss. The look on his face made many of the white-faced secretaries standing at the doors of the various offices of the exalted flinch back from him. He brandished the sword.

  "See this, sir? It's real, right? Well, there are six very real Dark Helms on the other side of that door, right now. They've killed a lot of our people."

  "You're joking, surely—where are you going?"

  Rusty burst past the President, heading for the back stairs as fast as he could run. "Back to my post, in Security. You might want to come with me, all of you who want to stay alive."

  The President sputtered his utter disbelief. "This—this sounds like a bad movie!"

  "Or one of our games," Rusty couldn't keep himself from replying. However, he muttered those words at the full run, and the metal-shod stiletto heels of dozens of secretaries sprinting frantically after him made quite a din. It was possible, just this once, that the all-knowing, all-hearing President of Holdoncorp hadn't heard.

  Rusty couldn't do anything about the "all-suspecting" part of the President's character. Not without letting the ready arm and sharp sword of a Dark Helm reach the man.

  It was a tempting thought, but...

  Good security men, he reminded himself more than once before he reached the stairs, rise above temptation.

  As FLEET AS any frightened rabbit, Iskarra dwindled into the night, boun
ding along the dark and deserted lanes of Harlhoh. "Run!" she called back over her shoulder.

  "That's all we ever do, it seems," Garfist grumbled mournfully in reply, as he turned, lowered his head, and burst into a sprint that started to close the gap between them rapidly.

  He doubted that whatever the emerging-from-the-earth beast of Malraun back there was, it would have expected him to able to run this fast.

  But then, he doubted that it cared. It might be nigh-mindless, or might be as cunning as a wolf, but the wizard's orders would have its wits in an iron-hard, unbreakable grip. It would probably come after them, never tiring, for as long as it could. Which might well be forever.

  "So we're doomed," he told himself aloud, overtaking Isk steadily. "Again."

  That last growled word seemed more a wry jest than a comforting reminder of all the times he and Isk had managed to escape grim fates in the past.

  Just ahead, Iskarra spat a brief, startled shriek into the night—and was plucked up off her feet into the sky. Garfist stared at her, and found himself gazing into the grinning face of one of the Aumrarr they'd last seen in Ironthorn, heading for the foregate of Lyraunt Castle.

  The beautiful one, Dauntra. Then she'd stopped looking at him over her shoulder to turn and hurl herself into flapping hard, now, lifting Isk up into the sky.

  "Come back, Falcon take ye!" he roared, shaking and stumbling as his lungs told him that they'd needed that wind to keep running, not to shout at sleeping Harlhoh. "Come—"

  "Would you mind being quiet?" a rapidly-approaching voice snapped in his ear, an instant before two strong hands took him under the armpits and snatched his staggering feet off the ground. "Some folk hereabouts will have bows and some skill at using them, look you! And you're rather a large target!"

  Garfist quelled his shouting in mid-word, and clawed at his wits to try to remember the name of the Aumrarr now beating her wings hard to get him up and over the low and swaybacked roof of a shed.

  "Uh... Juskra?"

  "The same," that voice said from above him, sounding pleased. "At your service. At least until we can get you out of this hold.

  Forgive me, but you're too heavy for me to carry all the way back to Ironthorn."

  "I'm not sure I want to go back to Ironthorn," Garfist growled.

  "Good, because we have other plans for you," the winged woman replied sweetly, as they soared up over the rooftops of Harlhoh.

  Gar watched the other Aumrarr gather Iskarra in her arms so they were flying face to face. They were obviously chattering busily, but he couldn't hear more than the occasional murmur of their voices.

  "Plans for us, hey? I'm not sure I like the sounds of that!"

  "Well," Juskra said calmly, "we could abandon them—and just drop you, instead."

  Garfist spat out several very filthy expressions before he grunted, "Ye win. Again, by the Falcon. How do ye Aumrarr do it?"

  "Unlike many overclever thieves and vagabonds who end up having to flee the Stormar ports in a frantic rush just to cling to their lives, we Aumrarr tend to think about what we should do before we rush about doing foolish deeds. Most of the time," came the tart reply.

  Garfist Gulkoun could think of several very cutting replies to that, but the air was cool and the ground looked very far away, now. Silence seemed wiser.

  COLD, SMOOTH, AND very hard. Yes, undoubtedly. His cheek had never lied to him before.

  About then the wizard Narmarkoun realized that he'd been feeling the floor against his face, and vaguely noticing the chill rigidity of its surface, for quite some time.

  He'd been drifting slowly back to wakefulness, he supposed. Narmarkoun worked his mouth open and shut—his tongue felt dry and dusty—blinked a few times, then found where his hands were, spread them out on that same floor, and cautiously heaved himself up. A little.

  Yes. As before, he was alone, lying on the floor of a vast chamber in Yintaerghast, fortress of the dead archmage Lorontar.

  Reassured—and yet not—he let himself sag down to the floor again, and examined how he felt.

  Beyond "terrible," that was. He was still weak, and sleepy... well, no, not really sleepy so much as mind-weary.

  Yes. That was it. He was too weak and mind-weary to cast the mind-controlling spell again anytime soon.

  He was also hungry—his stomach promptly growled in loud confirmation, like a competent courtier smoothly anticipating his lord's signal—and appallingly thirsty.

  The foremost Doom of Falconfar made a sour face, heaved himself to his feet, and stumbled a little dazedly out of the room, to wander once more through cold and empty Yintaerghast.

  He couldn't stay here forever. He'd starve, if thirst didn't kill him first. Nor was the location of Lorontar's great castle a particular secret. Only lack of daring—all right, tell truth and call it "fear"—kept wizards and many a home-poor warrior away from its halls; he might not be alone here forever. If Malraun learned of his whereabouts, that sly little Doom would be inside Yintaerghast just as swiftly as he dared, to see what Narmarkoun was up to—and stop it.

  Narmarkoun passed through an archway he'd stepped through twoscore times before, and came to a sudden stop. What was happening to him?

  He stared down at his blue flesh, at the scales that began at his wrists and grew heavier as his gaze moved up his arms. When he sat in Closecandle or any of his other citadels and hideholds, surrounded by his playpretties and their cold caresses, he felt so strong, so confident.

  Here, though, among the still and bare bones of the might of the greatest mage Falconfar had ever known, he felt... weak. Soft, vulnerable, foolish; unaware of approaching doom, watched closely yet unable to feel that scrutiny, somehow... as unwitting as a coddled child.

  He had reached out to Earth, had done more than Arlaghaun or Malraun had ever managed, and was a step ahead of the latter with the former fallen and gone—and still he felt this way!

  It was this place, it must be. The cold weight of dead Lorontar's enchantments, riding him...

  He had to get out.

  Yet he'd failed to break through the shielding-spells before. Not so very long ago. When he'd been much less tired, and had still had some magic left.

  Which meant he had to search this place once more. Old tales told of Lorontar's fabulous wealth, hidden everywhere behind the stones of Yintaerghast. The walls of the black castle, the legends insisted, hid chambers of luxury, magical doorways to far places, and tunnels that led far out into the forest around the castle.

  So far, he'd seen none of these things. The tales were old, and most of them were rooted in things said by wizards who'd worked with Lorontar. They almost certainly held embellishments, yes, but they couldn't all be lies.

  There was one tale he'd deliberately been ignoring all along, pushing to the back of his mind since he'd arrived here. The old, old story that insisted once you were inside Yintaerghast, you never got out. Unless you happened to find some of Lorontar's magic, and used it to win free of Yintaerghast.

  So it was time to go looking. Seeking however the cleverest wizard in all Falconfar would hide things from his apprentices, enemy wizards, and intruding thickskulls who came marauding with swords in their hands and theft and butchery in their hearts.

  Wall-sconces that turned, as levers—if there'd been any wall-sconces. Steps in stairs that could be lifted up or pushed down or slid side-wise. Stones in the side-walls of archways, that moved to let someone into a passage hidden in the thickness of the wall...

  Narmarkoun looked around him, swallowed a groan, and started tapping, tugging, and prodding.

  Falcon defecate, but Yintaerghast held a lot of archways.

  As RUSTY SPRINTED up the stairs, more than a few frightened Holdoncorp managerial secretaries at his heels, the security loudspeakers spaced up along the wall above crackled into life.

  "Just... just what do you want?" Executive Vice President Quillroque's voice was so distorted by gurgling terror that it was almost unrecognizable.
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br />   "We serve a master who seeks sole control over the Great Transforming Magics some of you here have been wielding over Falconfar," came the flat reply, echoing coldly out of a colder metal helm.

  "You what?"

  "Those in this fortress who bind things in Falconfar, making matters befall by their commands, must be eliminated."

  "Killed?"

  "Ah, that word at least you grasp! Deliver them to us!"

  "Them?"

  "Those who control Falconfar. You are a lordling here, are you not? They serve you?"

  "Uh, ah, they serve Holdoncorp, and I—I can give them orders, yes, but—"

  "Then order them to assemble here before us. Or die."

  "But—but—you'll kill them!"

  "You comprehend at last. My words have been clear enough, so your wits must be weak indeed, lordling. Go give your orders, or we'll demonstrate our impatience. The smallest fingers on both your hands, first. Then your nose. Then ears and more fingers."

  "You're mad! And if I refuse?"

  "We kill everyone."

  IT ONLY TOOK twelve archways before Narmarkoun found it. His hunch had been right: try down low. No passage in the thickness of the wall, only a loose stone that could be slid out to reveal a massive metal lever, mottled black with age despite the enchantments he could feel around it. It was upright.

  He pulled it down without hesitation. A grinding sound ensued, as the floor in the next archway, across the room, dropped down out of sight. He looked cautiously in all directions before walking to the hole to look down, expecting hurled missiles, unleashed guardians, or something.

  Nothing but heavy silence. With a shrug he stopped a good two paces away and peered at the hole. Stone walls, and a faint, flickering glow from below.

  He took a step closer, and peered again. A small stone chamber, under the floor of the one he'd been walking in, the glow coming from something small and round floating in midair at the center of it. No other doors, no way in but a crawl-hole in one side of the shaft, revealed when the floor had dropped. Wedge something between the dropped stone and top edge of that hole to keep it all open, so he couldn't get entombed in that little room if it rose again?

 

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