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Skyward

Page 29

by Brandon Sanderson


  “I underclock conversations. If I focus my full efforts, it takes you several minutes in relative time to speak a single syllable.”

  I supposed that made sense. “The record of my father’s battle. Can you…grab it? Show it to me?”

  “I can only intercept what they’re actively broadcasting,” he said. “It seems that the DDF tries to minimize wireless communication, so as to not attract the attention of the eyes.”

  “The what?” I asked.

  “The eyes. I…I have no idea what that is. There’s a hole in my memory banks there. Huh.” The ship sounded genuinely confused. “I remember this quote: ‘Use physical cords for data transfer, avoid broadcasting, and put shielding around faster processors. To do otherwise risks the attention of the eyes.’ But that’s it. Curious…”

  “So maybe our communications aren’t as primitive as you always say. Maybe they’re just being careful.” I started walking again. My pack felt so heavy, it could have been filled with spent shell casings.

  “Either way,” M-Bot said, “I would guess there’s an archive somewhere on base. If they have a recording of the Battle of Alta, that would be the first place to check.”

  I nodded. I wasn’t sure whether to feel excited, or further bowed down, by the knowledge that I could theoretically watch my father’s last battle. See for myself if he’d actually deserted, and have…what? Proof?

  I trudged onward, trying to decide if I was hungry enough to eat when I got to the cave, or if I was just going to collapse. As I neared the cavern, I saw the light flashing on my radio again.

  I lifted it to my head. “I’m almost back, M-Bot. You can—”

  “—general call to arms,” an operator said. “The admiral has called all pilots—cadets included—to base for possible deployment. Repeat: a seventy-five-ship Krell invasion has breached the debris field at 104.2-803-64000. All active pilots are instructed to assemble for a general call to arms. The admiral has called all pilots…”

  I froze. I’d almost forgotten the original reason Cobb had given me a radio. But today? Of all days?

  I could barely walk.

  Seventy-five ships? Three-quarters of the Krell maximum flight capacity? Scud!

  I pivoted, looking at the long hike back to Alta. Then, lethargically, I pushed myself into a jog.

  I reached the DDF compound a sweaty, out-of-breath mess. Fortunately, my daily walks back and forth to my cave had been a good imitation of physical training, so I was in reasonable shape. The gate guards waved me through, and I forced myself into another jog. I stopped off at the changing rooms near the launchpad and threw on my flight suit.

  I bolted out the door, running for my ship. My Poco sat alone. Nedd’s ship had long since been assigned to another flight, and everyone else would be in the air already. The faint sound of AA guns popped in the distance, and burning streaks of falling debris indicated that this battlefield was dangerously close to Alta’s defensive perimeter.

  My fatigue was suddenly overpowered by a spike of concern. A pilot was climbing into the cockpit of my ship.

  “Wait!” I shouted. “What are you doing? That’s my ship!”

  The pilot hesitated, glancing down at the ground crew who had been prepping the ship. One of them nodded.

  The pilot climbed slowly back down the ladder.

  “You’re late,” Dorgo—a man from the ground crew—said to me. “The admiral ordered all unoccupied ships manned and sent in as reserves.”

  My heart thundered inside my chest as the woman—reluctantly—hopped down and pulled off her helmet. She was in her early twenties, and bore a prominent scar across her forehead. She gave me a thumbs-up, but said nothing else as she trudged off toward the crew quarters.

  “Who’s that?” I asked softly.

  “Callsign: Vigor,” Dorgo said. “Former cadet who got shot down just before graduating. She was good enough that the admiral added her to the reserve roster.”

  “She ejected?” I asked.

  Dorgo nodded.

  I climbed up the ladder, then took my helmet from Dorgo, who climbed up after me. “Head to 110-75-1800,” he said, pointing toward the battlefield. “Unless you hear otherwise. That’s where your flight was told to hold position. I’ll let Flight Command know you’re up and off.”

  “Thanks,” I said, pulling on the helmet, then strapping in.

  He gave me a thumbs-up, then climbed down and pulled back the ladder. Another ground crew member waved with a blue flag once everyone was safely away.

  I turned on the acclivity ring, then raised my ship. Eighteen hundred was a low altitude for fighting—we usually trained somewhere around 30,000. I felt like I was skimming the ground as I darted in the indicated direction.

  “Skyward Ten,” I said, pressing the button to call Jorgen, “reporting in. Callsign: Spin.”

  “You made it?” Jorgen replied. “They said they were going to send us a reservist.”

  “It was a tight call,” I said, “but I convinced them I was the only one capable of giving you enough crap. You fighting?”

  “No,” he said. “The admiral has us holding position near one of the AA guns. 110-75-1800, Spin. Glad to have you, crap and all.”

  It took me around ten minutes to reach the position, where I spotted the other five members of my flight hovering between two large hills. I decelerated with a reverse burn, then fell into wingmate position by Hurl. Behind us, an enormous AA gun—longer than the flight school building, and then some—scanned the air for incoming Krell. A series of smaller guns sprouted from the base, ready to fire on low-flying ships.

  A round of greetings from the others welcomed me. I could barely make out some flashes in the sky to mark the battlefield. The AA gun, however, let out a roaring blast behind us, shaking my Poco. Far overhead, a larger chunk of debris exploded into a shower of sparks and dust.

  “So,” Hurl said in my ear, “how many kills you going to get today, Spin?”

  “Well…the record in a single battle is held by callsign: Dodger. Twelve direct kills, nine assists. I figure it would be arrogant to try to beat that. So I’ll go for the tie.”

  I expected a chuckle, but Hurl seemed serious when she said, “Twelve/nine? That doesn’t sound like so many.”

  “Considering that most Krell incursion forces are around thirty ships?”

  “There are seventy-five today,” Hurl said. “Easy pickings, if the DDF would let us actually fight.” She inched her Poco forward with maneuvering thrusters, and I followed.

  “Where do you two think you’re going?” Jorgen asked.

  “Just trying to get a better view of the battlefield,” I said.

  “Yeah, belay that. Back into formation. Our orders are to hold position.”

  We obeyed, but I found myself itching to get on with the battle. Sitting and waiting there, my fatigue kept bringing itself to my attention.

  “Let’s call Cobb,” I said. “See if maybe we should send a pair of fighters out to scout the area.”

  “I’m sure they have scouts working the field,” Jorgen said. “Hold position, Spin.”

  “Hey, Arturo,” FM said over the line. “How far away is the main battle, do you suppose?”

  “You’re asking me?” he replied.

  “You’re the smart one.”

  There was silence on the line for a moment.

  “Well?” FM asked.

  “Oh,” Arturo said. “Sorry. I was just…well, waiting for Nedd to make a wisecrack. I guess that’s still my instinct. Here, I can calculate the distance for you exactly.” A light flashed on our comm console. “Hey, Cobb. How far away is that fight?”

  “About fifty klicks,” Cobb said. “Stay put, cadets. Victory Flight is almost up from the caverns, and they’ll relieve you once they come in.” His light flipped off.

 
“Great calculations there, Amphi,” FM said to Arturo.

  “I consider it a mark of true intelligence to realize when someone else has already done your work for you,” he said. “That would make a good saying, right, Quirk? Will you use that one sometime?”

  “Uh…bless your stars.”

  “This isn’t fair,” Hurl said. “We should be fighting. We’re hardly cadets anymore, and I’m tired of simulations. Right, Spin?”

  Off in the distance, flashes of light marked where men and women were dying. Losing friends, like I had.

  I hated that this creeping, insidious worry had somehow infiltrated my heart. This hesitance, this fear. It was stronger today, probably because I was tired. Maybe if I could get out into the fight, I could prove myself…to myself.

  “Yeah, Hurl’s right,” I answered. “We should be killing Krell, not killing time.”

  “We do as we’re ordered,” Jorgen said. “And we don’t debate with our commanders. I find it remarkable how you can claim to hardly be cadets anymore, when you have yet to grasp something so fundamental as command structure.”

  I bit my lip, then felt my face go warm with embarrassment. He was right. Stupid Jerkface.

  I forced myself to wait for our replacements. They’d be one of the reserve flights, hangared—starfighters and all—down in the deep caverns. It was a careful balance; we couldn’t risk a blast wiping out the entire DDF by destroying Alta. But any ships we didn’t keep on immediate call took time to retrieve via the vehicle elevators.

  Eventually, Cobb’s line flashed back on. I stifled a sigh. Truth be told, we weren’t in any shape to fight today—not after that long spent training. I prepared myself to turn and go back.

  “Krell squadron,” Cobb said. “Eight ships.”

  What?

  “At heading 125-111-1000,” Cobb continued. “One of our scouting pairs caught them sneaking in at low altitude. Flightleader, your backup is still five to ten away. You’ll need to engage.”

  Engage.

  “Understood, Flight Command,” Jorgen said.

  “These are standard Krell interceptors, best the scouts could tell,” Cobb said. “Admiral’s orders are for you to get close, visually confirm that there isn’t a bomber among them. Then destroy or drive back any fighters.

  “AA guns will wait on standby; shooting into combat is a good way to get our own people killed. But if you can IMP any fighters that escape you, the small AA guns should be able to handle them. And if you can lure any enemy high enough, the large gun might be able to pick them off.” Cobb paused. “I’m patching your ships into the general battle chatter. Good luck, cadets. Listen to your flightleader; remember your training. This one is for real.”

  The light clicked off.

  “Finally!” Hurl said.

  “I want a wide sweep formation,” Jorgen said to us. “You heard the heading. 125-111-1000. This is going to be close to the ground. Watch your relative elevation. Let’s move!”

  We fell into a wide formation, in wingmate pairs. Me and Hurl, Jorgen and Arturo, FM and Kimmalyn. We sped through the gap between the two peaks, rounding to the east, along the indicated heading. We caught the visuals almost immediately—eight Krell ships flying in a U shape.

  “We’re yours, flightleader,” a woman’s voice said on the general channel. “Val-class. Ranger Seven, callsign: Cloak.”

  “Ranger Eight, callsign: Underscore,” a male voice added.

  Val-class. Those would be the two scout ships; I couldn’t pick them out yet, but they’d join the fight with us.

  My fatigue melted away in the face of my excitement. It was happening. A real fight. Not an accidental engagement, but actual orders to bring down an enemy squadron.

  “Thanks for your help, scouts,” Jorgen said. “We’re ordered to get visual confirmation on the status of a bomber among these fellows. Ranger pair, I want you to coordinate that to Flight Command. My Pocos will run a scatter formation and try to break the enemy apart into individuals. Focus your attention on making sure we’ve identified each ship.”

  “Confirmed,” Cloak said.

  “All right, team,” Jorgen said. “Overburn to Mag-3, then once we engage, drop to dogfighting speeds. Free-for-all, take what you can, and watch your wingmate.” He breathed out. “Stars guard you.”

  “And you, flightleader,” Arturo said.

  They both sounded worried. My resolve wavered. Which I hated. I was not going to become a coward.

  “Go!” Jorgen said.

  “Yeah!” Hurl yelped, and hit her overburn.

  I followed, tearing through the sky in a sudden acceleration toward the enemy. Exactly as in the simulations, the Krell scattered when directly engaged. They didn’t worry about covering their wingmates; they counted on their superior ships to compensate for our superior coordination.

  I hugged Hurl’s left rear. We pulled out of overburn at high speed and banked right, picking a specific Krell ship to target. We’d moved into a debris fall, but it was mostly small chunks that were burning up high overhead. The occasional midsize piece dropped past us, trailing smoke, but none were big enough for light-lance maneuvers.

  We fell to fighting speeds and stuck to our target. I held back just far enough to be outside range if Hurl fired her IMP. Two Val-class starfighters—designed for scanner avoidance and speed—swooped in overhead. They wouldn’t have much in the way of firepower.

  “Cloak,” I said, flipping a button. “This is Skyward Ten, callsign: Spin. The ship I’m chasing is a regular Krell interceptor.”

  “Confirmed,” Cloak said. I didn’t hear the rest of the chatter; the others would be reporting individually. Hopefully, the two scouts could keep track enough to identify each ship.

  Hurl and I swept along the ground, dodging right, then left as we passed into a large crater. Hurl hit overburn to try to get close enough to IMP, but overshot as the Krell turned upward.

  I stayed on it, and Hurl cursed softly, falling in behind me. “We don’t have any tails, Spin. Let’s bring that bucket down before it gets help.”

  “Confirmed.” I kept my attention on the enemy. Yes…single-minded focus. My helmet sensors—which I mostly ignored these days—grew warm. I felt like I could anticipate the Krell’s turns as it zipped out of the crater and banked right.

  Focus. Nothing else mattered. No worries. No fear. Just me, my ship, and the target.

  Closer.

  Closer.

  Almost.

  “Guys! Help!”

  Kimmalyn.

  I cursed, my concentration breaking. There she was, being chased by three tails. Scud! FM curved around behind, trying to get into position to offer her support.

  I broke off my chase, and Hurl followed as we rushed toward Kimmalyn. “Covering fire,” I said, and the two of us opened up with destructors, spraying enough fire that the three tails went into defensive maneuvers and let Kimmalyn escape.

  “Thanks,” FM said, falling in beside Kimmalyn. I took the time to spot Arturo and Jorgen engaged in a dogfight with three Krell. With that much heat on them, they wouldn’t dare use an IMP and leave themselves exposed.

  “We need to pick off some strays,” I said to Hurl, “and bring the odds in our favor.”

  “Right,” she said. “At your three. Look good?”

  “Go for it,” I said, following her as we swooped toward another Krell. It looked identical to the one we’d been chasing—that same shape with wires trailing at the rear. It didn’t appear that any of these were bombers.

  I radioed in what we’d seen, and then we chased the ship out away from the main firefight. When it tried to cut left to circle around, I was able to overburn and drive it back. Isolated, it tried to simply outrun us on the straight, accelerating to Mag-3, then Mag-4.

  “I’m going in!” Hurl said. Her booster flared i
nto overburn, and she roared forward.

  I was already anticipating her. We’d done this together so many times in the last week that I knew, by instinct, exactly how it would go. In a perfect maneuver, she got in just close enough and hit her IMP. With a flash of blue, her shield went down, and so did the Krell’s.

  I weaved past as she slowed, then I unleashed my destructors. It was almost a surprise when the Krell ship exploded into molten bits. It had actually worked!

  Hurl whooped as we both slowed down. I pivoted and came back to cover her while she reignited her shield. A piece of space debris careened past me, exploding with a soft blast when it impacted not far below.

  “Is that first blood?” I said, hitting a button. “Jorgen, we got one!”

  “Congrats,” he said, his voice tense.

  I scanned the rest of the battle. He and Arturo were still dealing with three ships—and the scouts had managed to chase one off in the other direction, trying a maneuver similar to what Hurl and I had done. That meant…

  Three ships, chasing Kimmalyn. Again.

  “Scud,” I said. “Hurl?”

  “Go. I’m almost reignited.”

  I hit overburn, heading back toward the main battle.

  “Guys?” Kimmalyn asked. “Guys?”

  “I’m on you,” FM said. “I’m on you…”

  FM managed to chase off the ships, but another looped around to get behind her. When she went into a dodge, one of the three original ships went back on Kimmalyn.

  Kimmalyn dodged erratically, and I could imagine her panicking. She wasn’t picking a strategy and sticking to it; she basically just tried every dodging pattern, one after another.

  I accelerated, but destructor fire flashed all around Kimmalyn, and her shield crackled, taking a hit. She went in and out of overburn.

  I’m not going to catch her. Not in time.

  “Quirk, hang on!” I said over the general line. “I’m going to try something. FM, everyone, if you can disengage and follow me—try to do so. Make a regular V with me on point.”

  I turned toward the ship chasing FM—which was much closer to me than the ones on Kimmalyn. I didn’t fire, but instead swept around it in a loop, coming centimeters from the ground, sending up a cloud of dust. I then bolted upward and used my light-lance to grab a small chunk of space debris. In a hard turn, I pivoted and launched it up toward Kimmalyn’s chaser. It passed impressively close to one of the Krell.

 

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