Tainted: The Life of Uktesh Book 2
Page 30
Trysha – Basam’s daughter 16 yrs old, 5 feet 8 inches twin of Fayth Blue hair red spiral tattoo
Elysha – Basam’s son 14 yrs old, 5 feet 2 inches Blue hair red spiral tattoo
Kayla – Basam’s daughter 13 yrs old, 5 feet 4 inches Blue hair red spiral tattoo
Katy – Basam’s daughter 11 yrs old, 4 feet 5 inches Blue hair red spiral tattoo
Robyn – Basam’s son 8 yrs old, 4 feet tall Blue hair
Mychael – Basam’s son 4 yrs old, 3 feet 4 inches Blue hair
Sy – Basam’s youngest daughter 1 yr old, Blue hair
Lana – Basam’s wet nurse
Myrtin – one of Tylors’ best friends – 6 feet even graying black hair (deceased)
Baloce – The smart bully. 5 feet 10 inches long thin greasy brown hair
Dekan – The stupid bully. 5 feet 2 inches short black hair
Belial – Uktesh’s training friend, third best fighter in Uktesh’s class. 5 feet
Beltin – Fifth best fighter in Uktesh’s class, ran from Belail. 4 feet 10 inches
Belario – Second best fighter in Uktesh’s class. 5 feet 8 unchiae
Essra – Fourth best fighter in Uktesh’s class, flirted with him while dating Belario
Uktan – Grand master of Uktesh’s village.
Uketess – Master Uktesh was to fight beat Ekir in a dual.
Davyd, Waarn, and Toomi – The (deceased) men of Thulmann’s group.
Jysh – The vicious talkative member of Thulmann’s group.
Gelshaw – Beletarian running trainer.
Gerwin – other tailor in Manori
Mother Esrun – healer of Manori
Sorn – Dekan’s father, Baloce’s uncle and the mayor of Manori’s brother 6 feet 6 inches muscular
Lord Youreth – Triuvriate of Baenok 6 feet 6 inches, broad chest and shoulders, muscular.
Irtith – murderer at the tournament 5 feet 5 inches gray skin sickly thin (deceased)
Charis – unarmed second level dragon clan fighter 4 feet 9 inches
Riu – final winner of mixed tied with Uktesh as winner of unarmed third level dragon clan fighter 5 feet 5 inches (deceased)
Mother Ayah – healer of Baenok
Bjorn – Mayor of Manori.
Glenn – The widow with the lickmutt
Marylla – Basam’s wife.
Curiel – guy who likes Leilani, grandson of Holyt
Mother Anjali – island healer
Holyt – Director of the play and owner of the resort 6 feet graying thinning hair, still in good shape, grandfather of Curiel.
Cimmie – boy who’s friends with Uktesh and Laurilli. 5 feet 5 inches
Ayala – girl who’s dating Cimmie 5 feet 2 inches
Byala – lady helping out with the play
Cyala – girl who’s friends with Cimmie dating Aoen 5 feet 3 inches
Aoen – boy who’s friends with Cimmie dating Cyala 4 feet 11 inches
Triano – first fighter of the play
Griano – brother of Triano, second fighter at the play
Ulen – third fighter at the play, Pamfilo’s father.
Hailsby – fourth fighter at the play son of Dayho
Royn – fifth fighter at the play nephew of Dayho
Dayho – grand master of fire of the dragons
Ryth – grand master of water of the dragons
Wyde – grand master of earth of the dragons
Dusyd – grand master of spirit of the dragons
Mycha - grand master of air of the dragons
Yuros – one of Laurilli’s teachers
Pippy – Pipianny – Leilani’s daughter
Abrym – Jewelry store owner, Leilani’s father, Pippy’s grandfather
Lord Astiau – person who beat Uktesh at Jubay
Play names:
Holyt - Director
Renkanto – Uktesh
Jemysha – Laurilli
Haitra – Pamfilo: Renkanto’s mother
Risaul – Esolc: Renkanto’s father
Jraisa – Leilani: Jemysha’s mother
Skoth – Curiel: Jemysha’s father
Afflicted monster – Heathyr
Money:
10 copper coins = 1 silver coin
10 silver coins = 1 gold coin
Clothes:
Pareo – see through wrap
Ta’ovala – formal dress
Kiekie – semiformal dress
Dumpra – male formal dress pinned on one shoulder waistband (gyatomu)
Gho – male knee length skirt tied at waist by cloth (kera)
Dances:
Raqs Sahrqi – dance Laurilli learned first, rotating hips
Raqs Baladi – harder dance
Mujra – dance passed down from mother to daughter
People groups:
Beletarians – Warrior people
Beleshians – Elite Beleterian warriors.
Sinians – People south of Beletria
Armeans – People east of Beletria
Cratoans – People north of Beletria
Grangers – People west of Beletria
Endevarian – Insect-like creatures in the northern part of Arme
Voukidists – Necromacer Afflicted
Places
Sinai – Capitol; Baenok in the west.
Beletaria – Capitol; Ukrech slightly east of the center.
Granger - Capitol; Pernatu slightly south of the center.
Cratoa – Capitol; Croatoa in the west.
Arme – Capitol; Stross in the east
Manori – Home of Laurilli, Heathyr, and Uktesh
Balten – Uktesh’s village
Jubay – Coastal town in the southwestern part of Sinai
Isles of Idej – Place where monsters roam, thought to be birth place of Affliction
Isle de Tramonto – resort island.
Red Lake – Town in Croatoa
Helsbay – Port town in Croatoa
Afflicted People
Necrolan – Control over the dead, masters can control vast numbers of dead, and are called Voukidists
Tree-speaker – Control over plants, masters can grow plants instantly
Beast Tamer – Control over animals, masters can control Afflicted animals
Banshee – Control over emotions, masters can render people unconscious
Siren (Mind Flayer) – Control over weak minded people, master can force death
Afflicted animals
Wosn – Flying snake.
Lion fish – Fish that’s mane is worth a good amount of money.
Turtledove – Flying turtles.
Saberrabbit – Saber toothed rabbit the size of a tiger.
Boacat – Furry elongated cat with a long tail
Spider wolf – Poisonous wolf, more dark red more deadly the poison, hairless eight eyes
Centaur – body of a horse, where horses hear would be torso, arms, and head of a man or woman.
Minotaur – Large humanoid, head of a cow or bull, hooved feet humanoid hands
Wyvern – large flying dragonkin
Hine – fast flying small lizard that breathes fire.
Mudhounds – canine animals that are covered with a protective layer of mud.
Lickmutt – canine with long, sticky, strong tongues.
Blade birds – flying fish that have razor sharp fins.
Humming bees – bees that are fast, infinite stingers, make the best honey.
Leviathans – Giant sea creatures that prefer the water, but can breathe above and below the water. Webbed feet for swimming or walking.
Dragon – Massively giant elemental creatures
Combat moves
Balanced (2nd form):
Willow Bending – Offensive unarmed throw with the opponent behind
Colt springs into the Air – Offensive foot attack.
Dove on the Winds – Defensive sword.
Crescent Moon – Offensive axe.
Cricket Springs – Crouching o
ffensive pointed weapons; lunge.
Sun Awakens the Sky – Defensive; limbo type move.
Bull Rushes Down – Offensive all weapons.
Leaf on the Wind – Offensive unarmed; foot stomp.
Crescent Kick – unarmed top to bottom heel kick.
Moth to the Flame – Offensive sword; weaving diagonal slash
Shield of Air - Defensive/Offensive sword; circular spin
Dances with Bull – Defensive all weapons; spinning sway
Glide Under the Fence – Defensive all weapons; a duck under a chest high horizontal attack.
Look to the Sky – Backwards head slam
Subtle Twist – Unarmed knee to the side
Imperfect (3rd form):
Lightning Flashes – sword.
Crane in the Weeds – sword.
Matador Sways – axe.
Sword Raises the Sky – sword; down to up vertical or diagonal cut.
Hawk Soars – all weapons.
Leaf Falls – all weapons; spinning to ground slash at legs
Rainbow Kick – unarmed flip in the air kicking the opponent.
Spinning Elbow – unarmed spinning elbow attack
Wooden Post – unarmed front kick
Instep – unarmed foot stomp
Tornado Path – two handed weapon, spinning attack.
Ram’s Hello - headbutt
Perfect (4th form):
Thunder Rolls in the Hills - Defensive sword.
Bear Rushes down the Hill – Offensive sword.
Woodsman's Work – Offensive axe straight down.
Farmer Scythes the Wheat – Offensive sword; horizontal slash.
Serpent Strikes – Offensive one legged pointed weapons; lunge.
Crescent Moon – Offensive all weapons; two handed spinning.
Cat Landing on Fence – Defensive all weapons; evasive leap from crouched position.
Sweep the Leg – Offensive unarmed; low spinning kick to the kneecap
Cat Pounces – Offensive two legged pointed weapons; lunge
Palm Strike – Offensive unarmed; palm strikes the opponents anywhere
Rising Knee, Offensive unarmed; jump into the air, grab his attacker behind his head, and bring it down forcefully into his knee.
Crane Snaps – Defensive all weapons quick parry or unarmed used to grab thrown weapons
Cannonball Surge – Offensive piercing weapon, two feet jump point leading.
From Below – Offensive unarmed uppercut.
Saber Rabbit’s Charge – Fast sustainable run