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The World of Ice & Fire: The Untold History of Westeros and the Game of Thrones (A Song of Ice and Fire)

Page 29

by George R. R. Martin


  THE EYRIE

  Many have claimed that the Eyrie of the Arryns is the most beautiful castle in all the Seven Kingdoms, and it is hard to deny the truth of this (though the Tyrells surely do). Seven slim white towers crown the Eyrie where it sits high upon a shoulder of the Giant’s Lance, and no castle in Westeros boasts more marble in its walls or upon its floors.

  And yet the Arryns and the men of the Vale will tell you that the Eyrie is impregnable as well, for its position high atop the mountainside makes it all but impossible to assault.

  The smallest of the royal seats of Westeros, the Eyrie was not originally the seat of House Arryn. That honor belongs to the Gates of the Moon, a much larger castle that stands at the foot of the Giant’s Lance, on the very site where Ser Artys Arryn and his Andals made their camp on the night before the Battle of the Seven Stars. Still uncertain on his throne in the early years of his realm, King Artys wanted a seat strong enough to withstand siege and storm should the First Men rise against him. The Gates of the Moon served well enough in that regard, but there was more of fort than palace about it, and those seeing it for the first time have been known to remark that it is a fine castle for a lesser lord but no fit abode for a king.

  This did not trouble King Artys overmuch, as it happens, for he was seldom there. The first Arryn king spent most of his reign on horseback, riding from one end of his domains to the next in an unending royal progress. “My throne is made of saddle leather,” he was wont to say, “and my castle is a tent.”

  The Eyrie. (illustration credit 113)

  King Artys was succeeded by his two eldest sons, who reigned in turn as the second and third Kings of Mountain and Vale. Unlike their sire, they spent considerable portions of their reigns at the Gates of the Moon and seemed content there, though each of them commanded certain additions to the castle. It was the fourth Arryn king, the grandson of Artys I, who began the process that resulted in the building of the Eyrie. Roland Arryn had been fostered with an Andal king in the riverlands as a boy and had traveled widely after winning his spurs, visiting Oldtown and Lannisport before returning to the Vale upon his father’s death to don the Falcon Crown. Having seen the wonders of the Hightower and Casterly Rock, and the great castles of the First Men that still dotted the lands of the Trident, he felt the Gates of the Moon looked mean and ugly by comparison. King Roland’s first impulse was to tear down the Gates and build his new seat upon the same site, but that winter thousands of wildlings descended from the mountains in search of food and shelter, for the high valleys had been buried by deep falls of snow. Their depredations brought home to the king how vulnerable his seat was at its present site.

  Legend claims it was his future wife, Lord Hunter’s daughter Teora, who reminded him of how his grandfather had defeated Robar Royce, by attacking from the high ground. Much taken by the girl’s words, and by the girl herself, Lord Roland resolved to seize the highest ground of all and decreed the building of the castle that would become the Eyrie.

  He did not live to see it completed. The task His Grace had set his builders was a daunting one, for the lower slopes of the Giant’s Lance were steep and overgrown, and up higher the bare stone of the mountain became precipitous and icy. More than a decade was spent just clearing a winding switchback road up the mountain’s side. Beyond the trees, a small army of stonemasons were set to work with hammers and chisel to carve out steps to ease the ascent where the slope grew steeper. Meanwhile, Roland sent his builders across the Seven Kingdoms in search of stone, for His Grace was not pleased with the look of the marble available in the Vale.

  In time there came another winter and another attack upon the Vale by the wild clans of the Mountains of the Moon. Taken unawares by a band of Painted Dogs, King Roland I Arryn was pulled from his horse and murdered, his skull smashed in by a stone maul as he tried to free his longsword from its scabbard. He had reigned for six-and-twenty years, just long enough to see the first stones laid for the castle he had decreed.

  Building continued through the reigns of his son and his son’s son, but progress was painfully slow, for all the marble had to be brought in by ship from Tarth, then carried up the side of the Giant’s Lance by mules. Dozens of the mules died whilst making the ascent, along with four common workmen and a master stonemason. Slowly the castle walls began to rise, foot by foot … until the Falcon Crown passed to the great-grandson of the king who had first dreamed the dream of a castle in the sky. War and wenching were the passions of King Roland II, not building; the cost of the Eyrie had become prohibitive, and the new king needed gold to pay for the campaign in the riverlands that he was planning. Hardly had his father been laid to rest than King Roland II commanded a halt to all work on the castle.

  Thus it came to pass that the Eyrie was abandoned to the skies for the better part of four years. Falcons roosted amongst its half-completed towers whilst King Roland II fought the First Men in the riverlands in search of gold and glory.

  Conquests proved harder to achieve than he had anticipated, however. After several small, meaningless victories over petty kings, he found himself facing Tristifer IV, the Hammer of Justice. The last truly great king of the First Men handed Roland Arryn a shattering defeat, then served him a worse one the following year. In peril of his life, His Grace fled to the castle of one of his erstwhile allies, an Andal lord, only to be betrayed and delivered back to Tristifer in chains. Four years after riding forth from the Vale in splendor, King Roland II was beheaded at Oldstones by the Hammer of Justice himself.

  Few mourned his passing in the Vale, where his belligerence and vainglory had won him no friends. When his brother Robin Arryn succeeded him, work on the Eyrie was resumed. Yet it was forty-three years and four kings later before the castle was finally completed and fit for habitation. Maester Quince, the first man of his order to serve there, declared the Eyrie to be “the most splendid work ever built by the hands of men, a palace worthy of the gods themselves. Surely even the Father Above does not have such a seat. ”

  From that time to this, the Eyrie has remained the seat of House Arryn in spring, summer, and autumn. In winter, ice and snow and howling winds make the ascent impossible, and the castle itself uninhabitable, but in summer the castle is bathed by cool, fresh mountain breezes, a welcome refuge from the sweltering heat on the valley floor below. There is no other castle like it in all the world, or at least none has been recorded that matches it.

  It is worth remarking on the statue that stands in the Eyrie’s godswood, a fine likeness of the weeping Alyssa Arryn. Legend holds that six thousand years ago, Alyssa saw her husband, brothers, and sons all slain, and that she never shed a tear. Therefore, the gods punished her by not allowing her to rest until her tears fell upon the Vale below. The great waterfall that tumbles from the Giant’s Lance is known as Alyssa’s Tears, for the waters pour from such a height that they turn to mist long before they ever reach the ground.

  How true is the tale? Alyssa Arryn did live, of that we may be reasonably sure, but it is unlikely that she lived six thousand years ago. True History suggests four thousand years whilst Denestan halves that number in Questions.

  The Eyrie has never fallen by force. To assault it, an attacker first must take the Gates of the Moon at the mountain’s base, a formidable castle in its own right. Should that be done, the long ascent remains, and as he climbs, the attacker must assault no less than three waycastles that protect the winding way up the mountain: Stone, Snow, and Sky.

  This series of defenses makes the approach to the Eyrie difficult enough, but even should the attacker overcome each of these waycastles in turn, he would then find himself at the base of a sheer cliff, with the Eyrie itself still perched six hundred feet above him, reachable only by winch or ladder.

  Small wonder then that few serious efforts have ever been made to besiege the Eyrie. Since its completion, the Arryn kings have always known that they had an impregnable redoubt in which to take refuge if hard-pressed. The maesters who have served H
ouse Arryn, students of the art of warfare all, have been unanimous in the belief that the castle cannot be taken …

  … save perhaps with dragons, as Visenya Targaryen once proved when she landed in the Eyrie’s inner yard on her dragon, Vhagar, and persuaded the mother of the last Arryn king to submit to House Targaryen and yield up the Falcon Crown.

  Almost three hundred years have come and gone since that day, however, and the last dragon perished long ago in King’s Landing, so the future Lords of the Eyrie may once again sleep secure in the knowledge that their splendid seat remains forever invulnerable and impregnable.

  The Gates of the Moon. (illustration credit 114)

  illustration credit 115

  THE I RON I SLANDS

  WERE THE FIRST MEN truly first?

  Most scholars believe they were. Before their coming, it is thought, Westeros belonged to the giants, the children of the forest, and the beasts of the field. But on the Iron Islands, the priests of the Drowned God tell a different tale.

  According to their faith, the ironborn are a race apart from the common run of mankind. “We did not come to these holy islands from godless lands across the seas,” the priest Sauron Salt-Tongue once said. “We came from beneath those seas, from the watery halls of the Drowned God who made us in his likeness and gave to us dominion over all the waters of the earth.”

  Even among the ironborn there are some who doubt this and acknowledge the more widely accepted view of an ancient descent from the First Men—even though the First Men, unlike the later Andals, were never a seafaring people. Certainly, we cannot seriously accept the assertions of the ironborn priests, who would have us believe that the ironmen are closer kin to fish and merlings than the other races of mankind.

  Archmaester Haereg once advanced the interesting notion that the ancestors of the ironborn came from some unknown land west of the Sunset Sea, citing the legend of the Seastone Chair. The throne of the Greyjoys, carved into the shape of a kraken from an oily black stone, was said to have been found by the First Men when they first came to Old Wyk. Haereg argued that the chair was a product of the first inhabitants of the islands, and only the later histories of maesters and septons alike began to claim that they were in fact descended of the First Men. But this is the purest speculation and, in the end, Haereg himself dismissed the idea, and so must we.

  Yet however the ironborn arose, it cannot be denied that they stand apart, with customs, beliefs, and ways of governance quite unlike those common elsewhere in the Seven Kingdoms.

  All these differences, Archmaester Haereg asserts in his History of the Ironborn, are rooted in religion. These cold, wet, windswept islands were never well forested, and their thin soil did not support the growth of weirwoods. No giants ever made their homes here, nor did the children of the forest walk what woods there were. The old gods worshipped by these elder races were likewise absent. And though the Andals did reach the islands eventually, their Faith never took root here either, for another god had come before the Seven: the Drowned God, creator of the seas and father of the ironborn.

  The Drowned God has no temples, no holy books, no idols carved in his likeness, but he has priests aplenty. Since long before recorded history these itinerant holy men have infested the Iron Islands, preaching his word and denouncing all other gods and those who follow them. Ill clad, unkempt, oft barefoot, the priests of the Drowned God have no permanent abode but wander the islands as they will, seldom straying far from the sea. Most are illiterate; theirs is an oral tradition, and younger priests learn the prayers and rituals from the elder. Wherever they might wander, lords and peasants are obliged to give them food and shelter in the name of the Drowned God. Some priests eat only fish. Most do not bathe, save in the sea itself. Men from other lands often think them mad, and so they may appear, but it cannot be denied that they wield great power.

  Though most ironborn have naught but scorn for the Seven of the south and the old gods of the North, they do recognize a second deity. In their theology, the Drowned God is opposed by the Storm God, a malignant deity who dwells in the sky and hates men and all their works. He sends cruel winds, lashing rains, and the thunder and lightning that bespeak his endless wroth.

  Some say that the Iron Islands are named for the ore that is found there in such abundance, but the ironborn themselves insist that the name derives from their nature, for they are a hard people, as unbending as their god. Mapmakers tell us that there are thirty-one Iron Islands in the main grouping off Ironman’s Bay west of the Cape of Eagles, and thirteen more clustered around the Lonely Light, far out in the vastness of the Sunset Sea. The major islands of the chain number seven: Old Wyk, Great Wyk, Pyke, Harlaw, Saltcliffe, Blacktyde, and Orkmont.

  The Grey King upon his throne made from Nagga’s jaws. (illustration credit 116)

  Harlaw is the most populous of the isles, Great Wyk the largest and the richest in ore, and Old Wyk the holiest, the place where the kings of salt and rock gathered in the Grey King’s Hall of old to choose who would reign over them. Rugged, mountainous Orkmont was home to the Iron Kings of House Greyiron in centuries gone by. Pyke boasts Lordsport, the largest town in the islands, and is the seat of House Greyjoy, rulers over the islands since Aegon’s Conquest. Blacktyde and Saltcliffe are less notable. The tower keeps of lesser lords stand on some of the smaller islets, beside miniscule fishing villages. Others are used for the grazing of sheep, while many more remain uninhabited.

  A secondary island grouping lies eight days’ sail to the northwest in the Sunset Sea. There, seals and sea lions make their rookeries on windswept rocks too small to support even a single household. On the largest rock stands the keep of House Farwynd, named the Lonely Light for the beacon that blazes atop its roof day and night. Queer things are said of the Farwynds and the smallfolk they rule. Some say they lie with seals to bring forth half-human children, whilst others whisper that they are skinchangers who can take the forms of sea lions, walrus, even spotted whales, the wolves of the western seas.

  Strange tales like this are common at the edges of the world, however, and the Lonely Light stands farthest west of all the lands known to us. Many a bold mariner has sailed beyond the light of its beacon over the centuries, seeking the fabled paradise said to lie over the horizon, but the sailors who return (many do not) speak only of boundless grey oceans stretching on and on forever.

  Such riches as the Iron Islands possess lie under the hills of Great Wyk, Harlaw, and Orkmont, where lead, tin, and iron can be found in abundance. These ores are the chief export of the islands. There are many fine metalworkers amongst the ironborn, as might be expected; the forges of Lordsport produce swords, axes, ringmail, and plate second to none.

  The soil of the Iron Islands is thin and stony, more suitable for the grazing of goats than the raising of crops. The ironborn would surely suffer famine every winter but for the endless bounty of the sea and the fisherfolk who reap it.

  The waters of Ironman’s Bay are home to great schools of cod, black cod, monkfish, skate, icefish, sardines, and mackerel. Crabs and lobsters are found along the shores of all the islands, and west of Great Wyk swordfish, seals, and whales roam the Sunset Sea. Archmaester Hake, born and raised on Harlaw, estimates that seven of every ten families on the Iron Islands are fisherfolk. However mean and poor these men might be on land, upon the sea they are their own masters. “The man who owns a boat need never be a thrall,” Hake writes, “for every captain is a king upon the deck of his own ship.” It is their catch that feeds the islands.

  Yet even more than the fisherman, ironborn esteem their reavers. “Wolves of the sea,” the men of the westerlands and riverlands named them in days of yore, and rightly. Like wolves, they oft hunted in packs, crossing stormy seas in their swift longships and descending on peaceful villages and towns up and down the shores of the Sunset Sea to raid, rob, and rape. Fearless sailors and fearsome fighters, they would appear out of the morning mists to do their bloody work and be back at sea before the sun h
ad reached its zenith, their longships laden with plunder and crowded with wailing children and frightened women.

  Archmaester Haereg has argued that it was a need for wood that first set the ironborn on this bloody path. In the dawn of days, there were extensive forests on Great Wyk, Harlaw, and Orkmont, but the shipwrights of the isles had such a voracious need for timber that one by one the woods vanished. So the ironborn had no choice but to turn to the vast forests of the green lands, the mainland of Westeros.

  All that the islands lacked the reavers found in the green lands. Little and less was taken in trade; much and more was bought in blood, with the point of a sword or the edge of an axe. And when the reavers returned to the islands with such plunder, they would say that they had “paid the iron price” for it; those who stayed behind “paid the gold price” to acquire these treasures, or went without. And thusly, Haereg tells us, were the reavers and their deeds exalted above all by singers, smallfolk, and priests alike.

  Many legends have come down to us through the millennia of the salt kings and reavers who made the Sunset Sea their own, men as wild and cruel and fearless as any who have ever lived. Thus we hear of the likes of Torgon the Terrible, Jorl the Whale, Dagon Drumm the necromancer, Hrothgar of Pyke and his kraken-summoning horn, and Ragged Ralf of Old Wyk.

 

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