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The Knight and Knave of Swords

Page 10

by Fritz Leiber


  The children were playing with the white bearhounds. Gale had won the girls' archery contest and May the short race.

  Some of the younger children were becoming fretful, however, and shadows were lengthening. The games and contests were all over now, and partly as a consequence of that the drinking was heavying up as the last scraps of food were being eaten. Among the whole picnic group there seemed to be a feeling of weariness, but also (for those no longer very young but not yet old) new jollity, as though one party were ending and another beginning. Cif's and Afreyt's eyes were especially bright. Everyone seemed ready to go home, though whether to their own places or the Sea Wrack was a matter of age and temperament. There was a chill breath in the air.

  Gazing east and down a little toward Salthaven and the harbor beyond, the Mouser opined that he could already see low mist gathering around the bare masts there, and Groniger confirmed that. But what was the small lone dark figure trudging up-meadow toward them in the face of the last low sunlight?

  "Ourph, I'll be bound," said Fafhrd. "What's led him to make the hike after all?"

  But it was hard to be sure the big Northerner was right; the figure was still far off. Yet the signal for leaving had been given, things were gathered, the carts repacked, and all set out, most staying near the carts, from which drinks continued to be forthcoming. And perhaps these were responsible for a resumption of the morning's impromptu singing and dancing, though now it was not Fafhrd and the Mouser but others who took the lead in this. The Twain, after a whole day of behaving like old times, were slipping back under the curses they knew not of, the one's eyes forever on the ground, with the effect of old age unsure of its footing, the other's on the sky, indicative of old age's absentmindedness.

  Fafhrd turned out to be right about the up-meadow trudger, but it was few words they got from Ourph as to why he'd made the hike he'd earlier begged off from.

  The old Mingol said only to them, and to Groniger, who happed to be by, "The Good News is in." Then, eyeing the Twain more particularly, "Tonight stay away from the Sea Wrack."

  But he would answer nothing more to their puzzled queries save "I know what I know and I've told it," and two cups of brandy did not loosen his Mingol tongue one whit.

  The encounter put them behind the main party, but they did not try to catch up. The sun had set some time back, and now their feet and legs were lapped by the ground mist that already covered Salthaven and into which the picnic party was vanishing, its singing and strumming already sounding tiny and far off.

  "You see," Groniger said to Fafhrd, eyeing the twilit but yet starless sky while the mist lapped higher around them, "you won't be able to show me your bearded star tonight in any case."

  Fafhrd nodded vaguely but made no other answer save to pass the brandy jug as they footed it along: four men walking deeper and deeper, as it were, into a white silence.

  18

  Cif and Afreyt, very much caught up in the gayety of the evening party, and bright-eyed drunk besides, were among the first to enter the Sea Wrack and encounter arresting silence of another sort, and almost instantly come under the strange, hushing spell of the scene there.

  Fafhrd and the Mouser sat at their pet table in the low-walled booth playing backgammon, and the whole tavern frightenedly watched them while pretending not to. Fear was in the air.

  That was the first impression. Then, almost at once, Cif and Afreyt saw that Fafhrd couldn't be Fafhrd, he was much too thin; nor the Mouser the Mouser, much too plump (though every bit as agile and supple-looking, paradoxically).

  Nor were the faces and clothing and accouterments of the two strangers anything really like the Twain's. It was more their expressions and mannerisms, postures and general manner, self-confident manner, those and the fact of being at that table. The sublime impression the two of them made that they were who they were and that they were in their rightful place.

  And the fear that radiated from them with the small sounds of their gaming: the muted rattle of shaken bone dice in one or the other's palm-closed leather cup, the muted clatter as the dice were spilled into one or other of the two low-walled felt-lined compartments of the backgammon box, the sharp little clicks of the bone counters as they were shifted by ones and twos from point to point. The fear that riveted the attention of everyone else in the place no matter how much they pretended to be understanding the conversations they made, or tasting the drinks they swallowed, or busying themselves with little tavern chores. The fear that seized upon and recruited each picnic newcomer. Oh yes, this night something deadly was coiling here at the Sea Wrack, make no mistake about it.

  So paralyzing was the fear that it cost Cif and Afreyt a great effort to sidle slowly from the doorway to the bar, their eyes never leaving that one little table that was for now the world's hub, until they were as close as they could get to the Sea Wrack's owner, who with downcast and averted eye was polishing the same mug over and over.

  "Keeper, what gives?" Cif whispered to him softly but most distinctly. "Nay, sull not up. Speak, I charge you!"

  Eagerly that one, as though grateful Cif's whiplash command had given him opportunity to discharge some of the weight of dread crushing him, whispered them back his tale in short, almost breathless bursts, though without raising an eye or ceasing to circle his rag.

  "I was alone here when they came in, minutes after the Good News docked. They spoke no word, but as though the fat one were the lean one's hunting ferret, they scented out our two captains' table, sat themselves down at it as though they owned it, then spoke at last to call for drink.

  "I took it them, and as they got out their box and dice cups and set up their game, they plied me with harmless-seeming and friendly questions mostly about the Twain, as if they knew them well. Such as: How fared they in Rime Isle? Enjoyed they good health? Seemed they happy? How often came they in? Their tastes in drink and food and the fair sex? What other interests had they? What did they like to talk of? As though the two of them were courtiers of some great foreign empire come hither our captains to please and to solicit about some affair of state.

  "And yet, you know, so dire somehow were the tones in which those innocent questions were asked that I doubt I could have refused them if they'd asked me for the Twain's heart's blood or my own.

  "This too: The more questions they asked about the Twain and the more I answered them as best I might, the more they came to look like ... to resemble our ... you know what I'm trying to say?"

  "Yes, yes!" Afreyt hissed. "Go on."

  "In short, I felt I was their slave. So too, I think, have felt all those who came into the Sea Wrack after them, save for old Mingol Ourph, who shortly stayed, somehow then parted.

  "At last they sucked me dry, bent to their game, asked for more drink. I sent the girl with that. Since then it's been as you see now."

  There was a stir at the doorway through which mist was curling. Four men stood there, for a moment bemused. Then Fafhrd and the Mouser strode toward their table, while old Ourph settled down on his hams, his gaze unwavering, and Groniger almost totteringly sidled toward the bar, like a man surprised at midday by a sleepwalking fit and thoroughly astounded at it.

  Fafhrd and the Mouser leaned over and looked down at the table and open backgammon box over which the two strangers were bent, surveying their positions. After a bit Fafhrd said rather loudly, "A good rilk against two silver smerduke on the lean one! His stones are poised to fleet swiftly home."

  "You're on!" the Mouser cried back. "You've underestimated the fat one's back game."

  Turning his chill blue eyes and flat-nosed skull-like face straight up at Fafhrd with an almost impossible twist of his neck, the skinny one said, "Did the stars tell you to wager at such odds on my success?"

  Fafhrd's whole manner changed. "You're interested in the stars?" he asked with an incredulous hopefulness.

  "Mightily so," the other answered him, nodding emphatically.

  "Then you must come with me," Fafhrd informed hi
m, almost lifting him from his stool with one fell swoop of his good hand and arm that at once assisted and guided, while his hook indicated the mist-filled doorway. "Leave off this footling game. Abandon it. We've much to talk of, you and I." By now he had a brotherly arm—the hooked one, this time—around the thin one's shoulders and was leading him back along the path he'd entered by. "Oh, there are wonders and treasures undreamed amongst the stars, are there not?"

  "Treasures?" the other asked coolly, pricking an ear but holding back a little.

  "Aye, indeed! There's one in particular under the silvery asterism of the Black Panther that I lust to show you," Fafhrd replied with great enthusiasm, at which the other went more willingly.

  All watched astonishedly, but the only one who managed to speak out was Groniger, who asked, "Where are you going, Fafhrd?" in rather outraged tones.

  The big man paused for a moment, winked at Groniger, and smiling said, "Flying."

  Then with a "Come, comrade astronomer" and another great arm-sweep, he wafted the skinny one with him into the bulging white mist, where both men shortly vanished.

  Back at the table the plump stranger said in loud but winning tones, "Gentle sir! Would you care to take over my friend's game, continue it with me?" Then in tones less formal, "And have you noticed that these mug dints on your table together with the platter burn make up the figure of a giant sloth?"

  "Oh, so you've already seen that, have you?" the Mouser answered the second question, returning his gaze from the door. Then, to the second, "Why, yes, I will, sir, and double the bet!—it being my die cast. Although your friend did not stay long enough even to arrange a chouette."

  "Your friend was most insistent," the other replied. "Sir, I take your bet."

  Whereupon the Mouser sat down and proceeded to shake a masterly sequence of double fours and double threes so that the skinny man's stones, now his own, fleeted more swiftly to victory than ever Fafhrd had predicted. The Mouser grinned fiendishly, and as they set up the stones for another game, he pointed out to his more thinly smiling adversary in the tabletop's dints and stains the figure of a leopard stalking the giant sloth.

  All eyes were now back on the table again save those of Afreyt. And of Fafhrd's lieutenant Skor. Those four orbs were still fixed on the mist-bulging doorway through which Fafhrd had vanished with his strangely unlike doublegoer. Since babyhood Afreyt had heard of those doleful nightwalkers whose appearance, like the banshee's, generally betokened death or near-mortal injury to the one whose shape they mocked.

  Now while she agonized over what to do, invoking the witch queen Skeldir and lesser of her own and (in her extremity) others' private deities, there was a strange growling in her ears—perhaps her rushing blood. Fafhrd's last word to Groniger kindled in her memory the recollection of an exchange of words between those two earlier today, which in turn gave her a bright inkling of Fafhrd's present destination in the viewless fog. This in turn inspired her to break the grip upon her of fear's and indecision's paralysis. Her first two or three steps were short and effortful ones, but by the time she went through the doorway, she was taking swift giant strides.

  Her example broke the dread-duty deadlock in Skor, and the lean, red-haired, balding giant followed her in a rush.

  But few in the Sea Wrack except Ourph and perhaps Groniger noted either departure, for all gazes were fixed again on the one small table where now Captain Mouser in person contested with his dread were-brother, battling the Islanders' and his men's fears for them as it were. And whether by smashing attack, tortuous back game, or swift running one like the first, the Mouser kept winning again and again and again.

  And still the games went on, as though the series might well outlast the night. The stranger's smile kept thinning. That was all, or almost all.

  The only fly in this ointment of unending success was a nagging doubt, perhaps deriving from a growing languor on the Mouser's part, a lessening of his taunting joy at each new win, that destinies in the larger world would jump with those worked out in the little world of the backgammon box.

  19

  "We have reached the point in this night's little journey I'm taking you on where we must abandon the horizontal and embrace the vertical," Fafhrd informed his comrade astronomer, clasping him familiarly about the shoulders with left arm, and wagging right forefinger before that cadaver face, while the white mist hugged them both.

  The Death of Fafhrd fought down the impulse to squirm away with a hawking growl of disgust close to vomiting. He abominated being touched except by outstandingly beautiful females under circumstances entirely of his own commanding. And now for a full half-hour he had been following his drunken and crazy victim (sometimes much too closely for comfort, but that wasn't his own choosing, Arth forbid) through a blind fog, and mostly trusting the same madman to keep them from breaking their necks in holes and pits and bogs, and putting up with being touched and arm-gripped and back-slapped (often by that doubly disgusting hook that felt so like a weapon), and listening to a farrago of wild talk about long-haired asterisms and bearded stars and barley fields and sheep's grazing ground and hills and masts and trees and the mysterious southern continent until Arth himself couldn't have held it, so that it was only the madman's occasional remention of a treasure or treasures he was leading his Death to that kept the latter tagging along without plunging exasperated knife into his victim's vitals.

  And at least the loathsome cleavings and enwrappings expressive of brotherly affection that he had made himself submit to had allowed him to ascertain in turn that his intended wore no undergarment of chain mail or plate or scale to interfere with the proper course of things when knife time came. So the Death of Fafhrd consoled himself as he broke away from the taller and heavier man under the legitimate and friendly excuse of more closely inspecting the rock wall they now faced at a distance of no more than four or five yards. Farther off the fog would have hid it.

  "You say we're to climb this to view your treasure?" He couldn't quite keep his incredulity out of his voice.

  "Aye," Fafhrd told him.

  "How high?" his Death asked him.

  Fafhrd shrugged. "Just high enough to get there. A short distance, truly." He waved an arm a little sideways, as though dispensing with a trifle.

  "There's not much light to climb by," his Death said somewhat tentatively.

  Fafhrd replied, "What think you makes the mist whitely luminous an hour after sunset? There's enough light to climb by, never fear, and it'll get brighter as we go aloft. You're a climber, aren't you?"

  "Oh, yes," the other admitted diffidently, not saying that his experience had been gained chiefly in scaling impregnable towers and cyclopean poisoned walls behind which the wealthier and more powerful assassin's targets tended to hide themselves—difficult climbs, some of them, truly, but rather artificial ones, and all of them done in the line of business.

  Touching the rough rock and seeing it inches in front of his somewhat blunted nose, the Death of Fafhrd felt a measurable repugnance to setting foot or serious hand on it. For a moment he was mightily minded to whip out dagger and end it instanter here with the swift upward jerk under the breastbone, or the shrewd thrust from behind at the base of the skull, or the well-known slash under the ear in the angle of the jaw. He'd never have his victim more lulled, that was certain.

  Two things prevented him. One, he'd never had the feeling of having an audience so completely under his control as he'd had this afternoon and evening at the Sea Wrack. Or a victim so completely eating out of his hand, so walking to his own destruction, as they said in the trade. It gave him a feeling of being intoxicated while utterly sober, it put him into an "I can do anything, I am God" mood, and he wanted to prolong that wonderful thrill as far as possible.

  Two, Fafhrd's talk perpetually returning to treasure, and the way the invitation now to climb some small cliff to view it so fitted with his Cold Waste dreams of Fafhrd as a dragon guarding gold in a mountain cavern—these combined to persuade hi
m that the Fates were taking a hand in tonight's happening, the youngest of them drawing aside veil and baring her ruby lips to him and soon the more private jewelry of her person.

  "You don't have to worry about the rock, it's sound enough, just follow in my footsteps and my handholds," Fafhrd said impatiently as he advanced to the cliff's face and mounted it, the hook making harsh metallic clashes.

  His Death doffed the short cloak and hood he wore, took a deep breath and, thinking in a small corner of his mind, "Well, at least this madman won't be able to fondle me more while we're climbing—I hope!" went up after him like a giant spider.

  It was as well for Fafhrd that his Death (and the Mouser's too) had neglected to make close survey of the landscape and geography of Rime Isle during this afternoon's sail in. (They'd been down in their cabin mostly, getting into their parts.) Otherwise he might have known that he was now climbing Elvenhold.

  20

  Back in the Sea Wrack the Mouser threw a double six, the only cast that would allow him to bear off his last four stones and leave his opponent's sole remaining man stranded one point from home. He threw up the back of a hand to mask a mighty yawn and over it politely raised an inquiring eyebrow at his adversary.

  The Death of the Mouser nodded amiably enough, though his smile had grown very thin-lipped indeed, and said, "Yes, it's as well we write finished to my strivings. Was it eight games, or seven? No matter. I'll seek my revenge some other time. Fate is your girl tonight, cunt and arse hole, that much is proven."

  A collective sigh of relief from the onlookers ended the general silence. They felt the relaxation of tension as much as the two players, and to most of them it seemed that the Mouser in vanquishing the stranger had also dispersed all the strange fears that had been loose in the tavern earlier and running along their nerves.

  "A drink to toast your victory, salve my defeat?" the Mouser's Death asked smoothly. "Hot gahvey perhaps? With brandy in't?"

 

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