The Knight and Knave of Swords
Page 12
"Is it that obvious?" the Mouser inquired, while Fafhrd fumbled out, "No, it's nothing like that. It's ... no, you've all got to hear this. You know that thing about stars I've been having? Well, it's gone!" He lifted his eyes. "By Issek, I can look at the blue sky now without having it covered with the black flyspecks of the stars that would be there now if it were dark!"
"By Mog!" the Mouser exploded. "I had no idea, Fafhrd, that your little madness was so like mine in the tightness of its grip. For I no longer feel the compulsion to try to peer closely at every tiny object within fifty yards of me. It's like being a slave who's set free."
"No more ragpicking, eh?" Cif said. "No more bent-over inspection tours?"
"No, by Mog," the Mouser asserted, then qualified that with a "Though of course little things can be quite as interesting as big things; in fact, there's a whole tiny world of—"
"Uh-uh, you better watch out," Cif interrupted, holding up a finger.
"And the stars too are of considerable interest, my unnatural infatuation with 'em aside," Fafhrd said stubbornly.
Afreyt asked, "What do you think it was, though? Do you think some wizard cast a spell on you? Perchance that Ningauble you told me of, Fafhrd?"
Cif said, "Yes, or that Sheelba you talk of in your sleep, Mouser, and tell me isn't an old lover?"
The two men had to admit that those explanations were distant possibilities.
"Or other mysterious or even otherworldly beings may have had a hand in it," Afreyt proposed. "We know Queen Skeldir's involved, bless her, from the warning laughter you heard. And, for all you make light of him, Gusorio. Cif and I did hear those growlings."
Cif said, the look in her eyes half wicked, half serious, "And has it occurred to any of you that, since Skeldir's warnings went to you two men, that you may be transmigrations of her? and we—Skeldir help us!—of Great Gusorio? Or does that shock you?"
"By no means," Fafhrd answered. "Since transmigration would be such a wonder, able to send the spirit of woman or man into animal, or vice versa, a mere change of sex should not surprise us at all."
27
The backgammon box of the two Deaths was kept at the Sea Wrack as a curiosity of sorts, but it was noted that few used it to play with, or got good games when they did.
IV: The Mouser Goes Below
1
It is an old saw in the world of Nehwon that the fate of heroes who seek to retire, or of adventurers who decide to settle down, so cheating their audience of honest admirers—that the fate of such can be far more excruciatingly doleful than that of a Lankhmar princess royal shanghaied as cabin-girl aboard an Ilthmar trader embarked on the carkingly long voyage to tropic Klesh or frosty No-Ombrulsk. And let such heroes merely whisper a hint about a "last adventure" and their noisiest partisans and most ardent adherents alike will be demanding that it end at the very least in spectacular death and doom, endured while battling insurmountable odds and enjoying the enmity of the evilest arch-gods.
So when those two humorous dark-side heroes the Gray Mouser and Fafhrd not only left Lankhmar City (where it's said more than half the action of Nehwon world is) to serve the obscure freewomen Cif and Afreyt of lonely Rime Isle on the northern rim of things, but also protracted their stay there for two years and then three, wiseacres and trusty gossips alike began to say that the Twain were flirting with just such a fate.
True, their polar expedition had seemed to begin well enough, even showily, with reports filtering back of them gathering and training (or taming) small bands of adventurers mad as themselves to serve them, and then word of a great victory where they turned back from the frigid island of philosophic fishermen a two-pronged invasion of suicidal Sea-Mingols, during which they enforced the service of two weird outlander gods outlandishly named Loki and Odin, and also played fast and loose with the five gold Ikons of Reason, which were atheist Rime Isle's chiefest treasure, and otherwise made fools of the Isle's gruff and slow-moving and -speaking dwellers.
But then, especially when they stayed on and on in the chilly north, second reports began to undercut and diminish all these feisty achievements. It was said that their victory had been a trivial psychological one, got by delaying maneuvers—what in a more familiar world would have been called Fabian tactics—and that in the end it never would have been won except for an unexpected unseasonal change in the winds, the simultaneous but fortuitous eruption of Rime Isle's volcanoes Hellglow and Darkfire, and the coincidental surging of the Island's notorious Great Maelstrom, which sucked under a few leading galleys in the Mingols' advance squadron and so discouraged the rest.
That (so these second reports went) far from playing tricks on the Islanders, the Mouser and Fafhrd were making friends with them, copying their sober ways, and forcing their henchmen to do likewise—transforming these cutpurses and berserks into law-abiding sailors, fishermen, mechanics, even carpenters who'd built for themselves and their two masters a year-round barracks.
That instead of playing ducks and drakes with the gold Ikons, Fafhrd had actually rescued four of them from a thievish sea-demoness from the sunken empire of Simorgya, whom the Mouser had additionally thwarted in the course of a trading voyage to No-Ombrulsk to get timber and grain for the wood-poor, corn-hungry, sea-girt republic.
Furthermore, that he (the Mouser) had used the fifth Ikon, the Skeleton Cube of Square Dealing, enwedged with a cinder sacred to the stranger fire-god Loki and containing the essence of that alien god's being, to sling into the center of the Great Maelstrom after it had pulled under the Mingol picket ships and magically still forever its spinning whorls before they scuppered the rickety Rime fleet also. There the cube lay snuggled in sand and slickly slimed at whirlpool-maw's center seventeen fathoms down, a precious heavy handful, kernel for legends and bait for treasure seekers, locking the Maelstrom tight and prisoning a god.
Finally, that in place of swindling and abandoning Cif and Afreyt, as they'd been known to serve some earlier employers and lovers alike, the two disgustingly reformed rascals and rakes were busily courting the two freewomen, clearly with lasting relationships of mutual benefit in view.
These disquieting—nay, shocking—secondary rumors were what caused many to at last give credence to a widely disbelieved early report: that in the almost bloodless final battle with the Mingols, Fafhrd had somehow lost his left hand, eventually replacing it with a leather socket for his bow, fork, knife—a whole kit of tools. This was seen now as part of the working out of the old Nehwonian saw about the woes that afflict heroes who try to step down from their glorious and entertaining destinies. The luck of Fafhrd and the Gray Mouser had turned at last, it was said, and they were on the road to oblivion.
The ones who believed this—and they were many—were also quick to accept the report that the wizardly mentors of the Twain, Sheelba of the Eyeless Face and Ningauble of the Seven Eyes, had turned against them in disappointment and disgust and moved their no-account gods—spiderish Mog, limp-wristed Issek, and lousy Kos—to inflict upon them the curse of old age, turning them into cranky old men before their time. Likewise the secret news that figures no less illustrious and powerful than the Overlord of Lankhmar and the Grandmaster of its Thieves Guild had sent assassins to Rime Isle to wipe them out. Even when word came drifting southward that the two tarnished heroes had somehow thwarted their assassins at the last moment and wriggled out from under the old-age curse, detractors were quick to point out that this was not to their credit since it could hardly have been managed without a lot of help from Cif, Afreyt, and those two ladies' Moon Goddess.
No, these detractors maintained, Fafhrd and Mouser were on the skids (as good as dead) for disdaining their proper hero-villain roles and seeking a snug harbor for their declining years, and as soon as some proper god (Kos, Mog, and Issek were nobodies!) got the ear of Death in his low castle in the Shadowland and spoke a word into it, they were forever done for.
Now, if these criticisms and dire forecasts had been referred to the two her
oes at whom they were directed, Fafhrd might well have replied that he'd come north on a dare and great challenge, and that since then problems and menaces had been coming at him hot and heavy, and as for his hand, he'd lost that saving the necks of his mistress Afreyt and her three girl acolytes of the Moon Goddess and he was trying to make the best of his deficiency, so why the criticism? While the Gray Mouser might well have answered, "What did the fools expect?" He'd never worked as hard in his life at being a hero as he had up here in the shivery inclement arctic clime, taking responsibility not only for his twelve witless apprentice hero-thieves under their barely less imbecilic lieutenants Mikkidu and Pshawri and for his lady Cif and her dependents as well, but also from time to time for Fafhrd's berserks too, and half the dwellers of Rime Isle besides.
Yet despite these protests each of the Twain felt a gloomy shiver stiffen his short hairs now and again, for both knew well how cruelly and unreasonably demanding audiences can be and how unendingly bitter the enmity of gods as the two of them fumbled with their twisted, slowly unraveling destinies in a world that from time to time imitates that of fancy and romance most cunningly, so as to keep its creatures concerned and moving to prevent their sinking into black despair or bored inaction.
2
Pshawri, the Gray Mouser's slender young lieutenant, sat with head bowed and taking slow deep breaths on the aft thwart of the sailing dory Kringle, anchored in a dead calm two Lankhmar leagues east of Rime Isle above the dark center of the Great Maelstrom, quiescent now for an unprecedented seventeen moons, though when a-spin, a ridgy, ship-devouring, roaring water monster.
The noonday sun of late summer's Satyrs Moon beat down on his wiry nakedness as he studied the five smooth leadstone boulders, each big as his head, lying firm on the dory's bottom. From a snug thong low around his middle hung a scabbarded and well-greased dirk and a bag of stout fishnet, its mouth marked and held open by a circlet of reed. With each belly-bulging inhalation the thong indented his slim side just above where three grayish moles made an inconspicuous equilateral triangle on his left hip.
Against the gunwale opposite him sprawled his sworn-to-secrecy sailing comrade, Fafhrd's seven-foot second sergeant Skullick. This lean yet comically hulking one left off staring lazily yet doubtfully at Pshawri to turn half on his side and scan down through the near-pellucid saltwater at the sea floor seventeen fathoms below. It was mostly pale sand, green-tinged by depth. He could see Kringle's tiny shadow and her anchor line going down almost vertically toward the dark cluster of savage rocks marking the whirlpool's maw, and around that the dim shapes of gnawed wrecks waiting a long, long time now for storms and the whirlpool's own action to break them up and drive their waterlogged timbers ashore on the Beach of Bleached Bones, there to be salvaged by the wood-starved Rimers.
"All clear, as yet," he called softly overshoulder. "Nary a tiger ray nor black hog-nose showing. No fish of size at all.
"Nonetheless," he added, "if you take my rede, you'll try to spot and snag the gift you intend Captain Mouser on your first dive, before you've roiled the fine sand or roused a man-eater. Foot-steer for the likeliest wreck, scanning carefully ahead for treasure-glints, then swiftly snatch, were the best way. Anything metal'd be a fine memento for him of his scuppering the Sunwise Mingol fleet whilst saving the Rimer ships. Don't set your heart on finding the golden Whirlpool Queller itself—" his voice grew loving "—the twelve-edged skeleton cube small as a girl's fist, with the cindery black torch end wedged within it that holds all that's left in Nehwon of the stranger god Loki who maddened us Rimers a year and five moons ago when Maelstrom last time spumed and spun. Small swift profits are surest, as I've more than once heard your captain tell mine when he thinks Fafhrd's dreaming too big."
Pshawri replied to this glib palaver with never a word or sign, nor did aught else to break his measuredly deep breathing, his surfeit-feast of air. Finally he lifted his face to gaze tranquilly beyond Skullick at the Rime Isle coast, mostly low-lying, except to the north, where the volcano Darkfire faintly fumed and dimmer ice-streaked crags loomed beyond.
His gaze went up and south from the volcano to where five neat shapely clouds had come coursing out of the west like a small fleet of snowy-sailed, high-castled galleons.
Skullick, who'd been copying Pshawri's peerings burst out with, "I'll swear I've seen those same five clouds before."
Pshawri used the breath in one of his slow exhalations to say somewhat dreamily, "You think clouds have beings and souls, like men and ships?"
"Why not?" responded Skullick. "I think that all things do bigger than lice. In any case, these five presage a change in weather."
But Pshawri's gaze had dropped to the Isle's south corner, where the White Crystal Cliffs sheltered the low red and yellow roofs of Salthaven; beyond them, the low hump of Gallows Hill and the lofty leaning rock needle of Elvenhold. His expression hardly changed, yet a shrewd searcher might have seen, added to his tranquillity, the solemnity of one who perhaps looks on cozy shores for the last time.
Without breaking the rhythm of his breathing, he rummaged the small pile of his clothes beside him, found a moleskin belt-pouch, withdrew a somewhat grimy folded sheet with broken seal of green wax with writing in violet ink, unfolded and perused it swiftly—as one who reads not for the first time.
He refolded the sheet, remarking evenly to Skullick, "If, against all likelihood, aught should befall me now, I'd like Captain Mouser to see this." He touched the broken seal before returning the item to the moleskin pouch.
Skullick frowned, but then bethought himself and simply nodded.
Hoisting the nearest small leadstone boulder and clasping it to his waist, Pshawri slowly stood up. Skullick rose too, still forbearing to speak.
Then Lieutenant Pshawri, serene-visaged, stepped over Kringle's side with no more fuss than one who goes into the next room.
Before his swift and almost splashless transition from the realm of the winds to that of the cold currents, Skullick remembered to call after him merrily, "Sneeze and choke, burst a blood vessel!"
As the water took them, Pshawri felt the boulder grow lighter, so that his right hand alone was enough to hug it close. Opening his eyes to the rushing fluid, he looped his left arm loosely round the anchor line beside him, directing his descent toward the rock cluster.
He looked down. The bottom seemed still far away. Then as the water tightened its grip on him, he saw the rock cluster slowly open into a five-petaled dark flower with a circle of pale sand at its heart.
The wrecks around came plainer into view so that he could make out the green weed-furred skull of the bow-stallion of the nearest, but disregarding Skullick's advice, Pshawri directed his descent toward the center of the circle of virgin sand, where he discerned something, a slightly darker point.
As the water squeezed him tight, then tighter yet, and there began a pulsing in his ears, and he felt the first urge to blow out his breath, he unhooked his arm from the anchor line and coasted down between the huge jagged rocks, let go the stone, and thrusting down both hands before him, seized on the central something.
It felt smoothly cubical in form, yet with something grainy and rough-wedged inside its twelve edges. It was surprisingly massy for its size, resisting movement. He rubbed an edge along his thigh. Just before the cloud of loamy sand raised by his feet and the stone's plunge engulfed it, he saw along the rubbed edged a yellowish gleam. He brought it against his waist, found the mouth of the fishnet bag by the feel of the reed circlet, and thrust in his trophy.
At the same time a dry voice seemed to say in his ear, "You shouldn't have done that," and he felt a sharp pang of guilt, as if he'd just committed a theft or rape.
Fighting down a surge of panic, he straightened his body, thrusting his hands high above his head, and with a threshing of his legs and a powerful downward sweep of his palms, drove upward out of the sand cloud, between the savage rocks, and toward the light.
At the same moment Skullick, who'd be
en following all this as best he might from seventeen fathoms above, saw fully a half-dozen similar sand puffs erupt from the quiescent green-tinged sand plain of wrecks all around and a like number of black hog-nosed sharks, each about as big as Kringle's shadow, streak toward the rock cluster and the tiny swimming figure above it.
Pshawri stroked upward alongside the anchor line, feeling he climbed a cliff, his gaze fixed on Kringle's small spindle shape. Blood pounded in his ears and to hold his breath was pain. Yet as the spindle shape grew larger, he thought to stroke so as to rotate his body for a cautionary scan around and down.
He had not completed a half turn when he saw a black shape driving up toward him head on.
It speaks well for Pshawri's presence of mind that he completed his rotation, making sure there was no nearer attacker to deal with, before facing the hog-nose.
Continuing to coast upward, threshing his legs a little, he drew his dirk. There was yet barely time to thrust his right hand through the loop of the pommel thong before he gripped it.
The scene darkened. He aimed the dirk, his arm bent just a little, at the up-rushing mask which somewhat resembled that of a great black boar.
His shoulder was jolted, his arm wrenched, a long black shape was hurtling past, rough hide scraped his hip and side, then he was driving upward again with strong palm-sweeps toward Kringle's hull, very large now though the scene remained strangely darkened.
He felt a blessed surge of relief as he broke surface close alongside and grasped for the gunwale. But in the same instant he felt himself strongly gripped under the shoulders and powerfully heaved upward, his legs flying, and he heard the clash of jaws.
Skullick, his rescuer, saw a red line start out on the mallet snout of the black shark as the beast breached, bit air, then sneezed before falling back—and also the red points that began to fleck his comrade's side as he lowered him to the deck.