Book Read Free

Defying Reality

Page 24

by David M. Ewalt


  avatars, 64, 65, 93, 115, 168

  BaDoinkVR, 216

  Barker, Robert, 18–19

  Barra, Hugo, 207

  Bates, Joseph, 23

  Baum, L. Frank, 226–27

  Beck, Vicki Dobbs, 240

  Big Bang Theory (TV show), 199

  binocular cues, 20, 29, 44, 48, 216

  Binstock, Atman, 98, 121, 122, 199

  Birthday Surprise (movie), 216

  biunial magic lantern, 30, 31

  Bleszinski, Cliff, 82

  blocking real world, 16, 143–44, 226

  Boeing, 227

  Bolas, Mark, 72–73, 117

  Bouton, Charles-Marie, 19

  Bravo, Janicza, 166–67

  Breuil, Henri, 15

  Brewster, Sir David, 22, 28

  bridge, crossing, 170–72, 173

  Brin, Sergey, 118

  Bwana Devil (movie), 38–39

  camera, virtual reality, 178–81

  camera phones, 231–32

  Canalys, 208

  Cannes Lions film festival, 200

  Carbon Design Group, 98

  Cardboard. See Google Cardboard

  car dealership applications, 45, 163

  Carl Zeiss AG, 162

  Carmack, John, 6, 75–76, 79, 82, 83, 97–98, 120, 157, 208, 209

  Caudell, Tom, 227

  cave artists, 15–17

  CCP Games, 193

  Chagué, Sylvain, 167–73, 174

  Chaperone, 127, 145, 146, 196

  Character Marker, 227

  Charbonnier, Caecelia, 167–73, 174

  chat rooms (VR), 247, 248–50, 252

  China, 17, 18, 207, 237

  “Chinese Oculus,” 161

  Chou, Peter, 118, 128

  Chronos, 188

  Chrono Trigger, 70, 211

  “Cinema of the Future” (Heilig), 43

  Cinématographe, 30–31

  Cinerama, 41–42, 43, 179

  Cirque du Soleil, 139, 200

  Climb, The, 188–89, 192

  coding in Las Vegas, 139–64

  Cole, David, 93–94

  Commune, 104, 106

  computer-mediated reality, 226

  computers and artificial environments, 46–49

  console cowboys, 3, 4, 14, 55–66

  Consumer Electronics Show (CES), 85–86, 101, 140–42, 148, 153–54, 159–64, 165, 214

  “Contributions to the Physiology of Vision” (Wheatstone), 20–21

  convergence cues, 20

  cool events and VR, 135–36

  Cuban, Mark, 160

  cyberpunk, 3, 4, 66, 70, 111, 125, 169

  Cyclop, 161

  Daguerre, Louis, 19, 22

  daguerreotype, 19, 22

  d’Almeida, Joseph-Charles, 29–30

  Damaged Core, 188

  dangers of VR, 218–19, 252, 253

  Darling, Ela, 216–19

  “Darth Vader helmet,” 51

  DataGlove, 59, 60, 61, 62–63

  data gloves, 52–53, 58, 59, 247–48

  DataSuit, 59, 62

  dating simulator, 219

  Dawn of the New Everything (Lanier), 56–57

  Dear Angelica (movie), 175–76

  Defanti, Thomas, 52–53

  Defense Grid 2, 193, 198

  defying reality. See virtual reality

  depth perception, 20, 41

  Dern, Laura, 183

  design applications, 11, 250

  De Toth, André, 39–40

  Diamonds, Red, 141

  DigiCapital, 199

  “dinosaur in a hotel room,” 243, 244–45

  dioramas, 19, 31

  Disney Movies VR, 200

  Disney Studios, 200

  Displaced (movie), 137–38, 200

  disruption machine, 225–26

  Dixon, Chris, 90

  Doom, 6, 75, 76, 79, 82

  Dorsett, Henry, 245–46, 246–47, 248, 249, 250, 251, 252

  Downey, Robert, Jr., 231

  Dr. Grordbort’s Invaders, 240

  DreamWorks, 175

  Dungeons & Dragons, 3, 4, 170, 201, 252

  Dunn, Mike, 182

  Eastman Kodak Company, 36, 94

  educational applications, 11, 45, 92–93, 181, 253

  Electronic Entertainment Expo, 76

  eMagin, 70

  Epic Games, 82

  EVE: Valkyrie, 150, 193

  Evolution of Verse (Milk), 166, 178

  “experience reels,” 135

  Experience Theater, 46

  EyePhone, 59, 60, 62–63

  Eyerman, J. R., 38

  eye tracking, 47, 51

  F > $ + K (fun must exceed the sum of its cost and clunkiness), 87

  Facebook. See also Oculus VR; Zuckerberg, Mark

  dangers of, 219

  Luckey delivery of first Rift preorder, 189–90

  Oculus VR acquisition, 6, 91–92, 93, 94–97, 104–5, 107–8, 117, 118, 122–23, 129, 150, 151, 160, 206, 208, 214

  postings on, 142, 205

  failures (VR), 4–5, 9, 40, 63, 65–66, 79, 81, 89, 96, 108, 112, 141

  Fantastic Contraption, 197–98

  Farnsworth, Philo, 104

  FEELREAL VR mask, 112

  Feiner, Steve, 228, 230–31

  Felix & Paul Studios, 200

  Fidelity, 224, 237

  field of view, 78

  Fiendlord’s Keep, 211

  fighter pilots, 50–52, 227

  1st & Ten, 230

  Forbes, 6, 105, 107, 108, 134, 225

  Force Dynamics, 78, 107

  Ford Motor Company, 45, 250

  Formation 8, 90

  Founders Fund, 90

  FOV2GO, 117

  FoxTrax, 229–30

  free-rotation simulator, 163–64

  Furness, Thomas, 49–52, 61–62, 227

  Gaikai, 79

  Game Developers Conference, 123–24, 125–28, 129, 145, 176

  gamers. See video games

  Gaming and Virtual Reality Marketplace, 141, 159

  Gear. See Samsung Gear VR

  Gear VR Theater, 164

  Gibson, William, 3, 4, 60, 64, 113, 236

  Giger, H. R., 67

  Giroptic, 162

  Goetgeluk, Jan, 160

  GoldenEye 007, 70

  Google, 135, 224, 231–32, 237, 241

  Google Cardboard, 117–18, 135, 136, 137, 155, 161, 162, 179, 200, 207, 214

  Google Glass, 146, 241

  Google Maps, 118

  Google Ventures, 113

  Gordon-Levitt, Joseph, 176–78

  Graves, Harold, 36–37

  Great Exhibition of the Works of Industry of All Nations, 22

  Great Train Robbery (movie), 32

  Gruber, William, 36–37

  Guber, Peter, 185

  Gu Hongzhong, 18

  gyroscopes, 99

  H. C. White, 25

  Haidamus, Ramzi, 179–81

  Half-Life, 118

  Hammond, Laurens, 32–33

  hand tracking, 247

  Hanks, Tom, 141–42

  Hard World for Small Things (Bravo), 166–67

  Hasbro, 65, 87, 201

  head-mounted displays (HMDs), 41–53, 56, 58, 227, 228, 230–31, 232. See also headsets; Luckey, Palmer; virtual reality; specific head-mounted displays

  headphones, 7, 114, 116, 130, 137, 143, 165, 166, 182, 191

  headsets, 1–2. See also head-mounted displays; Luckey, Palmer; virtual reality; specific headsets

  Heilig, Morton, 42–46, 227


  Hidden Path Entertainment, 193

  Holmes, Oliver Wendell, Sr., 23, 24, 26, 27, 28, 43, 101

  HoloLens, 241

  Homido Mini, 162

  Honey, Stanley, 230

  Horowitz, Andreessen, 224

  Hour Blue, 235, 236

  House, Andrew, 117

  House of Wax (movie), 39–40

  Howlett, Eric, 60

  Hronopoulos, Andreas, 214

  HTC Vive, 118, 119, 123–28, 129, 130, 141, 161, 163, 166, 168, 176, 194, 195–98, 198–99, 200, 201, 202, 203, 207–8, 214, 221, 244, 247

  HTC Vive Pre, 142, 143, 144, 145, 146–47

  HTC Vive Revive, 211

  humanity, changing, 2–3, 10–13, 24, 26, 62, 63, 131, 186, 225–26, 245, 253, 254, 255

  “Human Visual System and the Rift,” 103

  I AM Cardboard, 162

  id Software, 75, 119

  ILMxLab, 240

  image cards, 22, 25–28

  immersive simulation, 2, 16, 17, 18, 19, 25, 30, 32, 33, 39–40, 41, 43, 44, 46, 48, 52, 76, 80, 116, 145, 166, 173, 176, 179, 184, 191, 214, 217, 218, 226, 247. See also virtual reality

  Industrial Light & Magic, 175

  International Data Corporation, 241

  Internet, 1, 66, 79, 96, 113, 114, 136, 148, 149, 154, 204, 205, 215, 219, 255

  into the Rift, 67–83. See also Oculus Rift

  “Introduction to Audio in VR,” 103

  iPhones, 70, 203, 241

  Iribe, Brendan, 79–80, 81–82, 83, 91–92, 101–2, 121–22, 130, 174–75, 206–7, 208, 209

  isolation importance, 143–45

  Jaffray, Piper, 220

  Joaquin, James, 237

  Jobs, Steve, 235

  Job Simulator, 146–48

  Johnny Mnemonic (movie), 4, 65

  JPMorgan, 160, 224, 237

  kaleidoscopes, 22

  Kassidy, Jill, 213

  Kennedy Space Center, 163

  Keystone View Company, 27

  Kickstarter, 111, 112, 113, 160, 161

  Oculus, 6, 73–75, 76, 80, 81–83, 85, 86, 88, 89, 95, 96–97, 99, 105, 119, 121, 128, 148, 153, 215

  Kimberly-Clark Corporation, 250

  King, Stephen, 63–64

  Knowledge-based Augmented Reality for Maintenance Assistance (KARMA), 228, 230

  Kotaku, 120

  Krush Technologies, 163

  Lanier, Jaron, 53, 55–60, 62, 63, 108

  Lascaux Cave, France, 15–17

  latency, 77

  La Touraine, Inc., 214, 215

  Lawnmower Man, The (movie), 4, 63–64, 70

  Leap Motion, 114

  LEEP Cyberface, 61

  Legendary Entertainment, 224, 234

  lightfield chip, 224, 233, 237

  Lighthouse, 124–25, 127

  Liquid Image Corporation, 71

  live events, 92–93, 94, 179–80, 184–86, 229–30, 251, 252, 254

  locations, simulating, 248–49

  Lord of the Rings, The (movies), 236

  Lost (movie), 175

  Lucas, George, 235

  Lucasfilm Ltd., 240

  Luckey, Donald and Julie, 68–69

  Luckey, Palmer Freeman. See also head-mounted displays; headsets; Oculus; virtual reality

  accessibility of, 106, 107

  background of, 1, 5–6, 68–73, 77, 86, 95, 128

  departure from Oculus, 210–11

  Facebook’s acquisition, 91–92, 93, 96–97, 104–5, 107–8, 208

  first preorder delivered by, 189–90

  media relations and, 131–35

  Nimble America, 203–6, 210

  preorder sales of Rift, 154–57, 158–59, 189–90

  Rift’s cost, 151–52, 154–56

  science fiction, 68, 70, 82, 91, 93

  success of, 86, 104–9, 130–31, 134, 135, 187–88

  ZeniMax Media v. Oculus, 208, 209, 210

  Lucky’s Tale, 150, 193

  Lumière, Auguste & Louis, 30–31, 178

  Machi Asobi, 211

  magical thinking, 223–42

  magic lantern slide shows, 30, 31

  Magic Leap, 224–26, 232–42, 244

  magnetometers, 99

  Mako Surgical, 235, 236

  Mandala, 57–58

  Mandalay Entertainment, 185

  Martian VR Experience, The (movie), 181–83, 184

  Martin, Ross, 189

  Master Key, The (Baum), 226–27

  Matrix, 3, 60, 114

  Matrix, The (movie), 5, 66, 70, 144, 173

  Matrix Partners, 90

  Mattel, 37, 61, 135

  Meant to Be Seen in 3-D (MTBS3D), 71, 73–75, 76

  medical applications, 61, 62, 236, 240, 250–51

  Meta, 241

  Metal Gear, 211

  Metaverse, 64–65, 93, 114

  Metro-Goldwyn-Mayer, 35, 36

  Microsoft, 12, 98, 119, 146, 149, 191, 241

  military applications, 11, 13, 37, 39, 45, 49–52, 61, 62, 63, 227, 229

  Milk, Chris, 166, 178

  Minecraft, 95, 96

  Mitchell, Nate, 80, 81, 206

  mixed reality, 224, 232–34, 236–41. See also augmented reality; virtual reality

  Mizell, David, 227

  “modding,” 69, 70–71

  modeling applications, 250

  ModRetro Forums, 69–70

  Molteni, Alfred, 30

  monocular cues, 20

  Morgan Stanley, 237

  motion parallax cues, 20

  motion simulation, 46, 163–64

  motion simulator sickness, 4, 5, 99–100, 188–89, 192–93, 194

  Moveo, 163

  movies, 4, 30–32, 38, 63–65, 66. See also 3-D movies; virtual reality movies; specific movies

  MRG2.2, 71

  multiple realities, 143–46

  multisensory experience, 43–46, 112

  Muppets, The (TV show), 177

  NASA, 60–61, 63, 163, 242

  Natural Vision system, 38–39

  Naughty America, 214, 215, 216, 220, 221

  Naughty Dog, 98

  Neuromancer (Gibson), 3, 60, 64, 113, 236

  New Audioscopiks, The (movie), 36

  Newell, Gabe, 6, 82, 119–20, 123

  New Frontier Exhibition, 166–73

  news applications, 136–37

  NewYork-Presbyterian, 250–51

  New York Times, The, 35, 36, 136–38, 179, 200

  New York World’s Fair, 37

  NextVR, 94, 185

  Niantic, 232

  Night Revels of Han Xizai, The (Gu Hongzhong), 18

  Nimble America, 203–6, 207, 210

  Nintendo, 4–5, 61, 65, 141

  Nokia Corporation, 178–81

  nondisclosures, 97, 208, 209, 224

  Norling, John, 40

  Oboler, Arch, 38

  Obvious Ventures, 237

  occlusion cues, 20

  Oculus Connect, 103, 200, 206

  Oculus Home, 192, 198

  Oculus Remote, 150

  Oculus Rev Kit, 121

  Oculus Rift. See also Luckey, Palmer; Oculus VR; Samsung Gear VR

  coding in Las Vegas, 141, 142, 145, 160

  Consumer Version 1 (CV1), 129–30, 131, 149

  cost, 6, 10, 74, 81, 88, 99, 118, 130, 149, 150–52, 153, 154–57, 194, 201

  Crescent Bay, 6–10, 11–12, 103–4, 153

  Development Kit 1/2 (DK1/2), 88–90, 99–101, 102, 128, 155

  future of, 247, 250

  into the Rift, 67–83

  oncoming train, 166–73, 182, 184
r />   preorder sales, 148–52, 154–57, 159, 189–90

  success of, 85–86, 86–87, 109, 119, 153–54, 163, 203, 207–8, 214, 244

  taking hold, 112, 113, 114, 116–31, 134, 135

  this is real, 187–89, 191–95, 194, 198–99, 200, 201, 202

  “Oculus Rift: Step Into the Game,” 82

  Oculus Store, 211

  Oculus Story Studio, 174–77, 181

  Oculus Touch, 130, 131, 132, 182, 184, 194, 202

  Oculus Video, 184

  Oculus VR. See also Facebook; Luckey, Palmer; Oculus Rift

  developers, importance of, 87, 91, 102–3, 129, 200

  Facebook’s acquisition of, 6, 91–92, 93, 94–97, 104–5, 107–8, 117, 118, 122–23, 129, 150, 151, 160, 206, 208, 214

  Kickstarter, 6, 73–75, 76, 80, 81–83, 85, 86, 88, 89, 95, 96–97, 99, 105, 119, 121, 128, 148, 153, 215

  Nimble America, 203–6, 207, 210

  oncoming train, 174, 184

  pornography industry, 214, 221

  shake-up at, 206–7, 210–11

  taking hold, 129

  two billion reasons, 6, 85–109, 118, 122, 208

  Valve and, 119–22, 123, 129, 199

  ZeniMax Media v., 98, 208–10

  Olympics, 200, 230

  Omni, 160–61

  oncoming train, 165–86

  O’Neill, John, 65

  optics, 19–21

  orgasmatron, 213–21

  Owlchemy Labs, 146

  Ozo camera, 178–81

  Pachter, Michael, 94

  Page, Larry, 118

  panoramas, 18–19, 31

  Paramount Pictures, 41

  “passthrough camera,” 145

  Patrón Spirits Company, 112–13

  Paul, Ian, 215–16, 220, 221

  people, simulating, 249–50

  Perfecscope, 24–28

  peripheral vision, 41, 143

  Perkins, Kleiner, 224

  Persson, Markus (“Notch”), 95–96

  physical vs. virtual, 2, 48, 143–46, 248–49

  Pixar Animation Studios, 175

  Planck, Max, 175

  Plantation, FL, 223, 238, 239, 242

  Playful Corp, 193

  PlayStation. See Sony PlayStation

  Pokémon Go, 232

  polarized 3-D system, 38–39

  Polygon, 189, 190

  Pop-Optix Labs, 60–61

  pornography, 213–21

  Portal, 196

  Porter, Edwin S., 32

  Power Glove, 61

  Power of Love, The (movie), 32

  Princeton Video Image, 229

  Project Glass, 231

  Project Morpheus. See Sony Project Morpheus

  promotion applications, 112–13, 162

  Pygmalion’s Spectacles, 15–40

  “Pygmalion’s Spectacles” (Weinbaum), 33–34

  Quake, 75

  QuakeCon, 82

  Qualcomm, 163, 237

  Quill, 176

  Rainbows End (Vinge), 236

 

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