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Dream Park [2] The Barsoom Project

Page 39

by Larry Niven;Steven Barnes


  Vail just couldn’t have reached into Marty’s head somehow, and twisted . . .

  He thought of Kareem Fekesh in La Mesa, and of Vail’s loving ministrations, and shivered.

  He had to let it go. If he could just manage to live with himself for another week or so, maybe he could go on, and do his job.

  He felt heavy, and old, and tired.

  Millicent kissed him gently on the cheek. “You know what let’s do?” she said softly.

  “What?”

  “Let’s sign up, the two of us, as partners in that Shipwreck Game next week.” She paused. “I wouldn’t mind being your girl Friday again.”

  “A whole week’s Game?”

  “Tropical sun, digging for turtle eggs, exploring semi-extinct volcanoes for treasure. .

  “I don’t know. I’m damned busy.”

  She punched him in the good side. “I happen to know that you’ve got three weeks accumulated vacation. Harmony would give you three more without a blink. Refuse me and I’ll have Vail give you a psychiatric suspension.”

  “On what grounds?”

  She turned his head with palms that were warm and soft. Her lips parted slightly as she pressed them against his. “You’d be crazy to turn me down.”

  He laughed. Not a large laugh, but it held promise, the first glimpse of sunlight through storm clouds. It was going to be all right. As long as he had friends like Millicent and Harmony, he could survive anything.

  They held each other and watched the front gates open. The crowds would marvel at the effects and immerse themselves in the adventures. For a time they would lose their minds, and most would be the better for it. But if they knew what lay behind the magic . . .

  That one question, at least, he could answer. Most people don’t really want to see the strings, don’t want to see what lurks behind the mirrors. They need dreams. Need magic. Always have.

  Alex couldn’t hear the sounds of laughter, of gaiety and excitement, couldn’t see the individual smiles of anticipation. But he could see the flow, the tide of life as it streamed once more into the streets of Dream Park.

  We are the Magicians, Griffin reminded himself proudly. We bring the dream to We.

  And we’re the only ones who can.

  AFTERWORD

  This was an ambitious project. Dream Park was fantasy wrapped in science fiction wrapped in mystery. The Barsoom Project is cut from the same pattern. Our intent has been to blend dozens of individual threads of information into one (we hope) seamless tapestry.

  In the case of the Fimbulwinter Game, it proved more difficult to trace down data on the spirit world of the northern peoples than we had anticipated. Thanks and acknowledgments are even more appropriate than usual.

  The people whom we call Eskimo, orlnuit , are not a single group, but a scattering of tribes and small nations ranging down from the Arctic Circle, and up from Asia and the North American Indian peoples. There are many lifestyles and many languages. Some of the Inuit are still hunters in the “primitive” fashion of their ancestors. Many are modern professional people. As one might anticipate, the traditional tribal structure is in danger of being destroyed by contact with the forces of Western culture and technology.

  Myths are the first steps toward science, an attempt to explain the unknown. The Inuit live in the most unforgiving environment on Earth. They have devised a vast and complex mythology encompassing everything from weather gods to the usual xenophobic tales of cannibals-beyond-the-mountains. There is no unified world view that one can truly call the “Inuit Way.”

  We needed to find an entry into their world, their way of seeing the universe. Enter Richard Dobson, of the Transformative Arts Institute in San Geronimo, California. An expert in contemporary shamanism, Richard was of integral help in explaining the belief patterns common to all shamanic peoples worldwide. Many hours of lecturing and discussion yielded a framework within which the scattered pieces of data began to make sense.

  Harley “Swift Deer” Reagan, a master of the Sweet Medicine Sundance teachings of the Cherokee and Athabascan-speaking peoples, offered additional insight into the epistemological structures through which the North, South, and Central Native American peoples organize their lives, world view, and cosmology. Additional thanks must be given for specific data on the value and techniques of the pipe ceremony, the Medicine Wheel, and that most amazing tool for spiritual enlightenment and/or masochistic semi-immolation, not to mention native cuisine: the sweat lodge.

  Steven was smart enough to choose his father-in-law carefully. Thomas Young, a Texaco engineer who specializes in building ice roads in Alaska, provided books, video, photos, and stories of the Eskimo world. Special thanks.

  Of the books on the Inuit peoples, by far the most useful was Inua: Spirit World of the Bering Sea Eskimo, by William W Fitzhugh and Susan A. Kaplan. Also valuable were The Nelson Island Eskimo, by Ann Fienup-Riordan, and Ancient Men of the Arctic, by J. Louis Giddings.

  All of the Game’s natural magics stem from Inuit traditions of the people of the north, though not from any single tribe. Likewise with the gods, archetypes, monsters, and wildlife, except in the single case of the Wolfalcons. Here the authors took a general myth pattern, establishing that Inuit shamans can mutate themselves into bizarre bird, animal, and fish shapes, and allowed the Cabal to become creative.

  Shaping the Barsoom Project was much easier.

  Gary Hudson has wanted to build spacecraft for some decades now. Over the years his “Phoenix” designs have changed many times, following changing technology. Always they have been small single-stage ground-to-orbit craft, truncated cones using the aerospike engine configuration.

  Schemes for terraforming Mars generally involve using comet impacts and gene-tailored algae to shape a breathable atmosphere and/or to free the air and water that once carved riverbeds on Mars. It would be cheap and easy compared to the terraforming of Venus.

  Skyhook devices are pretty much as described. Every such device would be initially very expensive, but very cheap to run. Each would open the solar system to mankind. Each could be terribly destructive if it failed, and each would be more easily and safely built using Mars as a test bed. Join any of today’s space advocacy groups and you need not seek information on skyhooks; it will seek you out.

  Dream Park, our first collaborative novel, has achieved some notoriety, and is considered by many to be something of a minor classic. It has never been out of print, has been under film option continuously, and has even spawned a real-life version of the International Fantasy Gaming Society.

  In April of 1989, we were invited to the first convention held by the real IFGS, in Denver, Colorado. These are bright, energetic, highly creative and infectiously enthusiastic folks, who sponsor and coordinate elaborate costumed fantasy role-playing events. They are literally committed to bringing Dream Park into existence. Power to them, and may their legions increase! Presently they have chapters all over the United States and are building a network overseas. They can be reached at the following address: IFGS, P.O. Box 3555, Boulder, Colorado, 80307-3555.

  They were understandably eager to know what we thought of them. Let’s just say that, although the FAA would certainly have frowned upon it, your humble authors could have flown back to L.A. without a plane.

  Since the original publication of Dream Park, countless readers have requested a sequel. We have to confess a certain degree of reluctance, at least partially because it would have been too darned easy.

  So we waited until the right idea came along, in the right context, at the right time. (Easy, hell. We don’t seem to get easy ideas.)

  Seven years have passed since the events of Dream Park; but Dream Park technology hasn’t changed much. We assumed, then as now, that computer technology and hologram technology have become stunningly powerful by the mid-twenty-first century. Within Dream Park, reality has become almost optional. The authors find it fascinating to watch how human beings handle that.

  Dream Park is
a special place for both of us, a playground in which the collaborative game of “Can you top this?” can be played on a dozen fields at the same moment. If it has been half as entertaining to read as it was to write, then it was indeed worth the wait, and the effort.

  —Larry Niven and Steven Barnes Los Angeles

  May25, 1989

  Table of Contents

  CAST OF CHARACTERS AND GLOSSARY

  PROLOGUE

  Chapter One

  THE BARSOOM PROJECT

  Chapter Two

  THE PHANTOM FEAST

  Chapter Three

  THE TOWER OF NIGHT

  Chapter Four

  THE PSYCHOLOGY OF

  ENGAGEMENT

  Chapter Five

  CATCH IT AND YOU KEEP IT

  Chapter Six

  SUPPLIES

  Chapter Seven

  THE QASGIQ

  Chapter Eight

  THE MISSION

  Chapter Nine

  BAPTIZED IN COMBAT

  Chapter Ten

  I’VE HAD DATES LIKE YOU

  Chapter Eleven

  HIGH FINANCE

  Chapter Twelve

  BREAKFAST EGGS

  Chapter Thirteen

  AEROBICS

  Chapter Fourteen

  THE AFTERLIFE

  Chapter Fifteen

  HOLY SMOKE

  Chapter Sixteen

  THE PAIJA

  Chapter Seventeen

  BUTTERFLIES

  Chapter Eighteen

  RESEARCH AND

  DEVELOPMENT

  Chapter Nineteen

  OLD FRIENDS

  Chapter Twenty

  SIN CITY

  Chapter Twenty-One

  TEMPTATIONS

  Chapter Twenty-Two

  SKYHOOKS

  Chapter Twenty-Three

  THE SNOWMAN’S WAR

  Chapter Twenty-Four

  OVERVIEW

  Chapter Twenty-Five

  MADELEINE

  Chapter Twenty-Six

  THE BEANSTALK BRUNCH

  Chapter Twenty-Seven

  THE ISLAND

  Chapter Twenty-Eight

  SECOND THOUGHTS

  Chapter Twenty-Nine

  THE MAZE

  Chapter Thirty

  THE CABAL

  Chapter Thirty-One

  CHALLENGE

  Chapter Thirty-Two

  DREAMS ‘R’ US

  Chapter Thirty-Three

  WHEN THE SLEEPER WAKES

  Chapter Thirty-Four

  STAR CHAMBER

  Chapter Thirty-Five

  SACRED WEAPONS

  Chapter Thirty-Six

  MICHELLE

  Chapter Thirty-Seven

  CONFESSIONS

  Chapter Thirty-Eight

  SCORE SHEET

  Chapter Thirty-Nine

  LEVIATHAN

  Chapter Forty

  NIGHTMARES ‘R’ US

  Chapter Forty-One

  EPILOGUE

  AFTERWORD

 

 

 


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