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Grey Star the Wizard

Page 18

by Ian Page


  (238) Replaced ‘another, then’ with ‘another; then’.

  (239) Replaced ‘staff’ with ‘Staff’. Replaced ‘true and’ with ‘true, and’.

  (241) Added a period to the end of the illustration's caption.

  (243) Replaced ‘Jailor’ with ‘Gaoler’. Replaced both occurrences of ‘jailer’ with ‘gaoler’. Replaced ‘jailer's’ with ‘gaoler's’. Replaced ‘jailer's Keys’ with ‘Gaoler's Keys’.

  (245) Replaced ‘reply; ’we’ with ‘reply. ‘We’. Replaced ‘bargain and’ with ‘bargain, and’. Replaced ‘says confidently’ with ‘says, confidently’.

  (247) Replaced ‘continue ‘In’ with ‘continue. ‘In’.

  (249) Replaced ‘amazement you’ with ‘amazement, you’. Replaced ‘gulleys’ with ‘gullies’. Replaced ‘top, and’ with ‘top and’. Replaced ‘steep, and’ with ‘steep and’. Replaced ‘Shan, who’ with ‘Shan who’.

  (250) Replaced ‘strange pale’ with ‘strange, pale’.

  (251) Replaced ‘least, that’ with ‘least that’. Replaced ‘street, leading’ with ‘street leading’.

  (252) Replaced ‘value and’ with ‘value, and’. Replaced ‘picks and’ with ‘picks, and’.

  (253) Replaced ‘half-way’ with ‘halfway’.

  (254) Replaced ‘eye you’ with ‘eye, you’. Replaced ‘plants and’ with ‘plants, and’.

  (255) Replaced ‘unharmed and’ with ‘unharmed, and’. Replaced ‘skid, and’ with ‘skid and’. Replaced ‘on to’ with ‘ onto’.

  (256) Replaced ‘air, we're’ with ‘air; we're’. Replaced ‘close, that’ with ‘close that’. Replaced ‘say; ‘judging’ with ‘say, ‘judging’. Replaced ‘seconds you’ with ‘seconds, you’. Changed the choice which led to Section 306 to lead to Section 107 instead. The original book led the reader to an inappropriate instant death section. This may not be the most elegant way to correct this problem, but it seems to be the best compromise. Replaced ‘Quoku, as’ with ‘Quoku as’.

  (259) Replaced ‘feet and’ with ‘feet, and’. Replaced ‘Magri and’ with ‘Magri, and’. Replaced ‘sweet, a’ with ‘sweet — a’.

  (260) Replaced ‘chase and’ with ‘chase, and’. Replaced ‘fearful creature’ with ‘fearsome creature’.

  (261) Replaced ‘pounding and’ with ‘pounding, and’. Replaced ‘back and’ with ‘back, and’.

  (263) Replaced ‘veins and’ with ‘veins, and’. Replaced ‘leg and’ with ‘leg, and’. Replaced ‘clearing, surrounded’ with ‘clearing surrounded’.

  (264) Replaced ‘contents you’ with ‘contents, you’. Replaced ‘trepidation you’ with ‘trepidation, you’. Replaced ‘Special Item’ with ‘Backpack Item’ (to be consistent with Section 209).

  (265) Replaced ‘power and’ with ‘power, and’.

  (266) Replaced ‘shoulder’ with ‘shoulders’. Replaced ‘speed; a’ with ‘speed: a’. Changed the second choice which led to Section 333 to lead to Section 330 instead. Added a period to the end of the illustration's caption.

  (269) Replaced ‘you and’ with ‘you, and’. Replaced ‘tongue, curled’ with ‘tongue curled’.

  (271) Replaced ‘you and’ with ‘you, and’. Replaced ‘elemental plane’ with ‘Elemental Plane’.

  (272) Replaced ‘legs and’ with ‘legs, and’. Replaced ‘you intrusion’ with ‘your intrusion’. Replaced ‘pell mell’ with ‘pell-mell’. Replaced ‘If the combat lasts longer than three rounds turn to’ with ‘If the combat enters a fourth round, do not continue with the combat but turn immediately to’.

  (276) Replaced ‘lifted and’ with ‘lifted, and’. Replaced ‘last agonized’ with ‘last, agonized’. Replaced ‘erupts and in a blinding flash both’ with ‘erupts, and in a blinding flash, both’. Replaced ‘on to’ with ‘ onto’.

  (278) Replaced ‘power of Prophecy’ with ‘Power of Prophecy’.

  (280) Replaced ‘on to’ with ‘onto’.

  (281) Replaced ‘air, and’ with ‘air and’.

  (282) Replaced ‘hand and’ with ‘hand, and’.

  (283) Replaced ‘breath’ with ‘breathe’. Replaced ‘subsides and’ with ‘subsides, and’.

  (284) Replaced ‘tunnel you’ with ‘tunnel, you’. Replaced ‘outnumbered and’ with ‘outnumbered, and’.

  (286) Replaced ‘is is’ with ‘is’. Replaced ‘power of Psychomancy’ with ‘Power of Psychomancy’. Replaced ‘6 or’ with ‘6, or’. Replaced ‘7 or’ with ‘7, or’.

  (287) Replaced ‘on to’ with ‘onto’.

  (289) Replaced ‘Shazarak’ with ‘Shasarak’. Replaced ‘more than 15’ with ‘15 or more’.

  (291) Replaced ‘time discovering’ with ‘time, discovering’. Replaced ‘Mountains and’ with ‘Mountains, and’. Replaced ‘man, who’ with ‘man who’. Replaced ‘Belt Pouch’ with ‘Herb Pouch’. Replaced ‘Lara, of’ with ‘Lara: of’. Replaced ‘joking. But’ with ‘joking; but’. Replaced ‘eyes, that’ with ‘eyes that’. Replaced ‘any Items’ with ‘any items’.

  (292) Added a period to the end of the illustration's caption.

  (293) Replaced ‘waterfall to’ with ‘waterfall, to’. Replaced ‘lake, towards’ with ‘lake towards’.

  (294) Replaced ‘man trailing’ with ‘man, trailing’. Replaced ‘greater than 10’ with ‘10 or more’.

  (295) Replaced ‘struggle and’ with ‘struggle, and’. Replaced ‘mind, ‘There’ with ‘mind. ‘There’. Replaced ‘tensed and’ with ‘tensed, and’. Replaced ‘on and’ with ‘on, and’. Replaced ‘on to’ with ‘ onto’.

  (296) Replaced ‘long winding’ with ‘long, winding’. Replaced ‘atttack’ with ‘attack’.

  (297) Replaced ‘acid’ with ‘Acid’. Replaced ‘However you’ with ‘However, you ’. Replaced ‘sulphur and saltpetre’ with ‘Sulphur and Saltpetre’. Replaced ‘fire, which’ with ‘fire which’. Replaced ‘potion and’ with ‘potion, and’. Replaced ‘as Items’ with ‘as items’.

  (298) Replaced ‘chance you’ with ‘chance, you’. Replaced ‘run you’ with ‘run, you’.

  (299) Replaced ‘more she’ with ‘more, she’. Replaced ‘apart and’ with ‘apart, and’.

  (300) Replaced ‘Correction, where despite’ with ‘Correction where, despite’. Replaced ‘ante-chamber’ with ‘antechamber’. Replaced ‘you and’ with ‘you, and’.

  (301) Replaced ‘dream, in’ with ‘dream in’.

  (302) Replaced ‘pause he’ with ‘pause, he’.

  (304) Replaced ‘tendril that threaten’ with ‘tendril that threatens’.

  (305) Replaced ‘however freely’ with ‘however, freely’. Replaced ‘Goodbye Grey Star and’ with ‘Goodbye, Grey Star, and’. Replaced ‘return to 172, and’ with ‘return to 172 and’. Replaced ‘another power’ with ‘another Power’.

  (306) Replaced ‘away and’ with ‘away, and’.

  (307) Replaced ‘chance you’ with ‘chance, you’. Replaced ‘you and’ with ‘you, and’.

  (308) Replaced ‘staff’ with ‘Staff’.

  (309) Replaced ‘challenge you’ with ‘challenge, you’.

  (310) Replaced ‘time and’ with ‘time, and’. Replaced ‘single handed’ with ‘single-handed’.

  (311) Replaced ‘shoulders pressing’ with ‘shoulders, pressing’. Replaced ‘acid but, it’ with ‘acid, but it’. Replaced ‘ante-chamber’ with ‘antechamber’. Replaced ‘Shadakine, who’ with ‘Shadakine who’. Replaced ‘from you and’ with ‘from you, and’.

  (312) Replaced ‘Correction and’ with ‘Correction, and’.

  (313) Replaced ‘Your power’ with ‘Your Power’.

  (315) Replaced ‘Staff. But’ with ‘Staff, but’. Replaced ‘ground and, screaming’ with ‘ground, and screaming’.

  (316) Replaced ‘scream for’ with ‘scream, for’. Replaced ‘water you’ with ‘water, you’. Replaced ‘escape, you’ with ‘escape. You’.

  (318) Replaced ‘seconds you’ with ‘seconds, you’.
Replaced ‘weakens and’ with ‘weakens, and’.

  (320) Replaced ‘exhaused’ with ‘exhausted’.

  (321) Replaced ‘jailer's’ with ‘gaoler's’. Replaced ‘Jailer’ with ‘Gaoler’. Replaced ‘stairs, by’ with ‘stairs by’.

  (322) Replaced ‘heels and’ with ‘heels, and’.

  (323) Replaced ‘surprise is’ with ‘surprise, is’. Replaced ‘want is’ with ‘want, is’. Replaced ‘this you’ with ‘this, you’. Replaced ‘Stone, at’ with ‘Stone at’. Replaced ‘Stone, which’ with ‘Stone which’.

  (325) Replaced ‘lime stone’ with ‘limestone’. Replaced ‘towers with their tall, ragged peaks, cast’ with ‘towers — with their tall, ragged peaks — cast’. Replaced ‘old rusty’ with ‘old, rusty’. Replaced ‘again, over’ with ‘again over’. Replaced ‘right and’ with ‘right, and’.

  (327) Replaced ‘plain but’ with ‘plain, but’.

  (328) Replaced ‘sun you’ with ‘sun, you’.

  (330) Replaced ‘rock face’ with ‘rock-face’.

  (331) Replaced ‘ground. But’ with ‘ground, but’. Replaced ‘underbelly, which’ with ‘underbelly which’.

  (332) Replaced ‘you and’ with ‘you, and’. Replaced ‘stumble, and half diving, half falling, roll’ with ‘stumble and — half diving, half falling — roll’. Added ‘2 or more WILLPOWER points with which to use’ to the first choice. You will always have your Staff, but not necessarily the WILLPOWER to use it.

  (335) Replaced ‘friend and’ with ‘friend, and’.

  (338) Replaced ‘corridor and’ with ‘corridor, and’. Replaced ‘power of Prophecy’ with ‘Power of Prophecy’.

  (339) Replaced ‘voice.’ with ‘voice,’.

  (340) Replaced ‘ahead intent’ with ‘ahead, intent’. Replaced ‘them and’ with ‘them, and’. Replaced ‘beyond. But’ with ‘beyond; but’. Replaced ‘on to’ with ‘onto’.

  (341) Replaced ‘slow and’ with ‘slow, and’. Replaced ‘cliff face’ with ‘cliff-face’.

  (342) Replaced ‘razor sharp’ with ‘razor-sharp’. Replaced ‘wounds and’ with ‘wounds, and’.

  (344) Added a period to the end of the illustration's caption.

  (345) Replaced ‘happens. But’ with ‘happens, but’.

  (346) Replaced ‘mist and’ with ‘mist, and’. Replaced ‘Shazarak’ with ‘Shasarak’.

  (347) Replaced ‘light, which’ with ‘light which’. Replaced ‘light, and’ with ‘light and’. Replaced ‘grow’ with ‘draw’.

  (350) Replaced ‘agility, and flushing’ with ‘agility, flushing’. Replaced ‘unceremoniously, outside’ with ‘unceremoniously outside’. Replaced ‘things I think,’ with ‘things, I think,’. Replaced ‘Tribe has’ with ‘Tribe, has’. Replaced ‘bells and his’ with ‘bells, and his’. Replaced ‘here and you’ with ‘here, and you’. Replaced ‘teeth and’ with ‘teeth, and’. Replaced ‘ ‘riddle of the Shianti‘ ’ with ‘ ‘riddle of the Shianti’ ’. Replaced ‘rhyme it’ with ‘rhyme, it’. Replaced ‘king agrees’ with ‘king, agrees’. Replaced ‘nursey’ with ‘nursery’. Replaced ‘series.’ with ‘series:’ and added the name of the next book. Replaced ‘the Way of the Shianti’ with ‘The Way of the Shianti’. Added a period to the end of each of the illustration's captions.

  (Combat Rules Summary) Added a fourth step ‘Pick a number from the Random Number Table.’ in the first step list. Replaced ‘cross reference’ with ‘cross-reference’. Replaced ‘Turn to Combat’ with ‘Turn to the Combat’.

  Footnotes

  [1] (The Game Rules) There are sections of this book that describe how you use a Magical Power and how many WILLPOWER points you spend, without giving you a choice and without taking into account that you may not have the required number of WILLPOWER points left. You may choose to simply subtract the specified number of WILLPOWER points. This may leave you with a negative WILLPOWER score, or if it was already negative, it will make your score become even more negative.

  Alternatively, you may wish to use a method given in Section 175 of War of the Wizards, which contains one such case of mandated use of magic: If you do not have enough WILLPOWER points, then you use ENDURANCE points at a rate of 2 ENDURANCE points for every 1 WILLPOWER point you lack (i.e. 2 ENDURANCE points = 1 WILLPOWER point). If your ENDURANCE score falls to zero or below, you are dead and the adventure is over.

  Note that you may never choose to use a Magical Power or your Wizard's Staff if you do not have sufficient WILLPOWER points. This method also cannot be used in cases where you lose WILLPOWER points for a reason other than using magic, for instance as a result of mental or magical attacks. In these cases, you may end up with a negative WILLPOWER score.

  [2] (The Game Rules) It is possible for your WILLPOWER to fall below zero. For example, if you are the victim of an attack that drains your WILLPOWER, your score may be forced below zero. If your WILLPOWER falls to zero or below, you will not be able to cast spells or use the magical properties of your Wizard's Staff until your score is again above zero. You can still use your Wizard's Staff in combat as a normal weapon, but you must deduct 6 points from your COMBAT SKILL.

  [3] (Magical Powers) If your WILLPOWER falls to zero or below, you will not be able to use the magical properties of your Wizard's Staff until your score is again above zero. You can still use your Wizard's Staff in combat as a normal weapon, but you must deduct 6 points from your COMBAT SKILL.

  [4] (Equipment) This Special Item can be used in combat as if it were a normal Weapon. The Jewelled Dagger's bonus to your COMBAT SKILL should only be applied when the Jewelled Dagger is used in combat. You should not use your Wizard's Staff at the same time. This would incur the normal −6 penalty to your COMBAT SKILL for not using your Wizard's Staff.

  Alternatively, you may decide that the Jewelled Dagger may be wielded together with your Wizard's Staff, and thus confers its bonus in all close combats. This makes the Jewelled Dagger a much more useful item.

  [5] (Equipment) The bonus to your WILLPOWER score provided by the Magic Talisman is added to your WILLPOWER score only once and does not prevent your score from falling to zero or below.

  [6] (Equipment) If you have mastered the Lesser Magick of Alchemy and therefore have a Herb Pouch, you may choose to keep potions, vials, or ingredients in either the Herb Pouch or your Backpack. All other Backpack Items must be kept in your Backpack.

  [7] (Equipment) The new Mongoose Publishing editions of the gamebooks clarify that ‘You may only use one Weapon at a time in combat.’

  [8] (Section 12) If you do not have sufficient WILLPOWER points, you may choose to simply subtract the specified number of WILLPOWER points. This may leave you with a negative WILLPOWER score, or if it was already negative, it will make your score become even more negative. Alternatively, you may choose the method used in Section 175 of War of the Wizards for resolving this problem: For the WILLPOWER points you lack, you use ENDURANCE points at a rate of 2 ENDURANCE points for every 1 WILLPOWER point (i.e. 2 ENDURANCE points = 1 WILLPOWER point).

  [9] (Section 15) The exact nature of this restoration of ENDURANCE and WILLPOWER is unclear. There is a general consensus that you should multiply your current ENDURANCE and WILLPOWER scores by 1.5 (i.e. you may add one half of your current ENDURANCE points value to your score), remembering that you may not exceed your starting value; and you may add one half of your current WILLPOWER value to your score, irrespective of whether this exceeds your starting value.

  [10] (Section 30) If you do not have sufficient WILLPOWER points, you may choose to simply subtract the specified number of WILLPOWER points. This may leave you with a negative WILLPOWER score, or if it was already negative, it will make your score become even more negative. Alternatively, you may choose the method used in Section 175 of War of the Wizards for resolving this problem: For the WILLPOWER points you lack, you use ENDURANCE points at a rate of 2 ENDURANCE points for every 1 WILLPOWER point (i.e. 2 ENDURANCE points = 1 WILLPOWER point).
r />   [11] (Section 43) You cannot keep Shan's Backpack. Any items you decide to keep must be transferred to your own Backpack, or perhaps to your Herb Pouch if you have one and want to keep the Small Vial of Laumspur.

  [12] (Section 57) If you do not have sufficient WILLPOWER points, you may choose to simply subtract the specified number of WILLPOWER points. This may leave you with a negative WILLPOWER score, or if it was already negative, it will make your score become even more negative. Alternatively, you may choose the method used in Section 175 of War of the Wizards for resolving this problem: For the WILLPOWER points you lack, you use ENDURANCE points at a rate of 2 ENDURANCE points for every 1 WILLPOWER point (i.e. 2 ENDURANCE points = 1 WILLPOWER point).

  [13] (Section 88) If you do not have sufficient WILLPOWER points, you may choose to simply subtract the specified number of WILLPOWER points. This may leave you with a negative WILLPOWER score, or if it was already negative, it will make your score become even more negative. Alternatively, you may choose the method used in Section 175 of War of the Wizards for resolving this problem: For the WILLPOWER points you lack, you use ENDURANCE points at a rate of 2 ENDURANCE points for every 1 WILLPOWER point (i.e. 2 ENDURANCE points = 1 WILLPOWER point).

  [14] (Section 94) If you do not have sufficient WILLPOWER points, you may choose to simply subtract the specified number of WILLPOWER points. This may leave you with a negative WILLPOWER score, or if it was already negative, it will make your score become even more negative. Alternatively, you may choose the method used in Section 175 of War of the Wizards for resolving this problem: For the WILLPOWER points you lack, you use ENDURANCE points at a rate of 2 ENDURANCE points for every 1 WILLPOWER point (i.e. 2 ENDURANCE points = 1 WILLPOWER point).

  [15] (Section 101) It seems odd that Shan would not return your weapon. You may choose to assume that you get it back once the battle is over.

 

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